Clive movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Clive-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Clive-1,1 ,i18~19 ,h ,13 -3 +6
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter PHX -3 +6 r23 with F or 4 on hit or block
Clive-1+2 i13 m 24 -9 +2
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Clive-1,2 ,i21~22 ,M ,20 -14 +22a (+17)
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Increases ZAN gauge by 0.30 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
  • +11d on BT hit
Clive-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Clive-1+3 i12~14 t 35 -5 +0d
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Opponent recovers in FUFA state
Clive-1+4 i22 m 10-80 -15 +9a (ZAN1)
Removes Recoverable Health (ZAN5 only)
Weapon
  • Increases ZAN gauge by 0.20 on ZAN1 hit
  • Increases ZAN gauge by 0.10 on ZAN1 block
  • Transitions to attack throw on hit with ZAN2-5
  • Resets ZAN gauge on hit with ZAN2-5
  • Damage increases with ZAN gauge level:
  • ZAN1: 10
  • ZAN2: 45
  • ZAN3: 55
  • ZAN4: 65
  • ZAN5: 80
Clive-1,f+2 ,i25~26 ,h ,22 +1 +13g
Balcony Break
Weapon
  • Combo from 1st CH
  • Input can be delayed 2f
  • 6 Chip damage on block
  • 9 Chip damage on block in heat
  • +20a (+11) on BT hit
Clive-2 i12 h 11 +0 +7
Weapon
Clive-2,1 ,i17~18 ,h ,20 -13 +8a (-1)
Balcony Break
Weapon
  • Jail from 1st attack
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
Clive-2,2 ,i23 ,m ,9 -8 -1
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Enter PHX -1 +6 r25 with F or 4 on hit or block
Clive-2,2,1 ,i17~18 ,m ,18 -13 +8a (-1) +28d(+20d)
Balcony Break
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 10f? delay
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Clive-2,2,1+2 ,i27~28 i23~24 ,m,M ,10,18 -13c +1a <div class="plainlist">
  • ,js41~54
  • fs55~57</div>
Balcony Break
Spike
Weapon
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
  • Increases ZAN gauge by 0.40 on hit if only the final hit connects
  • Increases ZAN gauge by 0.14 on block if only the final hit connects
  • Only deals recoverable damage
  • -4d on BT hit
Clive-2,2,2 ,i27~28 i31~32 ,M,m ,15,20 (24) -9 +21a (+4)
Tornado
Balcony Break
Weapon
  • Power up in Heat (24 damage)
  • Input can be delayed 6f?
  • Transition to PHX on hit only
  • Cancel PHX transition with B
Clive-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Clive-2+4 i12~14 t 35 -5 +0d
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Side switch on hit and on throw break
  • Opponent recovers in FUFT
Clive-3 i16 m 16 -13 -2
Clive-3,2 ,i23~24 i29~41 ,m,m ,15,15 -12~+0 +22a (+12)
Balcony Break
Weapon
  • Combo from 1st CH
  • Jail from 2nd block
  • 3rd hit never combos on standing hit
  • 3rd hit available only on hit or block
  • Interrupt with i4 from 1st block
  • +23a (+13) on BT hit
  • Power up in Heat
Clive-3,3 ,i30~32 ,M ,20 -18~-16 +12a (-5) +36a (+26) ,fs31~
Tornado
Balcony Break
  • Input can be delayed 1f
Clive-3+4 <div class="plainlist">
  • fs5~
