Armor King movelist

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Heat

Allows use of ferocious Flame-infused moves (ub+1, ub+1+2*, db+2,1, BAD.3,2)
Allows the use of the powered up Poison Mist (CD.1+2/BAD.f+1+2)
Certain throws become homing and restore remaining Heat time (wr2+4, f,hcf+1/BAD.1+3, BAD.2+4, qcb+1+2)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
BAD.2+3
7

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
  • Can also be done during BAD
Infierno Jaguar
H.BAD.2+3
18

H.2+3

m,​t
54
+9
+1d
i17, i42~43
t98? r36?
Heat Smash
Balcony Break
  • Can also be done during BAD
  • Transition to attack throw on hit
  • 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
  • Opponent left FUFT after attack throw
  • 5 chip damage on block
Dark Elbow Hook

f+2,1

m,​h
12,​25
-9
+16a
,i18~19
t69 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Opponent recovers in FDFA
Brawler Kick

f,F+4

m
25
-8
+13c
i14
t49 r35
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Forces tech backroll wakeup on hit
    • Opponent recovers crouching
Prison Crusher

ws3,1

m,​m
12,​24
-13
+28a (+2)
i24~25
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit with 5F delay
Ruffian Double Smash
105

BAD.1,2

h,​m
13,​24
-12
+18a (+13)
,i24~25
t77 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i5
  • Input can be delayed by 6F
  • Move can be delayed by 1F
Storm Maker
  • db+2+4
  • FC.d+2+4
  • FC.db+2+4

d+2+4

th(m)
35
!
+0d
i12~13
Heat Engager
  • Unable to Heat Dash
  • Partially restores remaining Heat Time
  • Unbreakable
  • Opponent recovers FUFA
Outbreak: Villain
13

db+2,H.1

m,​m
12,​25
+3
+17a (+8)
,i26~27
t72 r31
Balcony Break
  • Combo from 1st hit
  • Interrupt with i4 from 1st block
  • Partially uses remaining Heat time
Neck Hunter: Villain
14

H.ub+1

h
25
+5
+60a
i24~25
t50 r25
Strong Aerial Tailspin
Homing
  • Transition to r26 BAD with F (+8/+61a)
  • Partially uses remaining Heat time
  • 7 chip damage on block
Mexican Uppercut: Villain
H.BAD.ub+1+2*
15

H.ub+1+2*

M
28
+8
+65a (+49)
i50~52
t89 r37
Tornado
  • Can also be done during BAD
  • Partially uses remaining Heat time
  • 8 chip damage on block
Blackguard Rush: Villain
16

BAD.3,H.2

m,​M
15,​25
+5
+1a
i34~36
t103 r46
Balcony Break
  • Jail from 1st block
  • Opponent left FDFA
  • Partially uses remaining Heat time
  • Power up if an attack is absorbed
Reversal Break
    • 11 chip damage on block
Malice Mist: Villain
H.BAD.f+1+2
17

H.f,n,d,df+1+2

h!
[10]
+23g
i25~28
t57 r29
  • On hit, gives a special stun that makes throws unbreakable for the stun duration
  • Partially uses remaining Heat time
  • Only deals recoverable damage
  • Cannot K.O

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
???
???
???
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
One Two Punch
20

1,2

h,​h
5,​10
-3
+6
,i10
t42 r22
  • Combo from 1st hit with 2F delay
  • Jail from 1st block with 2F delay
Left Right Uppercut
21

1,​2,1

h,​h,​m
5,​10,​14
-5
+1
+11
,i24~25
t68 r23
  • Combo from 2nd CH with 3F delay
  • Interrupt with i4 from 2nd block
  • Move can be delayed by 10F
  • Transition to r25 BAD with F (-19/-11)

2

h
10
+1
+7
i10
t28 r18
Right Jab > Uppercut
22

2,1

h,​m
10,​15
-3
+7
,i23
t45 r21?
  • Combo from 1st hit
  • Interrupt with i3 from 1st block
  • t43 r19? on hit

