Alisa movelist

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This page is for Tekken 8. For Tekken 7, see Alisa movelist (Tekken 7).

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7~62
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Quick-fix Protocol
H.DES.2+3

H.2+3

m
50 (28)
+8
-15d
i20~21
t107 r45
Heat Smash
  • Transition to SBT with 3_4
  • Transition to DBT with f+3_f+4
  • 14 chip damage on block
Emergency Dual Boot

H.f+1+4

t64 r17 DBT
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

pc6~36
t62 r47 DES
  • Cancel to r30 with db
  • partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t56 r29 DES
Heat Engager
Heat Dash +5g +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5g +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-10
+14c
,i24~25
t60 r36
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
Gigahertz Storm

DES.f+2,​1,2

mmm
9
-13
+30d
Heat Engager
  • chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19
Stop Bit

1,1

h,​h
5,​18
-3
+5
+14a
,i21
t47 r26
  • Combo from 1st hit with 4f delay
  • Input can be delayed 8f
  • Transition to DES with 1+2
Typing Combo

1,2

h,​h
5,​10
-3
+8
,i12
t34 r22
Jail from 1st attack with 4f delay
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9~+6
+21a (+6)
,i20~35
t64 r29
Tornado
  • Combo from 2nd CH with 1f delay
  • 6 chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​l
5,​10,​17
-11
+2
+33a
,i27~28
t57 r29
  • Combo from 2nd CH
  • Input can be delayed 8f
  • Move can be delayed 7f
Coil Punch Combo (Hold)

1,​2,d+2*

h,​h,​l
5,​10,​22
-10
+34a
,i36~37
t50 r28
  • Input can be delayed 8f
  • Move can be delayed 7f

2

h
10
-6
+5
i12
t37 r25
Troubleshooting

2,2

h,​h
10,​22
-13~+2
+15a (+5)
,i20~35
t60 r25
Balcony Break
  • Combo from 1st hit
  • 2nd hit available on hit or block only

2,3

h,​m
10,​8
-10
+1
,i22~23
t51 r28
Knee
  • Combo from 1st CH with 2f delay
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16a (-7)
+61a (+41)
,i20~22
,js13~41 fs42~44
t54 r32
Balcony Break
  • Combo from 2nd hit with 9f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Down Link

2,​3,4

h,​m,​L
10,​8,​20
-13
+13
,i42~45
js24~39 fs40~42
t77 r32

3

m
10
-12
-1
i13~14
t44 r30
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t56 r29 DES
Heat Engager
Heat Dash +5g +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
-12
+5
,i24~28 i1~4 i1~4 i1~4 i1
t72 r31 DES
Weapon
  • Combo from 1st hit
  • 2 chip damage on block
  • Transition to DES
Magic 4
Accelerator

4

h
24
-5
+14g
+38a
i13~14
t42 r28
Homing
Balcony Break
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5g +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
t40 r22
  • Transition to DES with 1+2
Dual Session

f+2,1

m,​m
12,​20
-10
+14c
,i24~25
t60 r36
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block

f+2,3

m,​h
12,​8
-8
+4
,i22
,js17~38 fs39~41
t58 r36
  • Combo from 1st CH with 1f delay
  • Transition to r40 DES with 1+2
  • Balcony Break on aerial hit
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12a (-3)
,i35~36
t67 r31
Balcony Break
  • Combo from 2nd hit

f+3

h
10
-14
-3
i14~15
t47 r32
Lost Access

f+3,2

h,​h
10,​20
-4
+38d (+30)
,i25
t51 r25 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to DES
  • 6 chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
t59 r34 DES
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to DES
  • 7 chip damage on block

f+4

m
14
-9
+1
i16
t47 r31
Homing
  • Transition to DES with 1+2

f+4,1

m,​h
14,​14
-9
+15d (+7)
,i25~26
t75 r49
Balcony Break
Head
  • Combo from 1st hit
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12~+26g
+1a
,i27~65
t66 r1
  • Combo from 2nd hit
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25
-12
+14c
i14~15
t50 r35
Balcony Break
  • Transition to r25 SBT with 3_4
  • Transition to r25 DBT with f+3_f+4
Boot
Single Boot

f+3+4

js26~54 fs55~57
t80 r25 SBT
  • Transition to r21 BKP with d
  • Transition to r32 BKP with b (Backswing)

