| Devil Jin (Tekken 7) |
|---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. EWGF)
- df+2 2 b+2,3 S! 2 f+3+4
- Crouching recovery (e.g. CH FUFT.3)
- ws1,4 S! f,f+3,1~f,f 2 f+3+4
Mini-combos
- [25] CH df+1+2
- [20] u~d+1+2
- [16] f,f b+4
- [25] u+2
- [18] CH db+2
- [20] f,f d+1+2
- [16] f,f b+4
- [21] (b,f+2,1),4
- [21] (1,2),4~4~3
- [21] 4~3
- [16] b+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [23] EWGF
- [+51] u+1+2 f,F+4 S! f,F+3,1~f,f f+3+4
- [+49] EWGF f,F+4 S! f,F+3,1~f,f 2 dash EWGF
- [+49] f,F+4 S! f,F+3,1 1 b+2,1~UF [1]
- [+45] f,F+4 S! f,F+3,1~f,f 2 b+2,3
- [+44] f,F+4 S! f,F+3,1~f,f 1+4 F+3+4
- [+37] df+2 2 b+2,3 S! f,f b,f+2,1,2
- [25] d+3+4
- [20] (b,f+2,1),df+2
- [18] CH df+2
- [+39] 1 f,F+4 S! f,F+3,1~f,f 2 f+3+4
- [+37] df+2 2 b+2,3 S! f,f b,f+2,1,2
- [25] f,n,d,df+3
- [25] (1,2),3
- [24] CH b+4
- [20] CH (f+2),4
- [14] (1+4,2),4
- [12] (f,n,d,DF+1),4
- [10] f,n,d,DF+4
- [+33] 1+4,2 f+1 b+2,3 S! f,f b+2,1~UF[1]
- [+30] 1+4 2 b+2,3 S! f,f b+2,1~UF
- [+27] 1+4 2 b+2,3 S! f,f 2 f+3+4
- [20] FLY.1
- [20] ws2
- [+32] S! f,F+3,1~f,f 2 b+2,1~UF[1]
- [32] CH (df+3),2,4~U
- [27] CH f+4,3~U
- [22] u+4~U
- [+41] FLY.1 S! f,F+3,1 1 b+2,1~UF[1]
- [25] CH uf+3
- [20] R.f,n,d,DF+4,3+4
- [+34] df+1 2 b+2,3 S! f,f b+2,1~UF[1]
- ss+2
- [78] u+1+2 f,F+4 S! f,F+3,1~f,f 2 f+3+4
- [74] u+1+2 f,F+3,1,2 S! f,f b+2,4~UF[1]
- [69] ~U
Rage
- EWGF
- combo for EWGF with rage here
- CH db+2, b+1+2
Video Examples
- EWGF EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]
A highly damaging, yet execution heavy combo which has exceptional wall carry.
If the player is willing, this should be their go to combo whenever they hit an EWGF.
- EWGF f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.
Wall
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- EWGF
- combo when you hit EWGF in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.