Clive movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Heat

Can use fiery Ifrit abilities (f+2,2,H.1, f+2,2,H.1*, df+1,H.1,1, df+1,H.1,2, H.u+1+2, PHX.2,H.1+2, etc.)
Torgal's attack rush is powered up (2,2,2, ws3, PHX.3,2)


Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
9
8
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Infernal Flames of Rebirth
R1

H.2+3

m,​t,​m,​m,​m,​m,​m,​m
55
+8
-10
i18
  • js23~117
  • fs118~120
t147 r48
Heat Smash
Balcony Break
  • Transition to attack throw on 1st hit
  • 45 damage Balcony Break on 1st whiff
  • Recover 27-45 recoverable health on hit:
  • Regain 18?-19? additional recoverable health on hit
  • Recover 19 recoverable health on 1st whiff and 2nd hit:
  • Regain 12? additional recoverable health on 1st whiff and 2nd hit
  • 10 chip damage on block
Dancing Steel

H.PHX.2+3

m
42
+8
+0
i15~16
t106 r34
Heat Smash
Floor Break
Weapon
  • Increases ZAN gauge by 1.16 on hit
  • Increases ZAN gauge by 0.66 on block
  • Transition to throw on hit
  • Opponent recovers in FDFA state
  • Only deals recoverable damage
  • (32) damage balcony break on 1st whiff
  • 9 chip damage on block
Lethal Ignition

f+2,​2,H.1

m,​m,​m
10,​7,​25
-9
+14c
i26~27
r33?
Balcony Break
  • Combo from 1st hit with 8F delay
  • Move cannot be delayed
  • Input can be delayed by 8F
  • Consumes 150F of remaining Heat time
  • Forces tech backroll on hit
  • 7 chip damage on block
Lethal Ignition (Hold)

f+2,​2,H.1*

m,​m,​m
10,​7,​30
+11
+52a
i42~43
r33?
Guard Break
  • Consumes 150F of remaining Heat time
  • Interrupt with i24? from 2nd block
  • Interrupt with i12 from 2nd hit

df+1,H.1

m,​M,​m
10,​13,​15
-12
+3c
i22~23,i20~21
r36?
Weapon
2nd hit
  • Combo from 1st hit with 1F delay
  • Input can be delayed by 1F
  • Move cannot be delayed by 2F
  • Move is delayed by 2F
  • Consumes 150F of remaining Heat time
  • Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
  • 9 chip damage on block
Crimson Rush

df+1,​H.1,1

m,​M,​m,​m,​m
10,​13,​15,​17,​22
-8
+14a(+4a)
,i25~26,i20~21
r41?
Balcony Break
Weapon
2nd hit
  • Move cannot be delayed
  • Input can be delayed by 25F
  • Interrupt with i3 from 3rd block
  • 14 chip damage on block

df+1,​H.1,2

m,​M,​m,​h,​h
10,​13,​15,​10,​12
-9
+8
,i23~24,i12~13
Weapon
1st hit
  • Jail from 3rd normal hit
  • Transition to r15 PHX with F or 4 on hit or block (-3/+14)
  • 7 chip damage on block
Crimson Eruption

df+1,​H.1,​2,1

m,​M,​m,​h,​h,​M,​M
10,​13,​15,​10,​12,​10,​16
-8
+15a(-2a)
,i20~21,i11~12
Tornado
Balcony Break
Weapon
2nd hit
  • Combo from 5th hit with 17F delay
  • Move cannot be delayed
  • Input can be delayed by 17F
  • 9 chip damage on block
  • Tornado launching steel pedal

H.u+1+2

M,​m
18,​21
-12
+3c
i19~20,i20~21
r36?
Weapon
2nd hit
  • Consumes 150F of remaining Heat time
  • Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
  • 13 chip damage on block
Blazing Rush

H.u+1+2,1

M,​m,​m,​m
18,​21,​17,​22
-8
+14a(+4a)
,i25~26,i20~21
r41?
Balcony Break
Weapon
2nd hit
  • Move cannot be delayed
  • Input can be delayed by 25F
  • Interrupt with i3 from 2nd block
  • 14 chip damage on block
  • Same move as (df+1,H.1),1

H.u+1+2,2

M,​m,​h,​h
18,​21,​10,​12
-9
+8
,i23~24,i12~13
Weapon
1st hit
  • Jail from 2nd normal hit
  • 7 chip damage on block
  • Transition to r15 PHX with F or 4 on hit or block (-3/+14)
  • Same move as (df+1,H.1),2
Blazing Eruption