3

h
17
-4
+3
i15~16
t47 r31
  • Has good right sidestep tracking

3,4

h,​m
17,​15
-9
+3
,i27~29
t59 r30
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 7F
  • Input can be delayed by 9F
Dark Stampede
23

3,​4,1

h,​m,​m
17,​15,​28
-13
+15a(+6)
,i21~22
t102 r33
Balcony Break
  • Combo from 2nd CH with 14F delay
  • Move can be delayed by 13F
  • Input can be delayed by 16F
  • i17 r17 cancel with B (-14/-2)

4

h
17
-5
+6
+6s
i13
t37 r24
High Kick Tornado
24

4,3

h,​h
17,​18
+0
+9
+27d
,i25~26
t53 r27
Balcony Break
on 2nd CH
  • Combo from 1st hit with 5F delay
  • Combo from 1st CH with 5F delay (+23a (+16))
  • i18 r17 cancel with B (-16/-5)
  • Move can be delayed by 6F

1+2

m
10
-10
+0
i17~19
t55 r36
Elbow
  • Transition to r15 BT with B (-10/+0)
Dark Cyclone
25

1+2,2

m,​h
10,​20
-3
+16a
,i18
t72 r24
  • Combo from 1st hit with 13F delay
  • Move cannot be delayed
  • Input can be delayed by 13F
Dark Buzzsaw
26

1+2,4

m,​m
10,​17
-13
+8
+58a
,i19~20
t81 r31
  • Combo from 1st hit
Round Out Kick
BT.3+4
27

3+4

M
14
-7
+3
i25~32
js11~36
t52 r20 BT
  • BT.3+4 spins backwards and recovers frontfacing
Phenomenon Shadow DDT
28

3+4

M,​h,​t
14,​0,​40
+0
i35
t96 r22 BT
Floor Break
  • Transitions to throw on front grounded hit
  • Cannot throw break
  • Opponent is left FUFL
Dark Blast
29

3+4,1

M,​h
14,​17
-8
+8
,i14~15
t80 r28
  • Combo from 1st hit
  • Transition to BAD with F (-8/+8)
Round Out Elbow
30

3+4,2

M,​M
14,​25
-18d
-24a(-50)
,i17~i34
js9~37?
t99? r25? FUFA
Shoulder
Balcony Break
  • Combo from 1st hit
  • Opponent recovers FDFA
  • AK recovers standing on hit
Round Out Body Press
31

3+4,1+2

M,​M,​t
14,​25,​5
+0c
-5d
,i24~34
js9~34
t87 r21 FDFL
  • Transition to attack throw on close range front hit
  • +2c~+12c on mid hit
  • Opponent left FUFA
  • Armor King recovers FUFL on hit, and FDFL on block

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r29
Elbow
Dark Elbow Hook

f+2,1

m,​h
12,​25
-9
+16a
,i18~19
t69 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Opponent recovers in FDFA

f+3

m
12
-9
+7
i15~16

f+3,2

m,​m
12,​13
-11
+5
,i20~21
  • Combo from 1st hit
  • Transition to CD with DF (+15, -1)
Dark Tide

f+3,​2,1

m,​m,​m
12,​13,​22
-13
+34d
+70a (+54)
,i24~26
Tornado
  • Combo from 2nd CH
Wind-Up Stomp

f+4

M
21
+3c
+7c
+12c
i23~25
Wrecking Cyclone

f+1+2

m
21
-12
+22g
i22~23
pc7~21
r32
Strong Aerial Tailspin
  • Transition to BAD on hit only with F (+26g)
Shoulder Impact

