Devil Jin counterplay

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This page is for Tekken 8. For Tekken 7, see Devil Jin counterplay (Tekken 7).

General Counterplay

  • Devil Jin has weak mids so crouching occasionally can throw off his game plan. Be careful not to crouch too long though since he might throw his demon paw (f,F+2) a lot.
  • Devil Jin's heat smash is easily steppable to either direction. In heat, while Devil Jin is in MCR, he has access to an unblockable heat smash grab. If he is flying toward you in heat be aware of this option and consider ducking if your opponent is getting predictable.
  • He is somewhat weak at range 0 since his df1's range got nerfed. His other pokes are also very slow compared to other characters, so try to get close as much as possible and set up a poke gameplan against him. Be careful of his power crushes and U+4 though.

MCR Stance

Entrances into MCR on block:

  • uf+1 - +11
  • (ws1),1 - +11
  • Heatsmash - +11

Entrances into MCR that guarentee a combo:

  • CH df+2 - +17
  • uf+1 - +16
  • (ws1),1 - +16
  • CH ws3 - +23

The options used after MCR are primarily: - MCR.1: Steppable & interruptible. +8 on block mid. - MCR.2,2: Punishable mid, but homing and fast enough to only leave a 4 frame gap. First hit is -13. Second hit is -14, but leaves you crouching. - MCR.3: Save, but negative ground hitting mid. - H.MCR.2+3: Untechabble throw, steppable.

The first two options are the most commonly used ones. Show that you are willing to interrupt or step and they will have to resort to MCR.2,2 which you can punish. However then the mindgame is whether or not they'll finish the string.

Punishment

-15 or more standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gates of Hades

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30
-31
-14a (-23)
,i28~31
  • ,js28~69
  • ,fs70~72
t149? r56

MCR.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

FLY.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49
Samsara
ub+4

u+4

m
22
5
17
-25
+15a (+5)
i20~21
  • js9~44
  • fs45~47
t75 r54
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Twisted Samsara

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Devil Twister

SS.2

m
25
-22
i17~18
t60 r42

b,f+1+2

m
6,​6,​6,​6,​6,​6
-17
+31a (-2)
i25 i6 i6 i6 i6 i6
  • js24~80
  • fs81~83
t148? r44
Flash Claw Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13~14
t76 r37
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29a (+19)
,i30-31
  • ,js30~51
  • ,fs52~54
t82 r34
Hisou

uf+3+4

m,​m
8,​20
-16
+33a (-25)
i16~17 i13~14
  • js10~47
  • fs48~50
t90 r40
Wretched Heel

ws4,4

m,​M
10,​20
-16
+4c
,i27~28
t74 r34
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a (+19)
i22~24
  • js22~43
  • fs44~46
t57 r33
Sometimes written CD.df+1
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
+14a
,i25~26
t77 r34
Sometimes written CD.DF+4,4
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Double Lift Kicks

d+3+4

m,​m
5,​20
8 (first hit) or 16 (second hit)?
7?
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33
Devil Dimension: Tainted Chains

R.df+1+2

m,​t
10-15,​3-5,​42-60
-15
+0d
i20
pc8~
r39
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​t
8,​20,​20
-15
+0d
i25~50
js

-12,-13,-14 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a (+13)
,i23
t73 r33
Corpse Thrust

d+1

m
25
10(?)
10(?)
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35

MCR.2

m
12
-13
-5
i15~16
  • js1~37
  • fs38~40
t50 r34
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37

b+2

h
11
6?
8?
-13
-2
i14~16
t46 r30
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a (+8)
,i18~19
t71 r31
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Alaya

ws2

m
20
-12
+72a (+56)
i15~16
t47 r31

3

m
16
14?
13?
-12
-6
i17~19
t53 r34

f+4

m
10
14f?
12?
-12
-1
i15~16
t46 r30
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31

-11, -10 standing

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+10
,i22
t63 r26
Organ Wrecker

ws3

m
16
-11
+9
i14
t40 r26
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Hell Cyclone

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
t66 r28
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Wind God Fist

f,n,d,df+2

h
20
-10
+39a (+29)
i11~12 (i15~)
t40 r28
Sometimes written
  • WGF
  • CD.df+2