Anna movelist

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This page is for Tekken 8. For Tekken 7, see Anna movelist (Tekken 7).

Heat

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
From Éire with Love
  • H.HAM.2+3
  • H.CJM.2+3
18

H.2+3

m
50
-5
+0d
i13~14
cs6~27
t85 r32
Heat Smash
Reversal Break
Balcony Break
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
  • Transition to attack throw on hit
  • Jails
Aphrodite's Scorn
  • ws3+4
  • CJM.3+4
32

3+4

m
26
-16
+9a (+0)
i14
t49 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Hip attack, unparryable by traditional parries, Asuka, Nina, etc
Gancanagh's Pipe
70

f,​F+3,2

m,​M
14,​20
-7
+20d
,i28~29
t73 r29
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 5f delay
  • 6 chip damage on block
  • 7 chip damage on block in heat
Cat Sith's Paw
87

FC.df+1

m
22
-10
+21d (+11)
i20
cs1~
t55 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Weapon
  • Chip damage on block
Cupid's Arrow
94

HAM.1

h
20
+6
+30a (+20)
i13~14
t39 r25
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Elbow
  • 6 chip damage on block
Carmine Hands
103

CJM.2,1

h,​m
10,​16
-11
+24a (+19)
,i20~21
t62 r31
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6f delay
Roasted with Eternal Love
12

1,​2,​1,H.2

h,​h,​h,​m,​m,​m
5,​8,​4
-2~+47g
+23a (-3)
,i23~72 i36~85 i54~103
t137 r24
Weapon
  • Combo from 3rd CH
  • Jails from 4th hit
  • Partially uses remaining Heat time
Sometimes written H.1,2,1,2
Sudden Fascinator
H.CJM.u+3,1
13

uf+3,H.1

m,​h
22,​20
+4g~+53g
+20a (-6)
,i40~89
t110 r16
Strong Aerial Tailspin
Balcony Break
Weapon
  • Combo from 1st hit
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
  • 6 chip damage on block
  • Partially uses remaining Heat time
Sometimes written H.uf+3,1
Sudden Penetrator
H.CJM.u+3,2
14

uf+3,H.2

m,​h
22,​30
-1~+98g
+20a (-6)
,i40~139
t110 r16
Strong Aerial Tailspin
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Partially uses remaining Heat time
Sometimes written H.uf+3,2
Grilled with Eternal Love
15

f,​f,​F+3,H.2

L,​SL,​SL,​SL
12,​9,​9,​32
-5~+44g
+21a (-5)
,i28~77 i41~90 i60~109
t130 r40 FC
Weapon
  • Combo from 1st CH
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Sometimes written H.f,f,F+3,2
Leanán Sith's Grail
16

FC.df+2~H.1

L,​L
12,​18
-21
+64a (+48)
,i27~28
t89 r39
Balcony Break (airborne)
Weapon
  • Jail from 1st attack
  • Instant Tornado on hit
  • Chip damage on block
  • Partially uses remaining Heat time
Sometimes written H.FC.df+2~1
Baked with Eternal Love
17

CJM.3,H.2

m,​m,​m,​m
12,​9,​9,​32
-2~+47g
+26a (+0)
,i28~77 i41~90 i59~108
t121 r29
Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time
Sometimes written H.CJM.3,2

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Slap
20

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
  • Enter HAM +0 +11 r19 with F
Left Right Left

1,​2,1

h,​h,​h
5,​8,​4
-4
+0
,i16
t61 r25
  • Jail from 1st attack with 3f delay
  • Combo from 1st hit with 4f delay
  • Input can be delayed 10f
Roasted with Love
21

1,​2,​1,2

h,​h,​h,​m
5,​8,​4,​24
-14~+35
+21a (+11)
,i23~72
t94 r13
Weapon
  • Combo from 3rd CH
  • Chip damage on block
Frost Combination
22

1,​2,​1,4

h,​h,​h,​h
5,​8,​4,​18
+4
+32a (+22)
,i20~21
,fs20~39
t94 r37
Tornado
  • Chip damage on block
Left Right Stinger
23

