Alisa movelist

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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).

Heat

Increased chip damage when chainsaw attacks (e.g. 3,2, DES.f+1) are blocked
New Dual Boot shift moves can be used (H.f+1+4, f+2,1,H.3_4)
New power-up Destructive Form shift moves can be used (H.d+1+2, f,F+2,H.1+2)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Quick-fix Protocol
H.DES.2+3

H.2+3

m
50 (28)
8
7
+8
-15d
i20~21
r45
Heat Smash
  • Transition to SBT with 3_4
  • Transition to DBT with f+3_f+4
  • 8 chip damage on block
Emergency Dual Boot

H.f+1+4

  • js18~40
  • fs41~43
t64 r17 DBT
  • Consumes 150F of remaining Heat time
Emergency Destructive Form

H.d+1+2

pc6~36
t62 r47 DES
  • Cancel to r30 with db
  • Consumes 60F of remaining Heat time
Emergency Hello World
138

f,​F+2,H.1+2

m,​m,​m,​m,​m,​m
18,​28
+3
+25a (-1)
i22-23
  • js15~
DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Partially uses remaining heat time
Quick Trim
24

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
  • Does not transition to DES when using Heat Dash
Uninstall
27

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session
28

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36 DES
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
  • Does not transition to DES when using Heat Dash
Image Cutter
u+2
62

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • 11 chip damage on block in heat
Gigahertz Storm
97

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block
  • 7 chip damage on block in heat

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Stop Bit
17

1,1

h,​h
5,​18
-3
+5
+14a
,i21
t57 r26
  • Combo from 1st hit with 4f delay
  • Input can be delayed 8f
  • Enter DES with 1+2
Typing Combo
18

1,2

h,​h
5,​10
-3
+8
,i12
t44 r22
Jail from 1st attack with 4f delay
Liftoff Combo
19

1,​2,2

h,​h,​h
5,​10,​20
-9~+6
+21a (+6)
,i20~35
t87 r29
Tornado
Balcony Break
    • on airborne hit
Weapon
  • Combo from 2nd CH with 1f delay
  • 6 chip damage on block
Coil Punch Combo
20

1,​2,d+2

h,​h,​l
5,​10,​17
-11
+2
+33a
,i27~28
t80 r29
  • Combo from 2nd CH
  • Input can be delayed 8f
  • Move can be delayed 7f
Coil Punch Combo (Hold)

1,​2,d+2*

h,​h,​l
5,​10,​22
-10
+34a
,i36~37
t73 r28
  • Input can be delayed 8f
  • Move can be delayed 7f

2

h
10
-6
+5
i12
t37 r25
Troubleshooting
21

2,2

h,​h
10,​22
-13~+2
+15a (+5)
,i20~35
t72 r25
Balcony Break
  • Combo from 1st hit
  • 2nd hit available on hit or block only

2,3

h,​m
10,​8
-10
+1
,i22~23
t63 r28
Knee
  • Combo from 1st CH with 2f delay
Down Time
22

2,​3,3

h,​m,​m
10,​8,​25
-11
+16a (-7)
+61a (+41)
,i20~22
  • ,js13~41
  • fs42~44
t90 r32
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd hit with 9f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Down Link
23

2,​3,4

h,​m,​L
10,​8,​20
-13
+13
,i42~45
  • ,js24~39
  • fs40~42
t112 r32
Accelerator
26

3

m
10
-12
-1
i13~14
t44 r30
Quick Trim
24

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
  • Does not transition to DES when using Heat Dash
Quick Access
25

3,f+2

m,​m
10,​20
-12
+5
,i24~28 i1~4 i1~4 i1~4 i1
t86 r31 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
  • 6 chip damage on block in heat
Magic 4
Accelerator

4

h
24
-5
+14g
+38a
i13~14
t42 r28
Homing
Balcony Break
Uninstall
27

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
t40 r22
  • Enter DES with 1+2
Dual Session
28

