Devil Jin movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Heat

Annihilation Beam can be used (4~3,H.1+2, b,f+2,1,4,H.1+2 etc.)
Allows the use of EWGF without just input (consumes heat without just input).
Allows the use of Spinning Demon Leviathan and Inner Purgatory (f,n,d,DF+4,H.3, H.MCR.1+2).
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
6
9
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix
H.R1

H.2+3

m,​h,​t
20,​22,​10
4.0
9
11
+11 MCR
+5d
i18~28
  • js15~52
  • fs53~55
t65 r37
Heat Smash
  • Jail from 1st attack
  • Transition to attack throw on hit
  • Transition to MCR on block only
    • -14 on an empty MCR transition
  • Can cancel transition to MCR on block with B at +2~+12
  • 5 chip damage on block
Inner Purgatory

H.MCR.1+2

h!,​t
12,​27
+0d
i20
js1~12
t55 r35
  • Transition to attack throw on standing or airborne hit
  • Consumes 300F of the heat timer
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​SM
21,​15
+2
+4c~+15c
i24~35
t103 r33
Tornado
Weapon
  • Projectile (unparryable)
  • Forces backroll on hit
  • +58a (+42) from previous hit
  • Jail from 1st block
  • 3 chip damage on block
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​t
8,​20,​20
-15
+0d
i25~50
js
Weapon
  • Projectile (unparryable)
  • 4 chip damage on block
  • Available only on hit or block
  • Unavailable on whiff
  • Jail from 1st block
  • Transition to attack throw on hit
  • Combo from 1st hit with 15F delay
  • Move cannot be delayed
  • Input can be delayed by 15F
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​SM
12,​12,​21,​15
+2
+4c~+15c
i24~35
r33
Balcony Break
Tornado
Weapon
  • Projectile (unparryable)
  • Forces backroll on hit
  • +59a(+43) from previous hit
  • Jail from 3rd block
  • 3 chip damage on block
  • Consumes 220F of remaining heat time
Spinning Demon Leviathan

f,​n,​d,​DF+4,H.3

L,​SM
7,​26 (18)
+72a (+56a)
,i31
,js15~27 fs28~30
t82 r34
Tornado
Spike
  • Available only on hit
  • 18dmg with combo scaling from 1st
  • Consumes 300F of remaining Heat timer on hit or block or whiff
Sometimes written
  • CD.DF+4,H.3
  • CD.4,H.3
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​SM
25,​20
+2
+4c~+15c
i25~36
t97 r33
Tornado
Weapon
  • Projectile (unparryable)
  • Forces backroll on hit
  • +60a(+44) from previous hit
  • 4 chip damage on block
  • Consumes 220F of remaining heat time
  • No pushback on 1st CH
Rakshasa's Fury
48

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~27
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 6 chip damage on heat dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear
49

b+3

M
24
2.47
-15~-18
+10a~+13a
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 6 chip damage on heat dash
  • Backsway
  • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
Wraith Kick
59

uf+4

m
21
7
10
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 6 chip damage on heat dash
Demon's Paw
61

f,F+2

m
24
2.79
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 chip damage on block
  • 9 chip damage on heat dash
  • Active frame 1 range: 2.73
Dark Arachnid Twister
98

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 6 chip damage on blocked Heat Dash
  • Combo from 1st hit with 2F delay
  • Opponent recovers FDFA on hit
  • Input can be delayed by 2F
  • Move cannot be delayed

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
2.05
5?
6?
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Jab

1,1

h,​h
5,​6
-1
+8
,i15
t44 r19
  • Jail from 1st attack with 3F delay
  • Combo from 1st hit with 3F delay
Flash Claw Combo
19

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13~14
t76 r37
Balcony Break
on airborne hit
  • Combo from 2nd hit with 11F delay
One Two Strike
20

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st hit with 4F delay
  • Combo from 1st hit with 4F delay
Back Fist Combo
21

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit with 11F delay
  • Jail from 2nd hit with 2F delay
  • Move can be delayed 9F

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
t76 r24
Spike
  • Input can be delayed 1f
  • Interrupt with i10 from 2nd block
Shoot the Works
22