1,​2,2

h,​h,​M
5,​8,​20
-8
+12
+76a (+60)
,i26~27
t83 r31
  • Transition to HAM on hit automatically
Bermuda Triangle
24

1,​2,4

h,​h,​h
5,​8,​22
-6
+20a (+11)
+49a
,i22
t72 r30
Balcony Break
  • Combo from 2nd CH
Reverse PDK Combo
25

1,4

h,​L
5,​12
-13
-2
,i22~23
,cs10~
t65 r32 FC
Balcony Break
  • Combo from 1st hit

2

h
10
-3
+3
+9
i10
t33 r22
  • Enter HAM +1 +7 +13 with F
Quick Stinger
26

2,2

h,​M
10,​20
-8
+12
+76a (+60)
,i26~27
t73 r31
  • Combo from 1st CH
  • High evasion
  • Interrupt with i11 from 1st block
  • Input can be delayed 5f
  • Transition to HAM on hit automatically
Straight Face Wash

2,3

h,​m
10,​14
-3
+8
+12
,i19~20
t51 r20 CJM
  • Jail from 1st attack
  • Combo from 1st hit with ?f delay
  • Input can be delayed 2f
Jab Roundhouse
28

2,4

h,​h
10,​22
-6
+20a (+11)
+49a
,i22
Balcony Break
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f

3

m
17
-6
+3
i14~16
t41 r25 CJM
Knee
Serval Cleaver
29

3,2

m,​m
17,​20
-11c
+4c
,i20
t74 r38 FC
Spike
  • Combo from 1st hit
Right High Kick

4

h
15
-9
+7
+7s
i11
t34 r23
Sometimes written Magic Four

4,2

h,​h
15,​2
-8
-4
,i25~26
t59 r33
  • Combo from 1st CH
Blonde Bomb Blitz
30

4,​2,1+2

h,​h,​m
15,​2,​21
-15
+8a (-1)
+28d (+20)
,i27
t101 r37
Tornado
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Open Sesame
31

1+2

m
[5;5]
+1
+9
+14
i16~18
t45 r27
Homing
  • Enter TOM +3 +8 with F on hit only
  • 100% recoverable damage
Aphrodite's Scorn
  • ws3+4
  • CJM.3+4
32

3+4

m
26
-16
+9a (+0)
i14
t49 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Hip attack, unparryable by traditional parries, Asuka, Nina, etc

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Poison Sting

f+2

h
14
-2
+4
i14
t40 r26
Elbow
Poison Wire
33

f+2,3

h,​h
14,​20
-7
+12g
,i19~20
t67 r30
Balcony Break
  • Combo from 1st hit
  • Input can be delayed 12f
  • Move can be delayed 7f
Hammer Chance
34

f+3

r13
  • Enter r23 FC with db on frame 13
  • Enter r16 CJM with b+3 on frame 13
Sometimes written
  • HAM
Blonde Bomb
35

f+1+2

m
21
-13
+19a (+14)
+28d (+20)
i17
t54 r37
Tornado
Balcony Break

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

df+1

m
10
-1
+5
i13~14
t33 r19
Uppercut Jab

df+1,2

m,​h
10,​10
-5
+2
+9
,i16
t53 r23
  • Jail from 1st attack
  • Enter HAM +0 +7 +14 with F
Uppercut Jab > Radiant Arch
36

df+1,​2,3

m,​h,​m
10,​10,​20
-12
+19a (+2)
,i24~25
  • js17~26
  • fs27~29
t85 r30
Tornado
Balcony Break
  • Combo from 2nd CH
  • Cancel to CJM -17 -10 -3 r35 with B on frame 20
Uppercut Jab > Cutting Crescent
37

df+1,​2,4

m,​h,​h
10,​10,​22
-5
+20a (+11)
+14c
,i17~20
t79 r27
Balcony Break
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
Step-in Uppercut
38