f+1+4

m
28
-19
+17d(+12)
i13~15
Balcony Break
Shoulder
  • Opponent recovers FUFT

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-3
+7
i13~14
Bastard Rush

df+1,2

m,​h
12,​19
-6
+8
+12c
,i18~19
Tornado
  • Combo on 1st CH
Concussion Hook

df+2

m
21
-12
+4
+22a
i15~16
Double Concussion

df+2,1

m,​h
21,​8
+0
+8
+11
,i15~16
  • Combo from 1st hit
  • Transition to BAD with F (+8, +0)
Dark Knee Lift

df+3

m
17
-5
+5
+49a
i17~18
Knee

df+4

m
15
-4
+7
i12
Frankensteiner

df+3+4

SM,​t
15,​30
-12~-18?
+17d/-7~0
i28~35
js13~
r BT/FUFT
  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed.

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+1, FC.1

d+1

sl
5
-5
+6
i10
cs4~
FC
Knee Lift Combination

d+1,4

sl,​m
5,​13
-10
+6
,i15
Knee
  • Combo from 1st CH
  • Jail from 1st block

d+2

m
17
-5
+5
+13
i17~18

d+2,4

m,​m
17,​13
-14
-3
,i22~23
Blackjack Combination

d+2,​4,3

m,​m,​m
17,​13,​20
-11c
+7d
,i35~40
FC
  • Combo from 2nd CH
  • Opponent recovers FUFT
Stomp

d+3

L
14
-12
+2
+9
i17

d+4

l
6
-15c
-4
i14
FC
FC.df+4

d+3+4

l
15
-16c
-2
+0
i17
cs6~
Taurus Cutter Edge
FC.df+4,1

d+3+4,1

l,​h
15,​12
-9
+15g
+27d
,i20~21
Balcony Break
  • Combo from 1st CH
Taurus Cutter Trap
FC.df+4,3

d+3+4,3

l,​m
15,​16
-15
+15a(-2)
,i23~24
Balcony Break
Tornado
  • Combo from 1st CH
  • Opponent recovers FDFA
Corporate Elbow

d+2+3

M
25
-8
+0c
i30~35
Elbow
Spike

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-11
+0
i14
t44 r30
Killer PK Combo
48

db+2,3

m,​m
12,​24
-12
+11a(+2)
,i26~27
t74 r33
Balcony Break
  • Combo from 1st hit

db+2,4

m,​h
12,​20
-5
+7
,i20~21
t64 r29
Balcony Break
on airborne hit
  • Combo from 1st hit
Dark Flood
49

db+2,​4,2

m,​h,​m
12,​20,​24
-12
+32a (+6)
,i30~31
t98 r32
Balcony Break
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 4F
  • Input can be delayed by 5F
Foot Sweep
50

db+3

L
26
-26
+6
+74a (+58)
i22~24
cs6~51
t51 r27 FC
Homing
Low Drop Kick
51

db+4

L
20
-17d
-3d
+27a
i29~31
  • cs6~14
  • js16~
t65? r31?
  • Opponent recovers FDFA
  • Armor King recovers in crouch on hit and FDFT on block

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Jab

b+1

h
12
-7
+5
i12~13
t42 r29
Dark Jab > Hell Stab
52

b+1,2

h,​m
12,​20
-12
+8
+11
,i20~21
t65 30
  • Combo from 1st hit with 12F delay
  • Transition to r30 BAD with F (-12/+8/+11)
  • Move can be delayed by 10F
  • Input can be delayed by 12F

b+2

m
10
-11
+0c
i13
t43 r30

b+2,1

m,​m
10,​8
-12
-1
,i18
t64 r31
  • Combo from 1st hit
Knife Edge Combo
53

b+2,​1,2

m,​m,​h
10,​8,​20
-7
+19a (+10)
,i25~26
t89? r30
Balcony Break
  • Combo from 1st or 2nd CH with 5F delay
  • Move can be delayed by 20F
Dark Toll Kick
54

