| Armor King |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Input
2+3
- Can also be done during BAD
H.2+3
- Can also be done during BAD
- Transition to attack throw on hit
- 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
- Opponent left FUFT after attack throw
- 5 chip damage on block
f+2,1
- Combo from 1st hit with 6F delay
- Combo from 1st CH with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Opponent recovers in FDFA
f,F+4
- Forces tech backroll wakeup on hit
- Opponent recovers crouching
ws3,1
- Combo from 1st hit with 5F delay
BAD.1,2
- Combo from 1st hit with 6F delay
- Interrupt from 1st block with i5
- Input can be delayed by 6F
- Move can be delayed by 1F
- db+2+4
- FC.d+2+4
- FC.db+2+4
d+2+4
- Unable to Heat Dash
- Partially restores remaining Heat Time
- Unbreakable
- Opponent recovers FUFA
db+2,H.1
- Combo from 1st hit
- Interrupt with i4 from 1st block
- Partially uses remaining Heat time
H.ub+1
- Transition to r26 BAD with F (+8/+61a)
- Partially uses remaining Heat time
- 7 chip damage on block
H.ub+1+2*
- Can also be done during BAD
- Partially uses remaining Heat time
- 8 chip damage on block
BAD.3,H.2
- Jail from 1st block
- Opponent left FDFA
- Partially uses remaining Heat time
- Power up if an attack is absorbed
- 11 chip damage on block
H.f,n,d,df+1+2
- On hit, gives a special stun that makes throws unbreakable for the stun duration
- Partially uses remaining Heat time
- Only deals recoverable damage
- Cannot K.O
n
Input
1
1,2
- Combo from 1st hit with 2F delay
- Jail from 1st block with 2F delay
1,2,1
- Combo from 2nd CH with 3F delay
- Interrupt with i4 from 2nd block
- Move can be delayed by 10F
- Transition to r25 BAD with F (-19/-11)
2,1
- Combo from 1st hit
- Interrupt with i3 from 1st block
- t43 r19? on hit
3,4
- Combo from 1st hit with 6F delay
- Move can be delayed by 7F
- Input can be delayed by 9F
3,4,1
- Combo from 2nd CH with 14F delay
- Move can be delayed by 13F
- Input can be delayed by 16F
- i17 r17 cancel with B (-14/-2)
4,3
- Combo from 1st hit with 5F delay
- Combo from 1st CH with 5F delay (+23a (+16))
- i18 r17 cancel with B (-16/-5)
- Move can be delayed by 6F
1+2,2
- Combo from 1st hit with 13F delay
- Move cannot be delayed
- Input can be delayed by 13F
3+4
- BT.3+4 spins backwards and recovers frontfacing
3+4
- Transitions to throw on front grounded hit
- Cannot throw break
- Opponent is left FUFL
3+4,1
- Combo from 1st hit
- Transition to BAD with F (-8/+8)
3+4,2
- Combo from 1st hit
- Opponent recovers FDFA
- AK recovers standing on hit
3+4,1+2
- Transition to attack throw on close range front hit
- +2c~+12c on mid hit
- Opponent left FUFA
- Armor King recovers FUFL on hit, and FDFL on block
f
Input
f+2,1
- Combo from 1st hit with 6F delay
- Combo from 1st CH with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Opponent recovers in FDFA
f+3,2
- Combo from 1st hit
- Transition to CD with DF (+15, -1)
f+3,2,1
- Combo from 2nd CH
f+1+2
- Transition to BAD on hit only with F (+26g)
df
Input
df+2,1
- Combo from 1st hit
- Transition to BAD with F (+8, +0)
df+3+4
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
d
Input
d+1,4
- Combo from 1st CH
- Jail from 1st block
d+2,4,3
- Combo from 2nd CH
- Opponent recovers FUFT
d+3+4,1
- Combo from 1st CH
d+3+4,3
- Combo from 1st CH
- Opponent recovers FDFA
db
Input
db+2,3
- Combo from 1st hit
db+2,4,2
- Combo from 2nd CH with 5F delay
- Move can be delayed by 4F
- Input can be delayed by 5F
db+4
- cs6~14
- js16~
- Opponent recovers FDFA
- Armor King recovers in crouch on hit and FDFT on block
b
Input
b+1,2
- Combo from 1st hit with 12F delay
- Transition to r30 BAD with F (-12/+8/+11)
- Move can be delayed by 10F
- Input can be delayed by 12F
b+2,1,2
- Combo from 1st or 2nd CH with 5F delay
- Move can be delayed by 20F
b+4,1+2
u
Input
ub+1
- 5 chip damage on block
- Powered up in during Heat
ub+1+2*
- 7 chip damage on block
- Opponent recovers FUFA
- Powered up during Heat
Motion input
Input
f,F+4
- Forces tech backroll wakeup on hit
- Opponent recovers crouching
f,F+3+4
