| Clive |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
9
8
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Infernal Flames of Rebirth
R1
H.2+3
m,t,m,m,m,m,m,m
55
+8
-10
i18
- js23~117
- fs118~120
t147 r48
- Transition to attack throw on 1st hit
- 45 damage Balcony Break on 1st whiff
- Recover 27-45 recoverable health on hit:
- Regain 18?-19? additional recoverable health on hit
- Recover 19 recoverable health on 1st whiff and 2nd hit:
- Regain 12? additional recoverable health on 1st whiff and 2nd hit
- 10 chip damage on block
Dancing Steel
H.PHX.2+3
m
42
+8
+0
i15~16
t106 r34
- Increases ZAN gauge by 1.16 on hit
- Increases ZAN gauge by 0.66 on block
- Transition to throw on hit
- Opponent recovers in FDFA state
- Only deals recoverable damage
- (32) damage balcony break on 1st whiff
- 9 chip damage on block
Lethal Ignition
f+2,2,H.1
m,m,m
10,7,25
-9
+14c
i26~27
r33?
- Combo from 1st hit with 8F delay
- Move cannot be delayed
- Input can be delayed by 8F
- Consumes 150F of remaining Heat time
- Forces tech backroll on hit
- 7 chip damage on block
Lethal Ignition (Hold)
f+2,2,H.1*
m,m,m
10,7,30
+11
+52a
i42~43
r33?
- Consumes 150F of remaining Heat time
- Interrupt with i24? from 2nd block
- Interrupt with i12 from 2nd hit
df+1,H.1
m,M,m
10,13,15
-12
+3c
i22~23,i20~21
r36?
- Combo from 1st hit with 1F delay
- Input can be delayed by 1F
- Move cannot be delayed by 2F
- Move is delayed by 2F
- Consumes 150F of remaining Heat time
- Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
- 9 chip damage on block
Crimson Rush
df+1,H.1,1
m,M,m,m,m
10,13,15,17,22
-8
+14a(+4a)
,i25~26,i20~21
r41?
- Move cannot be delayed
- Input can be delayed by 25F
- Interrupt with i3 from 3rd block
- 14 chip damage on block
df+1,H.1,2
m,M,m,h,h
10,13,15,10,12
-9
+8
,i23~24,i12~13
- Jail from 3rd normal hit
- Transition to r15 PHX with F or 4 on hit or block (-3/+14)
- 7 chip damage on block
Crimson Eruption
df+1,H.1,2,1
m,M,m,h,h,M,M
10,13,15,10,12,10,16
-8
+15a(-2a)
,i20~21,i11~12
- Combo from 5th hit with 17F delay
- Move cannot be delayed
- Input can be delayed by 17F
- 9 chip damage on block
- Tornado launching steel pedal
H.u+1+2
M,m
18,21
-12
+3c
i19~20,i20~21
r36?
- Consumes 150F of remaining Heat time
- Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
- 13 chip damage on block
Blazing Rush
H.u+1+2,1
M,m,m,m
18,21,17,22
-8
+14a(+4a)
,i25~26,i20~21
r41?
