| Azucena |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2, db+1+2)
- [61] d+2,3 LIB.4,1,2 T! f+2,1,4
Mini-combos
- [35] f+3,2
- [+18] db+1+2
- [+16] f,F+3
- [23] (df+1,4),1~2
- [+18] db+1+2
- [+16] f,F+3
- [+16] f,F+4
- [21] f,F+4
- [+16] df+1,4
- [+24] d+1+3_d+2+4
- [18] CH (1,)1
- [+18] LIB.1+2
- [24] CH (3),2
- [+18] db+1+2
- [+17] uf+4
- [+16] f,f+3
- [+16[ b+3
- [20] CH FC.df+3
- [+23] ws4,1
- [+35] d+1+3_d+2+4
- [27] CH FC.df+4
- [+18] LIB.1+2
- [27] CH BT.3
- [+14] LIB.2
- [+24] d+1+3_d+2+4
- [LAUNCH] H.LIB.2,F
- [21] CH LIB.(3),1
- [38] LIB.3.1
- [+18] BT.3
- [+18] BT.3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [12] df+2
- [+58] df+3, d+2,3 LIB.3+4, ff db+3,4 T! f+2,1,4
- [+54] 4,1, BT.3, LIB.4,1,2, T! f+2,1,4[1]
- [+54] df+3 d+2,3 LIB.4,1,2, T! f+2,1,4
- [14] ws2
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2+1+4
- [+54] > 4,1, BT.3, LIB.4,1,2, T! f+2,1,4
- [+54] 4, BT.3, LIB.4,1, ff df+4,1, T! f+2,1,4
- [+52] f+3, LIB.4,1, d+2,3, LIB.1+2, T! f+2,1,4
- [23] db+1+2
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+52] f+3, LIB.4,1, d+2,3, LIB.1+2, T! f+2,1,4
- [+54] 4, BT.3, LIB.4,1, ff df+4,1, T! f+2,1,4
- [23] LIB.1+2
- [20] f,F+3
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+57] b+2, d+2,3, LIB.4,1,2 T! f+2,1,4
- [22] uf+4
- [+58] df+3, d+2,3, LIB.3+4, ff db+3,4, T! f+2,1,4
- [+53] db+3, BT.4, BT.3, LIB.4,1,2 T! f+2,1,4
- [20] CH ws1
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4[2]
- [+58] df+3, d+2,3, LIB.3+4, ff db+3,4 T! f+2,1,4
- [+53] db+3, BT.4, BT.3, LIB.4,1,2 T! f+2,1,4
- [23] BT.3+4
- [+58] BT.3, LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [+47] BT.4, BT.1,4, db+3,4 T! f+2,1,4
- [+44] BT.4, BT.4, BT.4,3 T! f+2,1,4
- [31] uf+3,4
- [+39] fF d+4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [+33] ff d+4,1, df+4,1 T! f+2,1,4
- [+33] db+3,4 T! ff b+4,3,4,3
- [0] Low Parry
- [27] H.LIB.d+3+4
- [+49] f+3,4, d+4,1~2, ff d+2,3, LIB.uf+3,4[3]
- [+44] f+4,4, df+1,4~B, BT.3, LIB.F, LIB.3,1
- [20] CH 1+2
- [20] CH (uf+3,)4
- [24] CH (df+1,4,)1
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+58] b+3+4, BT.3, LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [24] CH d+1
- [+60] cc f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+58] wsb+3+4, BT.3, LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [+56] ws4,1~F, LIB.4,1,2, T! ff d+2,3 LIB.uf+3+4
- [25] CH (BT.1,)4
- [24] CH (d+4,)1~2
- [20] CH BT.1+2
- [20] CH df+3
- [+60] f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+58] SSL b+3+4, BT.3, LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [23] CH LIB.4,1
- [+48] df+3, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+43] d+2,3, LIB.4,1,2 T! f+2,1,4
- [36] CH db+3,4
- [28] CH (F4,4)~3
- [+47] T! b+3+4, BT.3, LIB.4,1, d+2,3 > LIB.3,1[4]
- [+45] T! b+3+4, BT,3, LIB.4,1, d+2,3, LIB.uf+3+4
- [+43] T! b+3+4, BT.3, LIB.4,1, ff b+4,3,4,3
- ↑ Most combos that uses LIB.4,1,2 as a torando can be replaced with LIB.4,1 into f,F+3. This has better wall carry but requires a deep dash.
- ↑ f+3,4 is body size dependent for the combo. Smaller body sized characters may whiff.
- ↑ If you do not feel comfortable doing the dash into d+2,3, you can open up the combo with SSR and complete the rest.
- ↑ You delay LIB.3,1 by holding forward to walk in LIB in order for both hits to connect.