df+2

m
12
-12
+32a (+22)
,i15~16
t43 r27
  • Launches crouching opponent
Middle Kick

df+3

m
13
-11
+0
+1
i14
t43 r29
Leg Slicer

df+3,1

m,​h
13,​10
-3
+7
,i30
t66 r22
  • Cancel to CJM -15 -4 -3 r33 with B on frame 14
  • Cancel to SS -10 +1 +2 r37 with U_D on frame 28
  • r43 when blocking after SS
Twisting Fascinator
39

df+3,​1,1

m,​h,​M
13,​10,​25
-11~+1
+9a (-1)
,i30~42
  • ,js21~50
  • fs51~53
t123 r37
Balcony Break
Weapon
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
  • Unpunishable on block due to pushback
  • Interrupt with i12 from 2nd block
  • 5 Chip damage on block
Twisting Penetrator
40

df+3,​1,2

m,​h,​M
13,​10,​35
-11~+1
+3d
,i30~42
  • ,js21~50
  • fs51~53
t123 r37
Balcony Break
Weapon
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
  • Unpunishable on block due to pushback
  • Interrupt with i12 from 2nd block
  • 7 Chip damage on block
Twisting Combo
41

df+3,​1,4

m,​h,​h
13,​10,​20
-3
+4
,i15~16
t89 r27
  • Combo from 1st CH
  • Combo from 2nd hit with 10f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
Creeping Snake

df+3,2

m,​h
13,​9
-2
+4
+10
,i19
t40 r21
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f
  • Enter HAM -2 +4 +10 r21 with F
Creeping Stinger
42

df+3,​2,2

m,​h,​M
13,​9,​20
-8
+12
+76a (+60)
,i26~27
t96 r31
  • Combo from 2nd CH
  • Input can be delayed 10f
  • Move can be delayed 5f
  • Transition to HAM on hit automatically
Creeping Snake > Right High Kick
43

df+3,​2,4

m,​h,​h
13,​9,​22
-6
+20a (+11)
+49a
,i22
t85 r30
Balcony Break
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Furious Hail
44

df+3,3+4

m,​m,​m
13,​6,​10
-4
+78a (+62)
,i32~34 i11~12
js34~46
t82 r22
Tornado
Balcony Break
Knee
  • Input can be delayed 10f
  • Instant Tornado only if both knees connect
  • +27a (+17) if only the last hit connects
Wine Opener
45

df+4

L
17
-15
+5c
+25d
i16~17
t49 r32
  • Tracking notes:
  • Homing to SSR side

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Jab
FC.1

d+1

sl
5
-5
+6
i10
t34 r24 FC
  • Can recover standing with F
Low Jab Rising Kick
FC.1,4
46

d+1,4

sl,​m
5,​10
-11
+0
,i16~17
t56 r29
  • Combo from 1st CH
Ice Sickle
47

d+2

m
17
+1
+7c
+24d
i16~17
t46 r29
Spike
Left Spin Low Kick
FC.3

d+3

L
10
-17
-6
16
cs4~
t52 r36 FC
Left Spin Low Kick > Right Upper
FC.3,2
48

d+3,2

L,​m
10,​18
-11
+14~+16
,i25~27
t73 r30
  • Combo from 1st CH
FC.3,4

d+3,4

L,​h
10,​14
-8
+1
,i20
t67 r31
  • Combo from 1st CH
Left Spin Low Kick > B Slap Combo
FC.3,4,1
49

d+3,​4,1

L,​h,​m
10,​14,​20
-3
+5c
+21a
,i29~30
t93 r27
Spike
  • Combo from 2nd hit
  • Combo from 1st CH
Right Low Kick
FC.4

d+4

l
6
-15
-4
i12
t46 r34 FC
Right Low Kick > Back Spin Chop
FC.4,1
50

d+4,1

l,​h
6,​10
+0
+6
+11
,i25
t56 r19
  • Combo from 1st CH with 5f delay
  • Input can be delayed 9f
  • Cancel to SS -21 +7 r32 with U_D on frame 23
  • Cancel to CJM -10 +1 r29 with B on frame 14
  • r38 when blocking after SS
Sudden Severe Drop
51

d+4,1~4

l,​M
6,​20
-14c
+0d
,i27~31
,js13~28
t89 r40
Spike
  • Cancel to this move takes 6f

