| Azucena |
|---|
| Punishers (Tekken 8) |
|---|
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws4,1 ... |
| Alisa |
|
f,f+3 [1] |
|
df2 [2] | |
| b+3 | f3,2 | |
| Bryan | df+2,3 | 4,1 |
| Claudio | f+2,2 | f1+2 (dash) [3] |
| Jack-8 | d+1+2 | f1+2 |
| King | db+4 | f,f+3 [4] |
| f,F+2 | f1+2 | |
| Law | df+3 | df1,4 |
| Paul | d+4,2:1+2 | f1+2 |
| qcf+2 | f1+2 [5] | |
| Victor | f,F+2 | f1+2 |
| Xiaoyu | BT.f+3+4,3+4 | df1,4 |
| AOP.3+4 | ws4,1... | |
| Zafina |
|
none [6] |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,1 | 20 | +8 |
| 1,2 | 28 | +8 | |
| -12 | 4,1 | 29 | +4 |
| -13 | df+1,4 | 24 | +4 |
| -14 | 3,3 | 36 | +17a |
| 3,2 | 33 | +23g | |
| -15 | df+2 | 12 | +28a (+18) |
| -16 | f+1+2 | 25 | +23a (+18) |
| df+4,1 | 38 | +20a (+3) | |
| f,F+3 | 20 | +35a (+25) | |
| -20 | db+1+2 | 23 | +33a (+23) |
| Crouching | |||
| -10 | FC.d+1 | 5 | +6 |
| -11 | ws4,1 | 23 | +6 |
| -12 | d+1+3 | 35 | +0d |
| -13 | ws1 | 17 | +6 |
| -15 | ws2 | 14 | +32a (+22) |
| Back-turned opponent | |||
| -6 | 2,1,2 | 41 | +20a (+3) |
| -10 | b+4,3,4,3 | 59 | +39d (-19) |
| Grounded opponent | |||
| -16 | f,F+3 | 20 | +35a (+25) |
| -18 | FC.df+3 | 17 | +3c |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws4,1
m,h
13,10
-2
+6
,i21~22
t57 r23
- Combo from 1st hit with 6f delay
- Enter LIB +0 +8 r21 with F
Smell the Coffee
- d+2+4
- LIB.d+1+3
- LIB.d+2+4
116
d+1+3
t(m)
35
2.42
+0d
i12~13
t41 r28
- Regains heat during heat
- Crouch throw
- Unbreakable
- Can't Heat Dash cancel
Gold Mountain Fist
73
ws1
m
17
2.20
-8
+6
+32a (+26)
i13~14
t40 r26
Only hits grounded up-close and off-axis
Andes Mountain Uppercut Combo
24
2,1,2
h,m,h
9,11,21
-5
+20a (+3)
,i24~25
t82 r29
- Combo from 2nd CH with 5f delay
- Move can be delayed 10f
Seattle Skipper
54
b+4,3,4,3
m,m,m,h
10,10,16,23
-7
+39d (-19)
,i27~28
t126 r34
- Combo from 2nd CH with 6f delay
- Combo from 3rd hit with 2f delay
- Move can be delayed 6f
High Mountain Combo
22
1,1
h,m
5,15
-10
+8
+18a
,i24~25
t63 r28
- Combo from 1st hit with 1f delay
- Transition to LIB on standing hit only
- Move can be delayed 8f
High Roast Combo
23
1,2
h,h
5,23
-14
+8
,i20~21
t65 r34
- Combo from 1st hit with 4f delay
- Can transition to BT with B
Guapuño
27
4,1
h,h
15,14
-2
+4
+6~+7
,i21~22
t55 r20 BT
- Combo from 1st hit
- Unparryable by traditional punch parries (bug?)
df+1,4
m,h
11,13
-7
+4
,i17~18
t57 r25
- Jail from 1st attack with 1f delay
- Enter BT -5 +6 r23 with B
Groovy Punalada
26
3,3
m,h
13,23
-1
+17a
,i24~25
t69 r30
- Combo from 1st hit with 6f delay
Groovy Strike
25
3,2
m,m
13,20
-12
+23g
+13c
,i23~24
t69 r31
- Combo from 1st hit with 7f delay
- Move can be delayed 10f
- Opponent recovers crouching on hit
Mount Rainier
39
df+2
m
12
2.10
-13
+28a (+18)
i15~16
t47 r31
Launches crouching opponent
Aero Press Pegar
35
f+1+2
h
25
3.09
-9
+23a (+18)
i16~17
pc7~15
t49 r32
- +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Blue Mountain Combo
41
df+4,1
m,h
15,23
-5
+20a (+3)
,i23~24
t70 r29
- Combo from 1st hit with 6f delay
- Move can be delayed 10f
Kilimanjaro Uppercut
49
db+1+2
M
23
2.41
-21
+33a (+23)
i20~21
cs6~21
t61 r40
Steel pedal
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,1 | i10 | 2.03 | 20 | -10 | High |
| 1,2 | i10 | 2.03 | 28 | -14 | High |
| 4,1 | i12~13 | 2.35 | 29 | -2 | High |
| 3,2 | i14 | 2.27 | 33 | -12 | Mid |
| 3,3 | i14 | 2.27 | 36 | -1 | Mid |
| df+2 | i15~16 | 2.10 | 12 | -13 | Mid |
| df+4,1 | i16~17 | 2.72 | 38 | -5 | Mid |
| f,F+3 | i15~17 | 20 | -14~-12 | Mid | |
| f+1+2 | i16~17 | 3.09 | 25 | -9 | High |
| f+2,1 | i17~18 | 2.56 | 31 | -10 | High |
| b+2 | i18~19 | 2.48 | 21 | +2 | High |
| f+3,2 | i17 | 2.80 | 35 | -4 | Mid |
| d+2,3 | i17~18 | 2.67 | 35 | +1 | Mid |
| db+1+2 | i20~21 | 2.41 | 23 | -21 | Mid |
| uf+3+4 | i21~22 i10~12 | 28 | +4~+6 | Mid | |
| b+3 | i19 | 2.46 | 21 | +2c | Mid |
- ↑ f1+2 also hits but less rewarding
- ↑ Either launches or floats depending on options
- ↑ ff3 (deep dash) is an alternative
- ↑ FC.df3 and crouch cancel db1+2 also hit
- ↑ Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
- ↑ Can try using 3 and hit confirming 3,2 to cover both options
- ↑ Only works on moves that recover in crouch
- ↑ Multiple rapid hits. Last hit connects from ~4.4