  • ps9~</div>
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Clive-3+4,P ,i27~28 ,M ,20 +61a (+45) <div class="plainlist">
  • ,is1~27
  • fs28~70</div>
Tornado
Clive-4 i12 m 8 -10 +1
Clive-4,2 ,i20~21 ,M ,17 -11 +3
Weapon
  • Combo from 1st hit
  • Input can be delayed 3f
Clive-4,4 ,i25 ,h ,13 -8 +0
  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Clive-b+1 i17~18 m 18 -13 +10g +57a
Homing
Balcony Break
Weapon
Clive-b+1+2 i24~25 m 25 -14~-13 +20a (+10a) pc7~23
Balcony Break
Reversal Break (after attack absorb)
  • 39 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 on block if an attack is absorbed
  • 14 Chip Damage on block after absorbing an attack in power crush state
  • 17 Chip Damage on block while in heat after absorbing an attack in power crush state
Clive-b+2 i20~21 h 20 -4 +9
Strong Aerial Tailspin
Balcony Break
Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit
Clive-b+3 ps5~ps13
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Clive-b+3,P ,is1~16 Earliest cancel to parry attacks r23
Clive-b+3,P,1+2 i20~21 m,t 35 -13 +5d ,is1~20
Reversal Break
Weapon
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.10 on block
  • Transition to attack throw on hit
  • Side switch on hit
Clive-b+3,P,2 i20~21 m 35 +3 +16a (+6a) ,is1~9 fs10~20
Reversal Break
Balcony Break
Weapon
Clive-b+4 i18~19 M 20 -9 +16g +25a (+19a)
Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit
Clive-Back Throw t 50 +0d
  • Unbreakable
  • Opponent recovers in FUFA
Clive-b,B+1+4 i80~81 m! 40 +56a
  • Hitstop on frame 80 for 20f?
Clive-d+1 i18~19 L 14 -13 +2 cs6~
Clive-d+1+2 i22~23 M 23 -6 +9a (-8) +63a (+47)
Tornado
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 9 Chip Damage on block in heat
Clive-d+2 i11 sl 8 -4 +7 cs4~
Clive-d+3 i16 L 10 -17 -6 cs4~
Clive-d+4 i12 l 6 -15 -4 cs4~
Clive-db+1 i17~18 h 10 -8 +4 +12a
Homing
Clive-db+1,1 i21~22 i18~19 ,m,m ,7,20 +31d (+10d)
Tornado
Homing
Balcony Break
  • Available only as combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
Clive-db+1+2 i17~18 i23 M,m 12,10 -11 -2c
Weapon
  • 3,3 Chip damage on block
  • 5,4 Chip damage on block in heat
Clive-db+1+2,1 ,i22~i23 ,M ,20 -13 +24a (+9a)
Balcony Break (BT)
Weapon
  • Combo from 2nd CH
  • Transition to +41a (+23) GAR on airborne hit
  • Cancel GAR transition with B
  • 6 Chip damage on block
  • 8 Chip damage on block in heat
Clive-db+2 i17~18 m 10 -12 -1
Weapon
Clive-db+2,1 ,i25~26 ,M ,23 -13 +27a (+12a)
Tornado
Weapon
  • Combo from 1st hit
Clive-db+2,1* ,i40~41 ,M ,27 -3 +27a (+12a)
Tornado
Weapon
  • 10 Chip damage on block
  • 12 Chip damage on block in heat
Clive-db+4 i19~20 L 20 -18 +4c +67a (+51a)
Homing
Clive-df+1 i14~15 m 10 -3 +4
Clive-df+1,2 ,i23 ,h ,13 -16 -8
Strong Aerial Tailspin
Weapon
  • Combo from 1st hit
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Clive-df+1,2,1 ,i26~27 ,m ,15 -15 +32a (+11)
Balcony Break
Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Clive-df+1,4 ,i20~21 ,m ,12 -10 +1
Knee
  • Combo from 1st hit