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Rain

db+1

m
16
-12
+3
i16~18
t48 r30
Spike
  • Can recover in FC with DB_D_DF
Scarlet Ray
52

db+1,2

m,​m
16,​20
-13
+5
,i25~26
t78 r34
Balcony Break (airborne)
  • Combo from 1st CH with 8f delay
  • Input can be delayed 15f
Scarlet Splatter
53

db+1,4

m,​h
16,​24
-8
+10a (+1)
,i24
t77 r35
Balcony Break
  • Combo from 1st CH with 9f delay
  • Input can be delayed 15f
Ocelot Claw
54

db+2

m
17
-9
+8s
+36d
i15~16
t46 r30
Strong Aerial Tailspin
  • Transition to r31 TOM on hit automatically
  • +13a (+4) on BT hit
Mudslide
55

db+3

L
21
-26
+68a (+52)
i30~32
cs16~63
t63 r34 FC
  • Stagger on block
  • Instant Tornado on hit
Scorned Mistress
56

db+4

L
14
-13
+6c
+13
i17~18
t49 r31
  • Transition to r26 HAM on hit automatically
  • Cancel HAM transition -13 +3c +8 with B

db+3+4

L
18
-26
-6
i24
cs6~
t58 r34 FC
  • Clean hit -4 on hit, +3 damage
Stalker Repellant Alter
57

db+3+4,4

L,​h
18,​23
-9
+14a (+5)
,i29~30
  • ,js18~29
  • fs30~32
t65 r35
Balcony Break
  • Combo from 1st hit on clean hit
  • Combo from 1st CH with no clean hit

b

b+1

m
14
-2
+1
i16~17
t45 r28

b+1,2

m,​h
14,​12
-11
+5
,i24
t72 r30
  • Combo from 1st hit
Cross Cut Saw
58

b+1,​2,2

m,​h,​m
14,​12,​24
-12
+20a (+15)
+29d (+21)
,i26~27
t104 r35
Balcony Break (airborne)
Elbow
  • Combo from 1st CH
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 15f

b+2

h
10
-5
+1
i13~14
t41 r27
Homing
Double Slap
59

b+2,2

h,​h
10,​20
-9
+5
,i18~19
t70 r33
Balcony Break (airborne)
  • Combo from 1st hit
  • Female characters can slap back with 2 on hit
  • Male characters can slap back with 2 on hit (likely a bug)
Chaos Judgement
60

b+3

ps3~47
r16 CJM
  • Actionable after 16f
  • i3? low parry: parries all lows (including Heat Smash lows)
  • i3? throw parry: +0d and 25 damage
  • Enter HAM with f+3 on frame 16
Sometimes written CJM
Leopard Swipe
61

b+4

m
17
-9
+11g
i19~21
t47 r26
Strong Aerial Tailspin
Homing
  • Transition to r24 HAM on hit automatically
Weeping Slap
62

b+1+2

m
21
-13
+20a (+15)
i20~21
pc7~19
t56 r35
Balcony Break
  • -8 on block after absorbing an attack
  • Deals chip damage on block after attack absorbtion
Attack Reversal
b+2+4
140

b+1+3

25
+3d
ps5~12
r35
  • Parries high or mid punches or kicks
  • Can side switch depending on the parried attack

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Scissors
63

ub+1+2

m!
50
+46a (+15)
i60
t99 r39
  • ub+1
  • u+1

uf+1

h
6
-4
+7
i13
t36 r23
Fatal Attack Combo
  • ub+1,3
  • u+1,3

uf+1,3

h,​m
6,​17
-16
+7
+51a
,i15
t64 r35
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Hail Storm
  • ub+1,3,3+4
  • u+1,3,3+4

uf+1,​3,3+4

h,​m,​m,​m
6,​17,​6,​10
-4
+78a (+62)
,i32~34 i11~12
,js34~46
t97 r22
Tornado
Balcony Break
Knee
  • Combo from 2nd hit with 5f delay
  • Combo from 1st CH
  • +27a (+18) if only the last hit connects
  • Instant Tornado on hit
Bane Stinger
  • ub+2
  • u+2
65