- Move cannot be delayed
- Input can be delayed by 25F
- Interrupt with i3 from 2nd block
- 14 chip damage on block
- Same move as (df+1,H.1),1
H.u+1+2,2
M,m,h,h
18,21,10,12
-9
+8
,i23~24,i12~13
- Jail from 2nd normal hit
- 7 chip damage on block
- Transition to r15 PHX with F or 4 on hit or block (-3/+14)
- Same move as (df+1,H.1),2
Blazing Eruption
H.u+1+2,2,1
M,m,h,h,M,M
18,21,10,12,10,16
-8
+15a(-2a)
,i20~21,i11~12
- Combo from 4th hit with 17F delay
- Move cannot be delayed
- Input can be delayed by 17F
- 9 chip damage on block
- Same move as (df+1,H.1,2),1
- Tornado launching steel pedal
Twin Flames
PHX.2,H.1+2
m,m
12,32
+4
+25a(-1a)
,i23~24
- Combo from 1st hit
- Interrupt with i5 from 1st block
- 9 chip damage on block
- Consumes 150F of remaining Heat time
Flame Bash
WS1+2
33
1+2
m
21
9
9
-9
+2
i13
t46 r33
- On hit regain 5 additional recoverable health
Burning Chain
36
f+2,2,2
m,m,M
10,7,20
-13
+9a
,i27~28
t112 r40
- Combo from 1st CH
- Combo from 2nd hit
- Interrupt with i8 from 2nd block
- Input can be delayed by 8F
- Move cannot be delayed
Prominence
40
f+1+2
m,m
10,18
-12
+20a (+10)
i16~17 i19
t72 r36
- 5 chip damage on block
- 7 chip damage on block in heat
Slash Burst
76
SS.2,1
M,m
12,23
-15
+9c
,i22~23
t80 r38
- Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Force tech backroll on hit
Scarlet Cyclone
92
PHX.1+2
m,m
10,23
-7
+9a (+0)
i23~24 i19~20
t84 r40
- 6 chip damage on block
- 8 chip damage on block in heat
- On hit regain 3 additional recoverable health
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Blow
21
1,1
h,h
5,13
-3
+6
,i18~19
t52 r23
- Jail from 1st block
- Combo from 1st hit
- Enter PHX -3 +6 r23 with F or 4 on hit or block
Finishing Steel
22
1,2
h,M
5,20
-14
+22a (+17)
,i21~22
t65 r33
- Combo from 1st hit with 2f delay
- Increases ZAN gauge by 0.30 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
- +11d on BT hit
- +14c on side hit; forces tech backroll
Rapid Assault
23
1,f+2
h,h
5,22
+1
+13g
,i25~26
t65 r29
- Combo from 1st CH
- Input can be delayed 2f
- 6 chip damage on block
- +20a (+11) on BT hit
Magic Burst
24
2,1
h,h
11,20
-13
+8a (-1)
,i17~18
t66 r36
- Jail from 1st block
- Combo from 1st hit
- Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
2,2
h,m
11,9
-8
-1
,i23
t67 r32
- Combo from 1st hit
- Jail from 1st block
- Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst
25
2,2,1
h,m,m
11,9,18
-13
+8a (-1)
+28d(+20d)
,i17~18
t95 r36
- Combo from 1st CH
- Combo from 2nd CH with 10f? delay
- Jail from 1st block with up to ?F delay
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter
2,2,2
h,m,M,m
11,9,15,20 (24)
-9
+21a (+4)
,i27~28 i31~32
t104 r35
- Power up in Heat (24 damage)
- Input can be delayed 6f?
- Transition to PHX on hit only
- Cancel PHX transition with B
Gungnir Dance
28
2,2,1+2
h,m,m,M
11,9,10,18
-13c
+1a
,i27~28 i23~24
- ,js41~54
- fs55~57
t141 r48
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
- Increases ZAN gauge by 0.40 on hit if only the final hit connects
- Increases ZAN gauge by 0.14 on block if only the final hit connects
- Only deals recoverable damage
- -4d on BT hit
Fine Hound
29
3,2
m,m,m
16,15,15 (20)
-12~+0
+22a (+12)
,i23~24 i29~41
t94 r53
- Combo from 1st CH
- Jail from 2nd block
- 3rd hit never combos on standing hit
- 3rd hit available only on hit or block
- Interrupt with i4 from 1st block
- +23a (+13) on BT hit
- Power up in Heat (15,20dmg)
Bright Wing
30
3,3
m,M
16,20
-18~-16
+12a (-5)
+36a (+26)
,i30~32
,fs31~
t85 r36 WOL
- Input can be delayed 1f
Mercenary Cut
31
4,2
m,M
8,17
-11
+3
,i20~21
t68 r32
- Combo from 1st hit
- Input can be delayed 3f
Roundabout
32
4,4
m,h
8,13
-8
+0
,i25
t75 r35
- Combo from 1st hit
- Input can be delayed 3f
- Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2
33
1+2
m
21
9
9
-9
+2
i13
t46 r33
- On hit regain 5 additional recoverable health
Wings of Light
34
3+4
- fs5~
- ps9~
r37
- Strong low parry effect (active while moving)