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
+8
i13
t38 r25

df+1,1

m,​h
10,​20
+1
+8
,i30~31
t50 r19
  • Combo from 1st CH with 2f delay
  • Balcony Break on aerial hit
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​28
+6
+8
,i22~25
t68 r22 DES
  • Combo from 2nd hit
  • 2 chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
t57 r30
Spike
  • Combo from 1st CH
Pickup

df+2

m
16
-9
i16~17
t44 r27
  • On hit +7 against crouching opponent
  • Does not launch crouching opponent except on CH

df+3

m
14
-9
+1
i16
t47 r31
Double Socket

df+3,3

m,​L
14,​17
-12
+1
+14a
,i23~24
t54 r30
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 16f
  • Move can be delayed 12f

df+4

m
13
-7
+4
i12
t38 r26

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

M
14
-12
+2c
i24~26
t57 r31
Spike
Deadlock

d+2,4

M,​M
14,​24
-9
+28 (+13)
,i18~21
,js21~43 fs44~46
t55 r34
  • Combo from 1st hit
  • Transition to DES with 1+2
Quick Slider

d+3

L
17
-10~-1
+8c~+17c
+32a
i23~32
js9~23 fs24~26
t53 r21 BKP
  • Transition to BKP

d+4

L
15
-12
-1
+8g
i17~18
t48 r30
Optimizer

d+4,1+2

L,​h
15,​20
+0~+1
+11a (+2)
,i20~21
t62 r38
Balcony Break
Head
  • Combo from 1st CH
  • Jail from 1st block
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Harpoon Sweep

d+3+4

L
20
-37
i27~i28
cs20~40 fs5~55
t64 r36
Homing
  • Transition to DES with 1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames

db+2

m
10
-18
-5
i18~19
t55 r36
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
,i19~20
t56 r36
  • Combo from 1st hit with 12f delay
  • Input can be delayed 15f
  • Transition to DES with 1+2
Deep Link

db+3

L
11
-13
-2
+3
i16
cs4~
t48 r32 FC
Deep Web

db+4

L
23
-17
+9a
i24~25
cs6~
t60 r35 FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
cs12~
t44 r28 FC
Gadget Found

b+1,1+2

m,​SL,​m
15,​1,​30
-16
,i25~40 ,i26~28
t110 r42
Tornado
Head

b+2

m
12
-9
+1
i18
t49 r31
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
+17a
,i25~26
t57 r31
Spike
  • Combo from 1st hit with 7f delay
  • Input can be delayed 12f
Trance Generator

b+2,3

m,​m
12,​22
-15
+9a (-8)
,i23~24
js21~60 fs61~63
t64 r40
Tornado
Balcony Break
  • Combo from 1st hit with 9f delay
  • Input can be delayed 12f
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
+36a
,i16~17
t47 r30
Balcony Break
  • Combo from 1st hit with 12f delay
Spinning Top

b+3

m
22
-8
+5a (-4)
i20~22
t60 r38
Homing
Balcony Break

b+4

m
17
-13
-4
i15~16
t51 r35
Knee
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
+10a
,i29~30
js17~24 fs25~27
t59 r29
Spike
  • Combo from 1st hit
  • Transition to DES with 1+2
Double Override

b+4,4

m,​M
17,​17
-37
+9a (-1)
,i25~27
,js25~62 fs63~65
t90 r63
Tornado
  • Combo from 1st hit
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Transmission

b+1+2

m
25
-13
+8
i19~20
pc7~18
t54 r34 DES
Balcony Break
Weapon
  • Alternate input: DES.b+1+2
  • 7 chip damage on block
  • 10 chip damage and -9 block advantage on attack absorption