H.u+1+2,​2,1

M,​m,​h,​h,​M,​M
18,​21,​10,​12,​10,​16
-8
+15a(-2a)
,i20~21,i11~12
Tornado
Balcony Break
Weapon
2nd hit
  • Combo from 4th hit with 17F delay
  • Move cannot be delayed
  • Input can be delayed by 17F
  • 9 chip damage on block
  • Same move as (df+1,H.1,2),1
  • Tornado launching steel pedal
Twin Flames

PHX.2,H.1+2

m,​m
12,​32
+4
+25a(-1a)
,i23~24
Balcony Break
Weapon
  • Combo from 1st hit
  • Interrupt with i5 from 1st block
  • 9 chip damage on block
  • Consumes 150F of remaining Heat time
Flame Bash
WS1+2
33

1+2

m
21
9
9
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain 5 additional recoverable health
Burning Chain
36

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~28
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd hit
  • Interrupt with i8 from 2nd block
  • Input can be delayed by 8F
  • Move cannot be delayed
Prominence
40

f+1+2

m,​m
10,​18
-12
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 chip damage on block
  • 7 chip damage on block in heat
Slash Burst
76

SS.2,1

M,​m
12,​23
-15
+9c
,i22~23
t80 r38
Heat Engager
Heat Dash +5, +45a (+35a)
Balcony Break
Weapon
  • Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Force tech backroll on hit
Scarlet Cyclone
92

PHX.1+2

m,​m
10,​23
-7
+9a (+0)
i23~24 i19~20
t84 r40
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 chip damage on block
  • 8 chip damage on block in heat
  • On hit regain 3 additional recoverable health

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
4
7
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Blow
21

1,1

h,​h
5,​13
-3
+6
,i18~19
t52 r23
  • Jail from 1st block
  • Combo from 1st hit
  • Enter PHX -3 +6 r23 with F or 4 on hit or block
Finishing Steel
22

1,2

h,​M
5,​20
-14
+22a (+17)
,i21~22
t65 r33
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Increases ZAN gauge by 0.30 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
  • +11d on BT hit
  • +14c on side hit; forces tech backroll
Rapid Assault
23

1,f+2

h,​h
5,​22
+1
+13g
,i25~26
t65 r29
Balcony Break
Weapon
  • Combo from 1st CH
  • Input can be delayed 2f
  • 6 chip damage on block
  • +20a (+11) on BT hit

2

h
11
+0
+7
i12
t35 r23
Weapon
Magic Burst
24

2,1

h,​h
11,​20
-13
+8a (-1)
,i17~18
t66 r36
Balcony Break
Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

2,2

h,​m
11,​9
-8
-1
,i23
t67 r32
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Jail from 1st block
  • Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst
25

2,​2,1

h,​m,​m
11,​9,​18
-13
+8a (-1)
+28d(+20d)
,i17~18
t95 r36
Balcony Break
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 10f? delay
  • Jail from 1st block with up to ?F delay
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter

2,​2,2

h,​m,​M,​m
11,​9,​15,​20 (24)
-9
+21a (+4)
,i27~28 i31~32
t104 r35
Tornado
Balcony Break
Weapon
  • Power up in Heat (24 damage)
  • Input can be delayed 6f?
  • Transition to PHX on hit only
  • Cancel PHX transition with B
Gungnir Dance
28

2,​2,1+2

h,​m,​m,​M
11,​9,​10,​18
-13c
+1a
,i27~28 i23~24
  • ,js41~54
  • fs55~57
t141 r48
Balcony Break
Spike
Weapon
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
  • Increases ZAN gauge by 0.40 on hit if only the final hit connects
  • Increases ZAN gauge by 0.14 on block if only the final hit connects
  • Only deals recoverable damage
  • -4d on BT hit

3

m
16
-13
-2
i16
t48 r32
Fine Hound
29

3,2

m,​m,​m
16,​15,​15 (20)
-12~+0
+22a (+12)
,i23~24 i29~41
t94 r53
Balcony Break
Weapon
  • Combo from 1st CH
  • Jail from 2nd block
  • 3rd hit never combos on standing hit
  • 3rd hit available only on hit or block
  • Interrupt with i4 from 1st block
  • +23a (+13) on BT hit
  • Power up in Heat (15,20dmg)
Bright Wing
30

