Bryan movelist (Tekken 7)

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Rage

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
+5d
i20
pc8~
  • Alternate input R.FC.df+1+2
  • Auto Taunt after hit, cannot be canceled
Rage Drive

R.b+1+2

m
30
+6c
i18~19
Elbow
  • +35d on airborne hit
  • Auto Taunt after hit

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2.30
  • Alternate input:
    • f+1
    • Sway.1

Error inheriting: Error: No field named "num" found for any of the specified database tables.

One Two Punch

1,2

h,​h
7,​8
-2
+5
,i12
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
7,​8,​18
-6
+6
,i19
  • Combo from 1st CH
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
One Two Low Kick

1,​2,3

h,​h,​L
7,​8,​15
-12
+2
,i24
Combo from 1st and 2nd CH
One Two High Kick

1,​2,4

h,​h,​h
7,​8,​24
-3
+21a (+12)
,i25
Tailspin
  • Combo from 1st and 2nd CH
Lair's Dance (2)

1,4

h,​h
7,​14
-7
+4
,i15
Combo from 1st hit
Lair's Dance (3)

1,​4,2

h,​h,​h
7,​14,​18
-7
+4
,i26
  • Alternate input b+2
Lair's Dance (4)

1,​4,​2,1

h,​h,​h,​h
7,​14,​18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2,1
    • b+2~f+1
    • CD.4,1
Lair's Dance

1,​4,​2,​1,2

h,​h,​h,​h,​h
7,​14,​18,​17,​22
-9
+41d (-17)
,i24
  • Alternate input:
    • b+2,1,2
    • b+2~f+1,2
    • CD.4,1,2
Cremation

1,​4,​2,​1,4

h,​h,​h,​h,​m
7,​14,​18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Alternate input:
    • 1,4,2,4
    • b+2,1,4
    • b+2,4
    • b+2~f+1,4
    • CD.4,1,2
  • 1,4,2,4 is called "Whipping Fury" in-game
Jab to Double Spin Kick

1,​4,3

h,​h,​m
7,​14,​15
-10
+1
,i21
Combo from 2nd CH
Running Blind

1,​4,​3,3

h,​h,​m,​h
7,​14,​15,​18
-7
+7
,i23
Combo from 3rd CH
Right Jab

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
,i16
  • Combo from 1st hit
  • +16a (+7) from 1st CH
Back Spin Middle Kick

3

m
14
-4
+7
i16
Mid Kick to Rush (2)

3,2

m,​m
14,​11
-10
+1
,i22
Combo from 1st CH
Mid Kick to Rush (3)

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
Combo from 2nd hit
Mid Kick to Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
Combo from 3rd CH
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
Combo from 3rd CH
Anaconda

3,3

m,​h
14,​13
-6
+6
,i23
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
  • Combo from 2nd CH
  • Same move as f,n,b+2
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37a (-21)
i16
,i28
High Kick

4

h
15
2.24
-7
+6
i12
t38
Double Spin Tomahawk (2)

4,3

h,​m
15,​12
-10
+2
,i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i25~26
Tailspin
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-9~-8
+35a (+9)
,i40~41
Tailspin
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
Snake Pit (1)

1+2

m
16
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
16,​16
-1
+6
,i23~24
Combo from 1st hit
Snake Pit

1+2,2

m,​m
16,​20
-14
+51a (+20)
,i26~27
Combo from 1st hit with 10f delay
Middle Side Kick

3+4

m
20
-13
+54a (+23)
i18
t50 r33

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Left to Spin Kick (1)

f+2

m
10
-10
+1
i15
Right Left to Spin Kick (2)

f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Right Left to Spin Kick

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3d
,i18~19
Combo from 1st hit
Knee Strike

f+3

m
18
+0
+4
i16~18
t45
Knee
Boa Crusher (1)

f+4

m
10
2.71
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
,i25~26
Combo from 1st hit with 6f delay
Sidestep Elbow

f+1+2

h
22
+8
i22~23
t50
Elbow
Gravity Blow

f+1+4

m!
21
-12
i28

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Body Blow

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extensions are not allowed with df+1 input
Vulcan Cannon (2)

DF+1,1

m,​m
8,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon (3)

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
Combo from 1st hit with delay
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
  • Combo from 1st hit
  • Alternate input:
    • df+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
Blackout Combo (1)

df+2

m
12
2.23
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+8
,i16
Combo from 1st hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+54a (+23)
,i23
Combo from 1st CH with delay
Snake Edge

df+3

L
27
-26
i29~30
cs6~
r FC
Homing
Wolf's Tail

df+4

m
23
-6
i22~24
Homing
Tailspin

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

  • Alternate input db+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Elbow Smash

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
,i22
Knee
  • Combo from 1st CH with 12f delay
Quick Left Low Kick

d+3

l
10
-11
+0
i16
Quick Low Screw Punch

d+3,2

l,​h
10,​22
-7
+35a (+9)
,i21
Combo from 1st CH
Low Kick

d+4

L
13
-11
+0
i15
Hammer Drive

d+1+2

m,​m
10,​15
-10
+3
i17 i35
cs6~
  • Cancel 2nd and transition to +10g CD with f
  • Cancel 2nd and transition to +8 Sway with b
    • Cannot buffer sidestep with d
  • 1st is -17 on hit if 2nd whiffs (rare)
  • Alternate input FC.1+2
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
,i27~28
Same move as Sway.3
Snake Bomb