- Move backward/forward with b_f
- Cancel to r53 with db_d_df
Sometimes written WOL
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+2,2
m,m
10,7
-8
+3
,i17~18
t70 r33
- Combo from 1st CH
- Jail from 1st block
- Enter PHX -5 +6 r30 with F or 4 on hit or block
Sanngetall
37
f+2,2,1+2
m,m,M
10,7,18
-13c
+9a
,i27~28
t112 r40
- Combo from 1st CH
- Combo from 2nd hit
- Interrupt with i8 from 2nd block
- Increases ZAN gauge by 0.70 on hit
- Increases ZAN gauge by 0.30 on block
- Only deals recoverable damage
- Input can be delayed by 8F
- Move cannot be delayed
Burning Chain
36
f+2,2,2
m,m,M
10,7,20
-13
+9a
,i27~28
t112 r40
- Combo from 1st CH
- Combo from 2nd hit
- Interrupt with i8 from 2nd block
- Input can be delayed by 8F
- Move cannot be delayed
Knight's Gambit
38
f+3
M
15
11
15
-14
+37a
i20~21
- js9~24
- fs25~27
t59 r38
- 3 Chip Damage on block
Prominence
40
f+1+2
m,m
10,18
-12
+20a (+10)
i16~17 i19
t72 r36
- 5 chip damage on block
- 7 chip damage on block in heat
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2
m,h
10,13
-16
-8
,i23
t81 r43
- Combo from 1st hit
- Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burst
41
df+1,2,1
m,h,m
10,13,15
-15
+32a (+11)
,i26~27
t105 r38
- Combo from 1st hit
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Outlaw Wing
42
df+1,4,3
m,m,M
10,12,20
-18~-16
+12a (-5)
+36a (+26)
,i27~28
,fs28~
t103 r36 WOL
- Move can be delayed by 9f
Wyrm Killer
43
df+2
m,m
5,10
9
8
-13
+30a (+20)
i15~16 i26~27
t51 r35
- 2nd hit available only on hit or block
df+2,2
m,m,m
5,10,20
+5a (-2)
,i18~19
,js9~
- Available only as combo from 2nd hit
- Available on standing hit only
Aerial Combination
44
df+2,2,2
m,m,m,m,M
5,10,20,6,25
+60a (+44)
,i26~27 i3~4
PHX
- Available only as combo from 3rd hit
- Available on standing hit only
Hydro Blast
45
df+3,1
L,M,M
20,18,20
+3c
,i27~29 i3~10
t115 r45
- Available only as combo from 1st hit
- 38 damage in total for the full string with scaling
- Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pile Driver
48
d+1+2
M
23
30
20
-6
+9a (-8)
+63a (+47)
i22~23
t63 r40
- 6 Chip Damage on block
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tidal Surge
49
db+1,1
h,m,m
10,7,20
+31d (+10d)
i21~22 i18~19
- Available only as combo from 1st hit
- Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
Ice Spikes (Hold)
db+2,1*
m,M
10,27
-3
+27a (+12a)
,i40~41
r
- 10 Chip damage on block
Gouge
52
db+1+2,1
M,m,M
12,10,20
-13
+24a (+9a)
,i22~i23
t110 r40
- Combo from 2nd CH
- Transition to +41a (+23) GAR on airborne hit
- Cancel GAR transition with B
- 6 Chip damage on block
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Executioner
54
b+2
h
20
2.94
28
28
-4
+9
i20~21
t55 r34
- Enter PHX +6 +23 r24 with F or 4 on block or hit
- +15a (+6) on BT hit
- Effectively homing?
Precision Dodge
- b+1+3
- ws.b+3
114
b+3
ps5~13
r40
- Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kick
55
b+4
M
20
11
12
-9
+16g
+25a (+19a)
i18~19
t52 r33
- Steel pedal, opponent recovers in FUFT
- Opponent recovers crouching on standing hit
- Windup
- Windup Counter
56
b+1+2
m
25
12
16
-14
+14a (+4a)
i24~25
pc7~23
t65 r40
- 34 in total damage after absorbing an attack in power crush state
- Damage taken during power crush state is recoverable
- -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
GAR (Updraft)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Griffin Hunter
95
GAR.1
m
18
-5~-3
+17a
i15~17
js1~23 fs24~26
t43? r26?
- 21 damage with delayed input
- Jump takes 17f, effective minimum startup i32~34
- 3 (4) chip damage on block
- -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
GAR.2
m
20
-15
-13
i18~19
js1~49
t90? r54?
- 24 damage with delayed input
- -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
- Jump takes 17f, effective minimum startup i35~36
- js1~48 with u+2
Burning Rain
96
GAR.2,2
m,m,M
20,6,25
-17
+13d (-4d)
i26~27 i3~4
js1~26 fs27~29
t105? r36?