uf+2

M
18
-8
+12s
+72a (+56)
i20~21
t52 r31
  • Transition to r27 HAM on hit automatically
  • Instant Tornado on CH
Sudden Storm
  • ub+3
  • u+3
66

uf+3

m
22
+0
+27d
i23~24
  • js9~30
  • fs31~33
t51 r27
Balcony Break
  • Power up in Heat
Quick Somersault Kick
  • ub+4
  • u+4
67

uf+4

m
24
-18
+27a (+17)
i18~20
  • js13~31
  • fs32~34
t55 r35
Tornado
  • 18 damage when using ub+4
Dominatrix Heel
  • ub+3+4
  • u+3+4
68

uf+3+4

M,​M
4,​18
-3c
+5c
i25~28
js9~26
t59 r31 FC
Spike

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Headless Horseman
69

f,F+2

h
21
+4
+15d
i17~18
t55 r37
Homing
Balcony Break (airborne)
Weapon
  • 6 chip damage on block
  • 7 chip damage on block in heat

f,F+3

m
14
-11
+5
i15
t47 r32
Gancanagh's Pipe
70

f,​F+3,2

m,​M
14,​20
-7
+20d
,i28~29
t73 r29
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 5f delay
  • 6 chip damage on block
  • 7 chip damage on block in heat
Mouse Trouble
71

f,​F+3,3

m,​L
14,​14
-14
+4c
+14
,i25
,cs1~
t73 r33 FC
  • Combo from 1st hit with 5f delay
Falling Heel
72

f,F+4

M
20
+5
+19a
i31~34
js16~31
t62 r28 FC
Spike
  • Enter CJM +6 +20a r28 with B
  • Chip damage on block
Sosho Zanha
wr1+2
73

f,F+1+2

m
25
-9
+19a (+14)
i18~20
t55 r35
Balcony Break
  • 5 chip damage on block
Sosho Zanha
wr1+2*

f,F+1+2*

m
30
+5~+7
+33a (+12)
i27~29
t55 r35
Balcony Break
  • 12 chip damage on block
Treading Water
74

f,F+3+4

m,​m,​m
8,​8,​10
+0
+9
+30a (+23)
i15~16 i8~11 i7~8
js13~
t60 r20 CJM
  • CH advantage is for the first hit
Assassin's Dagger
75

qcf+1

h
20
+1~+5
+3~+7
+47a (+37)
i13~17
t40 r23
Elbow
  • Can be buffered
  • Chip damage on block
  • Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
Sometimes written d,df,f+1
Crimson Arrow

qcf+2

m
10
-12
+3
i16
t50 r34
Elbow
  • Can be buffered
Sometimes written d,df,f+2
Artemis Arrow
76

qcf+2,1

m,​m
10,​16
-16
+67a (+51)
,i22~24
t76 r35
Tornado
Elbow
  • Combo from 1st hit with 8f delay
  • Input can be delayed 8f
  • Move can be delayed 7f
  • Can be buffered
  • Cancel to CJM -13 +2 r34 with B on frame 14
Sometimes written d,df,f+2,1

f,f,F+2

m
10
-8
+1
i15~16
t51 r35
Sometimes written wr2
Double Meteor Alter
77

f,​f,​F+2,4

m,​m
10,​28
-13
+9a (+0)
,i28~30
  • ,js27~45
  • fs46~48
t63 r33
Balcony Break
Knee
  • Combo from 1st hit
Sometimes written wr2,4

f,f,F+3

L
12
-20
-2c
i16~20
cs9~
t55 r35 FC
Sometimes written wr3
Grilled with Love
78

f,​f,​F+3,2

L,​SL
12,​24
-16~+33g
+19a (+9)
,i28~77
t85 r27 FC
Weapon
  • Combo from 1st CH
  • Chip damage on block
  • Power up in Heat
Sometimes written wr3,2
Imploding Star
79

f,f,F+4

m
28
+3
+19a (+9)
i19~20
  • js14~29
  • fs30~32
t55 r35
Balcony Break
  • Chip damage on block
  • Hitstop 20f on hit
Sometimes written wr4

