| Claudio |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
3.02
11
11
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Stella Cadente
H.2+3
L,M
40
2.06
26
13
-14
+11d
i18~19
t96 r44
- Transition to attack throw on hit
- Chip damage on block
- Pseudo homing low?
Circle of Judgment
15
2,1,2
h,m,m
10,13,25
-13
+12a (+3)
,i16~18
t93 r36
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
- Transition to r65 STB on hit without STB
- -10a (-1) upon STB gain on an airborne hit
- Interrupt with i1 from 1st block
Requiescat
16
3,2
m,h
14,22
3.31
-6
+25a (+16)
,i22~23
t64 r24
- Transition to r55 STB on hit without STB
- -6a (-13) upon STB gain on an airborne hit
Shining Ray
41
b+4,2
m,m
10,20
4.12
-11
+29a (+3)
,i20
t73 r36
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- Transition to r45 STB on hit without STB and Heat
Meteor Storm
- ub+2
- u+2
uf+2
m
21
2.93
5
7
+4c
+20a
i21~22
js9~22
t51 r29
- Transition to r49 STB on hit without STB and Heat
- Transition to +20a +4c r24 FC with D
- 4 chip damage on block
Ira
55
f,f,F+2
h
40
3.70
10
7
+6
+24a (+19)
i13~16
- js3~26
- fs27~29
t44 r28
- Transition to r51 STB without STB and Heat
- Frame advantage +1a (-4) on STB gain
- 8 chip damage on block
- 15 chip damage on block in heat
- Cannot be buffered
Sometimes written wr2
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab
1
h
5
1.94
5
6
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes
13
1,2
h,h
5,12
2.43
-3
+8
,i13~14
t45 r20
- Jail from 1st attack with 5f delay
- Input can be delayed 5f
- Move can be delayed 4f
Absolve
14
1,3
h,l
5,11
3.10
-12
-1
,i22
t64 r31
- Combo from 1st CH with 3f delay
- Input can be delayed 5f
- Move can be delayed 4f
Circle of Judgment
15
2,1,2
h,m,m
10,13,25
-13
+12a (+3)
,i16~18
t93 r36
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
- Transition to r65 STB on hit without STB
- -10a (-1) upon STB gain on an airborne hit
- Interrupt with i1 from 1st block
3
m
14
2.40
21
14
-10
+1
i14
t43 r28
- Tracks sidestep right and sidewalk right completely?
Requiescat
16
3,2
m,h
14,22
3.31
-6
+25a (+16)
,i22~23
t64 r24
- Transition to r55 STB on hit without STB
- -6a (-13) upon STB gain on an airborne hit
High Kick
4
h
13
2.06
4
11
-11
+5
+9s
i12
t42 r30
- Pseudo homing to sidestep left and sidewalk left?
Battle Scars
17
4,3
h,h
13,14
3.33
+1
+15g
,i25~26
,js17~30
t66 r27
- Combo from 1st hit with 1f delay
- +22a (+15) if the 1st hit counterhits
1+2,1+2
m,t
20,10
+0
,i17
t82 r48
- Combo from 1st hit
- Only comes out on standing hit
- Doesn't work at tip range
- Doesn't work in the side or back
- Not a timed input
Crimson Delta Edge to Starburst
1+2,1+2,2
m,t,t
20,10,18
-5d or +0d
,i17
t154 or t129 r101 STB or r76
- Combo from 1st hit
- Gain STB on hit
- -5d vs FUFT when gaining STB
- +0d vs FUFA if already STB
- Deals 20 damage with input b,f+2
- Not a timed input
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain
20
f+2,1,1+2
h,m,m
9,12,25
-18
+7a (-2)
,i21~22
t94 r37
- Combo from 1st CH with 16F delay
- Input can be delayed 16F
- Move can be delayed 12F
Deadly Sin
21
f+2,2
h,m
9,20
-26
+18a (-13)
,i14
t76 r46
- Balcony break on airborne hit
- Combo from 1st hit
- Transition to r67 STB on hit without STB
- Tremendous backstep on block
Cross Arm Impact
24
f+1+2,1+2
m,m
8,16
3.37
-14
+4a
,i18
t71 r36
- Combo from 1st hit with 11f delay
- Jail from 1st block with no delay
- Input can be delayed 11f
- Move can be delayed 10f
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper
df+1
m
10
2.26
23
8
-4
+7
i15
t38 r22
- Cannot be sidestepped or sidewalked right?