3,3

m,​M
16,​20
-18~-16
+12a (-5)
+36a (+26)
,i30~32
,fs31~
t85 r36 WOL
Tornado
Balcony Break
  • Input can be delayed 1f

4

m
8
-10
+1
i12
t41 r29
Mercenary Cut
31

4,2

m,​M
8,​17
-11
+3
,i20~21
t68 r32
Weapon
  • Combo from 1st hit
  • Input can be delayed 3f
Roundabout
32

4,4

m,​h
8,​13
-8
+0
,i25
t75 r35
  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2
33

1+2

m
21
9
9
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain 5 additional recoverable health
Wings of Light
34

3+4

  • fs5~
  • ps9~
r37
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Sometimes written WOL

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
10
7
-12
-4
i15
t49 r34
Weapon
Firewheel
35

f+2,1

m,​h
10,​13
+1
+20g
,i21~22
t63 r22
Balcony Break
  • Combo from 1st hit

f+2,2

m,​m
10,​7
-8
+3
,i17~18
t70 r33
Weapon
  • Combo from 1st CH
  • Jail from 1st block
  • Enter PHX -5 +6 r30 with F or 4 on hit or block
Sanngetall
37

f+2,​2,1+2

m,​m,​M
10,​7,​18
-13c
+9a
,i27~28
t112 r40
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd hit
  • Interrupt with i8 from 2nd block
  • Increases ZAN gauge by 0.70 on hit
  • Increases ZAN gauge by 0.30 on block
  • Only deals recoverable damage
  • Input can be delayed by 8F
  • Move cannot be delayed
Burning Chain
36

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~28
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd hit
  • Interrupt with i8 from 2nd block
  • Input can be delayed by 8F
  • Move cannot be delayed
Knight's Gambit
38

f+3

M
15
11
15
-14
+37a
i20~21
  • js9~24
  • fs25~27
t59 r38
Spike
  • 3 Chip Damage on block
Phoenix Shift
39

f+4

t45 r15
Actionable after 15f
Prominence
40

f+1+2

m,​m
10,​18
-12
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 chip damage on block
  • 7 chip damage on block in heat

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
10
6
-3
+4
i14~15
t36 r21

df+1,2

m,​h
10,​13
-16
-8
,i23
t81 r43
Strong Aerial Tailspin
Weapon
  • Combo from 1st hit
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burst
41

df+1,​2,1

m,​h,​m
10,​13,​15
-15
+32a (+11)
,i26~27
t105 r38
Balcony Break
Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

df+1,4

m,​m
10,​12
-10
+1
,i20~21
t67 r31
Knee
  • Combo from 1st hit
Outlaw Wing
42

df+1,​4,3

m,​m,​M
10,​12,​20
-18~-16
+12a (-5)
+36a (+26)
,i27~28
,fs28~
t103 r36 WOL
Tornado
Balcony Break
  • Move can be delayed by 9f
Wyrm Killer
43

df+2

m,​m
5,​10
9
8
-13
+30a (+20)
i15~16 i26~27
t51 r35
Weapon
  • 2nd hit available only on hit or block

df+2,2

m,​m,​m
5,​10,​20
+5a (-2)
,i18~19
,js9~
Weapon
  • Available only as combo from 2nd hit
  • Available on standing hit only
Aerial Combination
44

df+2,​2,2

m,​m,​m,​m,​M
5,​10,​20,​6,​25
+60a (+44)
,i26~27 i3~4
PHX
Tornado
Weapon
  • Available only as combo from 3rd hit
  • Available on standing hit only

df+3

L
20
-26
+3c
i29~30
cs6~65
t65 r35 FC
Homing
Hydro Blast
45

df+3,1

L,​M,​M
20,​18,​20
+3c
,i27~29 i3~10
t115 r45
  • Available only as combo from 1st hit
  • 38 damage in total for the full string with scaling
  • Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
Door Knocker
46

df+4

m
13
-9
+5
i14
t43 r29

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scorching Sweep
47

d+1

L
14
7
17
-13
+2
i18~19
cs6~
t50 r31 FC
Crouch Straight
hFC.2

d+2

sl
8
-6
+5
i11
cs4~
t36 r25 FC
+5c on crouching hit
Crouch Spin Kick
  • hFC.3
  • db+3

