Claudio |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to attack throw on hit
- Chip damage on block
- Tracking notes:
- Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
- Tracks SSL/SSR/SWR completely?
- Pseudo homing low
2,1,2
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
- Transition to r65 STB on hit without STB
- -10a (-1) upon STB gain on an airborne hit
- Interrupt with i1 from 1st block
3,2
- Transition to r55 STB on hit without STB
- -6a (-13) upon STB gain on an airborne hit
b+4,2
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- Transition to r45 STB on hit without STB and Heat
- ub+2
- u+2
uf+2
- Transition to r49 STB on hit without STB and Heat
- Transition to +20a +4c FC with D
- 4 chip damage on block
- Linear move
f,f,F+2
- js3~26
- fs27~29
- Transition to r51 STB without STB and Heat
- Frame advantage +1a (-4) on STB gain
- 8 chip damage on block
- 15 chip damage on block in heat
- Cannot be buffered
- Tracking notes:
- Assuming i18 startup (f,n,f,n,f+2)
- Can be sidestepped left at -10
- Can be sidewalked right at -7
- Can be sidestepped right from -5 to -2
n
Input
1
1,2
- Jail from 1st attack with 5f delay
- Input can be delayed 5f
- Move can be delayed 4f
1,3
- Combo from 1st CH with 3f delay
- Input can be delayed 5f
- Move can be delayed 4f
2,1,2
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
- Transition to r65 STB on hit without STB
- -10a (-1) upon STB gain on an airborne hit
- Interrupt with i1 from 1st block
3
- Tracking notes:
- Can be sidewalked left at +1
- Tracks sidestep right and sidewalk right completely?
3,2
- Transition to r55 STB on hit without STB
- -6a (-13) upon STB gain on an airborne hit
4
- Tracking notes:
- Can be sidestepped right at -7
- Can be sidewalked left at +0 (difficult)?
- Pseudo homing to SSL/SWL side?
4,3
- Combo from 1st hit with 1f delay
- +22a (+15) if the 1st hit counterhits
1+2,1+2
- Combo from 1st hit
- Only comes out on standing hit
- Doesn't work at tip range
- Doesn't work in the side or back
- Not a timed input
1+2,1+2,2
- Combo from 1st hit
- Gain STB on hit
- -5d vs FUFT when gaining STB
- +0d vs FUFA if already STB
- Deals 20 damage with input b,f+2
- Not a timed input
f
Input
f+2
- Tracking notes:
- Can be sidestepped right at -7
- Homing to SSL/SWL side?
f+2,1,1+2
- Shoulder
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 10f
f+2,2
- Balcony break on airborne hit
- Combo from 1st hit
- Transition to r67 STB on hit without STB
- Tremendous backstep on block
f+1+2
- Tracking notes:
- Can be sidewalked left at -4 or -5 or -2?
- Can be sidestepped left at -3
- Can be sidestepped right at -7
f+1+2,1+2
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
df
Input
df+1
- Tracking notes:
- Can be sidestepped left from -5 to -6 and -2 only?
- Can be sidewalked left at -4
- Cannot be sidestepped or sidewalked right?
df+1,2
- Combo from 1st hit with 1f delay
df+2
- Gain STB on counterhit
- Tracking notes:
- Can be sidestepped right at -3 or -5 (but not -4?)
- Completely homing to SSL/SWL?
df+3
- Tracking notes:
- Can be sidestepped left at -6
- Completely homing to SSR/SWR?
df+3,1
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 8f
df+3,2
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 9f
d
Input
d+2
- Tracking notes:
- Can be sidewalked left at -5
- Can be sidewalked right at -3
- Can be sidestepped right at -2
d+2,2
db
Input
db+2
- Tracking notes:
- Can be sidewalked left at -1
- Can be sidestepped right at -4
db+2,1
- Combo from 1st CH
db+3
- Tracking notes:
- Can be sidewalked at -7
- Can be sidestepped right at -6
- Can be sidestepped left at -5
db+4
- Tracking notes:
- Can be sidestepped right at -7
- Pseudo homing to SSL/SWL side?
db+4,3
db+1+2
- js20~32
- fs33~35
- Tracking notes:
- Can be sidewalked left at -7
- Can be sidewalked right at -5
- Can be sidestepped right at -4
- Can be sidestepped left at +1
b
Input
b+2
- Tracking notes:
- Effectively homing?
- Can be sidewalked right at +2 only?
- Can be sidewalked left at +6 and +8 only?
b+3
- Tracking notes:
- Can be sidewalked left at -4
- Completely homing to SSL/SSR/SWR?
b+3,n,3
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Move can be delayed 8f
b+4
- Tracking notes:
- Can be sidestepped left at -7
- Can be sidewalked right at -6
- Can be sidestepped right at -4
- Increased tracking when b4,1 is input?
- Cannot be sidestepped/sidewalked right when b4,1 is input at +1 onwards?
b+4,1
- Balcony break on airborne hit
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- 5 chip damage on block
- 7 chip damage on block in heat
b+4,2
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- Transition to r45 STB on hit without STB and Heat
b+4,3
- Combo from 1st hit with no delay
- Combo from 1st CH with 8f delay
- Input can be delayed 12F
b+4,3,2
- Combo from 2nd CH
- Interrupt with i5 from 2nd block
b+4,4
- Combo from 1st CH with 2f delay
- Input can be delayed 12F
- Interrupt with i8 from 1st block
b+1+2
- -9 on block after absorbing an attack and chip damage on block
b+3+4
- Backswing blow
- Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
u
Input
- ub+2
- u+2
uf+2
- Transition to r49 STB on hit without STB and Heat
- Transition to +20a +4c FC with D
- 4 chip damage on block
- Linear move
- ub+3
- u+3
uf+3
- js9~26
- fs27~29
- 20 damage with input ub+3
- 21 damage with input u+3
- Range notes:
- Assuming uf+3 input
- Tracking notes:
- Linear move
- No tracking to SSL/SWL side?
