Claudio movelist

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This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
3.02
11
11
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Stella Cadente

H.2+3

L,​M
40
2.06
26
13
-14
+11d
i18~19
t96 r44
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw on hit
  • Chip damage on block
  • Pseudo homing low?
Circle of Judgment
15

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +5, +62a (+42)
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block
Requiescat
16

3,2

m,​h
14,​22
3.31
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
Shining Ray
41

b+4,2

m,​m
10,​20
4.12
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Meteor Storm
  • ub+2
  • u+2

uf+2

m
21
2.93
5
7
+4c
+20a
i21~22
js9~22
t51 r29
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
  • Transition to +20a +4c r24 FC with D
  • 4 chip damage on block
Ira
55

f,f,F+2

h
40
3.70
10
7
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • 8 chip damage on block
  • 15 chip damage on block in heat
  • Cannot be buffered
Sometimes written wr2

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
1.94
5
6
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes
13

1,2

h,​h
5,​12
2.43
-3
+8
,i13~14
t45 r20
  • Jail from 1st attack with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve
14

1,3

h,​l
5,​11
3.10
-12
-1
,i22
t64 r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
2.12
3
10
-3
+3
i12
t34 r22

2,1

h,​m
10,​13
2.83
-6
+5
,i20
t45 r25
Combo from 1st hit with 2f delay
Circle of Judgment
15

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +5, +62a (+42)
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block

3

m
14
2.40
21
14
-10
+1
i14
t43 r28
  • Tracks sidestep right and sidewalk right completely?
Requiescat
16

3,2

m,​h
14,​22
3.31
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
High Kick

4

h
13
2.06
4
11
-11
+5
+9s
i12
t42 r30
  • Pseudo homing to sidestep left and sidewalk left?
Battle Scars
17

4,3

h,​h
13,​14
3.33
+1
+15g
,i25~26
,js17~30
t66 r27
Homing
Balcony Break
  • Combo from 1st hit with 1f delay
  • +22a (+15) if the 1st hit counterhits
Crimson Delta Edge
18

1+2

m
20
2.73
9
9
-14
+2c
i17
t55 r38
Spike

1+2,1+2

m,​t
20,​10
+0
,i17
t82 r48
  • Combo from 1st hit
  • Only comes out on standing hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​t,​t
20,​10,​18
-5d or +0d
,i17
t154 or t129 r101 STB or r76
  • Combo from 1st hit
  • Gain STB on hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike
19

3+4

M
28
-11c
+4a
i24~26
  • js13~22
  • fs23~25
t60 r34 FC
Floor Break

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
2.11
4
20
+0
+6
i12
t31 r19
  • Homing to sidestep left and sidewalk left?

f+2,1

h,​m
9,​12
3.35
-10
+6c
,i15~16
t65 r33
Spike
  • Combo from 1st hit
Trinity of Pain
20

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
t94 r37
Balcony Break
Shoulder
  • Combo from 1st CH with 16F delay
  • Input can be delayed 16F
  • Move can be delayed 12F
Deadly Sin
21

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
t76 r46
  • Balcony break on airborne hit
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Tremendous backstep on block
Sacred Edge
22

f+3

h
18
2.41
+1
+15g
i18
js9~24
t46 r28
Homing
Balcony Break
  • +22a (+13) on BT hit
Into the Abyss
23

f+4

m
23
2.39
14
14
+4c
+4c
i22~23
t48 r25
Cross Arm Strike

f+1+2

m
8
2.46
8
13
-18
-7
i16
t53 r37
Cross Arm Impact
24

f+1+2,1+2

m,​m
8,​16
3.37
-14
+4a
,i18
t71 r36
  • Combo from 1st hit with 11f delay
  • Jail from 1st block with no delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm
25

f+3+4

h
18
2.65
11
9
-8
+19a
i17~18
t53 r35

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
2.26
23
8
-4
+7
i15
t38 r22
  • Cannot be sidestepped or sidewalked right?
Sky's Arc
26

df+1,2

m,​m
10,​15
3.47
-15
,i23~24
t73 r33
  • Combo from 1st hit with 1f delay
Chaos Fist
27

df+2

m
19
2.38
10
22
-13
+5
i14
t46 r32
  • Gain STB on counterhit
  • Completely homing to SSL/SWL?