b+3+4

m
22
-17
+32a (+22)
i18~19
js6~35 fs36~53
t61 r41
Tornado
Dynamic Range

b+3+4,3+4

m,​M
22,​25
+5c~+10c
+59a
,i56~61
,js6~78 fs79~81
t84 r23
Spike
  • Combo from 1st hit
Hang-Up

b+2+3

m!
50
+44
i75~76
t178 r102
Balcony Break
Head

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
23
-9
+38a (-20)
i16~20
pc7~15 fs20~30
t52 r32
Balcony Break
  • 9 chip damage on block, +0 block advantage on attack absorption

ub+4

m
10
-9
+7
i18
js9~31 fs32~34
t45 r27
BT.3+4

ub+3+4

M
25
+2c~+4c
+25a
i37~39
js5~39
t62 r23
Spike
Docking Bay
BT.3+4,1+2

ub+3+4,1+2

M,​m
25,​20
-14
+32a (+22)
,i26~27
js48~67 fs68~70
t89 r37
Head
Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
js7~33 fs34~36
t63 r29
Spike
Brute Force Attack
  • ub+1
  • u+1

uf+1

m,​m,​m
20,​20,​20
-13
+68a (+52)
i19~20,i25,i17
js20~40 fs41~43
t57 r37
Tornado
  • Transition to SBT on hit with 3_4
  • Transition to DBT on hit with f+3_f+4
  • 2nd and 3rd hit available only as combo from 1st hit
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • on whiff: js9~31 fs32~34
  • oh hit/block: js9~61 fs62~64
t75 r32
  • Transition to SBT with input 3_4
  • Transition to DBT with input f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32a (-26)
,i17~22
js9~58 fs59~75 cs76~85
t59 r37
Balcony Break
Spike
  • Combo from 1st hit
  • Available only as a combo from 1st hit
u+4

uf+4

m
8
-15
-4
i15~16
js9~37 fs38~40
t49 r33
Inbound Kick
u+4,4

uf+4,4

m,​M
8,​8
-13
,i24~26
js9~41 fs42~44
t60 r34
Spike
  • Combo from 1st hit with 2f delay
Downstream
u+3+4

uf+3+4

M
28
+0~+3
+4
i38~41
js9~41
t74 r33
Spike

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5a
i16~17
t56 r39
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​25
-13
+28a (+2)
,i22~24
t60 r36
Balcony Break
  • Combo from 1st hit
  • Input can be delayed 13f
  • Move can be delayed 8f

f,F+3

m
12
-14
-6
i18~19
js15~41 fs42~44
t54 r35

f,​F+3,4

m,​h
12,​15
-10
+20a (+11)
,i19~20
,js15~48 fs49~51
t49 r29
Balcony Break
  • Combo from 1st hit
  • Jail from 1st block
  • Transition to DES with 1+2
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​25
-10
+20a
,i27~29
t60 r31
Balcony Break
  • Combo from 2nd hit
  • Transition to DES with 1+2
Sandbox

f,F+4

m,​m
14,​22
-9~-2
+9a (+0)
i22~29,i34~39
t56 r30
Balcony Break
Knee
  • Transition to hit throw on front hit
  • Just frame input: f,F+4:1 to power up
Worm Virus

f,F+1+2

m,​m
5,​10
-9
+4
+13
i17~18 i12~13
t58 r27
13 extra damage on CH, 28 in total
Double Rocket Punch

b,B+1+4

h!
50
+37a (-18)
i63~84
js12~79 fs80~82
t100 r16
Balcony Break
Weapon
Linear Punch

f,f,F+2

h
30
+5~+7
i13~15
js3~27 fs28~30
t49 r34
Balcony Break
  • 9 chip damage on block
  • Transition to DES with 1+2

f,f,F+3

m
15
-4
+6
i18~19
js3~30 fs31~33
t52 r33
Balcony Break on aerial hit
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31a (+5)
,i20~22
js3~50 fs51~53
t55 r33
Balcony Break
  • Combo from 1st hit
Thruster Double Punch
wr1+2

f,f,F+1+2

M
24
-3
-17a (-26)
i18~36
js5~36 fs37~67
t80 r44
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