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36 DES
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
  • Does not transition to DES when using Heat Dash

f+2,3

m,​h
12,​8
-8
+4
,i22
  • ,js17~38
  • fs39~41
t77 r36
Balcony Break
    • on airborne hit
  • Combo from 1st CH with 1f delay
  • Transition to r40 DES with 1+2
Triple Session
29

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12a (-3)
,i35~36
t108 r31
Balcony Break
  • Combo from 2nd hit

f+3

h
10
-14
-3
i14~15
t47 r32
Lost Access
30

f+3,2

h,​h
10,​20
-4
+38d (+30)
,i25
t66 r25 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 10 chip damage on block in heat
Automatic Transmission
31

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
t74 r34 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • 12 chip damage on block in heat

f+4

m
14
-9
+1
i16
t47 r31
Homing
  • Enter DES with 1+2

f+4,1

m,​h
14,​14
-9
+15d (+7)
,i25~26
t91 r49
Balcony Break
Head
  • Combo from 1st hit
Logic Bomb
32

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12~+26g
+1a
,i27~65
t109 r1
  • Combo from 2nd hit
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow
33

f+1+2

m
25
-12
+14g
i14~15
t50 r35
Balcony Break
  • Enter SBT -16 +10g r25 with 3_4
  • Enter DBT -16 +10g r25 with f+3_f+4
  • Opponent recovers crouching
Boot
Single Boot

f+3+4

  • js26~54
  • fs55~57
t80 r25 SBT

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
+8
i13
t38 r25
  • +5c on hit against crouching opponents

df+1,1

m,​h
10,​20
+1
+8
,i30~31
t65 r19
Balcony Break
    • on airborne hit
  • Combo from 1st CH with 2f delay
Cyclone Mixer
35

df+1,​1,2

m,​h,​h
10,​20,​28
+6
+8
,i22~25
t114 r22 DES
Weapon
  • Combo from 2nd hit
  • 2 chip damage on block
  • 8 chip damage on block in heat
Cyclone Hacker
36

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
t71 r30
Spike
  • Combo from 1st CH
  • Transition to DES with 1+2
Pickup
37

df+2

m
16
-9
i16~17
t44 r27
  • +7 on hit against crouching opponent
  • Does not launch crouching opponent except on CH

df+3

m
14
-9
+1
i16
t47 r31
Double Socket
38

df+3,3

m,​L
14,​17
-12
+1
+14a
,i23~24
t74 r30
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 16f
  • Move can be delayed 12f

df+4

m
13
-7
+4
i12
t38 r26

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

M
8
-12
+2c
i24~26
t57 r31
Spike
Deadlock
39

d+2,4

M,​M
8,​20
-9
+28a (+13a)
,i18~21
  • ,js21~43
  • fs44~46
t81 r34
  • Combo from 1st hit
  • Enter DES with 1+2
Quick Slider
40

d+3

L
17
-10~-1
+8c~+17c
+32a
i23~32
  • js9~23
  • fs24~26
t53 r21 BKP
BKP transition is -18~-10

d+4

L
12
-12
-1
+8g
i17~18
t48 r30
Optimizer
41

d+4,1+2

L,​h
12,​20
+0
+11a (+2)
,i20~21
t80 r38
Balcony Break
Head
  • Combo from 1st CH
  • Jail from 1st block
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Harpoon Sweep
43

d+3+4

L
20
-37
i27~i28
  • cs20~40
  • fs5~55
t64 r36
Homing
  • Enter DES with 1+2

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames

db+2

m
10
-18
-5
i18~19
t55 r36
Daisy Chain
45

db+2,2

m,​m
10,​10
-9
+5
,i19~20
t75 r36
  • Combo from 1st hit with 12f delay
  • Input can be delayed 15f
  • Move can be delayed 14f
  • Enter DES with 1+2
Deep Link
46

db+3

L
11
-13
-2
+3
i16
cs4~
t48 r32 FC
Deep Web
47

db+4

L
17
-14
+2c
+12g
i20~21
cs6~
t53 r32 FC

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
cs12~
t44 r28 FC
Gadget Found
48

