| Clive |
|---|
| Strategy (Tekken 8) |
|---|
General Strategies
Key Moves
| Function | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
|---|---|---|---|---|---|---|---|
| f+1+2 | |||||||
| 1+2 | |||||||
| wr2,F | |||||||
| d+1 | |||||||
| db+4 | |||||||
| df+1 | |||||||
| b+4 | |||||||
| b+1+2 | |||||||
| df+2 |
Tracks left
- df+2
Tracks both
- f+1+2
- db+4
Tracks right
| Clive |
|---|
| Strategy (Tekken 8) |
|---|
| FunctionDegree to which the move is fit for this purpose. | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
|---|---|---|---|---|---|---|---|
| f+1+2 | |||||||
| 1+2 | |||||||
| wr2,F | |||||||
| d+1 | |||||||
| db+4 | |||||||
| df+1 | |||||||
| b+4 | |||||||
| b+1+2 | |||||||
| df+2 |