Asuka movelist

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This page is for Tekken 8. For Tekken 7, see Asuka movelist (Tekken 7).

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Triple Ascension Kicks

H.2+3

m,​t
12,​11,​27
9
13
+10g
-6
i16
js5~
Heat Smash
Floor Break
  • 7 chip damage on block
  • Transition to attack throw on hit
  • +15a if only the last hit connects
  • +11d (-24) if only the last two hits connect
  • 2nd hit damage 11 > 18 if 1st hit whiffs
  • 3rd hit damage 27 > 30 if 1st hit whiffs
  • Hit level becomes m,m,m on block/whiff
Hiboko no Kagami
70

f,​F+2,1

m,​h
16,​21
-5
+19c
,i21~22
t68 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Combo from 1st hit with 6f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on Heat activation
  • Forces tech backroll on hit
Heaven's Hammer
41

d+2

m
20
-4c
+19a
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Balcony Break
  • Gain NWG on Heat activation
Swallow Vortex
45

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust
95

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break (airborne)
  • Gain NWG on Heat activation
Compulsory Reform
103

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
-2
+9
i10
t31 r21
Whiplash
13

1,1

h,​m
5,​15
-7
+4
,i24
t60 r26
  • Combo from 1st CH with 3f delay
  • Links to f+1 extensions
  • Interrupt with i4 from 1st block

1,​1,3

h,​m,​m
5,​15,​17
-5
+6
+14c
,i21~22
t79 r23
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Jab Uppercut

1,2

h,​m
5,​9
-8
+6
,i22~23
t59 r26
  • Combo from 1st hit
  • Combo from 1st CH with 3f delay
Jab Uppercut > Spinning Heel Drop
14

1,​2,3

h,​m,​m
5,​9,​24
-2
+29a (+20)
,i31~33
t62 r19
Balcony Break
Strong Aerial Tailspin
  • Chip damage on block
  • Cancel to r18 with B
  • Interrupt with i15 from 2nd block
  • Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)

1,​2,3*

h,​m,​m
5,​9,​26
+6
+28a (+19)
,i52~53
t84? r21
Balcony Break
Strong Aerial Tailspin
  • Chip damage on block
  • Cancel to r15 with B
  • Interrupt with i36 from 2nd block
Jab Uppercut > Front Kick
15

1,​2,4

h,​m,​m
5,​9,​18
-12
+18a (-1)
,i18~19
t84 r31
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Jab Low Kick
16

1,3

h,​l
5,​10
-11
+0
,i21
t61 r30
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 3f delay

2

h
9
-7
+2
i12
t40 r28

2,1

h,​h
9,​10
-6
+6
,i18~19
t56 r24
Elbow
  • Jail from 1st attack with 1f delay
Basho Cutter
17

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
,i26~27
t93 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Interrupt with i8 from 2nd block
Basho Oroshi
18

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
,i28~30
t98 r35
Spike
  • Combo from 2nd CH with 1f delay
  • Cancel to r20 with B
  • Cancel to FC with D
  • Interrupt with i10 from 2nd block
Mizu Basho
19

2,3

h,​m
9,​20
-17
+11a (-6)
,i22~23
  • ,js18~41
  • fs42~44
t74 r38
Balcony Break
  • Combo from 1st hit with 1f delay

3

m
17
-7
+9
i14
t40 r26
Hyakujitsuko
20

3,1

m,​m
17,​17
-11
+8
,i18~19
t66 r29
Balcony Break (CH)
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
High Kick

4

h
18
-9
+7
i11
t37 r26
Balcony Break (CH)
Inner Strength
21

1+2

m
21
-9
i16
t45 r29
Ryuuntsui
22

3+4

m,​M
10,​21
-6
+25a
i23~24 i6~8
  • js5~33
  • fs34~36
t79 r23
Floor Break
  • Cancel to FC with D
  • r44 on grounded hit

1+4

sl,​h
5,​8
-3
-3
+4
i14 i17
t52 r21
  • Jail from 1st attack

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
,i19
t71 r21
  • Combo from 2nd CH
White Heron Dance
23

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
,i24
t102 r28
Balcony Break (CH)
  • Combo from 3rd CH
White Heron Lower Dance
24