Clive-df+1,4,3 ,i27~28 ,M ,20 -18~-16 +12a (-5) +36a (+26) ,fs28~
Tornado
Balcony Break
  • Move can be delayed by 9f
Clive-df+1,H.1 i22~23,i20~21 ,m,m ,13,15 -12 +3c
  • Combo from 1st hit
  • Consumes heat
  • Enter PHX -1 +14 with F or 4 on hit or block
  • 9 Chip damage on block
Clive-df+1,H.1,1 ,i25~26,i20~21 ,m,m ,17,22 -8 +14a(+4a)
Balcony Break
  • Combo from 3rd CH
  • 14 Chip Damage on block
Clive-df+1,H.1,2 ,i23~24,i12~13 ,h,h ,10,12 -9 +8
  • 7 Chip Damage on block
Clive-df+1,H.1,2,1 ,i20~21,i11~12 ,m,m ,10,16 -8 +15a(-2a)
Tornado
Balcony Break
  • Combo from 5th hit
  • 9 Chip Damage on block
Clive-df+2 i15~16 i26~27 m,m 5,10 -13 +30a (+20)
Weapon
  • 2nd hit available only on hit or block
Clive-df+2,2 ,i18~19 ,m ,20 +5a (-2) ,js9~
Weapon
  • Available only as combo from 2nd hit
  • Available on standing hit only
Clive-df+2,2,2 ,i26~27 i3~4 ,m,M ,6,25 +60a (+44)
Tornado
Weapon
  • Available only as combo from 3rd hit
  • Available on standing hit only
Clive-df+3 i29~30 L 20 -26 +3c cs6~65
Homing
Clive-df+3,1 ,i27~29 i3~10 ,M,M ,18,20 +3c
  • Available only as combo from 1st hit
  • 38 damage in total for the full string with scaling
  • Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
Clive-df+4 i14 m 13 -9 +5
Clive-f+1+2 i16~17 i19 m,m 10,18 -8 +20a (+10)
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat
Clive-f+2 i15 m 10 -12 -4
Weapon
Clive-f+2,1 ,i21~22 ,h ,13 +1 +20g
Balcony Break
  • Combo from 1st hit
Clive-f+2,2 ,i17~18 ,m ,7 -8 +3
Weapon
  • Combo from 1st CH
  • Jail from 1st block
  • Enter PHX -5 +6 r30 with F or 4 on hit or block
Clive-f+2,2,2 ,i27~228 ,M ,20 -13 +9a
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Interrupt with i8 from 2nd block
Clive-f+2,2,H.1 i26~27 ,m ,25 +2 +40d(-18d)
Balcony Break
  • Combo from 1st hit
  • Consumes heat
  • 7 Chip damage on block
Clive-f+2,2,H.1* i42~43 ,m ,30 +13 +52a
Guard Break
  • Consumes heat
Clive-f+3 i20~21 M 15 -14 +37a <div class="plainlist">
  • js9~24
  • fs25~27</div>
Spike
  • 3 Chip Damage on block
  • 5 Chip Damage on block in heat
Clive-f+4 Actionable after 15f
Clive-FC.df+2 i19~20 L 18 -12 +3c cs1~20
Weapon
Clive-f,F+2 i21~22 M 21 -7 +6c +38a
Spike
Weapon
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
Clive-f,f,F+2 i24~26 m 20 +2 +31d (+10)
Balcony Break
Weapon
  • Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
  • 4 Chip Damage on block
  • 7 Chip Damage on block in heat
Clive-GAR.1 i15~17 m 18 -12~-10 +17a js1~23 fs24~26
Balcony Break
Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
Clive-GAR.2 i18~19 m 20 -15 -13 js1~49
Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2
Clive-GAR.2,2 i26~27 i3~4 ,m,M ,6,25 -17 +13d (-4d) js1~26 fs27~29
Tornado
Weapon
  • Combo from 1st hit
Clive-GAR.3 i12 h 12 -3 +21a (-4a) js1~29 fs30~32
Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29
Clive-GAR.4 i10 h 10 -4 +2 js1~31 fs32~34
Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4
Clive-H.2+3 i18 m,t,m,m,m,m,m,m 55 +8 -10 <div class="plainlist">
  • js23?