b+1,1+2

m,​SL,​m
15,​1,​30
-16
,i25~40 i26~28
t179 r42
Tornado
Head
  • Input can be delayed 13f
  • 2nd hit combos into 3rd on CH only

b+2

m
12
-9
+1
i18
t49 r31
Trance Hammer
49

b+2,1

m,​m
12,​17
-13
+3c
+17a
,i25~26
t75 r31
Spike
  • Combo from 1st hit with 7f delay
  • Input can be delayed 12f
Trance Generator
50

b+2,3

m,​m
12,​22
-15
+9a (-8)
,i23~24
  • ,js21~60
  • fs61~63
t82 r40
Tornado
Balcony Break
  • Combo from 1st hit with 9f delay
  • Input can be delayed 12f
Trance Accelerator Kick
51

b+2,4

m,​h
12,​20
-7
+12g
+36a
,i16~17
t65 r30
Balcony Break
  • Combo from 1st hit with 12f delay
Spinning Top
52

b+3

m
22
-8
+5a (-4)
i20~22
t60 r38
Homing
Balcony Break

b+4

m
17
-13
-4
i15~16
t51 r35
Knee
Double Threading
53

b+4,3

m,​m
17,​20
-11
+6c
+10a
,i29~30
  • ,js17~24
  • fs25~27
t75 r29
Spike
  • Combo from 1st hit
  • Enter DES with 1+2
Double Override
54

b+4,4

m,​M
17,​17
-37
+9a (-1)
,i25~27
  • ,js25~62
  • fs63~65
t106 r63
Tornado
  • Combo from 1st hit
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Transmission
DES.b+1+2
55

b+1+2

m
25
-13
+8
i19~20
pc7~18
t54 r34 DES
Balcony Break
Weapon
  • 7 chip damage on block
  • 12 chip damage on block in heat
  • 10 chip damage and -9 block advantage on attack absorption
    • 12 chip damage in heat
Model Change
b+2+4

b+1+3

ps3~15
r45
  • Parries all highs

b+1+3,P

m!
25
-5a (-14)
i20~21
cs1~39
t70 r49
Balcony Break
  • Interrupt with i11 after parry

b+3+4

m
22
-17
+32a (+22)
i18~19
  • js6~35
  • fs36~53
t61 r41
Tornado
Dynamic Range
56

b+3+4,3+4

m,​M
22,​25
+5c~+10c
+59a
,i56~61
  • ,js6~78
  • fs79~81
t84 r23
Spike
  • Combo from 1st hit

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload
58

ub+2

h
23
-9
+38a (-20)
i16~20
  • pc7~15
  • fs20~30
t52 r32
Balcony Break
  • 9 chip damage on block, +0 block advantage on attack absorption
BT.3+4

ub+3+4

M
25
+2c~+4c
+25a
i37~39
js5~39
t62 r23
Spike
Docking Bay
BT.3+4,1+2
59

ub+3+4,1+2

M,​m
25,​20
-14
+32a (+22)
,i26~27
  • ,js48~67
  • fs68~70
t114 r37
Head
Gigabyte Hammer
ub+1+2
60

u+1+2

m
21
-5
i33~34
  • js7~33
  • fs34~36
t63 r29
Spike
Brute Force Attack
  • ub+1
  • u+1
61

uf+1

m,​m,​m
19,​19,​20
-13
+68a (+52)
i19~20 i25 i17
  • js20~40
  • fs41~43
t57 r37
Tornado
  • Transition to SBT on hit with 3_4
  • Transition to DBT on hit with f+3_f+4
  • 2nd and 3rd hit available only as combo from 1st hit
Image Cutter
u+2
62