Heat
- [0] 2+3+4
- [+58] df+3, d+2,3, LIB.3+4, ff db+3,4 T! f+2,1,4
- [+53] db+3, BT.4, BT.3, LIB.4,1,2 T! f+2,1,4
- [46] CH b+1,1,2~F
- [34] LIB.1,2~F
- [21] b+2~F
- [20] (b+1,1,)2~F
- [+29] LIB.4,1, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+28] LIB.1+2 T! uf+3,4, d+2,3, LIB.3,1
- [+25] LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
- [21] LIB.2~F
- [21] b+3~F
- [+38] 4,3, f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+37] 4,3, f+3,4, d+2,3, LIB.4,1, f,F+3, T! f+3+4, LIB.3+4, uf+3+4
- [+32] f+4,4, df+1,4~B, BT.3, LIB.4,1,2, T! f+2,1,4
- [37] f+4,4~F
- [+38] 4,3, f+3,4, d+2,3, LIB.3+4, f,F+3, T! f+2,1,4
- [+37] 4,3, f+3,4, d+2,3, LIB.4,1, f,F+3, T! f+3+4, LIB.3+4, uf+3+4
- [+34] uf+3,4, f+3, LIB.4,1, d+2,3, LIB.1+2 T! f+2,1,4
Alternate Enders
Azucena can use alternate combo enders for different situations. You can replace T! f+2,1,4 with these options.
- Short Wall Carry
- df+3
- df+1,4
- Medium Wall Carry
- df+4,1
- d+2,3
- 4,3
- Long Wall Carry
- wr3,2
- Spike
- d+1
- f,F+4
Rage
Most Rage juggles will consist of 5-6 hits T! dash d+2,3, RA. If a 7 hit combo has been completed post T!, use manual backturn into BT.3 then RA. Keep in mind that you can only use a maximum of 3 strong Aerial tailspins in a combo. if you use a 4th one, you will not be able to connect a RA afterwards.
Wall
- Regular carry (30% scaling)
- combo here
Wall Splat
- [0] H.2+3+4
- [17] 1+2
- [17] (uf+3,)4
- [20] (d+4),1~2
- [20] (df+1,4,)1
- [20] f,f,F+3,2
- [21] LIB.2
- [21] b+2
- [21] (d+3,3,)4
- [23] (f+2,1,)4
- [23] (LIB.4,1,)2
- [23] ws3
- [23] (b+4,3,4,)3
- [24] (f+4,)4~3
- [24] CH (3),2
- [25] LIB.d+3 cc[1]
- [25] H.LIB.High P
- [25] f+1+2
- [25] LIB.3+4
- [28] 1,2
- [28] (ws4,1,)3
- [30] db+3+4
- [32] BT.1,2
- [34] LIB.1,2
- [34] CH (2),1,2
- [35] CH (LIB.4,)1,2
- [35] f+3,2
- [35] d+2,3
- [35] CH (df+1,)4,1
- [35] LIB.4,2
- [36] 3,3
- [36] BT.4,3
- [37] f+4,4
- [38] df+4,1
- [39] CH 4,3
- [40] CH (ws4,)1,3
- [43] CH (f+2,)1,4
- [46] CH b+1,1,2
- [51] CH (b+4)3,4,3
- [+48] df+4,1 T! f+3+4 > LIB.d+3, FC df+4
- [+43] df+4,1 T! f+3+4 > LIB.d+3, FC df+3
- [+38] df+4,1 T! db+2, ws4,1,3[2]
- [+36] df+4,1 T! df+1,4,1~2
- [+36] LIB.4,1,2 T! > db+3+4
- [+34] df+4,1 T! 4,1 BT.4
- [+30] df+4,1 T! 2, 1, db+3
Float
- [3] 1
- [+43] d+2,3 LIB.4,1,2 T! f+2,1,4
Back-turned Opponent
- [20] f,F+3
- [+49] d+2,3, LIB.4,1,2 T! f+2,1,4[1]
- [+47] b+2, db+3,4 T! ff d+2,3, LIB.uf+3+4
- [+45] b+2, db+3,4 T! ff b+4,3,4,3
- [23] LIB.1+2
- [+49] d+2,3, LIB.4,1,2 T! f+2,1,4[1]
- [+47] b+2, db+3,4 T! ff d+2,3, LIB.uf+3+4
- [+45] b+2, db+3,4 T! ff b+4,3,4,3
- [12] df+2
- [+52] d+2,3, LIB.4,1,2 T! ff d+2,3, LIB.uf+3+4
- [+49] d+2,3, LIB.4,1,2 T! f+2,1,4
- [59] b+4,3,4,3
- [+16] fF+3[2]
- [47] df+1,4,1~2
- [+18] db+1+2
- [+16] f,F+3
Off Axis
- [12] df+2
- [+47} 4,1 BT.3 LIB.1+2 T! f+2,1,4
- [+43} 4,1 BT 4,3 T! f+2,1,4
Stage Break
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Azucena Combo Guide (Season 2) by RyzingSol
- 17 Azucena COMBOS we must learn after buffs by Tk_Bilal Kaka
- Azucena Optimal Combo Guide - Season 2 by TheFURY