  • fs?</div>
Heat Smash
Balcony Break
Wall Crush +10g on block
  • Transition to attack throw on 1st hit
  • Regain recoverable health on hit
  • 45 damage Balcony Break on 1st whiff
  • 19 Chip Damage on block
Clive-H.u+1+2 i19~20,i20~21 m,m 18,21 -12 +3c
  • Consumes heat
  • Enter PHX -1 +14 with F or 4 on hit or block
  • 13 Chip damage on block
Clive-H.u+1+2,1 ,i25~26,i20~21 ,m,m ,17,22 -8 +14a(+4a)
Balcony Break
  • 14 Chip Damage on block
  • Same move as (df+1,H.1),1?
Clive-H.u+1+2,2 ,i23~24,i12~13 ,h,h ,10,12 -9 +8
  • 7 Chip Damage on block
  • Same move as (df+1,H.1),2?
Clive-H.u+1+2,2,1 ,i20~21,i11~12 ,m,m ,10,16 -8 +15a(-2a)
Tornado
Balcony Break
  • Combo from 3rd hit
  • 9 Chip Damage on block
  • Same move as (df+1,H.1,2),1?
Clive-Left Throw i12~14 t 40 -3 +0d
  • Throw break 1
  • Opponent recovers in FUFA
Clive-PHX.1 i21 M,m,t 16,15,10 -14 +0d pc7~20
  • Transition to attack throw on front standing hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
  • +4d on side or BT hit
Clive-PHX.1+2 i23~24 i19~20 m,m 10,23 -7 +9a (+0)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health
Clive-PHX.2 i15 m 12 -7 +4 +35d (+27)
Balcony Break
Weapon
  • 7 Chip Damage on block
  • 5 Chip Damage on block in heat
Clive-PHX.2,1 ,i25~26 ,M ,23 -12 +24a (+9)
Tornado
Weapon
  • On hit regain recoverable health
  • Combo from 1st hit with 4f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Clive-PHX.2,2 ,i20 ,m,t ,8,18 -13 +5d / +5a (-4)
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to attack throw on hit
  • Cancel throw transition with B
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.40 on hit without throw
  • Increases ZAN gauge by 0.10 on block without throw
  • Side switch on hit
Clive-PHX.2,H.1+2 ,i23~24 m 32 +4 +25a(-1a)
  • Combo from 1st hit
  • 9 Chip Damage on block
Clive-PHX.3 i21 L 8 -26 -3c
  • Stagger on block
Clive-PHX.3,1+2 ,i27~28 i23~24 ,m,​M ,10,​18 +6d (-29) ,js41~54 fs55~57
Spike
  • Available only as combo from 1st hit
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24?? on block (? + ?)
  • 30 damage in total for the full string with scaling
  • Only deals recoverable damage
Clive-PHX.3,2 ,i30 i29~34 ,m,m ,18,20(36) +39a (+29)
Balcony Break
  • Power up in Heat
  • Available only as combo from 1st hit
  • 30 (38 in heat) damage in total for the full string with scaling
Clive-PHX.3+4 i28~29 m 20 +7 +18a (+8) js18~39 fs40~42
Homing
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in Heat
Clive-PHX.4 i15~16 L 15 -13 -1 +13 cs6~
Clive-PHX.H.2+3 i15~16 m 42 +8 +0
Floor Break
  • Increases ZAN gauge by 1.12? on hit
  • Increases ZAN gauge by 0.62? on block
  • Transition to throw on hit
  • Opponent recovers in FDFA state
  • Only deals recoverable damage
  • 9 Chip Damage on block
Clive-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Clive-Right Throw i12~14 t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers in FUFT
Clive-SS.1+2 i25~26 m 21 +2 +49a
Spike
Weapon
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Side step takes 9f, effective startup i34~35

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Clive-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Clive-1+2 i13 m 24 -9 +2
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Clive-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Clive-1+3 i12~14 t 35 -5 +0d
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Opponent recovers in FUFA state