df+3

m
12
2.15
22
7
-7
+6
i14
t40 r46
  • Completely homing to SSR/SWR?
Dispel Magic
28

df+3,1

m,​m
12,​18
3.22
-12
+29a (+14)
,i17~19
t73 r34
Tornado
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 8f
Dispel Force
29

df+3,2

m,​h
12,​10
3.09
-1
+5
,i15
t54 r20
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
2.26
-8
+3
i13
t40 r27

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
2.67
6
10
-8
+2
i17~18
t45 r27
Mystic Ray
30

d+1,2

m,​m
14,​15
3.88
-9
+4
,i28~29
t83 r36
Tornado
  • Combo from 1st CH

d+2

L
6
2.02
16
14
-11
+0
i20
cs6~
t50 r30 FC
Gravity Hole
31

d+2,2

L,​L
6,​8
2.51
-13
-1
,i16~17
,cs1~
t70 r32 FC
  • Jail from 1st block
  • Combo from 1st hit
Crouch Spin Kick

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
  • -6c on crouching hit
Crouch Shin Kick

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
  • -4c on crouching hit
Superbia
BT.1+2
32

d+1+2

m
28
2.10
-18
+7a (-2)
i13~14
t51 r37
Balcony Break
Shoulder

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
  • +6c on crouching hit
Crouch Straight

db+2

sl
8
1.93
6
9
-4
+7
i11
cs4~
t34 r23 FC
  • +7c on crouching hit
Twin Claws
FC.2,1
33

db+2,1

sl,​m
8,​12
2.53
-9
+3
,i18
,cs1~
t61 r32 FC
  • Combo from 1st CH
  • Jail from 1st block
Acedia
34

db+3

L
17
2.86
16
16
-15~-14
+3c
i21~22
cs6~
t55 r33 FC

db+4

L
7
2.39
7
23
-13
-2
i15
t47 r32
  • Pseudo homing to SSL/SWL side?
Lagrange Needle
35

db+4,3

L,​h
7,​10
2.94
-11
+0
,i18
t64 r30
  • Combo from 1st hit with 1f delay
  • -30 from 1st block
Blue Moon
36

db+1+2

M
20
2.50
11
9
-12
+8a (-9)
+62a (+46)
i17~18
  • cs6~16
  • js20~32
  • fs33~35
t59 r41
Tornado
Balcony Break

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm
37

b+1

m
17
2.52
-8
+9a
i18~19
t54 r35
Homing
Balcony Break
Spinning Skies
38

b+2

h
25
2.34
22
22
-9
+9a
i14
t45 r30
Tornado
  • Pseudo homing?
Burning Core

b+3

m
14
1.99
21
8
-4
+7
i13
t36 r23
Knee
  • Completely homing to SSL/SSR/SWR?
Crescent Heel
39

b+3,n,3

m,​m
14,​21
3.27
-10
+9c
+14
,i24~25
t67 r28
Spike
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Sometimes written b+3,3

b+4

m
10
2.78
10
9
-14
-3
i17
t50 r33
  • Increased tracking when b4,1 is input?
Shining Wind
40

b+4,1

m,​h
10,​18
3.83
+1
+4
,i20~21
t66 r28
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • 5 chip damage on block
  • 7 chip damage on block in heat
Shining Ray
41

b+4,2

m,​m
10,​20
4.12
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
t73 r33
Homing
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12F
Avaritia
42

b+4,​3,2

m,​h,​M
10,​14,​20
-13
+16a
,i31~32
,js1~31
t105 r33
Balcony Break
Spike
  • Combo from 2nd CH
  • Interrupt with i5 from 2nd block
Lunar Ray
43

b+4,4

m,​m
10,​16
-13
,i28~29
  • js22~37
  • fs38~40
t79 r33
Tornado
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12F
  • Interrupt with i8 from 1st block
Judgment Claw
44

b+1+2

m
25
3.17
14
15
-13
+15a
i22
pc7~21
t57 r34
Balcony Break
Spike
  • -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Eternal Moon
45