b+3

h
17
-12
+66a (+50)
i16~18
t51 r33
Balcony Break
Tornado
Toe Kick
55

b+4

m
15
-9
+2
i15~18
t48 r32
Toe Kick > Stunner
56

b+4,1+2

m,​t
15,​20
+0d
t115?
Throw only comes out on front hit
Blindside
57

b+1+2

m
0
+0
+4
+15
i16~17
t44 r27
Pendulum Kick
58

b+3+4

m
22
-9
+12a (+3)
i20~21
t58 r37
Homing
Balcony Break

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Hunter

ub+1

h
21
+5
+39d (+31)
i24~25
Balcony Break
Homing
  • 5 chip damage on block
  • Powered up in during Heat
Straight Arrow
BAD.ub+1+2

ub+1+2

m
20
-14
+33d (+25)
i30~31
Balcony Break
Mexican Uppercut
BAD.ub+1+2*

ub+1+2*

m
24
+0
+29a
i50~52
Tornado
  • 7 chip damage on block
  • Opponent recovers FUFA
  • Powered up during Heat
Capital Punishment

u+1+2

m
25
+2c
+22a
i35~36
js
Burning Knuckle

u+1+2*

m!
45
!
+11a
i67
js
Spinning Lariat
u+1

uf+1

m
20
+4
+11g
+58a
i23~24
Balcony Break
  • 6 chip damage on block
ub+2, u+2

uf+2

m
7
-12
-1
i15~16
Death Sandwich

uf+2,1

m,​m
7,​10
-13
+45a (+37)
i26~26
Floor Break
Elbow
  • Combos from 1st hit
Switch Jumping Knee
ub+3, u+3

uf+3

m
17
-8
+5
+35a (+25)
i19~21
js
Knee
Rising Toe Kick
ub+4, u+4

uf+4

m
13
-13
+33a (+23)
i15~17
js
Scissors Kick
ub+3+4, u+3+4

uf+3+4

m
23
-7d
+22a (+9)
i32~38
js
FUFT
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22)
i23~25
js

Motion input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hell-Shaker Punch

f,F+2

m
20
-6
+6
+44a
i16~17
Comeback Kick

f,F+3

h
23
+2
+15a (+6)
i17~19
Balcony Break
Homing
  • 6 chip damage on block
Brawler Kick

f,F+4

m
25
-8
+13c
i14
t49 r35
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Forces tech backroll wakeup on hit
    • Opponent recovers crouching
Drop Kick

f,F+3+4

h
35
-10
+10c
i23~24
js14~
FDFT
Balcony Break
  • Forces tech backroll wakeup on hit
    • Opponent recovers crouching
  • 10 chip damage on block
Underhanded

f,f,n,2

L
20
-13
+5
+10
i19
cs8~37
  • Transition to BAD on hit with F (+8/+13)
Dark Destroyer

b,B+2+3

!
50
!
+52a
i63~66
js
BT
  • Cancel with D
Flying Brawler Kick

f,f,F+3

m
30
+6
+22d
i23~25
js
Balcony Break
  • 9 chip damage on block
Running Exploder

f,f,F+3+4

m
40
+17g
+6d
i28~34
js
FUFT
Balcony Break
Dashing Low Drop Kick

(2 steps or more) wr4

l
20
-21
+0d
+30a
i20~24
js
FUFT

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • d+1
  • db+1
  • FC.db+1
  • FC.df+1

FC.1

sl
5
-5
+6
i10
cs4~
FC
  • FC.db+2

FC.2

sl
8
-4
+7
i11
cs
FC
  • FC.db+3
  • FC.df+3

FC.3

l
12
-16
-2
i18
cs
FC
  • d+4
  • FC.db+4

FC.4

sl
6
-15
-4
i14
cs
FC
Backhand Chop

FC.df+2

m
23
+1
+52a
i24~25
  • 6 chip damage on block

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Snap Uppercut

ws1

m
16
-12
+31a (+21)
i15~16
Elbow
Jugular Thrust

ws2

m
17
-9
+3
+27a
i12
  • On CH transition to True Dark Smash
True Dark Smash
CH ws2,f,d,df+2