1+4,​2,d+4

sl,​h,​h,​L
5,​8,​10,​15
-23
+27d
,i24~25
,cs10~38
t105 r30
  • Combo from 3rd CH
  • Cancel to FC -7 -18 r37 with DB
White Heron Spinning Heel Drop
25

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
,i31~33
t66? r19
Balcony Break
Strong Aerial Tailspin
  • Chip on block
  • Cancel to r18 with B
  • Interrupt with i18 from 2nd block
  • Last input can be held to power up
  • Link to attack from Spinning Heel Drop (f+3)

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash (WHP)

f+1

m
17
-7
+4
i20
t46 r26
Whiplash > Toe Kick
26

f+1,3

m,​m
17,​17
-5
+6
+14c
,i21~22
t65 23
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Whiplash Sacred Blade
27

f+1,4

m,​L
17,​26
-26
+24a
,i25~27
,cs6~
t84 32 FC
Homing
  • Combo from 1st CH
  • Input can be delayed 15f
  • Interrupt with i11 from 1st block
  • Cancel to FC -24 -13 r43? with DB
Demon Slayer
28

f+2

M
20
-18
i17~18
t54 r36
  • Cancel to r26 FC with D
  • Gain NWG on hit with 1
  • Hit advantage becomes +26a (+16) on NWG gain
Sometimes written Tooth Fairy
Demon Slayer Vigil

f+2,NWG.1+2

M,​m
20,​15
-8
,i31~32
t85 r35
Tornado
  • Jail from 1st attack
  • 4 chip damage on block
  • Consumes NWG
  • Consumes 600F of remaining Heat time
  • Available only on hit or block
Sometimes written NWG.f+2,1+2
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
t35 r19
Balcony Break
  • Chip damage on block
  • Cancel to r33 with B
Spinning Heel Drop (Two Spins)

f+3*

m
26
+6~+7
+28a (+19)
i52~i53
r21
Balcony Break
  • Chip damage on block
  • Cancel to r55? with B
Spinning Heel Drop (Three Spins)

f+3**

m!
28
+28a (+19)
i70~71
r20
Balcony Break
  • Cancel to r58? with B
Back Spin Kick
32

f+4

h
21
+3
+28a
i19~21
t44 r23
Homing
Balcony Break (CH)
Exorcisor
33

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Balcony Break
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Spinning Heel Chop > Naniwa Gusto
34

f+3+4

M
27
-1
+18a (+9)
i29~30
t60 r30
Balcony Break
  • Chip damage on block
  • Gain NWG on hit
  • -2a (-11) on hit after NWG gain
Wheel Kick
35

f+2+3

h
21
+0
+25a
i23~24
ps4~15
t51 r27
Balcony Break
  • Sabaki, parries high or mid punches
  • +51a on a successful parry

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13~14
t35 r21
Falling Tower
36

df+1,2

m,​h,​t
10,​13,​25
-3
+0d
,i22
t58 r22
Floor Break
  • Combo from 1st CH with 2f delay
  • Combo from 1st hit when off-axis to the left or right
  • Input can be delayed 7f
  • +18a on off-axis hit, +16a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Kyara Boku
37

df+1,4

m,​m
10,​22
-12
+22a (+17)
,i23~24
t71 r33
Balcony Break
  • Combo from 1st CH with 1f delay
  • Input can be delayed 7f
Rising Palm
38

df+2

m
14
2.17
-6
i15~16
t40 r24
+5s on crouch hit
Kagamino
39

df+3

M
23
-8
+12a
i20~21
t53 r32
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
t40 r28
Sacred Blade
3~4
40

df+3+4

L
22
-26
i28~30
cs6~
t60 r32 FC
Homing
  • Alternate input: 3~4
  • Cancel to r47? FC with DB

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer
41

d+2

m
20
-4c
+19a
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Balcony Break
  • Gain NWG on Heat activation
Sashiro
  • hFC.d+1+2
  • FC.d+1+2
42

d+1+2

L
17
2.0
-18
+3a
i20
cs10~39
t57 r37
Floor Break
Double Lift Kicks
43

d+3+4

l,​h
5,​15
-8
i14 i9~12
  • js5~42
  • fs43~45
t73 r31
  • Combo from 1st CH
  • -25 if 1st hit is blocked
Sometimes written
  • Can Cans
  • Cancan