- Forces tech backroll wakeup on hit
- Opponent recovers crouching
- 10 chip damage on block
f,f,n,2
- Transition to BAD on hit with F (+8/+13)
Crouch
Input
WS
Input
CH.ws2,2
- Power up with input f,d,df+2
ws3,1
- Combo from 1st hit with 5F delay
SS
Input
BT (Back Turned)
Input
BT.1+4
- Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
CD (Beast Step / Crouch Dash)
Input
f,n,d,df
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Recovers in FC at frame 20
- Cancel to SS with u
- Cancel to standing block with b
f,n,d,df+1
- 6 chip damage on block
- Opponent left FDFA on hit
f,n,d,df+2
- Can also be performed with f,n,df#2 (i13+)
- t39? r27? on hit
f,n,d,DF+3
- Hold B to cancel at frame 19 into r23 standing
f,n,d,df+1+2
- On hit, gives a special stun that makes throws unbreakable for the stun duration
- Comes out faster in heat
- Cannot K.O
- f,n,d,df+2+4
- f,n,d,df+1+4
- f,n,d,df+2+3
f,n,d,df+1+3
- 1 or 2 break depending on Armor King's input
- 1 for CD1+3/1+4, 2 for CD2+4/2+3
- Transition to DMD
- Opponent recovers FDFT
- Side switch on hit or break
BAD (Bad Jaguar)
Input
f+3+4
- Parries mid and high punches
- Cannot block in stance
- Transition to BAD
f+3+4,P
- On successful parry, gives a special stun that makes throws unbreakable for the stun duration
- Cannot K.O
BAD.1,2
- Combo from 1st hit with 6F delay
- Interrupt from 1st block with i5
- Input can be delayed by 6F
- Move can be delayed by 1F
BAD.1,4
- Combo from 1st hit with 6F delay
- Interrupt from 1st block with i3
- Input can be delayed by 6F
- Move can be delayed by 1F
- Recovers in BT
BAD.2,3
- Combo from 1st hit with 8F delay
- Interrupt with i6 from 1st block
- Input can be delayed by 9F
- Move can be delayed by 5F
- Forces crouching on hit
BAD.2,4
- Combo from 1st hit with 9F delay
- Interrupt with i2 from 1st block
- Input can be delayed by 9F
- Move can be delayed by 5F
- Transitions to attack throw on front hit only
- Opponent left FUFT
BAD.3
- Has good right sidestep tracking
- Power up if an attack is absorbed
- 8 chip damage on block
- -9 on block
BAD.1+2
- 6 chip damage on block
BAD.db+1+2
- Transition into hit grab on grounded, airborne, and backturn hit
- AK is left FDFA on whiff/block
- Opponent is left FUFT on hit
BAD.f+1+2
- On hit, gives a special stun that makes throws unbreakable for the stun duration
- Comes out faster in heat
- Cannot K.O
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
FUFT.b+3+4
- Faster than normal spring kick and knocks down.
b+1+3
- Reverses High or Mid punches only
- Opponent recovers FUFA when parrying a left punch
- Opponent recovers FDFL when parrying a right punch
- Has a followup on whiff only
b+1+3,2
- On CH transition to True Dark Smash
OTG.d+4,4
- Combos from 1st hit on grounded opponent
- -5 on hit when opponent is standing
OTG.d+4,4,4
- Combos from 1st hit on grounded opponent
- -5 on hit when opponent is standing
OTG.d+4,4,3+4
- Combos from 1st hit on grounded opponent
- +5 on hit when opponent is standing
(Back to wall).b,b,UB
- is9?~24?
- fs25?~34?
- js35?~39?
- fs40?~47?
- Transition to attack throw on hit
- Opponent recovers FUFR?
Throws
Input
Regular Throws
2+4,d+1+2
- Unbreakable throw extension
- Opponent left FUFA
(Left Side Throw)
- Throw break 1
- Opponent left FDFA
(Right Side Throw)
- Throw break 2
- Opponent left FDFA
(Back Throw)
- Unbreakable throw
- Opponent left FUFA
Command Throws
db+1+2
- Throw break 1+2
- Opponent left FUFA
- Armor King recovers FUFA
db,n,f+2+4
- Throw break 2
- Opponent left FUFA
f,f,F+2+4
- Throw break 1+2
- Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
- i13 startup for Bluespark throw with buffered input
- Opponent left FUFT
- Armor King recovers FUFT
- becomes Homing in heat
- Partially restores remaining Heat Time
qcb+1+2
- Opponent takes 5 additional damage when they hit the ground
- Opponent takes 4 additional damage when they hit a wall
- Throw break 1+2
- Opponent left FUFA
- becomes Homing in heat
- Partially restores remaining Heat Time
f,hcf+1
- Throw break 1
- Perform tech ukemi to reduce 5 damage.
