Clive punishers

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Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 {{{paul-a}}}
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-101,118+6
1,225+22a (+17)
-122,131+8a (-1)
2,220-1
4,225+3
4,421+0
-131+221+2
-14df+1,2,138+32a (+11)
-15df+215 (81-98)+30a (+20)
f+2,123+20g
Crouching
-11ws414+6
-13ws1,230+9
1+221+2
-15ws215 (81-98)+53a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sabaton Smash
74

ws4

m
14
-5
+6
i11~12
t35 r23
  • Enter PHX -5 +6 r23 with F or 4 on hit or block
Wild Steel
71

ws1,2

m,​m
11,​19
-12
+9
+21a
,i26~27
t74 r33
Balcony Break
Weapon
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Increases ZAN gauge by 0.50 on hit
  • Increases ZAN gauge by 0.14 on block
Flame Bash
WS1+2
33

1+2

m
21
9
9
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain 5 additional recoverable health
Echo Breaker
72

ws2

m
15
-14~-13
+53a
i15~16
t51 r35
Weapon
Double Blow
21

1,1

h,​h
5,​13
-3
+6
,i18~19
t52 r23
  • Jail from 1st block
  • Combo from 1st hit
  • Enter PHX -3 +6 r23 with F or 4 on hit or block
Finishing Steel
22

1,2

h,​M
5,​20
-14
+22a (+17)
,i21~22
t65 r33
Floor Break
Weapon
  • Combo from 1st hit with 2f delay
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
  • +11d on BT hit
  • +14c on side hit; forces tech backroll
Magic Burst
24

2,1

h,​h
11,​20
-13
+8a (-1)
,i17~18
t66 r36
Balcony Break
Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

2,2

h,​m
11,​9
-8
-1
,i23
t67 r32
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Jail from 1st block
  • Enter PHX -1 +6 r25 with F or 4 on hit or block
Mercenary Cut
31

4,2

m,​M
8,​17
-11
+3
,i20~21
t68 r32
Weapon
  • Combo from 1st hit
  • Input can be delayed 3f
Roundabout
32

4,4

m,​h
8,​13
-8
+0
,i25
t75 r35
  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2
33

1+2

m
21
9
9
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain 5 additional recoverable health
Outlaw Burst
41

df+1,​2,1

m,​h,​m
10,​13,​15
-15
+32a (+11)
,i26~27
t105 r38
Balcony Break
Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Wyrm Killer
43

df+2

m,​m
5,​10
9
8
-13
+30a (+20)
i15~16 i26~27
t51 r35
Weapon
  • 2nd hit available only on hit or block
Firewheel
35

f+2,1

m,​h
10,​13
+1
+20g
,i21~22
t63 r22
Balcony Break
  • Combo from 1st hit