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • 11 chip damage on block in heat
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • on whiff: js9~31 fs32~34
  • oh hit/block: js9~61 fs62~64
t75 r32
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Cradle Star
63

uf+3,2

m,​m
15,​30
-14
+32a (-26)
,i17~22
  • ,js9~58
  • fs59~75
  • cs76~85
t80 r37
Balcony Break
Spike
  • Combo from 1st hit
  • Available only as a combo from 1st hit
u+4

uf+4

m
8
-15
-4
i15~16
  • js9~37
  • fs38~40
t49 r33
Inbound Kick
u+4,4
64

uf+4,4

m,​M
8,​8
-13
,i24~26
  • ,js9~41
  • fs42~44
t78 r34
Spike
  • Combo from 1st hit with 2f delay
Downstream
u+3+4
65

uf+3+4

M
20
+0~+3
+9
i38~40
js9~41
t74 r33
Spike

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5a
i16~17
t56 r39
Balcony Break
Jumper Switch
66

f,​F+2,3

m,​m
18,​25
-13
+28a (+2)
,i22~24
t82 r36
Balcony Break
  • Combo from 1st hit
  • Input can be delayed 13f
  • Move can be delayed 8f

f,F+3

m
12
-14
-6
i18~19
  • js15~41
  • fs42~44
t54 r35

f,​F+3,4

m,​h
12,​15
-10
+20a (+11)
,i19~20
  • ,js15~48
  • fs49~51
t80 r29
Balcony Break
  • Combo from 1st hit
  • Jail from 1st block
  • Enter DES with 1+2
Cutover
67

f,​F+3,​4,4

m,​h,​m
12,​15,​25
-10
+20a
,i27~29
t99 r31
Balcony Break
  • Combo from 2nd hit
  • Enter DES with 1+2
Sandbox
68

f,F+4

m,​m
14,​22
-9~-2
+9a (+0)
i22~29 i34~39
t56 r30
Balcony Break
Knee
  • Transition to attack throw on front hit only
  • +8a (-1) on BT hit
  • Just frame input: f,F+4:1 to power up
Worm Virus
69

f,F+1+2

m,​m
5,​10
-9
+4
+13
i17~18 i12~13
t58 r27
13 extra damage on CH, 28 in total
Double Rocket Punch
71

b,B+1+4

h!
50
+37a (-18)
i63~84
  • js12~79
  • fs80~82
t100 r16
Balcony Break
Weapon
Hang-Up
72

b,B+2+3

m!
50
+44
i75~76
t178 r102
Balcony Break
Head
Linear Punch
73

f,f,F+2

h
30
+5~+7
i13~15
  • js3~27
  • fs28~30
t49 r34
Balcony Break
  • 9 chip damage on block
  • Enter DES with 1+2

f,f,F+3

m
15
-4
+6
i18~19
  • js3~30
  • fs31~33
t52 r33
Balcony Break
    • on airborne hit
Linear Dropkick
74

f,​f,​F+3,4

m,​m
15,​20
-7
+31a (+5)
,i20~22
  • ,js3~50
  • fs51~53
t74 r33
Balcony Break
  • Combo from 1st hit
Thruster Double Punch
wr1+2
75

f,f,F+1+2

M
24
-3
-17a (-26)
i18~36
  • js5~36
  • fs37~67
t80 r44
Balcony Break

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound
86

FC.1+2

L,​L
10,​16
-11c
+5c
i21~23 i6~8
cs1~55
t61 r28
  • Enter DES with n,1+2
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to standing with f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
  • FC.db+3
  • FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
  • FC.db+4
  • FC.df+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

M
12
-12
+1
i13~14
t44 r30
Elbow

ws1,2

M,​h
12,​12
-5
+6
,i24~25
t62 r23
  • Combo from 1st hit
  • Enter DES with 1+2
Spear Fishing
79

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33a (+23)
,i25~26
t95 r31
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 10f
  • Enter DES with 1+2
Digital Lift
80

ws2

m
24
-13
i17~18
t58 r40
Tornado
  • Transition to SBT 3_4
  • Transition to DBT f+3_f+4
Clockwork (CLK)
81

ws3

m
18
+4
+15
i19~20
t75 r35 FC
  • Cancel with B
  • Actionable after 15 frames
Clockwork Cancel

CLK.B

m
18
-12
-1
i19~20
t55 r35
  • Cancel with B
Sometimes written ws3,B
Clockwork Spring Middle
82

CLK.3

m
20
-9
+12g
i13~14
t44 r30
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Power up after 2 or more spins (i19?)
  • Interrupt with i8 from 1st block
Sometimes written ws3,3

