Devil Jin counterplay

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This page is for Tekken 8. For Tekken 7, see Devil Jin counterplay (Tekken 7).

General Counterplay

  • Devil Jin has weak mids so crouching occasionally can throw off his game plan. Be careful not to crouch too long though since he might throw his demon paw (f,F+2) a lot.
  • Devil Jin's heat smash is easily steppable to either direction. In heat, while Devil Jin is in MCR, he has access to an unblockable heat smash grab. If he is flying toward you in heat be aware of this option and consider ducking if your opponent is getting predictable.
  • He is somewhat weak at range 0 since his df1's range got nerfed. His other pokes are also very slow compared to other characters, so try to get close as much as possible and set up a poke gameplan against him. Be careful of his power crushes and U+4 though.

MCR Stance

Entrances into MCR on block:

  • uf+1 - +11
  • (ws1),1 - +11
  • Heatsmash - +11

Entrances into MCR that guarentee a combo:

  • CH df+2 - +17
  • uf+1 - +16
  • (ws1),1 - +16
  • CH ws3 - +23

The options used after MCR are primarily: - MCR.1: Steppable & interruptible. +8 on block mid. - MCR.2,2: Punishable mid, but homing and fast enough to only leave a 4 frame gap. First hit is -13. Second hit is -14, but leaves you crouching. - MCR.3: Save, but negative ground hitting mid. - H.MCR.2+3: Untechabble throw, steppable.

The first two options are the most commonly used ones. Show that you are willing to interrupt or step and they will have to resort to MCR.2,2 which you can punish. However then the mindgame is whether or not they'll finish the string.

Punishment

-15 or more standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gates of Hades
67

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30 (9)
-31
-14a (-23)
,i28~31
  • ,js28~69
  • ,fs70~72
t149? r56

FLY.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

MCR.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

MCR.4,2

M,​m
10,​20
-27
+52a (+7)
,i22~23
t91 r47

FLY.4,2

M,​m
10,​20
-27
+52a (+7)
,i22~23
t91 r47
Samsara
ub+4
54

u+4

m
22
5
17
-25
+15a (+5)
i20~21
  • js9~44
  • fs45~47
t75 r54
Devil Twister
76

SS.2

m
25
-22
i17~18
t60 r42
Twisted Samsara
35

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Rengoku
38

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Flash Claw Combo
19

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13~14
t76 r37

b,f+1+2

m
6,​6,​6,​6,​6,​6
-17
+31a (-2)
i25 i6 i6 i6 i6 i6
  • js24~80
  • fs81~83
t148? r44
Wretched Heel
75

ws4,4

m,​M
10,​20
-16
+7c
,i27~28
t74 r34
Spinning Demon Scythe
86

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+7c
+14a
,i25~26
t77 r34
Sometimes written
  • CD.DF+4,4
  • CD.4,4
Rakshasa's Rampage
47

b+2,1

h,​m
11,​21
-16
+29a (+19)
,i30-31
  • ,js30~51
  • ,fs52~54
t82 r34

FLY.4,​2,1

M,​m,​m
10,​20,​20
-16
+29a(+19a)
,i22~24
js22~
t103 r33
Hisou

uf+3+4

m,​m
8,​20
5
24
-16
+7
i16~17 i13~14
  • js10~47
  • fs48~50
t90 r40

MCR.4,​2,1

M,​m,​m
10,​20,​20
-16
+29a(+19a)
,i22~24
js22~
t103 r33
Double Lift Kicks
42

d+3+4

m,​m
5,​20
8 (first hit) or 16 (second hit)?
7?
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​t
8,​20,​20
-15
+0d
i25~50
js
Devil Dimension: Tainted Chains

R.df+1+2

m,​t
10-15,​3-5,​42-60
11
12
-15
+0d
i20
pc8~
r39
Tsunami Kick
39

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33

-12,-13,-14 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brimstone Strike
46

b+1,2

h,​m
10,​20
-14
+23a (+13)
,i23
t73 r33
Corpse Thrust
40

d+1

m
25
10(?)
10(?)
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Rakshasa's Fury
48

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Laser Scraper
64

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a (+8)
,i18~19
t71 r31
Demon Backhand Spin
24

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
Dark Twin Apparition

df+1,4

m,​m
11,​23
-13
+16g
+31d (+23d)
,i20~21
t72 r33

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37

b+2

h
11
6?
8?
-13
-2
i14~16
t46 r30
Three Ring Alaya
BT.1+4,2
32

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tsujikaze
30

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35

f+4

m
10
14f?
12?
-12
-1
i15~16
t46 r30
Back Fist Combo
21

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31

3

m
16
14?
13?
-12
-6
i17~19
t53 r34

-11, -10 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+10
,i22
t63 r26
Organ Wrecker
74

ws3

m
16
-11
+9
i14
t40 r26
893P > Knee Kick
33

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Hell Cyclone
25

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
t66 r28
One Two Knee
23

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Wind God Fist
82

f,n,d,df+2

h
20
-10
+39a (+29)
i11~12 (i15~)
t40 r28
Sometimes written
  • WGF
  • CD.2