| Armor King-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
| Armor King-1+2 |
i17~19 |
m |
10 |
-10 |
+0 |
|
|
Elbow
- Transition to r15 BT with B (-10/+0)
|
| Armor King-1,2 |
,i10 |
,h |
,10 |
-3 |
+6 |
|
|
- Combo from 1st hit with 2F delay
- Jail from 1st block with 2F delay
|
| Armor King-1,2,1 |
,i24~25 |
,m |
,14 |
-5 |
+1 |
+11 |
|
- Combo from 2nd CH with 3F delay
- Interrupt with i4 from 2nd block
- Move can be delayed by 10F
- Transition to r25 BAD with F (-19/-11)
|
| Armor King-1+2,2 |
,i18 |
,h |
,20 |
-3 |
+16a |
|
|
- Combo from 1st hit with 13F delay
- Move cannot be delayed
- Input can be delayed by 13F
|
| Armor King-1+2,4 |
,i19~20 |
,m |
,17 |
-13 |
+8 |
+58a |
|
|
| Armor King-1+3 |
i12~14 |
th(h) |
35 |
-6 |
+0 |
|
|
Homing
- Throw break 1 or 2
- Opponent left FUFA
|
| Armor King-1+3+4 |
i37~44 |
h! |
25? |
|
+12g? |
|
|
|
| Armor King-2 |
i10 |
h |
10 |
+1 |
+7 |
|
|
|
| Armor King-2,1 |
,i23 |
,m |
,15 |
-3 |
+7 |
|
|
- Combo from 1st hit
- Interrupt with i3 from 1st block
- t43 r19? on hit
|
| Armor King-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
- Can also be done during BAD
|
| Armor King-2+4 |
i12~14 |
th(h) |
35 |
-3 |
+0d |
|
|
Homing
- Throw break 1 or 2
- Opponent left FUFA
|
| Armor King-2+4,d+1+2 |
|
|
38 |
|
-10d |
|
|
Floor Break
- Unbreakable throw extension
- Opponent left FUFA
|
| Armor King-3 |
i15~16 |
h |
17 |
-4 |
+3 |
|
|
- Has good right sidestep tracking
|
| Armor King-3+4 |
i25~32 |
M |
14 |
-7 |
+3 |
|
js11~36 |
- BT.3+4 spins backwards and recovers frontfacing
|
| Armor King-3+4* |
i35 |
,h,t |
,0,40 |
|
+0 |
|
|
Floor Break
- Transitions to throw on front grounded hit
- Cannot throw break
- Opponent is left FUFL
|
| Armor King-3,4 |
,i27~29 |
,m |
,15 |
-9 |
+3 |
|
|
- Combo from 1st hit with 6F delay
- Move can be delayed by 7F
- Input can be delayed by 9F
|
| Armor King-3+4,1 |
,i14~15 |
,h |
,17 |
-8 |
+8 |
|
|
- Combo from 1st hit
- Transition to BAD with F (-8/+8)
|
| Armor King-3,4,1 |
,i21~22 |
,m |
,28 |
-13 |
+15a(+6) |
|
|
Balcony Break
- Combo from 2nd CH with 14F delay
- Move can be delayed by 13F
- Input can be delayed by 16F
- i17 r17 cancel with B (-14/-2)
|
| Armor King-3+4,1+2 |
,i24~34 |
,M,t |
,25,5 |
+0c |
-5d |
|
js9~34 |
- Transition to attack throw on close range front hit
- +2c~+12c on mid hit
- Opponent left FUFA
- Armor King recovers FUFL on hit, and FDFL on block
|
| Armor King-3+4,2 |
,i17~i34 |
,M |
,25 |
-18d |
-24a(-50) |
|
js9~37? |
Shoulder
Balcony Break
- Combo from 1st hit
- Opponent recovers FDFA
- AK recovers standing on hit
|
| Armor King-4 |
i13 |
h |
17 |
-5 |
+6 |
+6s |
|
|
| Armor King-4,3 |
,i25~26 |
,h |
,18 |
+0 |
+9 |
+27d |
|
Balcony Break on 2nd CH
- Combo from 1st hit with 5F delay
- Combo from 1st CH with 5F delay (+23a (+16))
- i18 r17 cancel with B (-16/-5)
- Move can be delayed by 6F
|
| Armor King-AIR.BAD.2+4 |
i14 |
t(a) |
45 |
! |
+0d |
|
|
- Cannot throw break
- Partially restores remaining Heat time.