CH.ws2,2

m,​m
20,​22 (15) / 25 (17)
+1
+35a(+28)
i12, i11~12
t87? r23?
  • Power up with input f,d,df+2
Sometimes written Blue Spark Dark Upper

ws3

m
12
-6
+6
i13~14
Knee
Prison Crusher

ws3,1

m,​m
12,​24
-13
+28a (+2)
i24~25
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit with 5F delay
Toe Smash

ws4

m
20
-6
+5
i11~12

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Sweep
BT.d+2

SS.2

l
17
-12
+3
+6c
i19~20
cs
Buzz Saw Kick

SS.4

m
22
-8
+13a
+58a
i19~20

BT (Back Turned)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
15
-3
+8
i8

BT.2

h
15
-3
+8
i8
Blind Kick

BT.3

m
20
-14
+49a
i13~14
Tornado
Turn Sobat

BT.4

m
20
-10
+11a (+2)
i18
Balcony Break
Moonsault Drop

BT.1+4

m!
20
!
+0d
i41~47
js
  • Armor King recovers FDFR on close hit, and FUFT on far hit or whiff

CD (Beast Step / Crouch Dash)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beast Step
117

f,n,d,df

t20 r1
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to SS with u
  • Cancel to standing block with b
Sometimes written CD
Shadow Lariat
118

f,n,d,df+1

h
20
+5
+16a
i15~16
t46 r30
  • 6 chip damage on block
  • Opponent left FDFA on hit
Dark Smash
f,n,df+2
119

f,n,d,df+2

h
20
-10
+36a (+26)
i11~12 (i14+)
t40? r28?
  • Can also be performed with f,n,df#2 (i13+)
  • t39? r27? on hit
Sometimes written Dark Upper
Dark Inferno
120

f,n,d,DF+3

h!
30
+19a (+10)
i35~37
t65 r28
Balcony Break
  • Hold B to cancel at frame 19 into r23 standing
Knee Vault
121

f,n,d,DF+4

m
22
-9
+28a (+20)
i16~18
js11~27
t53 r35
Balcony Break
Tornado
Poison Mist
BAD.f+1+2
122

f,n,d,df+1+2

h!
[5]
+23g
i35~38
t67 r29
  • On hit, gives a special stun that makes throws unbreakable for the stun duration
  • Comes out faster in heat
  • Cannot K.O
Cobra Clutch (DMD)
  • f,n,d,df+2+4
  • f,n,d,df+1+4
  • f,n,d,df+2+3

f,n,d,df+1+3

t
20
-3
+0
i12
t39 r27
  • 1 or 2 break depending on Armor King's input
    • 1 for CD1+3/1+4, 2 for CD2+4/2+3
  • Transition to DMD
  • Opponent recovers FDFT
  • Side switch on hit or break
Sometimes written Dark Magma Drive

BAD (Bad Jaguar)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bad Jaguar
104

f+3+4

sp
ps5-ps12?
t50 r25 BAD
  • Parries mid and high punches
  • Cannot block in stance
  • Transition to BAD
Unforgiven
161

f+3+4,P

h!
[5]
+23g
i25~34
t57 r23
  • On successful parry, gives a special stun that makes throws unbreakable for the stun duration
  • Cannot K.O

BAD.1

h
13
+1
+8
i11
t33 r22
Ruffian Double Smash
105

BAD.1,2

h,​m
13,​24
-12
+18a (+13)
,i24~25
t77 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i5
  • Input can be delayed by 6F
  • Move can be delayed by 1F
Ruffian Raid
106

BAD.1,4

h,​h
13,​22
+4~+5
+11g~+12g
,i22~23
t71 r32 BT
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i3
  • Input can be delayed by 6F
  • Move can be delayed by 1F
  • Recovers in BT