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice
44

db+1

m
13
-10
+6
i14
cs6~13
t43 r29
Swallow Vortex
45

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Swallow Torrent
46

db+1,4

m,​m
13,​25
-15
+16a (+9)
,i28~29
  • ,js29~46
  • fs47~49
t76 r33
Tornado
  • Combo from 1st hit
Funeral Palm
47

db+2

m
22
-11
i20~21
cs3~17
t50 r29
Tornado
Enchanted Circle
48

db+3

L
17
-12
+4c
+14g
i20
t51 r31

db+4

L
14
-11
+0
+3
i22~24
cs6~41
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7
+4
+35a
,i31~33
cs1~49
t80 r24
Transition to r22 FC with D
Leg Cutter
49

db+4,​4,4

L,​L,​L
14,​15,​16
-7
+4
+35a
,i31~33
cs1~49
Transition to r22 FC with D
Kariashi Shiranui
50

db+4,3

L,​h
14,​21
-3
,i17
t71 r31
Combo from 1st CH with 1f delay
Sometimes written (During Leg Cutter).3
Kariashi Hakuro
51

db+4,1+4

L,​sl,​h
14,​5,​8
--3
+9
,i22 i17
t92 r21
  • Jail from 2nd attack
  • Links to 1+4 string extensions
  • -19 if entire string is ducked
Sometimes written (During Leg Cutter).1+4
Raging Storm
52

db+1+2

m,​m
10,​20
+10g
+18a (+9)
i42 i3
ps8~20
t74 r27
Balcony Break
  • Sabaki, parries lows except weapons
    • +62a on successful parry
  • Gain NWG on hit with 1

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet
53

b+1

L
17
-10
+6
+0d
i29~30
cs6~
t58 r28 FC
  • Transition to attack throw on CH, +22 damage
  • Cancel to r14 FC with D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
t44 r29
Swallow Mallet Lunging Mist Thrust
55

b+2,1

m,​m
12,​14
-7
+4
,i28
t69 r26
  • Combo from 1st CH
  • Links to f+1 extensions
Swallow Mallet Leg Cutter
56

b+2,4

m,​L
12,​14
-11
+0
+3
,i33~35
cs15~
t78 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+2,1+2

m,​h
12,​7
-9
+2
,i21
t64 r28
Elbow
  • Jail from 1st attack with 5f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 12F
  • Cancel to r15 FC with D
Swallow Mallet Combo
57

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
,i23~24
t92 r31
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH
Dragon Wheel Kick
58

b+3

m
15
-19
i16~17
  • js10~37
  • fs38~40
t54 r37
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​M
15,​20
-20
,i17~18
t98 r38
  • Cancel to r11 with D
  • Gain NWG on hit with 1
  • Interrupt with i23 on 1st block
Dragon Wheel Leg Cutter
60

b+3,4

m,​L
15,​14
-11
+0
+3
,i20~22
,cs1~
t92 r28
  • Links to db+4 extensions
  • Transition to r22 FC with D

b+4

m
17
-7
+8
i15~16
t45 r29
Knee

b+4,2

m,​m
17,​12
-12
+4c
,i18~19
t69 r30
Floor Break
Knee
  • Input can be delayed 14f
Tsuyababuki
61

b+4,​2,3

m,​m,​M
17,​12,​21
-16
+15a (-2)
,i20~23
t97 r32
Balcony Break
  • Combo from 2nd hit with 6f delay
  • Move can be delayed 3f
  • Gain NWG on hit with 1
Attack Reversal
b+2+4

b+1+3

25
ps5~12
r45
  • Opponent recovers FUFT
  • Reverses high or mid attacks
Attack Reversal (Hold)
b+2+4*

b+1+3*

25
ps5~54
t83
  • Opponent recovers FUFT
  • Reverses high or mid attacks

b+1+4

h,​L
15,​8
-8
+5
+7
i12 i17~18
t68 r26
Combo from 1st hit
Reverse Narcissus
62

b+1+4,3

h,​L,​L
15,​8,​18
-13
-2
+16a
,i32~33
t106 r31
Combo from 2nd CH
Narcissus
63

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
,i25~26
t105 r37
Balcony Break (airborne)
  • Combo from 2nd CH
Azalea
64

b+2+3

m
23
-9
+6
i24~25
ps4~15
t55 r30
Balcony Break (airborne)
  • Kick Sabaki, +59a on successful parry