- ub+4
- u+4
uf+4
uf+3+4
- First hit can be parried
uf+3+4,2
- Gain STB on hit
- Combos from 1st hit
uf,n,4
- js9~30
- fs31~33
Motion Input
Input
f,F+2
- i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
f,F+2,2
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 6f
f,F+2,1+2
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Transition to r57 STB on hit without STB
- Frame advantage -14a (-23) on STB gain
f,F+3,2
- 2 chip damage on block
- Can be charged
- Has roughly 5 levels of charge
- Combos from 1st hit if uncharged
f,F+3,2*
- 6 chip damage on block
- Gain STB on hit or block
f,F+4
- js11~28
- fs29~31
- i16 startup when buffering f,n. i18 fastest startup when unbuffered
- Tracking notes:
- Assuming i18 startup (f,n,f,f+4)
- Can be sidestepped right at -11
- Can be sidewalked left at -9
- Can be sidestepped left at -7
f,f,F+2
- js3~26
- fs27~29
- Transition to r51 STB without STB and Heat
- Frame advantage +1a (-4) on STB gain
- 8 chip damage on block
- 15 chip damage on block in heat
- Cannot be buffered
- Tracking notes:
- Assuming i18 startup (f,n,f,n,f+2)
- Can be sidestepped left at -10
- Can be sidewalked right at -7
- Can be sidestepped right from -5 to -2
Crouch
Input
FC.df+2,2
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 6f
FC.df+2,1+2
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Transition to r57 STB on hit without STB
WS
Input
ws1,1
- Transition to STB on hit without STB
Frame advantage +44g on STB gain
- Combo from 1st hit with 1f delay
ws1,2
- Combo from 1st hit with 1f delay
- Interrupt with i10 from 1st block
STB (Starburst)
Input
4,STB.2
- Combo from 1st hit with 1f delay
- 6 chip damage on block
- 12 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
f+1+2,STB.1+2
- Jail from 1st attack with 1f delay
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
- 3 chip damage on block
- 6 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
d+1,STB.2
- Combo from 1st hit
- 4 chip damage on block
- 8 chip damage on block in heat
- Interrupt with i8 from 1st block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
STB.db+1+2
- js20~32
- fs33~35
- 5 chip damage on block
- 9 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Tracking notes:
- Can be sidewalked left at -6
- Can be sidewalked right at -5
- Can be sidestepped right at -4
- Can be sidestepped left at +1
b+4,3,STB.2
- Combo from 2nd CH
- Interrupt with i5 from 2nd block
- 7 chip damage on block
- 14 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
f,F+3,STB.2
- Balcony Break on airborne hit only
- Can be charged
- Roughly 5 levels of charge
- 6 chip damage on block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Combo from 1st if uncharged
f,F+3,STB.2*
- Instant Tornado on hit
- 7 chip damage on block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Combo from 1st if uncharged
STB.f,f,F+1+2
- js3~26
- fs27~29
- 22 damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Tracking notes:
- Assuming i19 startup from buffered manual input (temporary tracking score result)
- Can be sidestepped and sidewalked left at -12
- Tracks SSR/SWR completely?
- wr1+2
- STB.wr1+2
ws1,STB.2
- Combo from 1st hit with 1f delay
- Interrupt with i10 from 1st block
- 4 chip damage on block
- 8 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state on you for 5 seconds (Tekken 7 and prior games)
- 50% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
SS.4
- Side step takes 9f, effective startup i29
- Range notes:
- Assuming i29 startup (9f sidestep)
- SSL4 range: 2.45
- SSR4 range: 2.39
- Range increases with sidestep delay
- Tracking notes:
- Assuming i29 startup (9f sidestep)
- Can be sidewalked left from -11 to +2 (SSL4)
- Can be sidewalked left from -6 to -5 and -2 (SSR4)
- Tracks SSR/SWR completely?
- Pseudo homing low?
(back to wall).b,b,ub
- fs5~13
- js14~32
- fs33~35
Throws
Input
2+4
- Throw break 1 or 2
- Side switch on hit
- both players recover in FUFA on hit
Left throw
- Break: 1
- Opponent recovers in off-axis FUFT
Right throw
- Throw break 2
- Can side switch on hit
- Opponent recovers in FUFT
Back throw
- Unbreakable
- Can side switch on hit
- Opponent recovers in FDFT
uf+1+2
- Throw break 1+2
- Side switch on hit
- Can be buffered
- Opponent recovers in FUFA
10 Strings
10 Hit Combo | ||||||
Level | Damage | Startup | Block | Hit | Combo | |
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2 | h | 10 | i12 | +0 | +6 | |
1 | m | 13 | ,i20 | -11 | -5 | Hit |
3 | m | 6 | ,i31 | -27 | -16[1] | |
1 | m | 10 | ,i17 | -17 | -11 | Hit |
4 | l | 5 | ,i28 | -21 | -10 | |
3 | h | 7 | ,i18 | -26 | -15 | CH[2] |
2 | m | 10 | ,i27 | -21 | (+9a) STB | Hit |
4 | m | 15 | ,i49 | -26 | -15 | Hit |
3 | h | 10 | ,i22 | -34 | -15 | Hit |
STB.2 | m | 20 | ,i26 | -27 | (-35d) | Hit |