CLK(Two spins).3

m
22
+0
+63a (+43)
i13~14
t45 r31
Balcony Break
  • Effective startup time is i32~33?
  • 8 chip damage on block
Sometimes written ws3(Two spins).3
Clockwork Spring Low
83

CLK.d+3

L
20
-12
i30~31
cs9~
t61 r30 FC
  • 8 chip damage on block
Sometimes written ws3,d+3
Key Smash
84

ws4

m
15
-5
+6
i11~12
t35 r23
Cute But Deadly
85

ws1+2

m
20
-8
+21
i20~21
t47 r31
Homing
  • Hold input to power up

ws>1+2

m
24
-4
+21
i28~29
t60 r31
Homing
  • Hold input to power up
Cute But Deadly (Hold)

ws1+2*

m
28
+0
+33a
i39~40
t48 r27
Homing
  • 11 chip damage on block

DES (Destructive Form)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Shredder
92

DES.1

m,​m,​h,​h,​h,​m
35
-9
+17a
i13~18 i1~5 i1~7 i1~5 i1~4 i16~17
t72 r32 DES
Weapon
  • 3 chip damage on block
  • 7 chip damage on block in heat
  • Final hit available only on hit
Shredding Uppercut
93

DES.2

M,​M,​m
5,​5,​5
-8
i20~21 i1~2 i1~2
t57 r32 DES
Weapon
  • 2 chip damage on block
  • 8 chip damage on block in heat
Shredding Sky Punch
94

DES.2,1

M,​M,​m,​h!
5,​5,​520
i28~56
t62 r6
Tornado
Weapon
  • Available only as a combo from 1st hit
Death Marionette
95

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18 i5~7 i9~11
t108 r26 DES
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • 12 chip damage on block in heat
  • Jails
Hertz Blade
96

DES.f+1

h
21
+3
+9
i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1
t46 r21 DES
Weapon
  • 1 chip damage on block
  • 7 chip damage on block in heat

DES.f+2

m,​m
9
-9
+0c
i15 i1~1
t61 r30 DES
Weapon
  • 2 chip damage on block
  • 3 chip damage on block in heat

DES.f+2,1

m,​m,​m,​m
9,​9
-12
-3c
,i23 i1~1
t87 r33 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
  • 3 chip damage on block in heat
  • During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
Gigahertz Storm
97

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block
  • 7 chip damage on block in heat
Dual Boot
DES.f+4

DES.f+3

  • js18~40
  • fs41~43
t64 r17 DBT
  • Cancel to r33 with DBT.b
  • Transition to r50 SS with DBT.u_d

DES.f+1+2

m,​m,​m,​m,​m,​m,​m,​m
29
+1
+33a
i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1
t69 r20 DES
Weapon
  • Combo from any hit
  • Transition to DBT (+4/+36a) with 3_4
  • 5 chip damage on block
  • 8 chip damage on block in heat
Hertz Blade - Diablo
108

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
29,​20
-53
+41a
,i20~26
t132 r68 DES
Weapon
  • 6 chip damage on block
  • 10 chip damage on block in heat
Hertz Blade - Scud
99

DES.d+1

L,​L,​L,​L,​L
17
-13
+4
i20~24 i1~5 i1~5 i1~5 i1~3
cs4~48
t74 r32 DES
Weapon
  • Combo from any hit
  • 1 chip damage on block
  • 6 chip damage on block in heat
Clock Boosting
110

DES.d+2

L,​L,​L
3,​3,​17
-14
+0c
i22~23
cs22~91
r32
Homing
Weapon
  • Combo from any hit
  • Transition to DBT (-22/+4) with 3_4
  • 5 chip damage on block
  • 7 chip damage on block in heat
Evasive Action
  • DES.d+4
  • DES.u+3
  • DES.u+4
107

DES.d+3

  • js5~22
  • fs23~25
t45 r25 DES
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to r20 DBT with 3_4
Evasive Slash
108