BAD.2

m
12
-7
+4
i15~16
t41 r25
Thug Force
107

BAD.2,3

m,​h
12,​24
-7
+18g
,i22~23
t73 r31
Balcony Break
Tornado
  • Combo from 1st hit with 8F delay
  • Interrupt with i6 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Forces crouching on hit
S.C.S
108

BAD.2,4

m,​m,​t
12,​15,​20
-12
+0d
i18~19
t70 r32
  • Combo from 1st hit with 9F delay
  • Interrupt with i2 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Transitions to attack throw on front hit only
  • Opponent left FUFT
Blackguard Gut Rench
109

BAD.3

m
20
-13
+11a(+2)
+26d
i20~21
pc7~19
t54 r33
Balcony Break
  • Has good right sidestep tracking
  • Power up if an attack is absorbed
Reversal Break
    • 8 chip damage on block
    • -9 on block
Bandido Snatch
110

BAD.4

L
23
-13
+3c
+26a
i17~18
t49 r31
Brigand Stomping Headbutt
111

BAD.1+2

m
22
+5
+12c
+40a
i26~27
t61 r34
  • 6 chip damage on block
Shadow Press
112

BAD.db+1+2

m,​t
18,​15
-18c
+0d
i14~17
js14~34
t60 r43? FDFA
  • Transition into hit grab on grounded, airborne, and backturn hit
  • AK is left FDFA on whiff/block
  • Opponent is left FUFT on hit
Poison Mist
f,n,d,df+1+2
122

BAD.f+1+2

h!
[5]
+23g
i35~38
t67 r29
  • On hit, gives a special stun that makes throws unbreakable for the stun duration
  • Comes out faster in heat
  • Cannot K.O

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Supernova

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage

1+3+4

h!
25?
+12g?
i37~44
  • Extremely high hitbox
Whirling Spring Kick

FUFT.b+3+4

m
25
-25
+4a(-6)
i16~28
BT
Balcony Break
  • Faster than normal spring kick and knocks down.
Catch
b+2+4

b+1+3

25
+0d
ps5~12
  • Reverses High or Mid punches only
  • Opponent recovers FUFA when parrying a left punch
  • Opponent recovers FDFL when parrying a right punch
  • Has a followup on whiff only
Jugular Thrust Trap

b+1+3,2

m
17
-9
+3
+27a
i17
  • On CH transition to True Dark Smash

OTG.d+4

L
18
-16
-5d (-13)
i19~21
  • -5 on hit when opponent is standing

OTG.d+4,4

L,​L
18,​8
-16
-8d
i18~21
Floor Break
  • Combos from 1st hit on grounded opponent
  • -5 on hit when opponent is standing
Crazy Stomp

OTG.d+4,​4,4

L,​L,​L
18,​8,​6
-16
-8d
i18~21
Floor Break
  • Combos from 1st hit on grounded opponent
  • -5 on hit when opponent is standing
Crazy Torment

OTG.d+4,​4,3+4

L,​L,​SM
18,​8,​20
-17
+0d
i30~32
js13~32
  • Combos from 1st hit on grounded opponent
  • +5 on hit when opponent is standing

(Back to wall).b,​b,​UB

h!,​t
40
+0d
i40~45
  • is9?~24?
  • fs25?~34?
  • js35?~39?
  • fs40?~47?
t69? r24?
Floor Break
  • Transition to attack throw on hit
  • Opponent recovers FUFR?