Clive-1+4 i22 m 10-80 -15 +9a (ZAN1)
Removes Recoverable Health (ZAN5 only)
Weapon
  • Increases ZAN gauge by 0.20 on ZAN1 hit
  • Increases ZAN gauge by 0.10 on ZAN1 block
  • Transitions to attack throw on hit with ZAN2-5
  • Resets ZAN gauge on hit with ZAN2-5
  • Damage increases with ZAN gauge level:
  • ZAN1: 10
  • ZAN2: 45
  • ZAN3: 55
  • ZAN4: 65
  • ZAN5: 80
Clive-2 i12 h 11 +0 +7
Weapon
Clive-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Clive-2+4 i12~14 t 35 -5 +0d
Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Side switch on hit and on throw break
  • Opponent recovers in FUFT
Clive-3 i16 m 16 -13 -2
Clive-3+4 <div class="plainlist">
  • fs5~
  • ps9~</div>
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Clive-4 i12 m 8 -10 +1
Clive-b+1 i17~18 m 18 -13 +10g +57a
Homing
Balcony Break
Weapon
Clive-b+1+2 i24~25 m 25 -14~-13 +20a (+10a) pc7~23
Balcony Break
Reversal Break (after attack absorb)
  • 39 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 on block if an attack is absorbed
  • 14 Chip Damage on block after absorbing an attack in power crush state
  • 17 Chip Damage on block while in heat after absorbing an attack in power crush state
Clive-b+2 i20~21 h 20 -4 +9
Strong Aerial Tailspin
Balcony Break
Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit
Clive-b+3 ps5~ps13
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Clive-b+4 i18~19 M 20 -9 +16g +25a (+19a)
Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit
Clive-Back Throw t 50 +0d
  • Unbreakable
  • Opponent recovers in FUFA
Clive-b,B+1+4 i80~81 m! 40 +56a
  • Hitstop on frame 80 for 20f?
Clive-d+1 i18~19 L 14 -13 +2 cs6~
Clive-d+1+2 i22~23 M 23 -6 +9a (-8) +63a (+47)
Tornado
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 9 Chip Damage on block in heat
Clive-d+2 i11 sl 8 -4 +7 cs4~
Clive-d+3 i16 L 10 -17 -6 cs4~
Clive-d+4 i12 l 6 -15 -4 cs4~
Clive-db+1 i17~18 h 10 -8 +4 +12a
Homing
Clive-db+1+2 i17~18 i23 M,m 12,10 -11 -2c
Weapon
  • 3,3 Chip damage on block
  • 5,4 Chip damage on block in heat
Clive-db+2 i17~18 m 10 -12 -1
Weapon
Clive-db+4 i19~20 L 20 -18 +4c +67a (+51a)
Homing
Clive-df+1 i14~15 m 10 -3 +4
Clive-df+2 i15~16 i26~27 m,m 5,10 -13 +30a (+20)
Weapon
  • 2nd hit available only on hit or block
Clive-df+3 i29~30 L 20 -26 +3c cs6~65
Homing
Clive-df+4 i14 m 13 -9 +5
Clive-f+1+2 i16~17 i19 m,m 10,18 -8 +20a (+10)
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat
Clive-f+2 i15 m 10 -12 -4
Weapon
Clive-f+3 i20~21 M 15 -14 +37a <div class="plainlist">
  • js9~24
  • fs25~27</div>
Spike
  • 3 Chip Damage on block
  • 5 Chip Damage on block in heat
Clive-f+4 Actionable after 15f
Clive-FC.df+2 i19~20 L 18 -12 +3c cs1~20
Weapon
Clive-f,F+2 i21~22 M 21 -7 +6c +38a
Spike
Weapon
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
Clive-f,f,F+2 i24~26 m 20 +2 +31d (+10)
Balcony Break
Weapon
  • Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
  • 4 Chip Damage on block
  • 7 Chip Damage on block in heat
Clive-GAR.1 i15~17 m 18 -12~-10 +17a js1~23 fs24~26
Balcony Break
Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
Clive-GAR.2 i18~19 m 20 -15 -13 js1~49
Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2
Clive-GAR.3 i12 h 12 -3 +21a (-4a) js1~29 fs30~32
Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29
Clive-GAR.4 i10 h 10 -4 +2 js1~31 fs32~34
Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4
Clive-H.2+3 i18 m,t,m,m,m,m,m,m 55 +8 -10 <div class="plainlist">
  • js23?