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
  • -6c on crouching hit
Crouch Shin Kick
  • hFC.4

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
  • -4c on crouching hit
Pile Driver
48

d+1+2

M
23
30
20
-6
+9a (-8)
+63a (+47)
i22~23
t63 r40
Tornado
Balcony Break
Weapon
  • 6 Chip Damage on block

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
10
+0
+4
+12a
i17~18
t53 r35
Homing
  • 5 chip damage on block
Tidal Surge
49

db+1,1

h,​m,​m
10,​7,​20
+31d (+10d)
i21~22 i18~19
Tornado
Homing
Balcony Break
  • Available only as combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage

db+2

m
10
6
14
-12
-1
i17~18
t50 r32
Weapon
Ice Spikes
50

db+2,1

m,​M
10,​23
-13
+27a (+12a)
,i25~26
t81 r37
Tornado
Weapon
  • Combo from 1st hit
Ice Spikes (Hold)

db+2,1*

m,​M
10,​27
-3
+27a (+12a)
,i40~41
r
Tornado
Weapon
  • 10 Chip damage on block
Cold Cyclone
51

db+4

L
20
27
27
-18
+4c
+67a (+51a)
i19~20
t56 r36
  • Effectively homing?

db+1+2

M,​m
12,​10
-11
-2c
i17~18 i23
t79 r38
Weapon
  • 6 chip damage on block
Gouge
52

db+1+2,1

M,​m,​M
12,​10,​20
-13
+24a (+9a)
,i22~i23
t110 r40
Balcony Break (BT)
Weapon
  • Combo from 2nd CH
  • Transition to +41a (+23) GAR on airborne hit
  • Cancel GAR transition with B
  • 6 Chip damage on block

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blue Bolt
53

b+1

m
18
-13
+10g
+57a
i17~18
t50 r32
Homing
Balcony Break
Weapon
Executioner
54

b+2

h
20
2.94
28
28
-4
+9
i20~21
t55 r34
Strong Aerial Tailspin
Balcony Break
Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit
  • Effectively homing?
Precision Dodge
  • b+1+3
  • ws.b+3
114

b+3

ps5~13
r40
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kick
55

b+4

M
20
11
12
-9
+16g
+25a (+19a)
i18~19
t52 r33
Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit
  • Windup
  • Windup Counter
56

b+1+2

m
25
12
16
-14
+14a (+4a)
i24~25
pc7~23
t65 r40
Balcony Break
Weapon
Reversal Break (after attack absorb)
  • 34 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state

GAR (Updraft)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Updraft
  • ub
  • u
66

uf

js9~43
r17 GAR
Griffin Hunter
95

GAR.1

m
18
-5~-3
+17a
i15~17
js1~23 fs24~26
t43? r26?
Balcony Break
Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) chip damage on block
  • -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1

GAR.2

m
20
-15
-13
i18~19
js1~49
t90? r54?
Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2
Burning Rain
96

GAR.2,2

m,​m,​M
20,​6,​25
-17
+13d (-4d)
i26~27 i3~4
js1~26 fs27~29
t105? r36?
Tornado
Weapon
  • Combo from 1st hit
Lift Kick
97

GAR.3

h
12
-3
+21a (-4a)
i12
js1~29 fs30~32
t49? r37?
Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29
Sky Kick
98

GAR.4

h
10
-4
+2
i10
js1~31 fs32~34
t51? r41?
Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Cleave
58

f,F+2

m
21
12
11
-7
+13a
+38a
i19~20
t58 r36
Balcony Break
Spike
Weapon
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
Staff of Judgment
59

f,F+1+2

m
22
+3
+9c
i20
t50 r30
Spike
Weapon
  • 2 chip damage on block
Judgment Bolt
60

CH.f,F+1+2

m
50
+0d
i20
t200? r181?
Spike
Weapon
  • Throw from front hit
  • Opponent recovers FUFA
Pulverize
61

b,B+1+4

m!
40
+56a
i80~81
t138 r57
  • Hitstop on frame 80 for 20f?
Lunge
63

f,f,F+2

m
20
+2
+31d (+10)
i24~26
t64 r38
Balcony Break
Weapon
  • Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
  • 4 Chip Damage on block
Sometimes written wr2
Deadly Embrace
59

qcf+1

h
5
-12~-10
+8c~+10c
i20-31
t65 r34
Balcony Break
Weapon
  • Hold to power up
  • 1 chip damage on block
  • Cancel to r15 PHX with 4 or F from frames 10-16
  • Transitions to unbreakable throw from i23-31 5,10 +3
  • Throw deals recoverable damage only
  • Forces tech backroll on hit
Deadly Embrace (hold)

qcf+1*

h
10
-5~-3
+16a~+18a (+6~+8)
i30-41
t75? r34
Balcony Break
Weapon
  • 2 chip damage on block
  • Cancel to r15 PHX with 4 or F from frames 10-16
  • Transitions to unbreakable throw from i33-41 10,15 +3
  • Throw deals recoverable damage only

