| Armor King (Tekken 7) |
|---|
Key moves
| Function | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
|---|---|---|---|---|---|---|---|
| 1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right
| Armor King (Tekken 7) |
|---|
| FunctionDegree to which the move is fit for this purpose. | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
|---|---|---|---|---|---|---|---|
| 1 |