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Regular Throws

Knee Bash
f+1+3

1+3

th(h)
35
-6
+0
i12~14
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
Suplex
f+2+4

2+4

th(h)
35
-3
+0d
i12~14
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
Jaguar Screwdriver

2+4,d+1+2

th(h)
3538
-10d
Floor Break
  • Unbreakable throw extension
  • Opponent left FUFA
Reverse Valley Death Bomb

(Left Side Throw)

th(h)
40
-3
+0d
i12~14
Balcony Break
  • Throw break 1
  • Opponent left FDFA
Reverse DDT

(Right Side Throw)

th(h)
-3
+0d
i12~14
  • Throw break 2
  • Opponent left FDFA
Quick Reverse DDT

(Back Throw)

th(h)
60
!
-4d
i12~14
  • Unbreakable throw
  • Opponent left FUFA

Command Throws

Driving Headbutt

df+2+3

th(h)
40
-3
+0d
i12
Floor Break
  • Throw break 2
  • Opponent left FUFT
DDT

db+1+2

th(h)
40
-6
+2d
i12
FUFA
  • Throw break 1+2
  • Opponent left FUFA
  • Armor King recovers FUFA
Armor King Driver

uf+1+2

th(h)
40
-6
+0d
i12
Floor Break
  • Throw break 1+2
  • Opponent left FUFA
Tombstone Piledriver

db,n,f+2+4

th(h)
53
-2
-3d
i11
Floor Break
  • Throw break 2
  • Opponent left FUFA
Brilliant Brawler Kick
wr2+4

f,f,F+2+4

th(h)
40 (45)
-5
+10d
i10
FUFT
Balcony Break
  • Throw break 1+2
  • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
  • i13 startup for Bluespark throw with buffered input
  • Opponent left FUFT
  • Armor King recovers FUFT
  • becomes Homing in heat
  • Partially restores remaining Heat Time
Sometimes written Shining Wizard
Hades Drop

qcb+1+2

th(h)
40(45)
-3
+0d
i11
Balcony Break
  • Opponent takes 5 additional damage when they hit the ground
  • Opponent takes 4 additional damage when they hit a wall
  • Throw break 1+2
  • Opponent left FUFA
  • becomes Homing in heat
  • Partially restores remaining Heat Time
Double Arm Swing
BAD.1+3

f,hcf+1

th(h)
40(45)/70,​5
-7
-20d (-50)
i10
  • Throw break 1
  • Perform tech ukemi to reduce 5 damage.
  • Side switch
  • 70 damage on wall splat regardless of input.
  • Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
  • f,b,d,f are required inputs for normal throw
  • i11 startup for Bluespark throw with buffered input
  • 18F throw break window on Bluespark
  • 7F throw break window on CH Bluespark
  • BAD.1+3: i14 startup. Cannot execute blue spark variant
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFT.
Sometimes written Giant Swing

Ultimate Tackle

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultimate Tackle (UT)
CD.d+1+2

FC.1+2

t(s)
0
-5
+3d
i26
  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.
Ultimate Punch

UT,2,1,2,1

t
5,​5,​5,​15
+0
+0d
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
Armbar

UT,1+2

t
25
-9
+1d
  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

Crouch Throws

Demon Bomb
  • db+1+3
  • FC.d+1+3
  • FC.db+1+3

d+1+3

th(m)
35
!
+0d
i12~13
Floor Break
  • Unbreakable
  • Opponent recovers FUFA
Storm Maker
  • db+2+4
  • FC.d+2+4
  • FC.db+2+4

d+2+4

th(m)
35
!
+0d
i12~13
Heat Engager
  • Unable to Heat Dash
  • Partially restores remaining Heat Time
  • Unbreakable
  • Opponent recovers FUFA

Ground Throws

Seesaw Whip

FUFT.db+1+3

th(g)
30
+0
+20d
i18~20
Balcony Break
  • Throw break 1
  • Side swap
  • Opponent recovers FDFT
Stand Up

OTG.db+2+4

th(g)
0
+0
+12
i18~20
  • Throw break 2
  • Opponent recovers standing (+12)
  • Opponent can be FUFT,FUFA,FDFT,FDFA
  • If opponent was FUFA or FDFA, opponent recovers BT (+9)
Enzui Knee

FUFA.db+1+3

th(g)
35
+0
35
i18~20
Balcony Break
  • Throw break 1
  • Opponent recovers FDFT
Turn Over

FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4

th(g)
0
+0
+25d
i18~20
  • 1 or 2 throw break, depending on Armor King's input.
  • Opponent recovers in FDFL/FDFR.
Standing Ankle Hold

FDFT.db+1+3

th(g)
35
+0
+0d
i18~20
  • Throw break 1
  • Opponent recovers FUFT
Wake-Up Lariat

FDFA.db+1+3

th(g)
40
+0
+8d
i18~20
  • Throw break 1
  • Opponent recovers FUFT
Back Mount (BM)

FDFL.db+1+3_2+4/FDFR.db+1+3_2+4

th(g)
0
+8
-10d
i18~20
  • 1 or 2 throw break, depending on Armor King's input.
  • Transitions to Back Mount (BM), which has the Ultimate Punch followup
  • Opponent recovers in FDFT.
Back Mount > Ultimate Punch

BM,2,1,2,1

t
5,​5,​5,​15
+0
-6d
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
  • Opponent recovers FDFT

Air throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Running Cross Driver
150

AIR.f,f,F+2+4

t(a)
50(55)
!
+0d
i10
Floor Break
  • Cannot throw break.
  • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.
Sometimes written Shining Wizard
Muscle Driver
AIR.BAD.1+3
151

AIR.f,hcf+1

t(a)
40(45)
!
+0d
i10
Floor Break
  • Cannot throw break.
  • Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
  • AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
  • Side switch
D Trigger
116

AIR.BAD.2+4

t(a)
45
!
+0d
i14
  • Cannot throw break
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
Black Rain of Hell
WALL.2+4
152

WALL.1+3

t(w)
65
!
+0d
i10
Homing
  • Cannot throw break.
  • Opponent recovers in FUFT.

Dark Magma Drive (DMD)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Clutch (DMD)
  • f,n,d,df+2+4
  • f,n,d,df+1+4
  • f,n,d,df+2+3

f,n,d,df+1+3

t
20
-3
+0
i12
t39 r27
  • 1 or 2 break depending on Armor King's input
    • 1 for CD1+3/1+4, 2 for CD2+4/2+3
  • Transition to DMD
  • Opponent recovers FDFT
  • Side switch on hit or break
Sometimes written Dark Magma Drive
Flinging Half Nelson
  • DMD.2+4,1+2
154

DMD.1

t
20 (25)
-3
+0d
  • 1 break
  • Power up with input 2+4,1+2
  • 40/45 total damage
  • Opponent recovers FDFA
  • Side switch on hit or break
Sleeper
  • DMD.3+4,1+2
155

DMD.2

t
10 (15)
-3
-3d
  • 2 break
  • Power up with input 3+4,1+2
  • 30/35 total damage
  • Opponent recovers FDFR?
  • Side switch on break
Triple Trouble
  • DMD.1,1,1+2
156

DMD.2,1

t,​t
10 (15),​15 (20)
+4
-3d
  • 1 break
  • Power up with input 1,1,1+2
  • 45/55 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break
Human Necktie
  • DMD.3,4,1+2
157

DMD.2,2

t,​t
10 (15),​20 (25)
+4
-3d
  • 2 break
  • Power up with input 3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
Neck Drop
  • DMD.2,1,1+2
158

DMD.1+2

t
10 (15)
+0
-3d
  • 1+2 break
  • Power up with input 2,1,1+2
  • 30/35 total damage
  • Opponent recovers FDFA
  • Side switch on break
Choke Sleeper
  • DMD.4,3,4,1+2
159

DMD.1+2,1

t,​t
10 (15),​20 (25)
+4
-3d
  • 1 break
  • Power up with input 4,3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
3-Count Pound
  • DMD.2,1,1,1+2
160

DMD.1+2,2

t,​t
10 (15),​25 (30)
+4
-3d
  • 2 break
  • Power up with input 2,1,1,1+2
  • 55/65 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break

10 Strings