Sky's Arc
26
df+1,2
m,m
10,15
3.47
- Combo from 1st hit with 1f delay
Chaos Fist
27
df+2
m
19
2.38
- Gain STB on counterhit
- Completely homing to SSL/SWL?
Dispel Magic
28
df+3,1
m,m
12,18
3.22
-12
+29a (+14)
,i17~19
t73 r34
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 8f
Dispel Force
29
df+3,2
m,h
12,10
3.09
-1
+5
,i15
t54 r20
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 9f
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Hole
31
d+2,2
L,L
6,8
2.51
-13
-1
,i16~17
,cs1~
t70 r32 FC
- Jail from 1st block
- Combo from 1st hit
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
db+1
sl
5
-5
+6
i10
cs4~
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
Twin Claws
FC.2,1
33
db+2,1
sl,m
8,12
2.53
-9
+3
,i18
,cs1~
t61 r32 FC
- Combo from 1st CH
- Jail from 1st block
Lagrange Needle
35
db+4,3
L,h
7,10
2.94
-11
+0
,i18
t64 r30
- Combo from 1st hit with 1f delay
- -30 from 1st block
Blue Moon
36
db+1+2
M
20
2.50
11
9
-12
+8a (-9)
+62a (+46)
i17~18
- cs6~16
- js20~32
- fs33~35
t59 r41
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crescent Heel
39
b+3,n,3
m,m
14,21
3.27
-10
+9c
+14
,i24~25
t67 r28
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Move can be delayed 8f
Sometimes written b+3,3
Shining Wind
40
b+4,1
m,h
10,18
3.83
+1
+4
,i20~21
t66 r28
- Balcony break on airborne hit
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- 5 chip damage on block
- 7 chip damage on block in heat
Shining Ray
41
b+4,2
m,m
10,20
4.12
-11
+29a (+3)
,i20
t73 r36
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- Transition to r45 STB on hit without STB and Heat
Axial Ray
b+4,3
m,h
10,14
-12
-4
+1
,i22~23
t73 r33
- Combo from 1st hit with no delay
- Combo from 1st CH with 8f delay
- Input can be delayed 12F
Avaritia
42
b+4,3,2
m,h,M
10,14,20
-13
+16a
,i31~32
,js1~31
t105 r33
- Combo from 2nd CH
- Interrupt with i5 from 2nd block
Lunar Ray
43
b+4,4
m,m
10,16
- Combo from 1st CH with 2f delay
- Input can be delayed 12F
- Interrupt with i8 from 1st block
Judgment Claw
44
b+1+2
m
25
3.17
14
15
-13
+15a
i22
pc7~21
t57 r34
- -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Eternal Moon
45
b+3+4
m
24
2.47
-15
+9a (+0)
i29~30
t65 r35
- Backswing blow
- Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm
- ub+2
- u+2
uf+2
m
21
2.93
5
7
+4c
+20a
i21~22
js9~22
t51 r29
- Transition to r49 STB on hit without STB and Heat
- Transition to +20a +4c r24 FC with D
- 4 chip damage on block
Ground Slash Nova
- ub+3
- u+3
48
uf+3
m
22
2.75
7
5
-6
+23d
i23~25
- js9~26
- fs27~29
t54 r29
- 20 damage with input ub+3
- 21 damage with input u+3
- Linear move?
- No tracking to SSL/SWL side?
