Asuka punishers (Tekken 7)

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Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1[1] 8 +9
-11 4 18 +7
-12 2,3 29 +9a (-8)
-14 uf+2 45 +0d
-15 df+2 14 (62) +35a (+25)
f+1+2 26 +7a (-2)
-16 b+3 15 (58) +22a (12)
-17 f+2 20 (68) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 15 +8
-13 ws2,1 28 +9
-14 ws1,4 32 (49) +33a (+25)
-17 FC.df+3 20 +13a (+4)
-18 ws3 20 (68) +35a (+25)
-20 uf+4 25 (73) +29a (+19)
Back-turned opponent
-10 1,2,4 31 +20a (+13)
-12 2,1,1+2 47 +15a (+6)
-15 b+2,1,d+4 48 (?) +27a
b+2,1,4[2] 51 (?) +30a (+20)
Grounded opponent
-16 d+3 9 -3a (-11)
-17 f+2 16 +13a (-4)
-20 df+3[3] 17 +17a (+0)
-21 db+3 13 -1a (-9)
-23 3+4 16 +0d
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,1 i12 2.52 19 -3 High
2,3 i12 2.52 29 -19 High
db+1,2 i14 2.19 38 -9/-27[4] Mid
uf+2 i14 2.38 45 -7 High
df+2 i15 2.34 14 (62) -6 Mid[5]
f+1+2 i15 2.67 26 -9 High
f+2 i17 2.80 20 (68) -18 Mid
  1. Yes, her i10 standing punish is a mere jab.
  2. Last hit of b+2,1,4 in the back sometimes whiffs.
  3. df+3 doesn't reliably hit grounded opponents. It can whiff on-axis vs FUFT.
  4. Duckable high.
  5. df+2 is mid but won't launch vs crouchers.