- Opponent recovers in FDFA.
|
| Armor King-AIR.f,f,F+2+4 |
i10 |
t(a) |
50(55) |
! |
+0d |
|
|
Floor Break
- Cannot throw break.
- Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
| Armor King-AIR.f,hcf+1 |
i10 |
t(a) |
40(45) |
! |
+0d |
|
|
Floor Break
- Cannot throw break.
- Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
- AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
- Partially restores remaining Heat time.
- Opponent recovers in FDFA.
- Side switch
|
| Armor King-b+1 |
i12~13 |
h |
12 |
-7 |
+5 |
|
|
|
| Armor King-b+1+2 |
i16~17 |
m |
0 |
+0 |
+4 |
+15 |
|
|
| Armor King-b+1,2 |
,i20~21 |
,m |
,20 |
-12 |
+8 |
+11 |
|
- Combo from 1st hit with 12F delay
- Transition to r30 BAD with F (-12/+8/+11)
- Move can be delayed by 10F
- Input can be delayed by 12F
|
| Armor King-b+1+3 |
|
|
25 |
|
+0d |
|
ps5~12 |
- Reverses High or Mid punches only
- Opponent recovers FUFA when parrying a left punch
- Opponent recovers FDFL when parrying a right punch
- Has a followup on whiff only
|
| Armor King-b+1+3,2 |
i17 |
m |
17 |
-9 |
+3 |
+27a |
|
- On CH transition to True Dark Smash
|
| Armor King-b+2 |
i13 |
m |
10 |
-11 |
+0c |
|
|
|
| Armor King-b+2,1 |
,i18 |
,m |
,8 |
-12 |
-1 |
|
|
|
| Armor King-b+2,1,2 |
,i25~26 |
,h |
,20 |
-7 |
+19a (+10) |
|
|
Balcony Break
- Combo from 1st or 2nd CH with 5F delay
- Move can be delayed by 20F
|
| Armor King-b+3 |
i16~18 |
h |
17 |
-12 |
+66a (+50) |
|
|
|
| Armor King-b+3+4 |
i20~21 |
m |
22 |
-9 |
+12a (+3) |
|
|
|
| Armor King-b+4 |
i15~18 |
m |
15 |
-9 |
+2 |
|
|
|
| Armor King-b+4,1+2 |
|
,t |
,20 |
|
+0d |
|
|
Throw only comes out on front hit |
| Armor King-Back Throw |
i12~14 |
th(h) |
60 |
! |
-4d |
|
|
- Unbreakable throw
- Opponent left FUFA
|
| Armor King-(Back to wall).b,b,UB |
i40~45 |
h!,t |
40 |
|
+0d |
|
<div class="plainlist">
- is9?~24?
- fs25?~34?
- js35?~39?
- fs40?~47?</div>
|
Floor Break
- Transition to attack throw on hit
- Opponent recovers FUFR?
|
| Armor King-BAD.1 |
i11 |
h |
13 |
+1 |
+8 |
|
|
|
| Armor King-BAD.1+2 |
i26~27 |
m |
22 |
+5 |
+12c |
+40a |
|
|
| Armor King-BAD.1,2 |
,i24~25 |
,m |
,24 |
-12 |
+18a (+13) |
|
|
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
- Combo from 1st hit with 6F delay
- Interrupt from 1st block with i5
- Input can be delayed by 6F
- Move can be delayed by 1F
|
| Armor King-BAD.1,4 |
,i22~23 |
,h |
,22 |
+4~+5 |
+11g~+12g |
|
|
- Combo from 1st hit with 6F delay
- Interrupt from 1st block with i3
- Input can be delayed by 6F
- Move can be delayed by 1F
- Recovers in BT
|
| Armor King-BAD.2 |
i15~16 |
m |
12 |
-7 |
+4 |
|
|
|
| Armor King-BAD.2,3 |
,i22~23 |
,h |
,24 |
-7 |
+18g |
|
|
Balcony Break
Tornado
- Combo from 1st hit with 8F delay
- Interrupt with i6 from 1st block
- Input can be delayed by 9F
- Move can be delayed by 5F
- Forces crouching on hit
|
| Armor King-BAD.2,4 |
i18~19 |
,m,t |
,15,20 |
-12 |
+0d |
|
|
- Combo from 1st hit with 9F delay
- Interrupt with i2 from 1st block
- Input can be delayed by 9F
- Move can be delayed by 5F