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
68

ub+4

m
25
-15
+27a (+17)
i20~21
  • js9~30
  • fs31~33
t52 r32
  • Backwards momentum
Momiji Oroshi

ub+1+2

m
23
-3
+9d
i25
t56 r31
Floor Break
Spike
  • Cancel to r35 with B
  • Transition to FC -3 +6d with D
68

u+4

m
25
-13
i20~21
  • js9~30
  • fs31~33
t52 r32
  • Recovers 4F faster on hit (t49 r28)
  • No forward momentum
Sumiyoshi Plunge
65

u+1+2

m
20
-13~-12
+19a
i31~32
js9~31
t72 r40
Spike
  • 6 chip damage on block
  • Power up when using NWG or in Heat
Sumiyoshi Festival Plunge
81

NWG.u+1+2

M
33
+8~+9
+44a
i31~32
js9~31
t72 r40
Floor Break
  • 13 chip damage on block
  • Consumes NWG
  • Consumes 180F of remaining Heat time
  • ub+1
  • u+1

uf+1

h
12
-9
+3
i13
  • Has good left sidestep tracking
Ikutama Bash
  • ub+1,2
  • u+1,2

uf+1,2

h,​m
12,​19
-11
+13g
i26~27
Balcony Break
Strong Aerial Tailspin
  • Combo from 1st hit
  • Cancel to -3 -15 FC with D
  • NWG.ub+1,2
  • NWG.u+1,2

NWG.uf+1,2

h,​m
+0
+19a (+10)
i26~27
Balcony Break
Strong Aerial Tailspin
  • Combo from 1st hit
  • Unparryable by traditional punch parries (bug?)
  • Cancel to -3 -15 FC with D
  • Consumes NWG
  • Consumes 150F of remaining Heat time
  • 4 chip damage on block
Rangetsu
  • ub+2
  • u+2
66

uf+2

h,​t
20,​25
-1
+0d
i14
t42 r28
Balcony Break (airborne)
Floor Break
  • +12a on off-axis hit, +10a on BT hit
  • Transition to attack throw on standing front hit
  • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Iwato
  • ub+3
  • u+3
67

uf+3

m
17
-3
+8
i20~21
  • js11~27
  • fs28~30
t42 r21
Night Sky
68

uf+4

m
25
-13
i20~21
  • js9~30
  • fs31~33
t52 r32
  • Recovers 4F faster on hit (t49 r28)

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern
69

f,F+1

m
30
+5
+14c
i23
t90 r67
Spike
  • Recovers in r55 on hit or on block
  • Chip damage on block

f,F+2

m
16
-9
+2
i15~16
t46 r30
Elbow
  • Transition to -9 +2 FC with D
  • Has good right sidestep tracking
Hiboko no Kagami
70

f,​F+2,1

m,​h
16,​21
-5
+19c
,i21~22
t68 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Combo from 1st hit with 6f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on Heat activation
  • Forces tech backroll on hit
Yata Kagami
71

f,​F+2,3

m,​M
16,​22
-7
+15a
,i27~28
t75 r29
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
Yata Kagami (charged)

f,​F+2,3*

m,​m
16,​26
+7
+39a
,i38~39
  • 10 chip damage on block
Higata no Kagami
72

f,​F+2,1+2

m,​m
16,​25
-13
+23a (+13)
,i25~26
t75 r31
Balcony Break
  • Combo from 1st hit
  • Combo from 1st CH with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragi
73

f,F+3

m
23
-9
+11g
+35a
i20~21
t52 r31 FC
Homing
Balcony Break
Leaping Spin Kick
74

f,F+4

h
23
-3
i20~21
  • js6~21
  • fs22~24
t49 r28
Strong Aerial Tailspin
Balcony Break
Tenjin Upward Strike
75

f,F+1+2

M
20
-6
+29a (+14)
i19~20
t55 r35
Tornado
  • 4 chip damage on block
  • Grounded hit can be inconsistent sometimes
Tenjin Festival Upward Strike
82