Sky Slash Nova
- ub+4
- u+4
49
uf+4
m
13
2.34
Pollux
50
uf+3+4
m,m
10,12
-11
+9
i17,i13~14
js18~35
t78 r30
- First hit can be parried
Orion's Belt
uf+3+4,2
m,m,m
10,12,14
-12
+30a (+4)
i20
- Gain STB on hit
- Combos from 1st hit
Delayed Rising Toe Kick
51
uf,n,4
m
20
-13
+32a (+22a)
i23~i25
- js9~30
- fs31~33
t55 r30
Sometimes written Delayed Hopkick
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.df+2
f,F+2
m
14
-18
-7
i14~16
t51 r35
- i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
Dual Guns
FC.df+2,2
52
f,F+2,2
m,h
14,20
-2c
+6c
,i14~15
t68 r31
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 6f
Bringer of Justice
FC.df+2,1+2
53
f,F+2,1+2
m,m
1414,20
-13
+10a (+1)
i14~16
t72 r34
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Transition to r57 STB on hit without STB
- Frame advantage -14a (-23) on STB gain
Purgatorio
f,F+3,2
m,m
8,4,13
-13
+22a (+17)
i20~21,i16~17
- 2 chip damage on block
- Can be charged
- Has roughly 5 levels of charge
- Combos from 1st hit if uncharged
Purgatorio (full charge)
f,F+3,2*
m,m
8,4,20
±0
+14d
i20~21,i39~40
- 6 chip damage on block
- Gain STB on hit or block
Invidia
54
f,F+4
m
20
2.91
6
8
-1~+1
+6~+8
+13~+15
i15~17
- js11~28
- fs29~31
t44 r27
- i16 startup when buffering f,n. i18 fastest startup when unbuffered
Ira
55
f,f,F+2
h
40
3.70
10
7
+6
+24a (+19)
i13~16
- js3~26
- fs27~29
t44 r28
- Transition to r51 STB without STB and Heat
- Frame advantage +1a (-4) on STB gain
- 8 chip damage on block
- 15 chip damage on block in heat
- Cannot be buffered
Sometimes written wr2
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns
f,F+2,2
FC.df+2,2
m,h
14,20
-2c
+6c
,i14~15
t68 r31
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 6f
Bringer of Justice
f,F+2,1+2
FC.df+2,1+2
m,m
14,20
-13
+10a (+1)
i14~16
t72 r34
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Transition to r57 STB on hit without STB
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Noble Step
58
ws1,1
m,h
12,15
-7
+19g c
,i20
t65 r31
- Transition to STB on hit without STB
Frame advantage +44g on STB gain
- Combo from 1st hit with 1f delay
Malefic Draw
59
ws1,2
m,M
12,12
-9
+4
,i28~29
t79 r36
- Combo from 1st hit with 1f delay
- Interrupt with i10 from 1st block
STB (Starburst)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum
64
4,STB.2
h,sm
13,32
5.90
-19~-11
+27a (+1)
,i28-36
t82 r33
- Combo from 1st hit with 1f delay
- 6 chip damage on block
- 12 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.4,2
Cross Arm Impact Burst
65
f+1+2,STB.1+2
m,m
8,16
3.35
-9
+64a
,i18
t71 r36
- Jail from 1st attack with 1f delay
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
- 3 chip damage on block
- 6 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.f+1+2,1+2
Mystic Ray Burst
66
d+1,STB.2
m,M
14,23
4.43
+6
+28a (+13)
,i28
t83 r36
- Combo from 1st hit
- 4 chip damage on block
- 8 chip damage on block in heat
- Interrupt with i8 from 1st block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.d+1,2
Blue Moon Burst
67
STB.db+1+2
M
25
2.50
11
10
-9
+62a (+46)
i17~18
- cs6~16
- js20~32
- fs33~35
t59 r41
- 5 chip damage on block