- Combo from 1st hit
Lift Kick
97
GAR.3
h
12
-3
+21a (-4a)
i12
js1~29 fs30~32
t49? r37?
- 15 damage with delayed input
- +6 on hit with ub+3
- Jump takes 17f, effective minimum startup i29
Sky Kick
98
GAR.4
h
10
-4
+2
i10
js1~31 fs32~34
t51? r41?
- 13 damage with delayed input
- 8 damage, 11 delayed input damage with ub+4
- Jump takes 17f, effective minimum startup i27
- js1~27 fs28~30 with ub+4 and u+4
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Cleave
58
f,F+2
m
21
12
11
-7
+13a
+38a
i19~20
t58 r36
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
Judgment Bolt
60
CH.f,F+1+2
m
50
+0d
i20
t200? r181?
- Throw from front hit
- Opponent recovers FUFA
Lunge
63
f,f,F+2
m
20
+2
+31d (+10)
i24~26
t64 r38
- Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
- 4 Chip Damage on block
Sometimes written wr2
Deadly Embrace
59
qcf+1
h
5
-12~-10
+8c~+10c
i20-31
t65 r34
- Hold to power up
- 1 chip damage on block
- Cancel to r15 PHX with 4 or F from frames 10-16
- Transitions to unbreakable throw from i23-31 5,10 +3
- Throw deals recoverable damage only
- Forces tech backroll on hit
Deadly Embrace (hold)
qcf+1*
h
10
-5~-3
+16a~+18a (+6~+8)
i30-41
t75? r34
- 2 chip damage on block
- Cancel to r15 PHX with 4 or F from frames 10-16
- Transitions to unbreakable throw from i33-41 10,15 +3
- Throw deals recoverable damage only
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
FC.1
sl
5
-5
+6
i10
cs4~
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Steel
71
ws1,2
m,m
11,19
-12
+9
+21a
,i26~27
t74 r33
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
Fame Wolf
73
ws3
m,m
20,15(20)
-8
+21a (+11a)
i20~21 i28~41
t75 r54
- Power up in Heat: 20 damage and +20a(+10a) on hit
- Jail from 1st attack
Sabaton Smash
74
ws4
m
14
-5
+6
i11~12
t35 r23
- Enter PHX -5 +6 r23 with F or 4 on hit or block
Flame Bash
WS1+2
33
1+2
m
21
9
9
-9
+2
i13
t46 r33
- On hit regain 5 additional recoverable health
PHX (Phoenix Shift)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heatwave
85
PHX.1
M,m,t
16,15,10
-14
+0d
i21
pc7~20
t57 r36
- Transition to attack throw on front standing hit
- -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state
- On 1st hit regain 5 additional recoverable health
- +4d on side or BT hit
Rising Flame
87
PHX.2,1
m,M
12,23
-12
+24a (+9)
,i25~26
t86 r39
- On hit regain 5 additional recoverable health
- Combo from 1st hit with 4f delay
- Airborne combo from 1st CH with 12F delay
- Input can be delayed 16f
- Move can be delayed 10f
Steel Slash
88
PHX.2,2
m,m,t
12,8,18
-13
+5d / +5a (-4)
,i20
t81 r40
- Combo from 1st hit
- Transition to attack throw on hit
- Cancel throw transition with B
- Increases ZAN gauge by 0.72 on hit
- Increases ZAN gauge by 0.40 on hit without throw
- Increases ZAN gauge by 0.10 on block without throw
- Side switch on hit
Vanagandr
89
PHX.3,2
L,m,m
8,18,20(36)
+39a (+29)
,i30 i29~34
- Power up in Heat
- Available only as combo from 1st hit
- 30 (38 in heat) damage in total for the full string with scaling
Dark Surge
90
PHX.3,1+2
L,m,M
8,10,18
+6d (-29)
,i27~28 i23~24
,js41~54 fs55~57
- Available only as combo from 1st hit
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24?? on block (? + ?)
