| Asuka |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Asuka punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | {{{paul-a}}} |
| qcf+2 | {{{paul-b}}} | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2 | 14 | +6 |
| -12 | 2,3 | 29 | +11a (-6) |
| -13 | uf+1,2 | 31 | +13g |
| -14 | uf+2 | 45 | +0d |
| db+1,2 | 33 | HE/+28 | |
| -15 | df+2 | 14 (64) | +35a (+25) |
| -16 | 1+2 | 21 (61) | +27a |
| -17 | f+2 | 20 (70) | +33a (+23) |
| -20 | uf+4 | 25 | +31a (+21) |
| Crouching | |||
| -10 | hFC.1 | 5 | +6 |
| -11 | ws4 | 15 | +8 |
| -13 | ws2,1 | 28 | +9 |
| -14 | ws1,4 | 32 (53) | +37a (+29) |
| -18 | ws3 | 20 (70) | +35a (+25) |
| -20 | uf+4 | 25 (75) | +31a (+21) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
sl
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
ws2,1
m,h
18,10
-2
+9
,i22
t60 r21
- Combo from 1st hit with 3f delay
- Continues into 10 strings
Shikeitai
84
ws1,4
m,h
12,20
-4
+37a (+29)
,i20
t63 r28
- Combo from 1st hit with 7f delay
- Move can be delayed 6f
Night Sky
68
uf+4
m
25
- Recovers 4F faster on hit (t49 r28)
Jab Uppercut
1,2
h,m
5,9
-8
+6
,i22~23
t59 r26
- Combo from 1st hit
- Combo from 1st CH with 3f delay
Mizu Basho
19
2,3
h,m
9,20
-17
+11a (-6)
,i22~23
- ,js18~41
- fs42~44
t74 r38
- Combo from 1st hit with 1f delay
Ikutama Bash
- ub+1,2
- u+1,2
uf+1,2
h,m
12,19
-11
+13g
i26~27
- Combo from 1st hit
- Cancel to -3 -15 FC with D
Rangetsu
- ub+2
- u+2
66
uf+2
h,t
20,25
-1
+0d
i14
t42 r28
- +12a on off-axis hit, +10a on BT hit
- Transition to attack throw on standing front hit
- Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Swallow Vortex
45
db+1,2
m,h
13,20
-9
+22a (+13)
,i26~27
t68 r27
- Combo from 1st hit with 8f delay
- Gain NWG on Heat activation
Demon Slayer
28
f+2
M
20
- Cancel to r26 FC with D
- Gain NWG on hit with 1
- Hit advantage becomes +26a (+16) on NWG gain
Sometimes written Tooth Fairy
Night Sky
68
uf+4
m
25
- Recovers 4F faster on hit (t49 r28)
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| f+2 | i17~18 | 20 (70) | -18 | Mid | |