Armor King movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Armor King-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Armor King-1+2 i17~19 m 10 -10 +0
Elbow
  • Transition to r15 BT with B (-10/+0)
Armor King-1,2 ,i10 ,h ,10 -3 +6
  • Combo from 1st hit with 2F delay
  • Jail from 1st block with 2F delay
Armor King-1,2,1 ,i24~25 ,m ,14 -5 +1 +11
  • Combo from 2nd CH with 3F delay
  • Interrupt with i4 from 2nd block
  • Move can be delayed by 10F
  • Transition to r25 BAD with F (-19/-11)
Armor King-1+2,2 ,i18 ,h ,20 -3 +16a
  • Combo from 1st hit with 13F delay
  • Move cannot be delayed
  • Input can be delayed by 13F
Armor King-1+2,4 ,i19~20 ,m ,17 -13 +8 +58a
  • Combo from 1st hit
Armor King-1+3 i12~14 th(h) 35 -6 +0
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
Armor King-1+3+4 i37~44 h! 25? +12g?
  • Extremely high hitbox
Armor King-2 i10 h 10 +1 +7
Armor King-2,1 ,i23 ,m ,15 -3 +7
  • Combo from 1st hit
  • Interrupt with i3 from 1st block
  • t43 r19? on hit
Armor King-2+3 i16 m [12;12] +1 +2c pc7~16
  • Can also be done during BAD
Armor King-2+4 i12~14 th(h) 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
Armor King-2+4,d+1+2 38 -10d
Floor Break
  • Unbreakable throw extension
  • Opponent left FUFA
Armor King-3 i15~16 h 17 -4 +3
  • Has good right sidestep tracking
Armor King-3+4 i25~32 M 14 -7 +3 js11~36
  • BT.3+4 spins backwards and recovers frontfacing
Armor King-3+4* i35 ,h,t ,0,40 +0
Floor Break
  • Transitions to throw on front grounded hit
  • Cannot throw break
  • Opponent is left FUFL
Armor King-3,4 ,i27~29 ,m ,15 -9 +3
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 7F
  • Input can be delayed by 9F
Armor King-3+4,1 ,i14~15 ,h ,17 -8 +8
  • Combo from 1st hit
  • Transition to BAD with F (-8/+8)
Armor King-3,4,1 ,i21~22 ,m ,28 -13 +15a(+6)
Balcony Break
  • Combo from 2nd CH with 14F delay
  • Move can be delayed by 13F
  • Input can be delayed by 16F
  • i17 r17 cancel with B (-14/-2)
Armor King-3+4,1+2 ,i24~34 ,M,t ,25,5 +0c -5d js9~34
  • Transition to attack throw on close range front hit
  • +2c~+12c on mid hit
  • Opponent left FUFA
  • Armor King recovers FUFL on hit, and FDFL on block
Armor King-3+4,2 ,i17~i34 ,M ,25 -18d -24a(-50) js9~37?
Shoulder
Balcony Break
  • Combo from 1st hit
  • Opponent recovers FDFA
  • AK recovers standing on hit
Armor King-4 i13 h 17 -5 +6 +6s
Armor King-4,3 ,i25~26 ,h ,18 +0 +9 +27d
Balcony Break
on 2nd CH
  • Combo from 1st hit with 5F delay
  • Combo from 1st CH with 5F delay (+23a (+16))
  • i18 r17 cancel with B (-16/-5)
  • Move can be delayed by 6F
Armor King-AIR.BAD.2+4 i14 t(a) 45 ! +0d
  • Cannot throw break
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
Armor King-AIR.f,f,F+2+4 i10 t(a) 50(55) ! +0d
Floor Break
  • Cannot throw break.
  • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.
Armor King-AIR.f,hcf+1 i10 t(a) 40(45) ! +0d
Floor Break
  • Cannot throw break.
  • Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
  • AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
  • Side switch
Armor King-b+1 i12~13 h 12 -7 +5
Armor King-b+1+2 i16~17 m 0 +0 +4 +15
Armor King-b+1,2 ,i20~21 ,m ,20 -12 +8 +11
  • Combo from 1st hit with 12F delay
  • Transition to r30 BAD with F (-12/+8/+11)
  • Move can be delayed by 10F
  • Input can be delayed by 12F
Armor King-b+1+3 25 +0d ps5~12
  • Reverses High or Mid punches only
  • Opponent recovers FUFA when parrying a left punch
  • Opponent recovers FDFL when parrying a right punch
  • Has a followup on whiff only
Armor King-b+1+3,2 i17 m 17 -9 +3 +27a
  • On CH transition to True Dark Smash
Armor King-b+2 i13 m 10 -11 +0c
Armor King-b+2,1 ,i18 ,m ,8 -12 -1
  • Combo from 1st hit
Armor King-b+2,1,2 ,i25~26 ,h ,20 -7 +19a (+10)
Balcony Break
  • Combo from 1st or 2nd CH with 5F delay
  • Move can be delayed by 20F
Armor King-b+3 i16~18 h 17 -12 +66a (+50)
Balcony Break
Tornado
Armor King-b+3+4 i20~21 m 22 -9 +12a (+3)
Homing
Balcony Break
Armor King-b+4 i15~18 m 15 -9 +2
Armor King-b+4,1+2 ,t ,20 +0d Throw only comes out on front hit
Armor King-Back Throw i12~14 th(h) 60 ! -4d
  • Unbreakable throw
  • Opponent left FUFA
Armor King-(Back to wall).b,​b,​UB i40~45 h!,t 40 +0d <div class="plainlist">
  • is9?~24?
  • fs25?~34?
  • js35?~39?
  • fs40?~47?</div>
Floor Break
  • Transition to attack throw on hit
  • Opponent recovers FUFR?
Armor King-BAD.1 i11 h 13 +1 +8
Armor King-BAD.1+2 i26~27 m 22 +5 +12c +40a
  • 6 chip damage on block
Armor King-BAD.1,2 ,i24~25 ,m ,24 -12 +18a (+13)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i5
  • Input can be delayed by 6F
  • Move can be delayed by 1F
Armor King-BAD.1,4 ,i22~23 ,h ,22 +4~+5 +11g~+12g
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i3
  • Input can be delayed by 6F
  • Move can be delayed by 1F
  • Recovers in BT
Armor King-BAD.2 i15~16 m 12 -7 +4
Armor King-BAD.2,3 ,i22~23 ,h ,24 -7 +18g
Balcony Break
Tornado
  • Combo from 1st hit with 8F delay
  • Interrupt with i6 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Forces crouching on hit
Armor King-BAD.2,4 i18~19 ,m,t ,15,20 -12 +0d
  • Combo from 1st hit with 9F delay
  • Interrupt with i2 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Transitions to attack throw on front hit only
  • Opponent left FUFT
Armor King-BAD.3 i20~21 m 20 -13 +11a(+2) +26d pc7~19
Balcony Break
  • Has good right sidestep tracking
  • Power up if an attack is absorbed
Reversal Break
    • 8 chip damage on block
    • -9 on block
Armor King-BAD.3,H.2 i34~36 m,M 15,25 +5 +1a
Balcony Break
  • Jail from 1st block
  • Opponent left FDFA
  • Partially uses remaining Heat time
  • Power up if an attack is absorbed
Reversal Break
    • 11 chip damage on block
Armor King-BAD.4 i17~18 L 23 -13 +3c +26a
Armor King-BAD.db+1+2 i14~17 m,t 18,15 -18c +0d js14~34
  • Transition into hit grab on grounded, airborne, and backturn hit
  • AK is left FDFA on whiff/block
  • Opponent is left FUFT on hit
Armor King-b,B+2+3 i63~66 ! 50 ! +52a js
  • Cancel with D
Armor King-BM,2,1,2,1 t 5,5,5,15 +0 -6d
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
  • Opponent recovers FDFT
Armor King-BT.1 i8 h 15 -3 +8
Armor King-BT.1+4 i41~47 m! 20 ! +0d js
  • Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
Armor King-BT.2 i8 h 15 -3 +8
Armor King-BT.3 i13~14 m 20 -14 +49a
Tornado
Armor King-BT.4 i18 m 20 -10 +11a (+2)
Balcony Break
Armor King-CH.ws2,2 i12, i11~12 m,m 20,22 (15) / 25 (17) +1 +35a(+28)
  • Power up with input f,d,df+2
Armor King-d+1 i10 sl 5 -5 +6 cs4~
Armor King-d+1+3 i12~13 th(m) 35 ! +0d
Floor Break
  • Unbreakable
  • Opponent recovers FUFA
Armor King-d+1,4 ,i15 ,m ,13 -10 +6