- 30 damage in total for the full string with scaling
- Only deals recoverable damage
Scarlet Cyclone
92
PHX.1+2
m,m
10,23
-7
+9a (+0)
i23~24 i19~20
t84 r40
- 6 chip damage on block
- 8 chip damage on block in heat
- On hit regain 3 additional recoverable health
Bolt Boot
93
PHX.3+4
m
20
+7
+18a (+8)
i28~29
js18~39 fs40~42
t66 r37
- 6 Chip Damage on block
- Arm of Darkness (ZAN1)
- Zantetsuken (ZAN2-4)
- Ultimate Zantetsuken (ZAN5)
1+4
64
PHX.1+4
m
10-80
-15
+9a (ZAN1)
i22
t61 r39
- Increases ZAN gauge by 0.20 on ZAN1 hit
- Increases ZAN gauge by 0.10 on ZAN1 block
- Transitions to attack throw on hit with ZAN2-5
- Resets ZAN gauge on hit with ZAN2-5
- Damage increases with ZAN gauge level:
- ZAN1: 10
- ZAN2: 45
- ZAN3: 55
- ZAN4: 65
- ZAN5: 80
WOL (Wings of Light)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wings of Light
34
3+4
- fs5~
- ps9~
r37
- Strong low parry effect (active while moving)
- Move backward/forward with b_f
- Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Counter
3+4,P
,M
,20
+61a (+45)
,i27~28
- ,is1~27
- fs28~70
t70 r42
Sometimes written WOL Parry
- Impulse
- Follow Up Flare
80
WOL.2
sm,t
30,70
6.0
-38~-23
-12c~+3c
i25~40
t85 r45
- Transition to attack throw on airborne hit
- 56 damage in total with attack throw and scaling
- Forces tech backroll on hit
ZAN (Zantetsuken)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Arm of Darkness (ZAN1)
- Zantetsuken (ZAN2-4)
- Ultimate Zantetsuken (ZAN5)
PHX.1+4
64
1+4
m
10-80
-15
+9a (ZAN1)
i22
t61 r39
- Increases ZAN gauge by 0.20 on ZAN1 hit
- Increases ZAN gauge by 0.10 on ZAN1 block
- Transitions to attack throw on hit with ZAN2-5
- Resets ZAN gauge on hit with ZAN2-5
- Damage increases with ZAN gauge level:
- ZAN1: 10
- ZAN2: 45
- ZAN3: 55
- ZAN4: 65
- ZAN5: 80
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Ki Charge
FC.D+1+2+3+4
62
1+2+3+4
r55
- Can't block for 5 seconds
- CH state on your next attack for 5 seconds (Tekken 7 and prior games)
- 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
- Attacks taken will be CH for 5 seconds
Slash Burst
76
SS.2,1
M,m
12,23
-15
+9c
,i22~23
t80 r38
- Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Force tech backroll on hit
Stone Smite
77
SS.1+2
M
21
+2
+49a
i25~26
t62 r36
- 6 Chip Damage on block
- Transition to FC with D
- Side step takes 9f, effective startup i34~35
Precision Dodge
- b+1+3
- ws.b+3
114
b+3
ps5~13
r40
- Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Dash of Steel
116
b+3,P,1+2
m,t
35
-13
+5d
i20~21
,is1~20
t60 r39
- Increases ZAN gauge by 0.72 on hit
- Increases ZAN gauge by 0.10 on block
- Transition to attack throw on hit
- Side switch on hit
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fangs of Ruin
108
1+3
t
35
-5
+0d
i12~14
t45 r31
- Throw break 1 or 2
- Can be done from FC
- Opponent recovers in FUFA state
Punisher
109
2+4
t
35
-5
+0d
i12~14
t45 r31
- Throw break 1 or 2
- Can be done from FC
- Side switch on hit and on throw break
- Opponent recovers in FUFT
Fangs of Ruin
110
Left Throw
t
40
-3
+0d
i12~14
- Throw break 1
- Opponent recovers in FUFA
Punisher
111
Right Throw
t
40
-3
+0d
i12~14
- Throw break 2
- Side switch on hit
- Opponent recovers in FUFT
Gigaflare
113
uf+1+2
t
40
-5
+0d
i12~14
t39 r25
- Throw break 1+2
- Can be done from FC
- Opponent recovers in FDFA
10 Strings
| 10 Hit Combo | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Notes |
|---|---|---|---|---|---|---|
| 4 | M | |||||
| 2 | ||||||
| 1 | ||||||
| 2 | ||||||
| 1 | ||||||
| 2 | ||||||
| 1 | ||||||
| 2 | ||||||
| 1 | ||||||
| 1 | ||||||