  • fs?</div>
Heat Smash
Balcony Break
Wall Crush +10g on block
  • Transition to attack throw on 1st hit
  • Regain recoverable health on hit
  • 45 damage Balcony Break on 1st whiff
  • 19 Chip Damage on block
Clive-H.u+1+2 i19~20,i20~21 m,m 18,21 -12 +3c
  • Consumes heat
  • Enter PHX -1 +14 with F or 4 on hit or block
  • 13 Chip damage on block
Clive-Left Throw i12~14 t 40 -3 +0d
  • Throw break 1
  • Opponent recovers in FUFA
Clive-PHX.1 i21 M,m,t 16,15,10 -14 +0d pc7~20
  • Transition to attack throw on front standing hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
  • +4d on side or BT hit
Clive-PHX.1+2 i23~24 i19~20 m,m 10,23 -7 +9a (+0)
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health
Clive-PHX.2 i15 m 12 -7 +4 +35d (+27)
Balcony Break
Weapon
  • 7 Chip Damage on block
  • 5 Chip Damage on block in heat
Clive-PHX.3 i21 L 8 -26 -3c
  • Stagger on block
Clive-PHX.3+4 i28~29 m 20 +7 +18a (+8) js18~39 fs40~42
Homing
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in Heat
Clive-PHX.4 i15~16 L 15 -13 -1 +13 cs6~
Clive-PHX.H.2+3 i15~16 m 42 +8 +0
Floor Break
  • Increases ZAN gauge by 1.12? on hit
  • Increases ZAN gauge by 0.62? on block
  • Transition to throw on hit
  • Opponent recovers in FDFA state
  • Only deals recoverable damage
  • 9 Chip Damage on block
Clive-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Clive-Right Throw i12~14 t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers in FUFT
Clive-SS.1+2 i25~26 m 21 +2 +49a
Spike
Weapon
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Side step takes 9f, effective startup i34~35
Clive-SS.2 i17~18 M 12 -9 -2
Weapon
  • Side step takes 9f, effective startup i26
Clive-uf js9~43
Clive-uf+1+2 i12~14 t 40 -5 +0d
  • Throw break 1+2
  • Can be done from FC
  • Opponent recovers in FDFA
Clive-WOL.1 i18~27 sm 23 -20~-11 +8~+17
Weapon
  • Transition to r22? PHX on hit
Clive-WOL.2 i25~40 sm,t 30,70 -38~-23 +14d (-44) / +0d
Weapon
  • Transition to attack throw on airborne hit
  • 56 damage in total with attack throw and scaling
Clive-WOL.3 i27~28 M 20 -15~-14 +61a (+45) ,js1~52 fs53~55
Tornado
Clive-WOL.4 Actionable after 15f
Clive-ws1 i13~14 m 11 -4 +3 +8
Elbow
  • Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
Clive-ws2 i15~16 m 15 -14~-13 +53a
Weapon
Clive-ws3 i20~21 i28~41 m,m 20,15(20) -8 +21a (+11a)
Homing
Balcony Break
  • Power up in Heat: 20 damage and +20a(+10a) on hit
  • Jail from 1st attack
Clive-ws4 i11~12 m 14 -5 +6
  • Enter PHX -5 +6 r23 with F or 4 on hit or block