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Sith's Paw
87

FC.df+1

m
22
-10
+21d (+11)
i20
cs1~
t55 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Weapon
  • Chip damage on block
Right Handed Sweep
88

FC.df+2

L
12
-21
+70a (+54)
i20
cs1~52
t60 r40
  • Instant Tornado on hit
  • Recovers 6f faster on hit
  • Deals only 6 damage when using its follow up attack in Heat

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-8
+5
i13~14
t40 r26
Ocelot Frenzy
82

ws1,2

m,​M
10,​17
-13
+9s
,i18~19
t68 r31
Strong Aerial Tailspin
  • Transition to r30 TOM on hit automatically
  • Combo from 1st hit with 9?f delay
  • Input can be delayed 9?f
  • Move can be delayed 5?f
Rising Palm
83

ws2

m
16
-13
+27a (+17)
i16~17
t52 r35
Tornado
Face Wash
84

ws3

m
20
-3
+8
+12
i11~12
t33 r21 CJM
Toe Smash
85

ws4

m
16
-6
+5
i11~12
t36 r24
Right Hand Stab
86

ws1+2

m
25
-14
+14a
i20~21
pc7~19
t56 r35
Balcony Break
Spike
  • -9 on block after absorbing an attack
  • Deals chip damage after attack absorbtion

HAM (Hammer Chance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Chance
93

f+3

r13
  • Enter r23 FC with db on frame 13
  • Enter r16 CJM with b+3 on frame 13
Sometimes written
  • HAM
Cupid's Arrow
94

HAM.1

h
20
+6
+30a (+20)
i13~14
t39 r25
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Elbow
  • 6 chip damage on block

HAM.2

m
12
-9
+3
i15~16
t48 r32
Weapon
  • 2 chip damage on block

HAM.2,1

m,​h
12,​23
+17a (+8)
,i25~26
t74 r32
Strong Aerial Tailspin
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
Banshee Scream
95

HAM.2,​1,2

m,​h,​M
12,​23,​32
+6c
+17a (+7)
,i33~34
t115 r38 FC
Spike
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • 9 chip damage on block in heat
Banshee's Comb
96

HAM.2,2

m,​M
12,​23
-14
+33a
,i22~23
t80 r41
Tornado
Weapon
  • Combo from 1st hit
  • Transition to r34 TOM on hit automatically
  • Steel Pedal
  • 6 chip damage on block
Rat Sweep
97

HAM.3

L
17
-14
-3
+6c
i20~21
cs8~
t53 r32 FC
Homing
  • Cancel to CJM -7 +4 +13 r25 with B
Piston Kick
98

HAM.4

m,​m
12,​12
-12
+6
i16~19 i4~6
cs5~
t60 r35 FC
Balcony Break
Dullahan Smash
99

HAM.1+2

M
30
+2c
+17a (+7)
i24~25
t63 r38 FC
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • 9 chip damage on block in heat
Backhand Slap
HAM.2+4

HAM.1+3

t
15
-2
+0
i11
t39 r28
  • Throw break 1+2
Arm Break > Double Arm Lock Toss
HAM.2+4,1

HAM.1+3,1

t,​t
15,​35
-3
+0d
  • Throw break 1
  • 15 damage to Anna on break
Arm Snap
HAM.2+4,2

HAM.1+3,2

t,​t
15,​30
-3
+3d
  • Throw break 2
  • 15 damage to Anna on break
Chaos Judgement
100

HAM.b+3

ps3~47
r16 CJM
  • Actionable after 16f
  • i3? low parry: parries all lows (including Heat Smash lows)
  • i3? throw parry: +0d and 25 damage
  • Enter HAM with f+3 on frame 16