L,​L
10,​16
-11c
+5c
i21~23 i6~8
cs1~55
t61 r28
  • Transition to DES with n,1+2
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to standing with f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
  • FC.db+3
  • FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
  • FC.db+4
  • FC.df+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

M
12
-12
+1
i13~14
t44 r30
Elbow

ws1,2

M,​h
12,​12
-5
+6
,i24~25
t48 r23
  • Combo from 1st hit
  • Transition to DES with 1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33a (+23)
,i25~26
t52 r31
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 10f
  • Transition to DES with 1+2
Digital Lift

ws2

m
24
-13
i17~18
t58 r40
Tornado
  • Transition to SBT 3_4
  • Transition to DBT f+3_f+4
Clockwork (CLK)

ws3

m
18
+4
+15
i19~20
t75 r35 FC
  • Cancel with B
  • Actionable after 19 frames
Clockwork Cancel

CLK.B

m
18
-12
-1
i19~20
t55 r35
  • Cancel with B
Sometimes written ws3,B
Clockwork Spring Middle

CLK.3

m
20
-9
+12g
i13~14
t44 r30
Balcony Break
  • Combo from 1st hit
  • Power up after 2 or more spins
Sometimes written ws3,3

CLK(Two spins).3

m
22
+0
+63a (+43)
i13~14
t45 r31
Balcony Break
  • 8 chip damage on block
Sometimes written ws3(Two spins).3
Clockwork Spring Low

CLK.d+3

L
20
-12
i30~31
cs9~
t61 r30 FC
  • 8 chip damage on block
Sometimes written ws3,d+3
Key Smash

ws4

m
15
-5
+6
i11~12
t35 r23
Balcony Break
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
t47 r31
Homing
  • Hold input to power up

ws>1+2

m
22
-4
+21
i28~29
t60 r31
Homing
  • Hold input to power up
Cute But Deadly (Hold)

ws1+2*

m
28
+0
+33a
i39~40
t48 r27
Homing
  • 11 chip damage on block

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

t62 r47 DES
  • Transition to r30 with db or d+1+2
  • Transition to DBT with DES.f+3_f+4
Shredder

DES.1

m,​m,​h,​h,​h,​m
35
-9
+23a
i13~18 i1~5 i1~7 i1~5 i1~4 i16~17
t72 r32 DES
Weapon
  • 3 chip damage on block
  • Final hit available only on hit
Shredding Uppercut

DES.2

M,​M,​m
5,​5,​5
-8
i20~21 i1~2 i1~2
t57 r32 DES
Weapon
  • 2 chip damage on block
Shredding Sky Punch

DES.2,1

M,​M,​m,​h!
5,​5,​520
i28~56
t62 r6
Tornado
Weapon
  • Available only as a combo from 1st hit
Idling
DES.4

DES.3

t45 r1 DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18,i5~7,i9~11
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
-9
0
i15
  • chip damage on block

DES.f+2,1

mm
9
-12
-3
  • chip damage on block
Gigahertz Storm

DES.f+2,​1,2

mmm
9
-13
+30d
Heat Engager
  • chip damage on block
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D

DES.f+1+2

m
12
+5
+33
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m
12,​20
-53
+41
,i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
-12
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
-14
+4
i22~23
Homing
  • chip damage on block
Evasive Action

DES.d+3

sp
0
  • Alternate input: DES.d+4 or DES.u+3 or DES.u+4
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to DES
Evasive Slash

DES.d+3,1

sp,​m
0,​25
-13
+14
,i20~21
Balcony Break
  • Transition to DES
  • chip damage on block

DES.b+2

m
17
-12
0
+18a
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
-3
+5
,i20~21
  • Transition to DES
  • chip damage on block
Retro Rockets