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

FC.1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
  • +6c on crouching hit
Swift Edge
75

FC.df+2

L
18
-12
+3c
i19~20
cs1~20
t52 r32
Weapon

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-4
+3
+8
i13~14
t40 r26
Elbow
  • Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
Wild Steel
71

ws1,2

m,​m
11,​19
-12
+9
+21a
,i26~27
t74 r33
Balcony Break
Weapon
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
Echo Breaker
72

ws2

m
15
-14~-13
+53a
i15~16
t51 r35
Weapon
Fame Wolf
73

ws3

m,​m
20,​15(20)
-8
+21a (+11a)
i20~21 i28~41
t75 r54
Homing
Balcony Break
  • Power up in Heat: 20 damage and +20a(+10a) on hit
  • Jail from 1st attack
Sabaton Smash
74

ws4

m
14
-5
+6
i11~12
t35 r23
  • Enter PHX -5 +6 r23 with F or 4 on hit or block
Flame Bash
WS1+2
33

1+2

m
21
9
9
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain 5 additional recoverable health

PHX (Phoenix Shift)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Shift
39

f+4

t45 r15
Actionable after 15f
Heatwave
85

PHX.1

M,​m,​t
16,​15,​10
-14
+0d
i21
pc7~20
t57 r36
Weapon
  • Transition to attack throw on front standing hit
  • -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state
  • On 1st hit regain 5 additional recoverable health
  • +4d on side or BT hit
Shift Strike
86

PHX.2

m
12
-7
+4
+35d (+27)
i15
t45 r30
Balcony Break
Weapon
  • 3 chip damage on block
Rising Flame
87

PHX.2,1

m,​M
12,​23
-12
+24a (+9)
,i25~26
t86 r39
Tornado
Weapon
  • On hit regain 5 additional recoverable health
  • Combo from 1st hit with 4f delay
  • Airborne combo from 1st CH with 12F delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Steel Slash
88

PHX.2,2

m,​m,​t
12,​8,​18
-13
+5d / +5a (-4)
,i20
t81 r40
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to attack throw on hit
  • Cancel throw transition with B
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.40 on hit without throw
  • Increases ZAN gauge by 0.10 on block without throw
  • Side switch on hit

PHX.3

L
8
-26
-3c
i21
t63 r42
  • Stagger on block
Vanagandr
89

PHX.3,2

L,​m,​m
8,​18,​20(36)
+39a (+29)
,i30 i29~34
Balcony Break
  • Power up in Heat
  • Available only as combo from 1st hit
  • 30 (38 in heat) damage in total for the full string with scaling
Dark Surge
90

PHX.3,1+2

L,​m,​​M
8,​10,​​18
+6d (-29)
,i27~28 i23~24
,js41~54 fs55~57
Spike
  • Available only as combo from 1st hit
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24?? on block (? + ?)
  • 30 damage in total for the full string with scaling
  • Only deals recoverable damage
Firestarter
91

PHX.4

L
15
-13
-1c
+13c
i15~16
cs6~
t47 r31 FC
Scarlet Cyclone
92

PHX.1+2

m,​m
10,​23
-7
+9a (+0)
i23~24 i19~20
t84 r40
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 chip damage on block
  • 8 chip damage on block in heat
  • On hit regain 3 additional recoverable health
Bolt Boot
93

PHX.3+4

m
20
+7
+18a (+8)
i28~29
js18~39 fs40~42
t66 r37
Homing
Balcony Break
  • 6 Chip Damage on block
  • Arm of Darkness (ZAN1)
  • Zantetsuken (ZAN2-4)
  • Ultimate Zantetsuken (ZAN5)
1+4
64