CJM (Chaos Judgement)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chaos Judgement
101

b+3

ps3~47
r16 CJM
  • Actionable after 16f
  • i3? low parry: parries all lows (including Heat Smash lows)
  • i3? throw parry: +0d and 25 damage
  • Enter HAM with f+3 on frame 16
Sometimes written CJM
Stryx
142

CJM.P

m
20
-14
+29a (+19)
i15~16
is1~
t50 r34
Tornado
  • Tornado launch on hit
Infernal Storm
102

CJM.1

h
17
+0
+7
+14
i11~12
t39 r27

CJM.2

h
10
-11
+0
i10
t40 r30
Carmine Hands
103

CJM.2,1

h,​m
10,​16
-11
+24a (+19)
,i20~21
t62 r31
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6f delay
Picking Heel

CJM.3

m
12
-12
+3
i12~14
t46 r32
Baked with Love
104

CJM.3,2

m,​m
12,​24
-14~+35
+21a (+11)
i28~77
t78 r13
Weapon
  • Combo from 1st hit
  • Chip damage on block
Queen Heel
105

CJM.4

M
23
-13
+10a
i20~21
pc7~19
t60 r39
Balcony Break
Spike
  • -9 on block after absorbing an attack
  • Deals chip damage on block after attack absorbtion
Caracal
106

CJM.1+2

M
23
+2c
+8c
+23d
i17~18
t48 r30 FC
Spike
  • 4 chip damage on block
  • 7 chip damage on block in heat
CJM.db+3

CJM.d+3

L
8
-11
+0
i15
t45 r30 FC
Dendrobates Azureus
CJM.db+3,3
107

CJM.d+3,3

L,​h
8,​20
-7
+7
,i21
t67 r31
  • Combo from 1st hit
Flying Fascinator
108

CJM.uf+1

M
25
-11~+1
+9a (-1)
i19~29
  • js9~37
  • fs38~40
t66 r37
Balcony Break
  • Chip damage on block
  • Unpunishable on block due to pushback
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
Flying Penetrator
109

CJM.uf+2

M
35
-11~+1
+3a
i19~29
  • js9~37
  • fs38~40
t66 r37
Balcony Break
  • Chip damage on block
  • Unpunishable on block due to pushback
Sudden Storm
  • CJM.ub+3
  • CJM.u+3
110

CJM.uf+3

m
22
+0
+27d
i23~24
  • js9~30
  • fs31~33
t51 r27
Balcony Break
  • Power up in Heat
Stryx
  • CJM.ub+4
  • CJM.u+4
111

CJM.uf+4

m
22
-13
+30a (+20)
i15~16
  • js8~29
  • fs30~32
t49 r33
Tornado
Hammer Chance
112

CJM.f+3

r13
  • Enter r23 FC with db on frame 13
  • Enter r16 CJM with b+3 on frame 13
Sometimes written
  • HAM
Forward Roll (ROLL)
113

CJM.df

  • cs5~
  • fs8~35
r40 FC
Sometimes written CJM~df
Rolling Stone
114

ROLL.3

m
27
-9
+32d (+24)
i10~11
,cs1~
t43 r32 FC
Balcony Break
Sometimes written
  • CJM.df,3
  • CJM.df+3
Falling Frost
115

ROLL.4

h
21
+7
+32a (+22)
+57a
i20
  • ,cs39~69
  • js20~35
  • fs36~38
t58 r38
Tornado
  • Chip damage on block
  • Roll adds minimum 20f, effective startup i40
Sometimes written
  • CJM.df,4
  • CJM.df+4

TOM (Pleasure Time)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pleasure Time
116

db+2

m
17
-9
+8s
+36d
i15~16
t46 r30
Strong Aerial Tailspin
  • Transition to r31 TOM on hit automatically
  • Following moves enter Pleasure Time automatically on hit:
    • db+2
    • ws1,2
    • HAM.2,2
Sometimes written
  • TOM
Machree Fascinator
117

TOM.1

m
30
+4~+53
+20a (-6)
i8~18
t54 r36
Balcony Break
Weapon
  • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
  • 4 chip damage on block
  • 9 chip damage on block in Heat
  • Power up in Heat: +10 damage
Machree Penetrator
118

