Anna (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Input
R.qcf+2+3
n
Input
1,2,1
- Jail from 2nd block with 3f delay
- Combo from 2nd CH hit with 9f delay
- Input can be delayed 10f
1,2,1,4
1,2,1,d+4
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
1,2,3
- Combo from 2nd CH with 4f delay
- Input can be delayed 10f
1,2,4
- Combo from 2nd CH with 3f delay
- Input can be delayed 10f
2,1
- Jail from 1st attack with 3f delay
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
2,1,4
2,1,d+4
- Combo from 2nd CH with 2f delay
- Input can be delayed 11f
2,3
- Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
- Combo from 1st CH with 6f delay
- Input can be delayed 10f
2,3~b
- Combo from 1st hit only on if the second hit connects on i19, otherwise CH only
- Combo from 1st CH with 6f delay
- Input can be delayed 10f
2,4
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
2,d+3
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
3,3,2
3,3,4
3,4
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
f
Input
f+2,3
- Combo from 1st hit with 3f delay only on if the second hit connects on i19
- Input can be delayed 12f
- Move can be delayed 9f
f+3~b
- Alternate Input: WR+3+4~b
df
Input
df+1,2,3
Combo from 2nd CH with 6f delay
Input can be delayed 10fdf+1,2,4
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
df+3,1,4
df+3,1,4,2
- Combo from 3rd CH with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
df+3,1,4,2,3
- Combo from 3rd CH
df+3,1,4,2,uf+3
df+3,1,4,2,1+2
- Combo from 4th CH
df+3,2
- Combo from 1st hit with 9f delay
- Input can be delayed 10f
df+3,2,1
- Combo from 2nd CH with 10f
- Input can be delayed 10f
df+3,2,1,4
df+3,2,1,d+4
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
df+3,2,3
df+3,2,4
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
df+3,2,d+3
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
df+3,3
- Combo from 1st hit with 10f delay
- Jail from 1st block with 1f delay
- Input can be delayed 10f
df+3,3,3
- Combo from 2nd hit with 10f delay
- Jail from 2nd block with 2f delay
- Input can be delayed 10f
df+3,3,3,1
- Combo from 3rd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
df+3,3,3,4
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
df+3,4
- Combo from 1st hit with 4f delay
- Input can be delayed 10f
d
Input
d+3,2
d+3,4
- Combo from 1st CH
- Balcony break on CH
d+3,4,1
d+4,1
- Combo from 1st CH with 5f delay
- Input can be delayed 9f
db
Input
db+1,4
- Combo from 1st hit
- Combo from 1st CH with 11f delay
- Input can be delayed 15f
db+4,3
- Combo from 1st CH
- Input can be delayed 12f
db+4,4
- Combo from 1st CH with 2f delay
- Input can be delayed 12f
- Will not knockdown if the second hit impacts on frame 30~31
b
Input
b+1,2,2
- Combo from 2nd CH with 4f delay
- Input can be delayed 15f
u
Input
uf+1,3
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
uf+1,3,3+4
- Combo from 2nd hit with 5f delay
uf+4,3,4
- Combo from 2nd hit
- Balcony Break on CH
UB*+4~d
UF*+4~d
Motion Input
Input
f,f+3,4
- Move can be delayed 2f
f,f+3,4,3
- Move can be delayed 5f
f,f+3,4~b+3
f,f+3,4~b+3,4:1+2
- 1+2 must be pressed on the active frames of the third kick (i7~8)
- Cancel to r43 with u,u
f,f+4
qcf+2,1
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
qcf+3,2