- Transitions to attack throw on front hit only
- Opponent left FUFT
|
| Armor King-BAD.3 |
i20~21 |
m |
20 |
-13 |
+11a(+2) |
+26d |
pc7~19 |
Balcony Break
- Has good right sidestep tracking
- Power up if an attack is absorbed
Reversal Break
- 8 chip damage on block
- -9 on block
|
| Armor King-BAD.3,H.2 |
i34~36 |
m,M |
15,25 |
+5 |
+1a |
|
|
Balcony Break
- Jail from 1st block
- Opponent left FDFA
- Partially uses remaining Heat time
- Power up if an attack is absorbed
Reversal Break
|
| Armor King-BAD.4 |
i17~18 |
L |
23 |
-13 |
+3c |
+26a |
|
|
| Armor King-BAD.db+1+2 |
i14~17 |
m,t |
18,15 |
-18c |
+0d |
|
js14~34 |
- Transition into hit grab on grounded, airborne, and backturn hit
- AK is left FDFA on whiff/block
- Opponent is left FUFT on hit
|
| Armor King-b,B+2+3 |
i63~66 |
! |
50 |
! |
+52a |
|
js |
|
| Armor King-BM,2,1,2,1 |
|
t |
5,5,5,15 |
+0 |
-6d |
|
|
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
- Opponent recovers FDFT
|
| Armor King-BT.1 |
i8 |
h |
15 |
-3 |
+8 |
|
|
|
| Armor King-BT.1+4 |
i41~47 |
m! |
20 |
! |
+0d |
|
js |
- Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
|
| Armor King-BT.2 |
i8 |
h |
15 |
-3 |
+8 |
|
|
|
| Armor King-BT.3 |
i13~14 |
m |
20 |
-14 |
+49a |
|
|
|
| Armor King-BT.4 |
i18 |
m |
20 |
-10 |
+11a (+2) |
|
|
|
| Armor King-CH.ws2,2 |
i12, i11~12 |
m,m |
20,22 (15) / 25 (17) |
+1 |
+35a(+28) |
|
|
- Power up with input f,d,df+2
|
| Armor King-d+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs4~ |
|
| Armor King-d+1+3 |
i12~13 |
th(m) |
35 |
! |
+0d |
|
|
Floor Break
- Unbreakable
- Opponent recovers FUFA
|
| Armor King-d+1,4 |
,i15 |
,m |
,13 |
-10 |
+6 |
|
|
Knee
- Combo from 1st CH
- Jail from 1st block
|
| Armor King-d+2 |
i17~18 |
m |
17 |
-5 |
+5 |
+13 |
|
|
| Armor King-d+2+3 |
i30~35 |
M |
25 |
-8 |
+0c |
|
|
|
| Armor King-d+2+4 |
i12~13 |
th(m) |
35 |
! |
+0d |
|
|
Heat Engager
- Unable to Heat Dash
- Partially restores remaining Heat Time
- Unbreakable
- Opponent recovers FUFA
|
| Armor King-d+2,4 |
,i22~23 |
,m |
,13 |
-14 |
-3 |
|
|
|
| Armor King-d+2,4,3 |
,i35~40 |
,m |
,20 |
-11c |
+7d |
|
|
- Combo from 2nd CH
- Opponent recovers FUFT
|
| Armor King-d+3 |
i17 |
L |
14 |
-12 |
+2 |
+9 |
|
|
| Armor King-d+3+4 |
i17 |
l |
15 |
-16c |
-2 |
+0 |
cs6~ |
|
| Armor King-d+3+4,1 |
,i20~21 |
,h |
,12 |
-9 |
+15g |
+27d |
|
|
| Armor King-d+3+4,3 |
,i23~24 |
,m |
,16 |
-15 |
+15a(-2) |
|
|
Balcony Break
Tornado
- Combo from 1st CH
- Opponent recovers FDFA
|
| Armor King-d+4 |
i14 |
l |
6 |
-15c |
-4 |
|
|
|
| Armor King-db+1+2 |
i12 |
th(h) |
40 |
-6 |
+2d |
|
|
- Throw break 1+2
- Opponent left FUFA
- Armor King recovers FUFA
|
| Armor King-db+2 |
i14 |
m |
12 |
-11 |
+0 |
|
|
|
| Armor King-db+2,3 |
,i26~27 |
,m |
,24 |
-12 |
+11a(+2) |
|
|
|
| Armor King-db+2,4 |
,i20~21 |
,h |
,20 |
-5 |
+7 |
|
|
Balcony Break on airborne hit
|
| Armor King-db+2,4,2 |
,i30~31 |
,m |
,24 |
-12 |
+32a (+6) |
|
|
Balcony Break
- Combo from 2nd CH with 5F delay
- Move can be delayed by 4F