b+3+4

m
24
2.47
-15
+9a (+0)
i29~30
t65 r35
Homing
Balcony Break
  • Backswing blow
  • Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm
  • ub+2
  • u+2

uf+2

m
21
2.93
5
7
+4c
+20a
i21~22
js9~22
t51 r29
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
  • Transition to +20a +4c r24 FC with D
  • 4 chip damage on block
Ground Slash Nova
  • ub+3
  • u+3
48

uf+3

m
22
2.75
7
5
-6
+23d
i23~25
  • js9~26
  • fs27~29
t54 r29
Floor Break
  • 20 damage with input ub+3
  • 21 damage with input u+3
  • Linear move?
  • No tracking to SSL/SWL side?
Sky Slash Nova
  • ub+4
  • u+4
49

uf+4

m
13
2.34
12
12
-13
i15~17
  • js9~30
  • fs31~33
t46 r29
Pollux
50

uf+3+4

m,​m
10,​12
-11
+9
i17,i13~14
js18~35
t78 r30
  • First hit can be parried
Orion's Belt

uf+3+4,2

m,​m,​m
10,​12,​14
-12
+30a (+4)
i20
Balcony Break
  • Gain STB on hit
  • Combos from 1st hit
Delayed Rising Toe Kick
51

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.df+2

f,F+2

m
14
-18
-7
i14~16
t51 r35
Elbow
  • i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
Dual Guns
FC.df+2,2
52

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
t68 r31
Spike
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 6f
Bringer of Justice
FC.df+2,1+2
53

f,​F+2,1+2

m,​m
1414,​20
-13
+10a (+1)
i14~16
t72 r34
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Transition to r57 STB on hit without STB
  • Frame advantage -14a (-23) on STB gain

f,F+3

m
8
-8
-1
i15~16
Purgatorio

f,​F+3,2

m,​m
8,​4,​13
-13
+22a (+17)
i20~21,i16~17
Tornado
  • 2 chip damage on block
  • Can be charged
  • Has roughly 5 levels of charge
  • Combos from 1st hit if uncharged
Purgatorio (full charge)

f,​F+3,2*

m,​m
8,​4,​20
±0
+14d
i20~21,i39~40
Tornado
Balcony Break
  • 6 chip damage on block
  • Gain STB on hit or block
Invidia
54

f,F+4

m
20
2.91
6
8
-1~+1
+6~+8
+13~+15
i15~17
  • js11~28
  • fs29~31
t44 r27
Knee
  • i16 startup when buffering f,n. i18 fastest startup when unbuffered
Ira
55

f,f,F+2

h
40
3.70
10
7
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • 8 chip damage on block
  • 15 chip damage on block in heat
  • Cannot be buffered
Sometimes written wr2
Big Bang
46

b,B+2+3

m!
60
+15a (-11)
i72
t122 r50
Balcony Break

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+2

FC.df+2

m
14
-18
-7
i14~16
t51 r35
Elbow
Dual Guns
f,F+2,2

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
t68 r31
Spike
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 6f
Bringer of Justice
f,F+2,1+2

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
t72 r34
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Transition to r57 STB on hit without STB

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
t35 r22
Noble Step
58

ws1,1

m,​h
12,​15
-7
+19g c
,i20
t65 r31
Balcony Break
  • Transition to STB on hit without STB

Frame advantage +44g on STB gain

  • Combo from 1st hit with 1f delay
Malefic Draw
59

ws1,2

m,​M
12,​12
-9
+4
,i28~29
t79 r36
Tornado
  • Combo from 1st hit with 1f delay
  • Interrupt with i10 from 1st block
Sylvia
60

ws2

m
20
-14
i15~16
t53 r37
  • Transition to r39 STB on hit without STB
  • Frame advantage +24a (+14) on STB gain
Piercing Wind
61

ws3

m
20
-12
+11a (+2)
i16
t50 r34
Balcony Break
Holy Smash
62

ws4

m
18
-6
+5
i11~12
t36 r24

STB (Starburst)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum
64

4,STB.2

h,​sm
13,​32
5.90
-19~-11
+27a (+1)
,i28-36
t82 r33
Tornado
Balcony Break
Weapon
  • Combo from 1st hit with 1f delay
  • 6 chip damage on block
  • 12 chip damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.4,2
Cross Arm Impact Burst
65

