Punishers for tricky moves
Various
Slide
ws4 f+1 4,3 S! df+2,4,3
Generic
FUFT.4
{{{generic-a}}}
Alisa
{{{alisa-a}}}
{{{alisa-b}}}
db+4
d+3,qcb+3 ...
Asuka
b+3
Claudio
f+2,2
{{{claudio-a}}}
Devil Jin
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4
{{{devil-jin-b}}}
Eddy
3~4
{{{eddy-a}}}
b+3,3
d+4
Heihachi
f,F+2
f,F+2:1 (hard)
Jack-7
R.b+1+2
{{{jack-7-a}}}
d+1+2
{{{jack-7-b}}}
Law
db+3+4
{{{law-a}}}
Leroy
db+1+2
{{{leroy-a}}}
Lucky Chloe
BT.f+3+4,3+4
BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
Xiaoyu
BT.3
{{{xiaoyu-a}}}
BT.f+3+4,3+4
1,1,dp+2
AOP.4~3
1+2* ...
The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.
Standing
Enemy
Move
Damage
Frames
-10
1,2
27
+10a (+1)
1,dp+1
22 (? )
+39a (+5)
1,dp+2
33
+40a (+4)
-13
df+1,2
30
+7c
-14
b+1,dp+4
12 (? )
+38a (+30) DFLIP
-15
2,qcf+1
27 (? )
-6
-16
df+2,1
20 (? )
+29a (+19)
Crouching
-11
ws4,4
30
-5c
-13
ws3,dp+2
38
+40a (+4)
ws1,qcf+1
24 (? )
-6
-15
ws2
17 (? )
+30a (+20)
Both
-10
d+1,dp+1
20 (? )
+39a (+5)
d+1,dp+2
31
+40a (+4)
-12
d+2,qcf+1
18 (? )
-6
Back-turned opponent
-10
1,1,qcb+3 dp+2
39
+36a (+0)
Grounded opponent
-15
d+3
5
+0a (-8)
-17
d+4
13
-7a (-15)
-20
b+4
12
+1a (-7)
Whiff punishers
Move
Speed
Range
Damage
Risk
Hitbox
1,2
i10
2.09
27
-17
High
df+1,2
i13
2.15
30
-13c
Mid
b+1,dp+4
i14
2.30
12 (? )
-8 DFLIP
High
2,qcf+1
i15
2.25
27 (? )
-14
Mid
df+2,1
i16
2.06
20 (? )
-18[1]
Mid
f+3
i17
2.90
16
-4
Mid
f,F+2:1
i15(~18)
2.65
34
-13
Mid
↑ First hit is only -7 and there's a lot of time to hit confirm .