- Side switch
- 70 damage on wall splat regardless of input.
- Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
- f,b,d,f are required inputs for normal throw
- i11 startup for Bluespark throw with buffered input
- 18F throw break window on Bluespark
- 7F throw break window on CH Bluespark
- BAD.1+3: i14 startup. Cannot execute blue spark variant
- Partially restores remaining Heat time.
- Opponent recovers in FDFT.
Ultimate Tackle
Input
FC.1+2
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
UT,2,1,2,1
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
UT,1+2
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
Crouch Throws
- db+1+3
- FC.d+1+3
- FC.db+1+3
d+1+3
- Unbreakable
- Opponent recovers FUFA
- db+2+4
- FC.d+2+4
- FC.db+2+4
d+2+4
- Unable to Heat Dash
- Partially restores remaining Heat Time
- Unbreakable
- Opponent recovers FUFA
Ground Throws
FUFT.db+1+3
- Throw break 1
- Side swap
- Opponent recovers FDFT
OTG.db+2+4
- Throw break 2
- Opponent recovers standing (+12)
- Opponent can be FUFT,FUFA,FDFT,FDFA
- If opponent was FUFA or FDFA, opponent recovers BT (+9)
FUFA.db+1+3
- Throw break 1
- Opponent recovers FDFT
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
- 1 or 2 throw break, depending on Armor King's input.
- Opponent recovers in FDFL/FDFR.
FDFT.db+1+3
- Throw break 1
- Opponent recovers FUFT
FDFA.db+1+3
- Throw break 1
- Opponent recovers FUFT
FDFL.db+1+3_2+4/FDFR.db+1+3_2+4
- 1 or 2 throw break, depending on Armor King's input.
- Transitions to Back Mount (BM), which has the Ultimate Punch followup
- Opponent recovers in FDFT.
BM,2,1,2,1
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
- Opponent recovers FDFT
Air throws
Input
AIR.f,f,F+2+4
- Cannot throw break.
- Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
AIR.f,hcf+1
- Cannot throw break.
- Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
- AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
- Partially restores remaining Heat time.
- Opponent recovers in FDFA.
- Side switch
AIR.BAD.2+4
- Cannot throw break
- Partially restores remaining Heat time.
- Opponent recovers in FDFA.
WALL.1+3
- Cannot throw break.
- Opponent recovers in FUFT.
Dark Magma Drive (DMD)
Input
- f,n,d,df+2+4
- f,n,d,df+1+4
- f,n,d,df+2+3
f,n,d,df+1+3
- 1 or 2 break depending on Armor King's input
- 1 for CD1+3/1+4, 2 for CD2+4/2+3
- Transition to DMD
- Opponent recovers FDFT
- Side switch on hit or break
- DMD.2+4,1+2
DMD.1
- 1 break
- Power up with input 2+4,1+2
- 40/45 total damage
- Opponent recovers FDFA
- Side switch on hit or break
- DMD.3+4,1+2
DMD.2
- 2 break
- Power up with input 3+4,1+2
- 30/35 total damage
- Opponent recovers FDFR?
- Side switch on break
- DMD.1,1,1+2
DMD.2,1
- 1 break
- Power up with input 1,1,1+2
- 45/55 total damage
- Opponent recovers FDFR?
- AK recovers FUFA on break
- Side switch on break
- DMD.3,4,1+2
DMD.2,2
- 2 break
- Power up with input 3,4,1+2
- 50/60 total damage
- Opponent recovers FDFL?
- AK recovers FUFA on break
- Side switch on break
- DMD.2,1,1+2
DMD.1+2
- 1+2 break
- Power up with input 2,1,1+2
- 30/35 total damage
- Opponent recovers FDFA
- Side switch on break
- DMD.4,3,4,1+2
DMD.1+2,1
- 1 break
- Power up with input 4,3,4,1+2
- 50/60 total damage
- Opponent recovers FDFL?
- AK recovers FUFA on break
- Side switch on break
- DMD.2,1,1,1+2
DMD.1+2,2
- 2 break
- Power up with input 2,1,1,1+2
- 55/65 total damage
- Opponent recovers FDFR?
- AK recovers FUFA on break
- Side switch on break