- Input can be delayed by 5F
|
| Armor King-db+2,H.1 |
,i26~27 |
,m |
,25 |
+3 |
+17a (+8) |
|
|
Balcony Break
- Combo from 1st hit
- Interrupt with i4 from 1st block
- Partially uses remaining Heat time
|
| Armor King-db+3 |
i22~24 |
L |
26 |
-26 |
+6 |
+74a (+58) |
cs6~51 |
|
| Armor King-db+4 |
i29~31 |
L |
20 |
-17d |
-3d |
+27a |
<div class="plainlist">
</div> |
- Opponent recovers FDFA
- Armor King recovers in crouch on hit and FDFT on block
|
| Armor King-db,n,f+2+4 |
i11 |
th(h) |
53 |
-2 |
-3d |
|
|
Floor Break
- Throw break 2
- Opponent left FUFA
|
| Armor King-df+1 |
i13~14 |
m |
12 |
-3 |
+7 |
|
|
|
| Armor King-df+1,2 |
,i18~19 |
,h |
,19 |
-6 |
+8 |
+12c |
|
|
| Armor King-df+2 |
i15~16 |
m |
21 |
-12 |
+4 |
+22a |
|
|
| Armor King-df+2,1 |
,i15~16 |
,h |
,8 |
+0 |
+8 |
+11 |
|
- Combo from 1st hit
- Transition to BAD with F (+8, +0)
|
| Armor King-df+2+3 |
i12 |
th(h) |
40 |
-3 |
+0d |
|
|
Floor Break
- Throw break 2
- Opponent left FUFT
|
| Armor King-df+3 |
i17~18 |
m |
17 |
-5 |
+5 |
+49a |
|
Knee |
| Armor King-df+3+4 |
i28~35 |
SM,t |
15,30 |
-12~-18? |
+17d/-7~0 |
|
js13~ |
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
|
| Armor King-df+4 |
i12 |
m |
15 |
-4 |
+7 |
|
|
|
| Armor King-DMD.1 |
|
t |
20 (25) |
-3 |
+0d |
|
|
- 1 break
- Power up with input 2+4,1+2
- 40/45 total damage
- Opponent recovers FDFA
- Side switch on hit or break
|
| Armor King-DMD.1+2 |
|
t |
10 (15) |
+0 |
-3d |
|
|
- 1+2 break
- Power up with input 2,1,1+2
- 30/35 total damage
- Opponent recovers FDFA
- Side switch on break
|
| Armor King-DMD.1+2,1 |
|
,t |
,20 (25) |
+4 |
-3d |
|
|
- 1 break
- Power up with input 4,3,4,1+2
- 50/60 total damage
- Opponent recovers FDFL?
- AK recovers FUFA on break
- Side switch on break
|
| Armor King-DMD.1+2,2 |
|
,t |
,25 (30) |
+4 |
-3d |
|
|
- 2 break
- Power up with input 2,1,1,1+2
- 55/65 total damage
- Opponent recovers FDFR?
- AK recovers FUFA on break
- Side switch on break
|
| Armor King-DMD.2 |
|
t |
10 (15) |
-3 |
-3d |
|
|
- 2 break
- Power up with input 3+4,1+2
- 30/35 total damage
- Opponent recovers FDFR?
- Side switch on break
|
| Armor King-DMD.2,1 |
|
,t |
,15 (20) |
+4 |
-3d |
|
|
- 1 break
- Power up with input 1,1,1+2
- 45/55 total damage
- Opponent recovers FDFR?
- AK recovers FUFA on break
- Side switch on break
|
| Armor King-DMD.2,2 |
|
,t |
,20 (25) |
+4 |
-3d |
|
|
- 2 break
- Power up with input 3,4,1+2
- 50/60 total damage
- Opponent recovers FDFL?
- AK recovers FUFA on break
- Side switch on break
|
| Armor King-f+1+2 |
i22~23 |
m |
21 |
-12 |
+22g |
|
pc7~21 |
Strong Aerial Tailspin
- Transition to BAD on hit only with F (+26g)
|
| Armor King-f+1+4 |
i13~15 |
m |
28 |
-19 |
+17d(+12) |
|
|
|
| Armor King-f+2 |
i15~16 |
m |
12 |
-11 |
+2 |
|
|
Elbow |
| Armor King-f+2,1 |
,i18~19 |
,h |
,25 |
-9 |
+16a |
|
|
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
- Combo from 1st hit with 6F delay
- Combo from 1st CH with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Opponent recovers in FDFA
|