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
qcf+3,3
- Combo from 1st hit with 10f delay
- Jail from 1st block with 2f delay
- Input can be delayed 10f
qcf+3,3,1
- Combo from 2nd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
qcf+3,3,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
WS
Input
ws1,2
- Jail from 1st attack with 1f delay
- Links to df+1 strings
Crouch
Input
FC.df+2~1
- Can recover in r40 FC with DB_D_DF
- 2f window to input 1 after performing FC.df+2
FC.ub+4
FC.u+4
FC.uf+4
FC.UB*+4
FC.U*+4
FC.UF*+4
Others
Input
SS.2
(Back to wall).b,b,UB
- fs5~7
- is8~24
- fs25~33
- js34~37
- fs38~40
BT.1_2
CJM
Input
b+3
Low ps3~36
Throw ps8~- Parries low punches or kicks
- Parries throws
CJM.2,1
CJM.f+2+3
- Hip attack, unparryable
- Alternate input: 2+3
CJM.d+3,3
- Combo from 1st hit
- Alternate input: CJM.db+3,3
CJM.f,f+3
CJM.f,f+4
- Wall crush, minimum +14g
- The forward roll adds 20 frames, total startup is i40
Throws
Input
uf+1+2
- Throw break 1+2
- Opponent can tech roll to reduce damage to 30
- 40 damage on wall splat
b+1+3_b+2+4
- Damage is 25 + 50% of the opponent's attack
- Parries mid or high punches or kicks
- Can parry Yoshimitsu's sword exclusively
- Chickenable, 15 damage to Anna
Chin Bash Combo
Input
qcf+1+2,3,4,3,1+2
- Throw break 1+2
- 5 Damage to Anna on break
qcf+1+2,1,3,2,1
- Throw break 1
- 5 Damage to Anna on break
qcf+1+2,1,3,2,1,3,1,4,1+2,1+2
- Throw break 1
- 5 Damage to Anna on break
qcf+1+2,1,3,2,1,2,1,3,4,1+2
- Throw break 2
- 5 Damage to Anna on break
qcf+1+2,1,3,2,1,2,3,1+2,3+4,1+2
- Throw break 1+2
- 5 Damage to Anna on break
qcf+1+2,1+3,4,1+2
- Throw break 2
- 5 Damage to Anna on break
qcf+1+2,1+3,4,1+2,4,3,4,3+4,1+2
- Throw break 2
- 5 Damage to Anna on break
qcf+1+2,1+3,4,1+2,1+2,4,3,1+2,1+2,1+2
- Throw break 1
- 5 Damage to Anna on break
10 Strings
10 Hit Combo 1[1] | ||||||||||
Input | 1 | 2 | 1 | 2 | 3 | 3 | 2[2] | 1[2] | 2 | 4 |
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Hit level | h | h | h | h | h | L | h | h | h | h |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
Startup | i10 | ,i10 | ,i16 | ,i16 | ,i18 | ,i23~24 | ,i34 | ,i16 | ,i16 | ,i22 |
Block | +1 | -1 | -3 | -10 | -25 | -25~-26 | -24 | -15 | -10 | -20 |
Hit | +8 | +5 | +4 | +1 | -14 | -14~-15 | -13 | +1 | -4 | +6a(-3)[3] |
Combo | Hit | CH | CH | CH | CH | Hit | Hit | CH |
10 Hit Combo 2[1] | ||||||||||
Input | 1 | 2 | 1 | 2 | 4[4] | 1 | 2 | 2 | 3+4 | 2 |
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Hit level | h | h | h | h | M | m | h | h | m,m | m |
Damage | 7 | 10 | 6 | 6 | 18 | 7 | 8 | 8 | 10,8 | 25 |
Startup | i10 | ,i10 | ,i16 | ,i16 | ,i32~35 | ,i25~26 | ,i27~28 | ,i27~28 | ,i25,12~13 | ,i29~30 |
Block | +1 | -1 | -3 | -10 | -16~-19 | -22~-23 | -19~-20 | -23~-24 | -7~-8 | -20~-21 |
Hit | +8 | +5 | +4 | +1 | -5~-8 | -11~-12 | -8~-9 | -17~-18 | +3~+4 | +0a (-9) |
Combo | Hit | CH | CH | Hit | Hit | CH[5] |
10 Hit Combo 3[1] | ||||||||||
Input | 1 | 2 | 1 | 2 | 4~B | |||||
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Hit level | h | h | h | h | M | |||||
Damage | 7 | 10 | 6 | 6 | 18 | |||||
Startup | i10 | ,i10 | ,i16 | ,i16 | ,i32~35 | |||||
Block | +1 | -1 | -3 | -10 | -16~-21 | |||||
Hit | +8 | +5 | +4 | +1 | -8~-10 | |||||
Combo | Hit | CH | CH |