| Armor King (Tekken 7) |
|---|
This page is for Tekken 7. For Tekken 8, see Armor King combos.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4 or f,n,d,df+2)
- df+3 df+1 df+3 db+2,4 S! f,f,F+2+4
- Crouching recovery (e.g. CH FUFT.3)
- ws4 db2,4 S! f,f,F2+4
Mini-combos
- [25] CH f+4
- [23] f,n,d,df+1
- [21] ub+1
- [+16] f+4
- [+16] OTG.d+4
- [24] b+1+4
- [23] b+3
- [22] f,n,d,DF+4
- [21] ub+1
- [+22] f,F+1+4
- [30] db+1+2
- [22] f,n,d,DF+4
- [21] ub+1
- [+24] OTG.d+4,4,4
- [] CH db+4
- [+] FC.df+4
- CH b+1+2
- [72] f,n,d,df+2 Hard
- [45] b+3 f,F+1+4 Damage
- [37] f+2,1 Wall splat
- [35] b+4:1+2 Oki
- [32] b+1,2 +6 right at their faces
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] f,n,d,df+2
- [16] ws1
- [13] uf+4
- [+60] f,n,d,df+1 df+1 1+2,2 db+2,4 S! f,f,F+2+4[1]
- [+51] df+3 df+1 df+3 db+2,4 S! f,f,F+2+4[1]
- [20] f,n,d,df+2
- [+66] uf+3 df+1 df+3 db+2,4 S! dash 1+4[2] FDFA.3
- [+56] f,n,d,df+2 df+1 f,n,d,df+2 db+2,4 S! f,f,F+2+4[1]
- [+52] uf+3 df+1 df+3 db+2,4 S! f,f,F+2+4[1]
- CH db+3
- [76] ws4 db+2,4 S! f,n,d,df+1 d+2,4,3
- [73] ws4 db+2,4 S! f,f,F+2+4[1]
- [63] cc db+2,4 S! 1+2,2 db+2,3
- [20] CH b+1+3,2
- [20] CH ws2
- [+67] f,f,n 3+4[3] db+2,4 S! UF+1+2[4]
- [+60] U~f,d,df+2 df+1 1+2,2 db+2,4 S! f,f,F+2+4[1]
- [+51] df+3 df+1 df+3 db+2,4 S! f,f,F+2+4[1]
- [25] CH df+2
- [23] f,n,d,df+1[5]
- [23] f,f+3
- [+40] d+3+4,1 S! f,f,F+2+4[1]
- [+33] d+3+4,1 S! 1+2,2 db+2,3
- [23] f,F+3~D
- [20] CH f,f,n,2
- [20] BT.3
- [14] CH b+1
- [+46] d+2+3 SHS.2 S! f,f,F+2+4[1]
- [+36] d+2+3 SHS.2 S! 1+2,2 db+2,3
- [20] CH f,f,n,2
- [20] BT.3
- [+55] df+3 df+1 1+2,2 db+2,4 S! f,f,F+2+4[1]
- [+51] df+3 df+1 df+3 db+2,4 S! f,f,F+2+4[1]
- [40] CH b+2,1,2
- [15] CH (d+3+4),1
- [+43] S! SSL f,n,d,df+1 df+1 1 f,f,F+2+4[1]
- [+40] S! SSL f,n,d,df+1 df+1 f,hcf+1[1][3]
- [+39] S! f,n,d,df+1 df+1 d+2,4,3
- [+34] S! df+3 df+1 d+2,4,3
- CH df+3
- [76] f,n,d,DF+1 df+1 df+3 db+2,4 S! f,f,f+2+4[1]
- [72] SSR uf+3 df+1 df+3 db+2,4 S! f,f,F+2+4[1]
- CH 4
- [67] microdash db+2,4 S! f,f,F+2+4
- [44] f+2,1
- [43] f+1+4
- FC.DF+2
- [86] SSR df+3 df+1 db+2,4 S! UF+1+2[4]
- [59] d+3+4,1 S! SSL 1+2,2 db+2,3
- [26] CH ss.4
- [20] CH (1+2),4
- [+72] SSL df+3 df+1 db+2,4 S! UF+1+2[4]
- [+40] db+2,4 S! d+2,4,3
- CH db+1+2
- [85] df+1 1+2,2 db+2,4 S! f,f,F+2+4[1]
Rage
- Any combo, you can change
- f,f,F+2+4
- for R.b+3+4
- and gain +7 dmg
Wall
- Regular carry (30% scaling)
- [+19] d+2,4,3
- [+17] df+1 f+1+4
Clean Wallsplat
- [37] f+2,1 W!
- [+25] ws4 f+1+4
- [+24] d+2,4,3
- [+21] df+1 f+1+4
Wall Bounce
- [30] f,F+4 B!
- RANGE 0~1 [+34] 4 W! d+2,4,3
- RANGE 1~1.5 [+36] f+2,1 W! d+2,4,3
- MAX RANGE [+37] df+1+2 S! f,f,F+2+4
Float
Add +1 dmg if counterhit
- [14] ws4
- [+32] db+2,4 S! f,f,F+2+4[1]
- [+26] db+2,4 S! df+1 f+2,1
- [14] d+3+4,1
- [+17] S! df+1 2 f+2.1
- [+17] S! df+1 f,hcf+1[1]
Back-turned opponent
- [27] 1+2,4
- [10] 1
- [+28] f+1+4
- [54] d+2,4,3[1]
- [+9] d+3+4
- [20] f,n,d,df+2
- [13] uf+4
- [+72] 1+2,2 db+2,4 S! UF+1+2[2]
- [+37] 1+2,2 db+2,4 S! f+2,1
Stage break
- Howard Estate
- big boy break all the walls combo here
Floor Break
- [20] f,n,d,df+2
- [+72] f,f,F+2+4 FB! 1+2,2 db+2,4 S! f,f,F+2+4
Fake Combos
Fake combos are combos that:
- Can be avoided by the opponent in some way, and are not guaranteed.
- Lead to a mini or full combo if not properly avoided.
- Usually involve being put into a unique stun that can be broken out of with a direction or tech roll.
- [25] CH f+4
- [+40] db+1+3
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [24] 1+2+3+4~f,d,df+2
- [+72] 1+2,2 db+2,4 S! UF+1+2[1]