~d+1+2~2

m
24
+7
i45
Side Low

d+3+4

l
15
-12
-1
+4
i19
Side Low Knucke Whip

d+3+4,2

l,​m
15,​23
-12
+14a (-3)
,i29
  • Combo from 1st CH
  • Cancel and transition to -12 FC with DB

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper Kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
r FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r FC
Crash Impact

db+1+2

m,​h
14,​25
-13
+12a (+11)
i15 i27

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow
Right Back Knuckle

b+2

h
18
-7
+4
i17
t43
Alternate input 1,4,2
Double Back Knuckle

b+2,1

h,​h
18,​17
+0
,i19
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2~f+1
    • CD.4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​17,​22
-9
+41d (-17)
,i24
Wolf Bite

b+2,​1,4

h,​h,​m
18,​17,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,4

b+2~f+1

h
17
-5
i29
Same move as b+2,1
Wolf Call

b+2,4

h,​m
18,​21
-5
+40a (+14)
,i30~31
js16~
Tailspin
  • Same move as b+2,1,4
Front Kick

b+3

m
12
-7
+4
i19
Transition to +12g CD with f_df
Front Kick to Rush (2)

b+3,2

m,​h
12,​12
-4
+7
,i16
Combo from 1st CH
Front Kick to Rush (3)

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
,i20
  • Combo from 2nd hit
  • Same move as 3,2,1
Front Kick to Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
,i19
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
,i22
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,4
Front Kick to Feint Knee

b+3,4

m,​m
12,​18
-12
-1
,i21
Knee
  • Combo from 1st CH with 9f delay
  • Move can be delayed 12f
Front Kick to Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
,i22
  • Combo from 1st CH with 8f delay
  • Move can be delayed 12f
  • Transition to FC with D
Knee Break

b+4

m
18
2.18
-10
i16
t45
Knee
Meteor Smash

b+1+4

m!
45
+7a
i53

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Kick

ub+3

m
18
-13
-2
+18a (+8)
i18
js9~
Rising Toekick

ub+4

m
10
-19
-8
i15~17
js9~

ub+1+2

m,​m
5,​2
-16
-6
i15 i27
1st is -7 on hit, -18 on block, if 2nd whiffs (rare)

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
,i12
Combo from 1st hit

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
,i11
Combo from 1st hit

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
,i10
Combo from 1st hit

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
,i9
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
,i8
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i7
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
,i6
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i5
Combo from 1st hit

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
,i5
Combo from 1st hit
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
,i10
Knee
  • Combo from 1st hit
Rolling Driver

u+3

m
15
+0
i27~28
js9~
Alternate input uf+3
Orbital Heel Kick

u+4

m
21
-5
i24~26
js9~
t48
Jumping Side Kick

u+3+4

m
25
-17
+14a (+4)
i21
js9~
Alternate input uf+3+4
Orbital Heel Kick

uf+4

m
22
-5
i24~26
js9~
t48

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Motion input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
32
~3.05
-9
+41d (-17)
i13
pc6~
Slash Kick

f,F+3

m
25
-13
+28a (-7)
+39a (-7)
i22~23
Tailspin
Slash Kick (Hold)

f,F+3*

m
33
+11g
i34~35
Tailspin
  • Wall crush on block +13g
  • Auto Taunt after hit
Mach Kick

f,F+4

h
32
~2.9
-9c
i16~19
Homing
Tailspin
Jet Uppercut

f,n,b+2

h
20
2.43
-7
i14~15
t45
Wedge Driver

b,df+4

l
25
-13
+14g
i29
Cancel with b for 26f total
Flying Knee Kick

b,B+4

M
24
-19
-1d
i21~33
js18~
r FUFT
Usually hits on i24 on a standing opponent
Snake Slash

f,f,F+3

m
30
+9
+13a (+3)
i22~25
js3~
Alternate input wr3

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

  • Alternate input:
    • hFC.db+1
    • hFC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Alternate input hFC.db+2

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Alternate input hFC.db+3

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Alternate input hFC.db+4

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Snake Rampage (1)

FC.df+2

m
12
-9
+4
i13
Elbow
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
,i22~23
Tailspin
  • Combo from 1st hit with delay
  • Move can be delayed
Crouch Spin Kick