DES.d+3,1

,​m
,​25
-13
+14c
,i20~21
r35 DES
Balcony Break
Weapon
  • 7 chip damage on block
  • 12 chip damage on block in heat

DES.b+2

m
17
-12
0
+18a
i18~20
t55 r35
Weapon
  • 5 chip damage on block
  • 6 chip damage on block in heat
Hertz Blade - Tomahawk
101

DES.b+2,1

m,​m,​SL,​SL,​SL,​SL
17,​8,​5,​5,​5,​5
-3c
+5
,i20~21 i1~6 i1~5 i1~5 i1~3
r20 DES
Spike
Weapon
  • Combo from any hit
  • 3 chip damage on block
  • 7 chip damage on block in heat
Retro Rockets
  • DES.b+4
  • DES.ub,b
109

DES.b+3

  • js7~33
  • fs34~36
r41 DES
Hertz Blade - Aegis
102

DES.uf+2

h,​h,​h,​h,​h
5,​5,​5,​5,​5
+35a (+28)
i10~14 i1~5 i1~5 i1~5 i1~1
r16 DES
Weapon
  • Only hits airborne opponents
Spindle Slash
103

DES.uf+1+2

m,​M,​M
27
-9c
+23a
i29~31 i1~3 i1~2
  • js5~25
  • fs26~28
r39 DES
Spike
Weapon
  • 2 chip damage on block
  • 6 chip damage on block in heat
  • Cancel to standing with DES.1+2
Hertz Blade - Flare
DES.BT.2
104

DES.BT.1

m,​m,​m,​m,​m,​m
4,​4,​4,​4,​4,​4
-9
+25a
i19~22 i1~3 i1~3 i1~3 i1~3 i1~3
r29 DES
Weapon
  • Combo from any hit
  • 1 chip damage on block
  • 11 chip damage on block in heat

SBT (Boot)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot
Single Boot

f+3+4

  • js26~54
  • fs55~57
t80 r25 SBT
Abort
SBT.B
113

SBT.D

cs34~
r21 BKP
  • Transition to r32 BKP with B (Backswing)

SBT.1

m
12
-15
+0
i13~14
  • js26~46
  • fs47~49
t50 r36

SBT.1,2

m,​m
12,​13
-9
+2
+7c
,i18~19
  • ,js26~64
  • fs65~67
t61 27
Spike
  • Combo from 1st hit with 1f delay
  • Rest of the string is natural on CH

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
  • ,js26~102
  • fs103~105
t96 r41
  • Combo from 2nd CH
  • Less safe on hit than on block without CH
Hard Reset
114

SBT.1,​2,​1,3+4

m,​m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
  • ,js26~150
  • fs151~153
t148 r43
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow
115

SBT.2

m
25
-7
+6a (-4)
i16~17
  • js26~63
  • fs64~66
t65 r38
Balcony Break
Elbow
  • Transition to DES with SBT.1+2
  • Hitstop 20f on hit
Eject Slider

SBT.3

L
17
-14
+4c~+8c
i16~20, i1~5
  • js26~34
  • cs35~
  • fs34~38
t50 r25 FC
  • Frame advantage +8c~+12c on shallow hit, +32 on CH
  • Listed states are on hit only
Upstream

SBT.4

M
22,​5
-27
i17~19
  • js26~71
  • fs72~74
t69 r50
Steel pedal
Wire Clipper
118

SBT.1+2

h!
20
+8
i27~28
js26~53
t62 r34 DES
Balcony Break
Weapon

DBT (Dual Boot)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot
DES.f+4

DES.f+3

  • js18~40
  • fs41~43
t64 r17 DBT
  • Cancel to r33 standing block with DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left
120

DBT.1

h,​h,​h,​h,​h,​h
30
+9
+11g
i24~28 i1~6 i1~6 i1~6 i1~6 i1~2
  • js17~34
  • fs35~37
t72 r18 DES
Weapon
  • Jail from 1st attack
  • 3 chip damage on block
  • 12 chip damage on block in heat
Thruster Right

