Azucena punishers

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Punishers for tricky moves
Various Slide ws4,1 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f+3 [1]
  • b+3+4
  • b+3+4,3+4
df2 [2]
b+3 f3,2
Bryan df+2,3 4,1
Claudio f+2,2 f1+2 (dash) [3]
Jack-8 d+1+2 f1+2
King db+4 f,f+3 [4]
f,F+2 f1+2
Law df+3 df1,4
Paul d+4,2:1+2 f1+2
qcf+2 f1+2 [5]
Victor f,F+2 f1+2
Xiaoyu BT.f+3+4,3+4 df1,4
AOP.3+4 ws4,1...
Zafina
  • ws2
  • ws2,D
none [6]


Standing
Enemy Move Damage Frames
-101,120+8
1,228+8
-124,129+4
-13df+1,424+4
-143,336+17a
3,233+23g
-15df+212+28a (+18)
-16f+1+225+23a (+18)
df+4,138+20a (+3)
f,F+320+35a (+25)
-20db+1+223+33a (+23)
Crouching
-10FC.d+15+6
-11ws4,123+6
-12d+1+335+0d
-13ws117+6
-15ws214+32a (+22)
Back-turned opponent
-62,1,241+20a (+3)
-10b+4,3,4,359+39d (-19)
Grounded opponent
-16f,F+320+35a (+25)
-18FC.df+317+3c

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Luna Llena
60

f,F+3

M
20
-14~-12
+35a (+25)
i15~17
  • js17~37
  • fs38~40
t54 r37
Tornado
Cosecha Látigo
79

FC.df+3

L
17
2.60
-13
+3c
i18~19
cs1~
t50 r31 FC
Crouch Jab

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24
Can recover standing with F

ws4,1

m,​h
13,​10
-2
+6
,i21~22
t57 r23
  • Combo from 1st hit with 6f delay
  • Enter LIB +0 +8 r21 with F
Smell the Coffee
  • d+2+4
  • LIB.d+1+3
  • LIB.d+2+4
116

d+1+3

t(m)
35
2.42
+0d
i12~13
t41 r28
Heat Engager
  • Regains heat during heat
  • Crouch throw
  • Unbreakable
  • Can't Heat Dash cancel
Gold Mountain Fist
73

ws1

m
17
2.20
-8
+6
+32a (+26)
i13~14
t40 r26
Only hits grounded up-close and off-axis
Rainbow Mountain Swing
74

ws2

m
14
2.46
-13
+32a (+22)
i15~16
t47 r31
Andes Mountain Uppercut Combo
24

2,​1,2

h,​m,​h
9,​11,​21
-5
+20a (+3)
,i24~25
t82 r29
Tornado
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Move can be delayed 10f
Seattle Skipper
54

b+4,​3,​4,3

m,​m,​m,​h
10,​10,​16,​23
-7
+39d (-19)
,i27~28
t126 r34
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Combo from 3rd hit with 2f delay
  • Move can be delayed 6f
High Mountain Combo
22

1,1

h,​m
5,​15
-10
+8
+18a
,i24~25
t63 r28
  • Combo from 1st hit with 1f delay
  • Transition to LIB on standing hit only
  • Move can be delayed 8f
High Roast Combo
23

1,2

h,​h
5,​23
-14
+8
,i20~21
t65 r34
Balcony Break
  • Combo from 1st hit with 4f delay
  • Can transition to BT with B
Guapuño
27

4,1

h,​h
15,​14
-2
+4
+6~+7
,i21~22
t55 r20 BT
  • Combo from 1st hit
  • Unparryable by traditional punch parries (bug?)

df+1,4

m,​h
11,​13
-7
+4
,i17~18
t57 r25
  • Jail from 1st attack with 1f delay
  • Enter BT -5 +6 r23 with B
Groovy Punalada
26

3,3

m,​h
13,​23
-1
+17a
,i24~25
t69 r30
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 6f delay
Groovy Strike
25

3,2

m,​m
13,​20
-12
+23g
+13c
,i23~24
t69 r31
  • Combo from 1st hit with 7f delay
  • Move can be delayed 10f
  • Opponent recovers crouching on hit
Mount Rainier
39

df+2

m
12
2.10
-13
+28a (+18)
i15~16
t47 r31
Launches crouching opponent
Aero Press Pegar
35

f+1+2

h
25
3.09
-9
+23a (+18)
i16~17
pc7~15
t49 r32
Balcony Break
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Blue Mountain Combo
41

df+4,1

m,​h
15,​23
-5
+20a (+3)
,i23~24
t70 r29
Tornado
Balcony Break
  • Combo from 1st hit with 6f delay
  • Move can be delayed 10f
Luna Llena
60

f,F+3

M
20
-14~-12
+35a (+25)
i15~17
  • js17~37
  • fs38~40
t54 r37
Tornado
Kilimanjaro Uppercut
49

db+1+2

M
23
2.41
-21
+33a (+23)
i20~21
cs6~21
t61 r40
Steel pedal


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1i102.0320-10High
1,2i102.0328-14High
4,1i12~132.3529-2High
3,2i142.2733-12Mid
3,3i142.2736-1Mid
df+2i15~162.1012-13Mid
df+4,1i16~172.7238-5Mid
f,F+3i15~1720-14~-12Mid
f+1+2i16~173.0925-9High
f+2,1i17~182.5631-10High
b+2i18~192.4821+2High
f+3,2i172.8035-4Mid
d+2,3i17~182.6735+1Mid
db+1+2i20~212.4123-21Mid
uf+3+4i21~22 i10~1228+4~+6Mid
b+3i192.4621+2cMid
  1. f1+2 also hits but less rewarding
  2. Either launches or floats depending on options
  3. ff3 (deep dash) is an alternative
  4. FC.df3 and crouch cancel db1+2 also hit
  5. Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
  6. Can try using 3 and hit confirming 3,2 to cover both options
  7. Only works on moves that recover in crouch
  8. Multiple rapid hits. Last hit connects from ~4.4