| Clive |
|---|
| Punishers (Tekken 8) |
|---|
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | {{{paul-a}}} |
| qcf+2 | {{{paul-b}}} | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,1 | 18 | +6 |
| 1,2 | 25 | +22a (+17) | |
| -12 | 2,1 | 31 | +8a (-1) |
| 2,2 | 20 | -1 | |
| 4,2 | 25 | +3 | |
| 4,4 | 21 | +0 | |
| -13 | 1+2 | 21 | +2 |
| -14 | df+1,2,1 | 38 | +32a (+11) |
| -15 | df+2 | 15 (81-98) | +30a (+20) |
| f+2,1 | 23 | +20g | |
| Crouching | |||
| -11 | ws4 | 14 | +6 |
| -13 | ws1,2 | 30 | +9 |
| 1+2 | 21 | +2 | |
| -15 | ws2 | 15 (81-98) | +53a |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sabaton Smash
74
ws4
m
14
-5
+6
i11~12
t35 r23
- Enter PHX -5 +6 r23 with F or 4 on hit or block
Wild Steel
71
ws1,2
m,m
11,19
-12
+9
+21a
,i26~27
t74 r33
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
- Increases ZAN gauge by 0.50 on hit
- Increases ZAN gauge by 0.14 on block
Flame Bash
WS1+2
33
1+2
m
21
9
9
-9
+2
i13
t46 r33
- On hit regain 5 additional recoverable health
Double Blow
21
1,1
h,h
5,13
-3
+6
,i18~19
t52 r23
- Jail from 1st block
- Combo from 1st hit
- Enter PHX -3 +6 r23 with F or 4 on hit or block
Finishing Steel
22
1,2
h,M
5,20
-14
+22a (+17)
,i21~22
t65 r33
- Combo from 1st hit with 2f delay
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
- +11d on BT hit
- +14c on side hit; forces tech backroll
Magic Burst
24
2,1
h,h
11,20
-13
+8a (-1)
,i17~18
t66 r36
- Jail from 1st block
- Combo from 1st hit
- Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
2,2
h,m
11,9
-8
-1
,i23
t67 r32
- Combo from 1st hit
- Jail from 1st block
- Enter PHX -1 +6 r25 with F or 4 on hit or block
Mercenary Cut
31
4,2
m,M
8,17
-11
+3
,i20~21
t68 r32
- Combo from 1st hit
- Input can be delayed 3f
Roundabout
32
4,4
m,h
8,13
-8
+0
,i25
t75 r35
- Combo from 1st hit
- Input can be delayed 3f
- Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2
33
1+2
m
21
9
9
-9
+2
i13
t46 r33
- On hit regain 5 additional recoverable health
Outlaw Burst
41
df+1,2,1
m,h,m
10,13,15
-15
+32a (+11)
,i26~27
t105 r38
- Combo from 1st hit
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Wyrm Killer
43
df+2
m,m
5,10
9
8
-13
+30a (+20)
i15~16 i26~27
t51 r35
- 2nd hit available only on hit or block