TOM.2

m
30
-1~+98
+20a (-6)
8~107
t54 r36
Balcony Break
Weapon
Wall Crush +10g~ minimum
  • 12 chip damage on block
  • 16 chip damage on block in heat
  • Power up in Heat: +10 damage
Chaos Judgement
119

TOM.3

ps3~47
t56 r26 CJM
  • Actionable after 16f
  • i3? low parry: parries all lows (including Heat Smash lows)
  • i3? throw parry: +0d and 25 damage
  • Enter HAM with f+3 on frame 16
Banquet Crasher
120

TOM.4

L
21
-13
+28d
i15
t47 r32 FC

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Some Like It Rough!
19

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger
81

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on you for 5 seconds (Tekken 7 and prior games)
  • 50% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
Chaos Tail
89

SS.2

L
12
-12
+0
+14g
i20~21
cs6~
t51 r30 FC
  • Sidestep adds minimum 9f, effective startup i29~30
Heel Mash
90

SS.3

M
23
+4c
+8c
+25d
i21~23
t50 r27
Spike
  • Sidestep adds minimum 9f, effective startup i30~32
Bloody Chaos
91

SS.1+2

m,​m
5,​7
-11
+32a (+22)
i19~20 i5~9
t56 r26
  • Sidestep adds minimum 9f, effective startup i28~29
Twist Jab
92

BT.1

h
15
-8
+3
i8
t35 r27
  • Links to 1 jab extensions
  • Combo into extensions on CH
Heel Grind
144

OTG.d+3+4

L
30
-17
-7d
i17~18
t53 r35
Spike
  • Partially restores remaining Heat time on hit

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cruel Punishment
130

1+3

t
35
-6
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
Losing Face
131

2+4

t
21
-3
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
  • Side switch on hit
Torso Splitter
132

Left throw

t
40
-3
+0d
  • Throw break 1
  • Can side switch on hit
Serpentine Arm Break
133

Right throw

t
38
-3
+0d
  • Throw break 2
  • Side switch on hit
Overhead Triangle Lock
134

Back throw

t
50
+0d
  • Unbreakable
  • Side switch on hit
Queen's Reward
135

db+1+2

t
40
-6
+0d
i12
t39 r27
  • Throw break 1+2
  • Overhead Toss
  • Jumping Flip
136

uf+1+2

t
30,​10
+0
+29d (-32)
i12
t39 r27
  • Throw break 1+2
  • Opponent can tech roll to reduce damage to 30
  • 45 damage on wall splat
  • Side switch on break, Anna recovers side turned
Backhand Slap
HAM.2+4
137

HAM.1+3

t
15
-2
+0
i11
t39 r28
  • Throw break 1+2
Arm Break > Double Arm Lock Toss
HAM.2+4,1
138

HAM.1+3,1

t,​t
15,​35
-3
+0d
  • Throw break 1
  • 15 damage to Anna on break
Arm Snap
HAM.2+4,2
139

HAM.1+3,2

t,​t
15,​30
-3
+3d
  • Throw break 2
  • 15 damage to Anna on break

10 strings

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Middle Kick

df+3

m
13
-11
+0
+1
i14
t43 r29
Creeping Snake

df+3,2

m,​h
13,​9
-2
+4
+10
,i19
t40 r21
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f
  • Enter HAM -2 +4 +10 r21 with F

df+3,​2,1

m,​h
13,​9

df+3,​2,​1,2

m,​h
13,​9

df+3,​2,​1,​2,4

m,​h
13,​9
  • Transition to -21 -10 +9a CJM with B

df+3,​2,​1,​2,​4,1

m,​h
13,​9

df+3,​2,​1,​2,​4,​1,2

m,​h
13,​9

df+3,​2,​1,​2,​4,​1,​2,2

m,​h
13,​9

df+3,​2,​1,​2,​4,​1,​2,​2,3+4

m,​h
13,​9
10 Hit Combo

df+3,​2,​1,​2,​4,​1,​2,​2,​3+4,2

m,​h
13,​9

External Links