FC.df+3

L
12
-17
-3
i16
cs1~
r FC
Northern Cross

FC.df+4

m
21
-10
+13g
i15~16
cs1~
Tailspin

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
2.24
-16
i15~16
Alternate input CD.1
Right Upper

ws2

m
18
-10
+1
i19
+31a (+21) on sides and back
Fisherman's Slam

ws2,f+2

m,​t
18,​25
  • Alternate input ws2,b+2
  • Available only as combo from 1st hit on front
High Knee Kick

ws3

m
18
2.32
-10
+4
i12
Knee
  • Alternate input CD.3
Double High Knee Kick

ws3,4

m,​m
18,​25
-10
+4
+29g
,i28
Knee
  • Alternate input CD.3,4
  • Move can be delayed
Toe Smash

ws4

m
16
-6
+5
i11~12
Short Upper

ws1+2

m
12
-5
+6
i10~11
Mostly connects on i11 due to range
Rise Spin Kick

ws3+4

h
28
-16
+15a (+5)
i16

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellraiser

ss1

h
23
~3.1
-5
i17~18
t47
Tailspin
Shell Shock

ss2

m
20
-6
+18a (+9)
i20~21
Shock & Awe

ss2,3

m,​l
20,​20
-13
+5
,i27~28
Move can be delayed

CD

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

cs
r1 CD
  • Recovers in FC after CD
  • Cancel to SS with u
  • Cannot go to SS with d
  • Alternate input d,df,n
Cross Bazooka (1)

CD.2

h
18
-6
+4
i15~16
Cross Bazooka

CD.2,1

h,​m
1826
-11
+33a (+18)
,i15~16
Combo from 1st hit
Snake Spin Mach Breaker (1)

CD.4

m
13
-5
+1
+3
i18
Snake Spin Mach Breaker (2)

CD.4,1

m,​h
13,​14
+0
,i27
  • Combo from 1st CH
  • Cancel to -5 SS with d_u
  • Same move as b+2,1
  • CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
  • CD.4,1,4 is called "Snake Spin Middle Kick" in-game
Requiem

CD.1+2

m
28
-12
+11a (+2)
i15~16
Wall Bounce
Elbow

Sway

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r1 Sway
  • Cancel to SS with u
  • Buffer to SS with d
Smash

Sway.2

m
16
2.72
-9
+6
i15~16
May look like an elbow, but it's not
Smash and Mach Kick

Sway.2,4

m,​h
16,​25
-9c
,i22~25
Tailspin
  • Combo from 1st hit with 11f delay
Hatchet Kick

Sway.3

l
23
-13
+5
i19~20
Kickoff

Sway.4

M
23
-12
i17~18

Taunt

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r TNT
Knee
  • Cancel with any move or direction
  • Cancellable before 32f or after laugh
  • If cancelled after laugh, TNT is still active
  • Can be done only from standing or forward dash
  • Cannot be done out of backdash or sidestep - results in 1+3 throw
Neo Stomach Combination (1)

TNT.f+2

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Neo Stomach Combination (2)

TNT.f+2

m
10

Error inheriting: Error: No field named "num" found for any of the specified database tables.

Neo Stomach Combination (3)

TNT.f+2,​1,4

m,​m,​m
10,​12,​16
-161
?
,i18~19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (4)

TNT.f+2,​1,​4,2

m,​m,​m,​h
10,​12,​16,​5
-160
?
,i17
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (5)

TNT.f+2,​1,​4,​2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-153
?
,i19
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (6)

TNT.f+2,​1,​4,​2,​1,4

m,​m,​m,​h,​h,​m
10,​12,​16,​5,​5,​10
-155
?
,i30~31
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination

TNT.f+2,​1,​4,​2,​1,​4,2

m,​m,​m,​h,​h,​m,​h
10,​12,​16,​5,​5,​10,​28
+4
+8a (+7)
,i13
Combo from 1st hit
Neo Gatling Rush

TNT.ub+1+2,(1,​2(x9)),1,4

m(x21),​m
5,​2(x20),​21
+4
+32a (+6)
i15
Knee
  • On block ends with high punch
Neo Mach Breaker

TNT.f,F+2

h
44
+4
+23a (+6)
i13
pc6~12

Other

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

wr1+2

M
24
+0
+14a (+23)
i18~36
js
Cannot iwr1+2

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
+2d
i12~14
Floor Break
  • Throw break 1 or 2
Gravity Brain Buster

f+1+3

t
35
-3
+2d
i15~17
Homing
  • Same throw as 1+3
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

f+2+4

t
35
-6
+0d
i15~17
Homing
  • Same throw as 2+4
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
Knee Blast

Right throw

t
40
-3
+6d
Throw break 2
Neck Throw

Back throw

t
60
+1d
  • Throws opponent at a 180+ degree angle clockwise (backwards and then some)
  • 40 damage and wallsplat if hits a wall
Anaconda Assassin

f,F+1+2

t
40
-6
+10d
i12
Floor Break
  • Throw break 1+2
  • Side switch sometimes on hit and break
Chains of Misery

FC.df,d,df+1+2

t
45
-6
+1d
i11
  • Throw break 1+2
  • Side switch sometimes
Parry

b+1+3

ps2~10
t35
  • Alternate input b+2+4
  • Parries high or mid punches
  • +35 on successful parry
Parry to Mach Breaker

b+1+3,P.2

h
30
-10
+40d (-18)
,i13~14
  • Available only if left punch was parried
  • Auto Taunt after hit
  •  Steve can evade with B
Parry to Right Body Blow

b+1+3,P.2

m
22
-5
+7
,i15
Available only if right punch was parried

External links