PHX.1+4

m
10-80
-15
+9a (ZAN1)
i22
t61 r39
Removes Recoverable Health (ZAN5 only)
Weapon
  • Increases ZAN gauge by 0.20 on ZAN1 hit
  • Increases ZAN gauge by 0.10 on ZAN1 block
  • Transitions to attack throw on hit with ZAN2-5
  • Resets ZAN gauge on hit with ZAN2-5
  • Damage increases with ZAN gauge level:
  • ZAN1: 10
  • ZAN2: 45
  • ZAN3: 55
  • ZAN4: 65
  • ZAN5: 80

WOL (Wings of Light)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wings of Light
34

3+4

  • fs5~
  • ps9~
r37
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Counter

3+4,P

,​M
,​20
+61a (+45)
,i27~28
  • ,is1~27
  • fs28~70
t70 r42
Tornado
Sometimes written WOL Parry
Dia
79

WOL.1

sm
23
5.0
-20~-11
+8~+17
i18~27
t60 r33
Weapon
  • Transition to r22? PHX on hit
  • Impulse
  • Follow Up Flare
80

WOL.2

sm,​t
30,​70
6.0
-38~-23
-12c~+3c
i25~40
t85 r45
Weapon
  • Transition to attack throw on airborne hit
  • 56 damage in total with attack throw and scaling
  • Forces tech backroll on hit
Radiant Backflip
82

WOL.3

M
20
-15~-14
+61a (+45)
i27~28
,js1~52 fs53~55
t70 r42
Tornado
Phoenix Shift
39

WOL.4

t45 r15
Actionable after 15f

ZAN (Zantetsuken)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • Arm of Darkness (ZAN1)
  • Zantetsuken (ZAN2-4)
  • Ultimate Zantetsuken (ZAN5)
PHX.1+4
64

1+4

m
10-80
-15
+9a (ZAN1)
i22
t61 r39
Removes Recoverable Health (ZAN5 only)
Weapon
  • Increases ZAN gauge by 0.20 on ZAN1 hit
  • Increases ZAN gauge by 0.10 on ZAN1 block
  • Transitions to attack throw on hit with ZAN2-5
  • Resets ZAN gauge on hit with ZAN2-5
  • Damage increases with ZAN gauge level:
  • ZAN1: 10
  • ZAN2: 45
  • ZAN3: 55
  • ZAN4: 65
  • ZAN5: 80

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
FC.D+1+2+3+4
62

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds

SS.2

M
12
-9
-2
i17~18
t54 r36
Weapon
  • Side step takes 9f, effective startup i26
Slash Burst
76

SS.2,1

M,​m
12,​23
-15
+9c
,i22~23
t80 r38
Heat Engager
Heat Dash +5, +45a (+35a)
Balcony Break
Weapon
  • Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Force tech backroll on hit
Stone Smite
77

SS.1+2

M
21
+2
+49a
i25~26
t62 r36
Spike
Weapon
  • 6 Chip Damage on block
  • Transition to FC with D
  • Side step takes 9f, effective startup i34~35
Precision Dodge
  • b+1+3
  • ws.b+3
114

b+3

ps5~13
r40
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves

b+3,P

,is1~16
r50
Earliest cancel to parry attacks r23
Precision Counter
115

b+3,​P,2

m
35
+3
+16a (+6a)
i20~21
,is1~9 fs10~20
t60 r39
Reversal Break
Balcony Break
Weapon
Dash of Steel
116

b+3,​P,1+2

m,​t
35
-13
+5d
i20~21
,is1~20
t60 r39
Reversal Break
Weapon
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.10 on block
  • Transition to attack throw on hit
  • Side switch on hit

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fangs of Ruin
108

1+3

t
35
-5
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Opponent recovers in FUFA state
Punisher
109

2+4

t
35
-5
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Side switch on hit and on throw break
  • Opponent recovers in FUFT
Fangs of Ruin
110

Left Throw

t
40
-3
+0d
i12~14
  • Throw break 1
  • Opponent recovers in FUFA
Punisher
111

Right Throw

t
40
-3
+0d
i12~14
  • Throw break 2
  • Side switch on hit
  • Opponent recovers in FUFT
Judgment Bolt
112

Back Throw

t
50
+0d
  • Unbreakable
  • Opponent recovers in FUFA
Gigaflare
113

uf+1+2

t
40
-5
+0d
i12~14
t39 r25
  • Throw break 1+2
  • Can be done from FC
  • Opponent recovers in FDFA

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
4 M
2
1
2
1
2
1
2
1
1