f+1+2,STB.1+2

m,​m
8,​16
3.35
-9
+64a
,i18
t71 r36
Balcony Break
  • Jail from 1st attack with 1f delay
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • 3 chip damage on block
  • 6 chip damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.f+1+2,1+2
Mystic Ray Burst
66

d+1,STB.2

m,​M
14,​23
4.43
+6
+28a (+13)
,i28
t83 r36
Tornado
  • Combo from 1st hit
  • 4 chip damage on block
  • 8 chip damage on block in heat
  • Interrupt with i8 from 1st block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.d+1,2
Blue Moon Burst
67

STB.db+1+2

M
25
2.50
11
10
-9
+62a (+46)
i17~18
  • cs6~16
  • js20~32
  • fs33~35
t59 r41
Tornado
  • 5 chip damage on block
  • 9 chip damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Avaritia Burst
68

b+4,​3,STB.2

m,​h,​M
10,​14,​38
-1c
43a (+33)
,i31~32
,js1~31
t105 r33
Balcony Break
Spike
  • Combo from 2nd CH
  • Interrupt with i5 from 2nd block
  • 7 chip damage on block
  • 14 chip damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.b+4,3,2
Purgatorio Burst

f,​F+3,STB.2

m,​m,​m
8,​4,​20
-9
+22a (+17)
,i20,i16
Tornado
  • Balcony Break on airborne hit only
  • Can be charged
  • Roughly 5 levels of charge
  • 6 chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
  • Combo from 1st if uncharged
Purgatorio Burst (full charge)

f,​F+3,STB.2*

m,​m,​m
8,​4,​25
+12
+67a (+51)
,i20,i39~40
Tornado
Balcony Break
Guard Break
  • Instant Tornado on hit
  • 7 chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
  • Combo from 1st if uncharged
Anima
69

STB.f,f,F+1+2

h
45
3.36
27
6
+8g~+11g
+28a (+18)
i13~16
  • js3~26
  • fs27~29
t62 r46
Balcony Break
  • 22 damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
  • Assuming i19 startup from buffered manual input (temporary tracking score result)
Sometimes written
  • wr1+2
  • STB.wr1+2
Malefic Draw Burst
70

ws1,STB.2

m,​M
12,​23
+6
+28a (+13)
,i28~29
t79 r36
Tornado
  • Combo from 1st hit with 1f delay
  • Interrupt with i10 from 1st block
  • 4 chip damage on block
  • 8 chip damage on block in heat
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.ws1,2

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​t
55+
3.44
28
28
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
57

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds
Luxuria
63

SS.4

L
20
2.45
36
17
-12
+6c
+27d
i20~21
t51 r30
  • Side step takes 9f, effective startup i29
  • Tracking and range notes:
  • Assuming i29 startup with 9f left sidestep
  • SSL4 range: 2.45
  • SSR4 range: 2.39
  • Pseudo homing low?

(back to wall).b,b,ub

m
21
+0c
+8a
i36~38
  • fs5~13
  • js14~32
  • fs33~35
t68 r30

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment
71

1+3

t
35
1.97
-3
+1d
i12~14
t39 r25
Homing
  • Throw Break 1 or 2
Roche Limit
72

2+4

t
35
1.96
-6
+0d
i12~14
t39 r25 FUFA
  • Throw break 1 or 2
  • Side switch on hit
  • both players recover in FUFA on hit
Avalaunche Throw

Left throw

t
40
-3
+1d
  • Break: 1
  • Opponent recovers in off-axis FUFT
Prayer into the Void
74

Right throw

t
40
-3
+1d
FC
  • Throw break 2
  • Can side switch on hit
  • Opponent recovers in FUFT
Sudden Shadow
75

Back throw

t
50
+0d
  • Unbreakable
  • Can side switch on hit
  • Opponent recovers in FDFT
Gula
76

uf+1+2

t
40
1.90
5
6
-6
+1d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit
  • Can be buffered
  • Opponent recovers in FUFA

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

External Links