Devil Jin combos (Tekken 7)

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. EWGF)
df+2 2 b+2,3 S! 2 f+3+4
Crouching recovery (e.g. CH FUFT.3)
ws1,4 S! f,f+3,1~f,f 2 f+3+4

Mini-combos

[25] CH df+1+2
[20] u~d+1+2
[16] f,f b+4
[25] u+2
[18] CH db+2
[20] f,f d+1+2
[16] f,f b+4
[21] (b,f+2,1),4
[21] (1,2),4~4~3
[21] 4~3
[16] b+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] EWGF
[+51] u+1+2 f,F+4 S! f,F+3,1~f,f f+3+4
[+49] EWGF f,F+4 S! f,F+3,1~f,f 2 dash EWGF
[+49] f,F+4 S! f,F+3,1 1 b+2,1~UF [1]
[+45] f,F+4 S! f,F+3,1~f,f 2 b+2,3
[+44] f,F+4 S! f,F+3,1~f,f 1+4 F+3+4
[+37] df+2 2 b+2,3 S! f,f b,f+2,1,2
[25] d+3+4
[20] (b,f+2,1),df+2
[18] CH df+2
[+39] 1 f,F+4 S! f,F+3,1~f,f 2 f+3+4
[+37] df+2 2 b+2,3 S! f,f b,f+2,1,2
[25] f,n,d,df+3
[25] (1,2),3
[24] CH b+4
[20] CH (f+2),4
[14] (1+4,2),4
[12] (f,n,d,DF+1),4
[10] f,n,d,DF+4
[+33] 1+4,2 f+1 b+2,3 S! f,f b+2,1~UF[1]
[+30] 1+4 2 b+2,3 S! f,f b+2,1~UF
[+27] 1+4 2 b+2,3 S! f,f 2 f+3+4
[20] FLY.1
[20] ws2
[+32] S! f,F+3,1~f,f 2 b+2,1~UF[1]
[32] CH (df+3),2,4~U
[27] CH f+4,3~U
[22] u+4~U
[+41] FLY.1 S! f,F+3,1 1 b+2,1~UF[1]
[25] CH uf+3
[20] R.f,n,d,DF+4,3+4
[+34] df+1 2 b+2,3 S! f,f b+2,1~UF[1]
ss+2
[78] u+1+2 f,F+4 S! f,F+3,1~f,f 2 f+3+4
[74] u+1+2 f,F+3,1,2 S! f,f b+2,4~UF[1]
[69] ~U


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Floor Break

Rage

EWGF
combo for EWGF with rage here
CH db+2, b+1+2

Video Examples

EWGF EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]

A highly damaging, yet execution heavy combo which has exceptional wall carry. If the player is willing, this should be their go to combo whenever they hit an EWGF.


EWGF f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]

An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.



Wall

Regular carry (30% scaling)
[+19] b,f+2,1<2[1]
[+13] b+2,1~UF[2]
  1. Have to test it more
  2. Floor break

Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links