Knee
  • Combo from 1st CH
  • Jail from 1st block
Armor King-d+2 i17~18 m 17 -5 +5 +13
Armor King-d+2+3 i30~35 M 25 -8 +0c
Elbow
Spike
Armor King-d+2+4 i12~13 th(m) 35 ! +0d
Heat Engager
  • Unable to Heat Dash
  • Partially restores remaining Heat Time
  • Unbreakable
  • Opponent recovers FUFA
Armor King-d+2,4 ,i22~23 ,m ,13 -14 -3
Armor King-d+2,4,3 ,i35~40 ,m ,20 -11c +7d
  • Combo from 2nd CH
  • Opponent recovers FUFT
Armor King-d+3 i17 L 14 -12 +2 +9
Armor King-d+3+4 i17 l 15 -16c -2 +0 cs6~
Armor King-d+3+4,1 ,i20~21 ,h ,12 -9 +15g +27d
Balcony Break
  • Combo from 1st CH
Armor King-d+3+4,3 ,i23~24 ,m ,16 -15 +15a(-2)
Balcony Break
Tornado
  • Combo from 1st CH
  • Opponent recovers FDFA
Armor King-d+4 i14 l 6 -15c -4
Armor King-db+1+2 i12 th(h) 40 -6 +2d
  • Throw break 1+2
  • Opponent left FUFA
  • Armor King recovers FUFA
Armor King-db+2 i14 m 12 -11 +0
Armor King-db+2,3 ,i26~27 ,m ,24 -12 +11a(+2)
Balcony Break
  • Combo from 1st hit
Armor King-db+2,4 ,i20~21 ,h ,20 -5 +7
Balcony Break
on airborne hit
  • Combo from 1st hit
Armor King-db+2,4,2 ,i30~31 ,m ,24 -12 +32a (+6)
Balcony Break
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 4F
  • Input can be delayed by 5F
Armor King-db+2,H.1 ,i26~27 ,m ,25 +3 +17a (+8)
Balcony Break
  • Combo from 1st hit
  • Interrupt with i4 from 1st block
  • Partially uses remaining Heat time
Armor King-db+3 i22~24 L 26 -26 +6 +74a (+58) cs6~51
Homing
Armor King-db+4 i29~31 L 20 -17d -3d +27a <div class="plainlist">
  • cs6~14
  • js16~
</div>
  • Opponent recovers FDFA
  • Armor King recovers in crouch on hit and FDFT on block
Armor King-db,n,f+2+4 i11 th(h) 53 -2 -3d
Floor Break
  • Throw break 2
  • Opponent left FUFA
Armor King-df+1 i13~14 m 12 -3 +7
Armor King-df+1,2 ,i18~19 ,h ,19 -6 +8 +12c
Tornado
  • Combo on 1st CH
Armor King-df+2 i15~16 m 21 -12 +4 +22a
Armor King-df+2,1 ,i15~16 ,h ,8 +0 +8 +11
  • Combo from 1st hit
  • Transition to BAD with F (+8, +0)
Armor King-df+2+3 i12 th(h) 40 -3 +0d
Floor Break
  • Throw break 2
  • Opponent left FUFT
Armor King-df+3 i17~18 m 17 -5 +5 +49a
Knee
Armor King-df+3+4 i28~35 SM,t 15,30 -12~-18? +17d/-7~0 js13~
  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed.
Armor King-df+4 i12 m 15 -4 +7
Armor King-DMD.1 t 20 (25) -3 +0d
  • 1 break
  • Power up with input 2+4,1+2
  • 40/45 total damage
  • Opponent recovers FDFA
  • Side switch on hit or break
Armor King-DMD.1+2 t 10 (15) +0 -3d
  • 1+2 break
  • Power up with input 2,1,1+2
  • 30/35 total damage
  • Opponent recovers FDFA
  • Side switch on break
Armor King-DMD.1+2,1 ,t ,20 (25) +4 -3d
  • 1 break
  • Power up with input 4,3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
Armor King-DMD.1+2,2 ,t ,25 (30) +4 -3d
  • 2 break
  • Power up with input 2,1,1,1+2
  • 55/65 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break
Armor King-DMD.2 t 10 (15) -3 -3d
  • 2 break
  • Power up with input 3+4,1+2
  • 30/35 total damage
  • Opponent recovers FDFR?
  • Side switch on break
Armor King-DMD.2,1 ,t ,15 (20) +4 -3d
  • 1 break
  • Power up with input 1,1,1+2
  • 45/55 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break
Armor King-DMD.2,2 ,t ,20 (25) +4 -3d
  • 2 break
  • Power up with input 3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
Armor King-f+1+2 i22~23 m 21 -12 +22g pc7~21
Strong Aerial Tailspin
  • Transition to BAD on hit only with F (+26g)
Armor King-f+1+4 i13~15 m 28 -19 +17d(+12)
Balcony Break
Shoulder
  • Opponent recovers FUFT
Armor King-f+2 i15~16 m 12 -11 +2
Elbow
Armor King-f+2,1 ,i18~19 ,h ,25 -9 +16a
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Opponent recovers in FDFA

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