DBT.2

M,​M,​h,​h,​h
25
-14
+32a (+14)
i16~18 i1~5 i1~5 i1~5 i1~1
  • js17~66
  • fs67~69
t78 r44 DES
Weapon
  • Jail from 1st attack
  • 2 chip damage on block
  • 4 chip damage on block in heat
Thruster Right - Burst
121

DBT.2,1

M,​M,​h,​h,​hh
2545
-11c
+14a
i26~28
  • ,js17~100
  • fs101~103
t92 r35 DES
-28 on whiff.
Balcony Break
Spike
  • 13 chip damage on block
  • 18 chip damage on block in heat
Eject Slider

DBT.3

L
17
-14
+4c~+8c
i16~20, i1~5
  • js26~34
  • cs35~
  • fs34~38
t50 r25 FC
  • Frame advantage +8c~+12c on shallow hit, +32 on CH
  • Listed states are on hit only
Upstream

DBT.4

M
22,​5
-27
i17~19
  • js17~62
  • fs63~65
t69 r50
Steel pedal
Thruster Drill
124

DBT.1+2

m,​m,​M,​M
5,​5,​5,​20
+0
+21a (+0)
i12~15 i1~4 i1~5 i1~6
  • js17~66
  • fs67~69
t75 r45 DES
Balcony Break
Spike
Weapon
  • Jail from 1st attack
  • 6 chip damage on block
  • 9 chip damage on block in heat
Heartbeat Disabler
125

DBT.f+1

M,​t
49
-9
+0d
i19~21
  • js17~32
  • fs33~35
t52 r31
Weapon
  • Transition to attack throw on front standing or airborne hit
  • 14 damage +3c vs BT opponent
  • 4 chip damage on block
  • 7 chip damage on block in heat
Boot Up

DBT.f+2

L
13
-12
+6
i19~20
t50 r30 DES
Weapon
  • 3 chip damage on block
  • 5 chip damage on block in heat
Shut Down
126

DBT.f+2,2

L,​m
13,​25 (17)
-33
-6a (-13)
i35~37
  • ,js35~67
  • fs68~70
t110 r53
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • 10 chip damage on block in heat
Hello World
138

DBT.f+1+2

m,​m,​m,​m,​m
28
+4
+25a (-1)
i17-18, i8~9, i8~9, i8~9, i8~9
  • js1
DES
Balcony Break
Weapon
  • 8 chip damage on block

BKP (Backup)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames
Recovery Hook
128

BKP.1

h
21
+4~+6
+27a (+1)
i11~13
t65 r37
Strong Aerial Tailspin
Balcony Break
  • 9 chip damage on block
  • Transition to SBT at +6/+29 (+3) with 3 or 4
  • Transition to DBT at +6/+29 (+3) with f+3 or f+4
Rapid Rocket Punch
129

BKP.2

h
34
-9~+13
+21 (+6)
i11~33
t55 r22
Tornado
  • 6 chip damage on block
Meteor Kick
130

BKP.3

m
30
-9
i24~27
  • js15~40
  • fs41~43
t61 r34
Balcony Break
Uplink Knee
131

BKP.4

m
30
-9~-4
+31a (+21)
i18~23
  • js17~52
  • fs53~55
t77 r54
Tornado
Knee
Rocket Punch
132

BKP.1+2

h!
20,​3
+58
i34~71
t75 r20
Weapon

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
R.DES.df+1+2

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
t173 r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Taunt 1
76

1+2+3

t210 r60
Can transition to DES with held input 1+2
Ki Charge
78

1+2+3+4

  • js11~49
  • fs50~52
r60
  • Cannot block for 5 seconds
  • CH state for 5 seconds
  • Transition to DES with 1+2

SS.4

L
16
-12
+2
i24~25
cs6~35
t55 r30
Happy Propeller
87

SS.4,1+2

L,​h,​h,​h,​m
16,​5,​5,​5,​5
-10
+8
,i18~19 i3~5 i5~7 i4~5
  • ,js15~34
  • fs35~37
t93 r28
Spike
  • Combo from 1st CH
Goody Two Shoes
88

