| Alisa |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2 or uf+4,4)
- u+1 T! f,F u+1
- Tornado launch (e.g. d+3+4)
- T! u+1
Mini-combos
- [20] CH 4
- [+16] f,f d+1+2
- [+18] f,f db+4 [1]
- [+13] d+3
- [24] ws1+2*
- [20] ws1+2
- [+13] cc d+3
- [28] ws1+2**
- [+16] cc db+4
- [23] db+4
- [+13] cc d+3[1]
- [20] CH (df+3),3
- [+13] d+3
- [21] CH (1),1
- [+18] db+4
- [28] CH f,f+1+2
- [+32] 2,2
- [+30] 3 2 H!
- [+30] 3 f+2
- [20] CH (df+1),4
- [+30] 3 2 H!
- [+30] 3 f+2
- [20] (2,3),4
- [+20] OG.db+1+2
- [+18] db+4
- [34] DES.f+1+2
- [30] f+3,2
- [+17] DES.f+2,1,2
- [+20] DES.b+1+2
- [34] b+4,4
- [+25] SBT.1,2,1,3+4
- [+25] DBT.2,1
- [30] wr2
- [+20] f+1+2[2]
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [30] db+1~4
- [21] u+1+2
- [20] CH b+4
- [16] u+4,4
- [16] df+2
- [+53; 32] f+2 2,3,3 u+1,f+3 T! DBT.f+1
- [+53; 33] ws1[1],2,3 u+1,f+3 T! DBT.f+1
- [+51; 31] b+1 ws1,2 1 f,f u+1,f+3 T! DBT.f+1
- [+50; 31] b+1 ws1,2 u+1,f+3 T! DBT.f+1
- [+47; 29] b+1 ws1,2,3 b+3+4[2] T! f+4,1,4
- [+46; 30][3] u+1 T! f,F u+1
- b+3+4
- [68; 28] f+2 f+2 1 u+1,f+3 T! DBT.f+1
- CH d+3
- [67; 27][4] ws4 df+1 1 f,f u+1,f+3 T! DBT.f+1
- [66; 30] BKP.2 T! f,F df+1 1 u+1
- [42; 16] u+1[5]
- [29; 9] DES.2,1
- [+26; 17] T! (2,3),3 u+1
- [+22; 13] T! f,F 2,3,3 d+4,1+2
- [+18; 11] T! f,F u+1
- [27] DES.uf+1+2,1+2
- [20] CH (b+2),1
- [+51; 31] df+1,1 f+2 u+1,f+3 T! DBT.f+1
- db+1~3
- [+71; 25] f,F b+2,3 T! 2,3,3 d+4,1+2
- SBT.4
- [86; 37] ws1+2** ws1,2 u+1,f+3 T! DBT.f+1
- ws2,3
- [76; 31] SBT.3 ws1,2 1 f,f u+1,f+3 T! DBT.f+1
- [72; 29] SBT.3 ws1,2,3 b+3+4[2] T! f+4,1,4
- [41] CH DES.f+2,1,2,H.F
- [32] f+2,1,H.F
- [22] u+2,H.F
- [22] 1+2,H.F
- [+35; 37] 2,3,3 2,3,3 1 u+1,f+3 T! DBT.f+1
- [20] d+3+4
- [0] low parry
- [+39; 25] ws1,2,3 u+1
- [+33; 19] 2,3,3 1 f,f 1 f,f 1,2,2
Wall
- Wall Carry (24% scaling)
- [+25; 16] b+2,3 T! 2,3,3
- [+16; 16] f+2,3,3
- [+11; 4] 2,3,3
- [+11; 4] ws1,2,3
- Regular Splat (56% scaling)
- [+34; 23] b+2,3 T! 2,3,3
- [+31; 24] b+2,3 T! db+1~3
Specific Wall Combos
- [25] b+1+2
- [+23; 13] DES.uf+2 DES.b+1+2
Stage Hazards
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Alisa Bosconovitch Optimal Combo Guide - Season 2 by TheFURY
- Alisa Bosconovitch Combo Guide (Season 2) by RyzingSol