NWG.f,F+1+2

M
24
+2
i19~20
t55 r35
Tornado
  • 7 chip damage on block
  • Consumes NWG
  • Consumes 300F of remaining Heat time
  • Grounded hit can be inconsistent sometimes
  • Unparryable with traditional punch parries (bug?)
Ame-no-Uzume
ub,b+3
76

f,f,F+3

m
32
+3~+7
+16a (+7)
+48a (+1)
i24~28
  • js3~30
  • fs31~33
t52 r24
Balcony Break
  • 9 chip damage on block
Aizen Swing
77

f,f,F+1+2

h
24
+4
+32a (+6)
+67a (+51)
i17~18
t51 r33
Tornado
Homing
Balcony Break
  • 4 chip damage on block
  • Instant Tornado on CH
  • Unparryable by traditional punch parries (running attack)
Sometimes written wr1+2
Aizen Festival Swing
83

NWG.f,f,F+1+2

h
26
+7
i17~18
t51 r33
Tornado
Homing
Balcony Break
Wall Crush +18g~19g on block
  • 7 chip damage on block
  • Consumes NWG
  • Consumes 300F of remaining Heat time
  • Unparryable by traditional punch parries (running attack)
Sometimes written NWG.wr1+2

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
  • +6c on crouching hit
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
FC.3+4

hFC.3+4

m,​m
10,​10
-6
+5c
i21~22 i9~10
  • js5~19
  • fs20~22
t62 r24
Twin Cloud Kicks
FC.3+4,3
89

hFC.3+4,3

m,​m,​m,​m
10,​10,​10,​10
+0c
+15a
,i31~32 i9~10
  • ,js21~37
  • fs38~40
r24
  • Combo from 3rd hit
  • Interrupt with i11 from 2nd block
  • Transition to r22 FC with D
Grace
90

FC.df+2

L
10
-11
+0
+17
i16~17
cs1~
t46 r29 FC
Minazuki
91

FC.df+3

m
20
-9
+34a (+26)
i17
t48 r31
Balcony Break
Minazuki (Charged)

FC.df+3*

m
30
+8
+37a
i29
t60 r31
Balcony Break (airborne)
  • 6 chip damage on block

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14~15
t40 r25
Shikeitai
84

ws1,4

m,​h
12,​20
-4
+37a (+29)
,i20
t63 r28
Balcony Break
  • Combo from 1st hit with 7f delay
  • Move can be delayed 6f

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
Kohaku
85

ws2,1+2

m,​t
18,​12
-5
+17
,i24~25
t65 r25
  • Combo from 1st hit with 3f delay
  • Move can be delayed 2f
  • Links to Destabilizer (f+1+3_f+2+4) extensions on hit
  • +9 on BT hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
Moon Scent
86

ws3

m
20
-16
i18~19
fs18~40
t53 r34
Tornado
Toe Smash
87

ws4

m
15
-3
+8
i11~12
t33 r21
Can hit grounded while up-close and off-axis
Sudare Nagashi
88

ws1+2

m
20
-2
+13g +25w
i21
t48 r27
Wall Crush +25g on hit
Elbow
  • Cancel to r18 FC with D

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Naniwa Peacemaker Knuckle (Half-Charge)

R.df+1+2*

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Charge for 1-35 frames
  • Does 10-15 extra damage if an attack was absorbed
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Armored for the full duration
Naniwa Peacemaker Knuckle (Full Charge)

R.df+1+2**

m,​t
60+
-13
+0d
i56
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 89
  • Does 10-15 extra damage if an attack was absorbed
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • 7 chip damage on block
  • Armored for the full duration
Mist Palm Thrust
95

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break (airborne)
  • Gain NWG on Heat activation
Camellia
96

SS.4

h
18
-6~-2
+7~+11
+30a
i17~21
t42 r21
Ki Charge
78

1+2+3+4

r55
  • Transition to Ultimate Tackle throw with 1+2
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage
97

1+3

t
35
-2
+0d
i12~14
t45 r31
Homing
Floor Break
  • Throw break 1 or 2
Katanuki
98

2+4

t
35
-2
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Cloud Taste
99

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opponent recovers FDFT on hit
Wind Wheel
100

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
Twisted Limbs
101

Back throw

t
50
+7d
  • Unbreakable
  • Side switch on hit
  • Opponent recovers FDFA on hit
Destabilizer (DST)
f+2+4
102

f+1+3

t
0
+17
i19~20
t45 r26
  • -3 when exiting stance with no input
Sometimes written DST
Compulsory Reform
103