- 9 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Avaritia Burst
68
b+4,3,STB.2
m,h,M
10,14,38
-1c
43a (+33)
,i31~32
,js1~31
t105 r33
- Combo from 2nd CH
- Interrupt with i5 from 2nd block
- 7 chip damage on block
- 14 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.b+4,3,2
Purgatorio Burst
f,F+3,STB.2
m,m,m
8,4,20
-9
+22a (+17)
,i20,i16
- Balcony Break on airborne hit only
- Can be charged
- Roughly 5 levels of charge
- 6 chip damage on block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Combo from 1st if uncharged
Purgatorio Burst (full charge)
f,F+3,STB.2*
m,m,m
8,4,25
+12
+67a (+51)
,i20,i39~40
- Instant Tornado on hit
- 7 chip damage on block
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Combo from 1st if uncharged
Anima
69
STB.f,f,F+1+2
h
45
3.36
27
6
+8g~+11g
+28a (+18)
i13~16
- js3~26
- fs27~29
t62 r46
- 22 damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
- Assuming i19 startup from buffered manual input (temporary tracking score result)
Sometimes written
- wr1+2
- STB.wr1+2
Malefic Draw Burst
70
ws1,STB.2
m,M
12,23
+6
+28a (+13)
,i28~29
t79 r36
- Combo from 1st hit with 1f delay
- Interrupt with i10 from 1st block
- 4 chip damage on block
- 8 chip damage on block in heat
- Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.ws1,2
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio
R.df+1+2
m,t
55+
3.44
28
28
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Ki Charge
57
1+2+3+4
r55
- Can't block for 5 seconds
- CH state on your next attack for 5 seconds (Tekken 7 and prior games)
- 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
- Attacks taken will be CH for 5 seconds
Luxuria
63
SS.4
L
20
2.45
36
17
-12
+6c
+27d
i20~21
t51 r30
- Side step takes 9f, effective startup i29
- Tracking and range notes:
- Assuming i29 startup with 9f left sidestep
- SSL4 range: 2.45
- SSR4 range: 2.39
- Pseudo homing low?
(back to wall).b,b,ub
m
21
+0c
+8a
i36~38
- fs5~13
- js14~32
- fs33~35
t68 r30
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Roche Limit
72
2+4
t
35
1.96
-6
+0d
i12~14
t39 r25 FUFA
- Throw break 1 or 2
- Side switch on hit
- both players recover in FUFA on hit
Avalaunche Throw
Left throw
t
40
-3
+1d
- Break: 1
- Opponent recovers in off-axis FUFT
Prayer into the Void
74
Right throw
t
40
-3
+1d
FC
- Throw break 2
- Can side switch on hit
- Opponent recovers in FUFT
Sudden Shadow
75
Back throw
t
50
+0d
- Unbreakable
- Can side switch on hit
- Opponent recovers in FDFT
Gula
76
uf+1+2
t
40
1.90
5
6
-6
+1d
i12
t39 r27
- Throw break 1+2
- Side switch on hit
- Can be buffered
- Opponent recovers in FUFA
10 Strings
| 10 Hit Combo | ||||||
| Level | Damage | Startup | Block | Hit | Combo | |
|---|---|---|---|---|---|---|
| 2 | h | 10 | i12 | +0 | +6 | |
| 1 | m | 13 | ,i20 | -11 | -5 | Hit |
| 3 | m | 6 | ,i31 | -27 | -16[1] | |
| 1 | m | 10 | ,i17 | -17 | -11 | Hit |
| 4 | l | 5 | ,i28 | -21 | -10 | |
| 3 | h | 7 | ,i18 | -26 | -15 | CH[2] |
| 2 | m | 10 | ,i27 | -21 | (+9a) STB | Hit |
| 4 | m | 15 | ,i49 | -26 | -15 | Hit |
| 3 | h | 10 | ,i22 | -34 | -15 | Hit |
| STB.2 | m | 20 | ,i26 | -27 | (-35d) | Hit |