| Bryan |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Bryan punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws3 |
| Alisa |
|
(b+2),1 |
|
f,n,b+2T! on follow-up | |
| b+3 | qcf+1+2Heat Engager f+4,1Whiffs at tip range | |
| Bryan | df+2,3 | 4,1 uf+2,2,2,SNE,2,2,3 |
| Claudio | f+2,2 | deepdash f,F+2Heat Engager |
| Jack-8 | d+1+2 | f,F+2Heat Engager |
| King | db+4 | cc qcb+4 SNE.FC.df+3 |
| f,F+2 | f,F+2Heat Engager f+4,1Whiffs at tip range | |
| Law | df+3 | df+2,1 uf+2,2,2,SNE,2,2,3Whiffs at tip range |
| Paul | d+4,2:1+2 | f,F+2Heat Engager |
| qcf+2 | f,F+2Heat Engager | |
| Victor | f,F+2 | f,n,b+2 |
| Xiaoyu | BT.f+3+4,3+4 | 3,3,2 |
| AOP.3+4 | ws3 | |
| Zafina |
|
d+2,3Option select with delayed second hit |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,4 | 19 | +4 |
| 2,3 | 24 | +6 | |
| -12 | 4,3 | 27 | +2 |
| -13 | uf+2,2,2,3 | 34 | +30a (+12) |
| df+2,1 | 23 | +5 | |
| -14 | f,n,b+2 | 20 (76 (34)) | +43a (+33) |
| -15 | f+2,1,4 | 42 | +3a |
| -16 | b+4 | 18 (64 (22)) | +15 |
| -18 | f+4,1 | 20 (69 (30)) | +40a (+32) |
| Crouching | |||
| -11 | ws4 | 16 | +5 |
| -12 | ws3 | 17 | +4 |
| -13 | FC.df+2,1 | 37 | +34a (+8) |
| uf+2,2,2,3 | 34 | +30a (+12) | |
| -15 | ws1 | 20 | +35a (+25) |
| -18 | ws2 | 30 | +50a |
| -23 | uf,n,4 | 20 | +32a (+22) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Snake Rampage
82
FC.df+2,1
m,h
12,25
-8
+34a (+8)
i22~23
t68 r31
- Combo from 1st hit with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
Bloody War
63
uf+2,2,2,3
m,m,m,m
6,4,4,20
- Combo from 3rd hit with 5f delay
Fisherman's Slam
78
ws2
m,t
10,20
- Transition to r90 attack throw on front/side standing hit
- +31a (+21) on BT hit
- Power up with f+2 or b+2 on frames 18~19, additional 5 damage
Delayed Rising Toe Kick
66
uf,n,4
m
20
Jump takes 9 frames
PK Combination
22
2,3
h,m
10,14
-10
+6
+16a (+7)
,i16
t56 r29
- Combo from 1st hit with 1f delay
- CH frames also apply to combo from 1st CH
Bloody War
63
uf+2,2,2,3
m,m,m,m
6,4,4,20
- Combo from 3rd hit with 5f delay
Blackout Combo
38
df+2,1
m,h
12,11
-4
+5
,i16
t51 r22
- Combo from 1st hit
- Enter SWA -1 +8 r15 with b
Jet Uppercut
70
f,n,b+2
h
20
- Can be buffered
Sometimes written
- jet upper
- ju
Right Left > Spin Kick > Snake Eyes
32
f+2,1,4
m,m,m
10,12,20
-13
+3a
,i18~19
t80 r36
- Combo from 1st or 2nd hit
- Gain SNE on hit with 1+2
- SNE gain is r25
Boa Crusher
34
f+4,1
m,m
10,10
- Combo from 1st hit with 5f delay
- Move can be delayed 4f
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,4 | i10 | 19 | -7 | High | |
| f+4,1 | i18 | 20 (69 (30)) | -13c | Mid | |