DST.2

m
20
-3
+8a
i19
t55 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Elbow
  • Gain NWG on Heat Activation
  • Chip damage on block
Sometimes written
  • f+1+3,2
  • Destabilizer.2
Inescapable Tirade
104

DST.4

l
19
-14
+11a
i19
t56 r37
Sometimes written
  • f+1+3,4
  • Destabilizer.4
White Mountain
105

df+2+3

t
40
-6
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Opponent recovers off-axis FUFT on hit
  • Can side switch on hit
Cherry Blossom
106

uf+1+2

t
40
-3
+0d
i12
t39 r27
  • Throw break 1+2
  • Opponent recovers FUFA on hit
Falling Rain
107

FC.db+1+2

t
15,​15,​15
-6
i14
t41 r26
  • Throw break 1+2
  • Side switch on hit
  • 2nd damage on landing
  • 3rd damage without tech roll
Naniwa Ultimate Tackle (Tackle)

1+2+3+4,1+2

,​m,​t
,​0,​0
-6
+3
i16
t94 r33
  • Throw break 1+2
  • Works on standing or crouching opponent
  • Tackle is reversed on the player on break
  • Opponent recovers FUFT on hit
Sometimes written Tackle
Eternal Punishment
80

Tackle.2,1,2,1

5,​5,​5,​10
+3c
+0d
  • Unbreakable unless reversed
  • only 1st and 4th hits can be blocked
  • 1 to defend left side (against right punch)
  • 2 to defend right side (against left punch)
  • 1, 2 or 1+2 to defend tackle from behind
  • Does not consume CH state on hit
Sometimes written
  • 1+2+3+4,1+2,2,1,2,1

10 Strings

1st Hit

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th Hit

ws2,​1,​1,​1,​2,1

m,​h,​m,​h,​m,​sm
18,​10,​8,​8,​6,​5
-10
+1
r
7th Hit

ws2,​1,​1,​1,​2,​1,4

m,​h,​m,​h,​m,​sm,​m
18,​10,​8,​8,​6,​5,​7
-16
-6
r
8th Hit

ws2,​1,​1,​1,​2,​1,​4,3

m,​h,​m,​h,​m,​sm,​m,​l
18,​10,​8,​8,​6,​5,​7,​7
-25
-9
r
10 Hit Combo 1
92

ws2,​1,​1,​1,​2,​1,​4,​3,3+4

m,​h,​m,​h,​m,​sm,​m,​l,​m,​m
18,​10,​8,​8,​6,​5,​7,​7,​25,​25
-11
KND
r
1st Hit (2)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (2)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (2)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
4th Hit (2)

ws2,​1,​1,1

m,​h,​m,​h
18,​10,​8,​8
-25
-14
r
5th Hit (2)

ws2,​1,​1,​1,2

m,​h,​m,​h,​m
18,​10,​8,​8,​6
-11
+0
r
6th & 7th Hit (2)

ws2,​1,​1,​1,​2,1+4

m,​h,​m,​h,​m,​sll,​h
18,​10,​8,​8,​6,​7,​5
-33
-7
r
8th Hit (2)

ws2,​1,​1,​1,​2,​1+4,1

m,​h,​m,​h,​m,​sll,​h,​h
18,​10,​8,​8,​6,​7,​5,​6
-10
-43
r
10 Hit Combo 2
93

ws2,​1,​1,​1,​2,​1+4,​1,3+4

m,​h,​m,​h,​m,​sll,​h,​h,​l,​m
18,​10,​8,​8,​6,​7,​5,​6,​5,​24
-43
LNC
r
1st Hit (3)

ws2

m
18
-8
+8
i13~14
t40 r26
Elbow
2nd Hit (3)

ws2,1

m,​h
18,​10
-2
+9
,i22
t60 r21
  • Combo from 1st hit with 3f delay
  • Continues into 10 strings
3rd Hit (3)

ws2,​1,1

m,​h,​m
18,​10,​8
-23
-12
r
10 Hit Combo 3
94

ws2,​1,​1,3

m,​h,​m,​,​m
18,​10,​8,​10
+11a (+1)
,i21
r
Balcony Break

External Links