DES.b+3

sp
  • Alternate input: DES.b+4 or DES.ub,b
  • Transition to DES
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
-9c
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
-9
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Move Forward

DES.f,f

sp
  • Transition to DES
Move Back

DES.b,b

sp
  • Transition to DES

SBT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot
Single Boot

f+3+4

js26~54 fs55~57
t80 r25 SBT
  • Transition to r21 BKP with d
  • Transition to r32 BKP with b (Backswing)
Abort

SBT.D

sp
  • Alternate input: SBT.B
  • Transition to BKP

SBT.1

m
12
-15
0
i13~14

SBT.1,2

m,​m
12,​13
-9
+2
+7
,i18~19
Rest of the string is natural on counter hit.

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset

SBT.1,​2,​1,3+4

m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
Balcony Break
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow

SBT.2

m
25
-7
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input SBT.2,1+2
Eject Slider

SBT.3

l
17
-14c
+4c
i16~20
Upstream

SBT.4

m
22
-27
i17~19
Wire Clipper

SBT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+9
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
-14
+32 (+14)
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

mh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
-14c
+4c
+28a
i6~20
Upstream

DBT.4

m
22
-27
i17~19
Thruster Drill

DBT.1+2

m
35
0
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
-11
+0d
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
-16c
-6
i19~20
Shut Down

DBT.f+2,2

l,​m
16,​14 (9)
-33
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

cs4~15
r15 BKP
  • Transition to FC with D
  • Can perform WS moves after 24 frames
Recovery Hook

BKP.1

h
31 (9)
+4~+6
+27a (+1)
i11~13
t65 r37
Balcony Break
Rapid Rocket Punch

BKP.2

h
34 (6)
-9~+13
+21 (+6)
i11~33
t55 r22
Tornado
Meteor Kick

BKP.3

m
30
-9
i24~27
js15~40 fs41~43
t61 r34
Balcony Break
Uplink Knee

BKP.4

m
30
-9~-4
+31a (+21)
i18~23
js17~52 fs53~55
t77 r54
Tornado
Knee
Rocket Punch

BKP.1+2

h!
20,​3
+58
i34~71
t75 r20
Weapon

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
Rage Art

R.df+1+2

m
-15
+0d
i20
pc8~
t173 r39
  • Alternate input: R.DES.df+1+2
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

t210 r60
Can transition to DES with held input 1+2
Taunt 2

1+2+4

r80
Ki Charge

1+2+3+4

js11~49 fs50~52
r60
  • Cannot block for 5 seconds
  • CH state for 5 seconds
  • Transition to DES with 1+2

SS.4

L
16
-12
+2
i24~25
cs6~35
t55 r30
Happy Propeller

SS.4,1+2

L,​h,​h,​h,​m
16,​5,​5,​5,​5
-10
+8
,i18~19 i3~5 i5~7 i4~5
,js15~34 fs35~37
t66 r28
Spike
  • Combo from 1st CH
Goody Two Shoes

BT.4

m
20
-3
+19a (+2)
i16~17
cs5~12
Balcony Break
Reboot

FUFT.1+2

fs1~5 js6~40 fs41~43
r55
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60a
i22~23
,fs1~5 js6~54 fs55~57
t70 r47
Balcony Break
Ground Rocket Punch

OTG.db+1+2

L
25
-14
+4a
i25~27
t60 r34
Spike
Weapon
Wall Jump

b,b,UB

is8~13 js14~57 fs58~60
r62

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

t
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

t
35
i12~14
  • Throw break: 1 or 2
Floor Break
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

t
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

t
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Floor Break
Random Typing

Back throw

t
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Floor Break
Spam Bomb

uf+1+2

t
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

t
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h,m 9,3 i35~36
1 m 18 i32-33, i1-2
3+4 l 7 i27~28
3 m 10 (7) i20~21 -65 -39
2 m 10 (7) 17-22 -29 -15
2 m,m,h,h 1,1,1 i13-16,i1-5,i1-6,i1-8, -23 +3 (-15)

External Links