BT.4

m
20
-3
+19a (+2)
i16~17
cs5~12
Balcony Break
Reboot
89

FUFT.1+2

  • fs1~5
  • js6~40
  • fs41~43
r55
Reboot Meteor Kick
90

FUFT.1+2,3

,​m
,​35
-10
+60a
i22~23
  • ,fs1~5
  • js6~54
  • fs55~57
t70 r47
Balcony Break
Ground Rocket Punch

OTG.db+1+2

L
25
-14
+4a
i25~27
t60 r34
Spike
Weapon

(Back to wall).b,​b,​UB

  • is8~13
  • js14~57
  • fs58~60
r75

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle
133

1+3

t
35
-7
+0d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Side switch on break
Back Door
134

2+4

t
35
-5
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Side switch
  • Transition to DES with 1+2
Compression
135

Left throw

t
40
-3
-5d
  • Throw break: 1
  • Opponent recovery on hit: FDFA
  • Can side switch on hit
Hat Trick
136

Right throw

t
40
-3
+0d
Floor Break
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Random Typing
137

Back throw

t
55
+0d
Floor Break
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spam Bomb
138

uf+1+2

t
40
-4
+3
i12~13
t50 r37
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot
139

FC.db+1+2

t
45
-4
-4
i11
t39 r28
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch

10 Strings

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1st Hit

ub+4

m
10
-9
+7
i18
  • js9~31
  • fs32~34
t45 r27
2nd Hit

ub+4,1

m,​m
10,​12
-21
-8
,i25~27
cs24~
t83 r38 FC
Combo from 1st CH
3rd Hit

ub+4,​1,1

m,​m,​m
10,​12,​9
-20
-9
,i21
t110 r39
Elbow
  • Combo from 2nd hit
  • Combo from 1st CH
4th Hit

ub+4,​1,​1,2

m,​m,​m,​h
10,​12,​9,​5
-10
+1
,i24~25
t124 r28
  • Combo from 3rd hit
  • Combo from 1st CH
5th Hit

ub+4,​1,​1,​2,1

m,​m,​m,​h,​h
10,​12,​9,​5,​5
-9
+7
,i35~36
t162 r27
Balcony Break
    • on airborne hit
6th Hit

ub+4,​1,​1,​2,​1,1

m,​m,​m,​h,​h,​m,​M,​M
10,​12,​9,​5,​5,​3,​3,​3
-14
-3
,i32~33 i1~2 i1~2
t244? r32 DES
Spike
Weapon
  • Combo from 5th hit
  • 1 chip damage on block
  • 3 chip damage on block in heat
7th Hit

ub+4,​1,​1,​2,​1,​1,3+4

m,​m,​m,​h,​h,​m,​M,​M,​L
10,​12,​9,​5,​5,​3,​3,​3,​7
-29
+15a
,i27~28
,fs5~50
t250? r47
8th Hit

ub+4,​1,​1,​2,​1,​1,​3+4,3

m,​m,​m,​h,​h,​m,​M,​M,​L,​m
10,​12,​9,​5,​5,​3,​3,​3,​7,​15
-65
-40
,i20~21
,js9~
t303? r42
  • Combo from 7th hit
9th Hit

ub+4,​1,​1,​2,​1,​1,​3+4,​3,2

m,​m,​m,​h,​h,​m,​M,​M,​L,​m,​M
10,​12,​9,​5,​5,​3,​3,​3,​7,​15,​20
-30
-38a (-45)
,i17~22
,js1~
t349? r44
  • Combo from 8th hit
  • Available only as combo from previous hit
10 Hit Combo
75

ub+4,​1,​1,​2,​1,​1,​3+4,​3,​2,2

m,​m,​m,​h,​h,​m,​M,​M,​L,​m,​M,​M,​M,​h,​h
10,​12,​9,​5,​5,​3,​3,​3,​7,​15,​20,​2,​2,​2,​20
-23
+3a (-15)
,i13~16 1~5 i1~6 i1~8
,js16~
t430? r50 DES
Weapon
  • Combo from 9th hit
  • Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
  • 1 chip damage on block
  • 3 chip damage on block in heat

External Links