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0~+2
+11c~+13c
,i36~38
t107 r17
Spike
  • Interrupt with i7 from 3rd block
One Two Knee
23

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Knee
  • Jail from 1st hit
  • Combo from 1st hit

2

h
9
2.00
4?
8?
+0
+9
i10
t29 r19
Demon Backhand Spin
24

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
  • Jail from 1st attack with 2f delay
  • Move cannot be delayed

3

m
16
2.48
14?
13?
-12
-6
i17~19
t53 r34

3,1

m,​h
16,​11
+2
+8
,i29~30
t68 r21
Combo from 1st hit
Hell Cyclone
25

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29
Tornado
  • Input can be delayed 12F
  • Move can be delayed 4F
  • Interrupt with i9 from 2nd block
Hell Spiral
26

3,​1,4

m,​h,​m
16,​11,​20
-9
+15a (+6)
,i23~24
t108 r29
Balcony Break
on normal hit
  • Input can be delayed 12F
  • Move can be delayed 4F
  • Interrupt with i7 from 2nd block
Demon March
27

3,​1,f,F

m,​h
16,​11
-2
+4
r24
Last Rites
28

4

h
24
2.81
-5
+10g
i17~18
t50 r32
Homing
Balcony Break
  • 7 chip damage on block
Wheel of Pain
ws4~3
29

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
  • Parryable by traditional kick parries
Tsujikaze
30

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Homing
Balcony Break
  • Interrupt with i1 from 1st block
  • 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
BT.1+4

1+4

SL,​h
5,​5
24?
23?
-3
+4
i16~17,i14
t65 r21
Jails
Three Ring Alaya
BT.1+4,2
32

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tornado
  • Combo from 2nd CH
  • 6 chip damage on block
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
893P

f+2

m
14
11?
10?
-8
+3
i17~18
t46 r29
Spike
893P > Knee Kick
33

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Knee
  • Combo from 1st hit with 15F delay
  • Move can be delayed 13F
  • Input can be delayed by 15F
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f

f+4

m
10
14f?
12?
-12
-1
i15~16
t46 r30
Twisted Samsara
35

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Tornado
  • Combo on 1st CH with 4F delay
  • Move can be delayed by 15F
  • Input can be delayed 16F
  • Enter FLY +36a (+26) with ub_u_uf on hit

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
8?
7?
-6
+5
+9
i13
t38 r25
Dark Twin Lancer
36

df+1,2

m,​h
11,​20
-9
+26a (+16)
,i17
t66 r30
Balcony Break
  • Combo on 1st hit with 7F delay
  • Combo on 1st CH with 10F delay
  • Move can be delayed 4F
Dark Twin Apparition

df+1,4

m,​m
11,​23
-13
+16g
+31d (+23d)
,i20~21
t72 r33
Balcony Break
  • Opponent recovers crouching on normal hit
  • Transition to MCR with F on hit or CH (+16g/+31d (+23d))
    • -9 on an empty MCR transition on hit
  • Combo on 1st CH with 10f delay
  • Move can be delayed 5f
Bloody Glaive
37

df+2

m
17
23
8
-9
+6
+9
i15
t41 r26
  • Transition to MCR with F on hit or CH (+14/+17)
    • -11/-8 on an empty MCR transition
  • Has good right sidestep tracking

df+3

m
12
24? (Fully Tracking?)
8?
-9
+2
i16~17
t44 r27
+2c on hit against crouching opponents

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37
Combo from 1st hit
Rengoku
38

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Jails for 3?F from 2nd hit
  • Enter FLY +36a (+26) with ub_u_uf on hit

df+4

m
10
6?
10?
-9
+2
i13~14
t41 r27
Tsunami Kick
39

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Spike
  • Combo from 1st hit with 11F delay
  • Move can be delayed 10F

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust
40

d+1

m
25
10(?)
10(?)
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Balcony Break
  • Damage taken during power crush state is recoverable.
Reversal Break
and -9 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
Crouch Straight
hFC.2

d+2

sl
8
7?
13?
-4
+7
i11
cs4~
t34 r23 FC
  • +7c on crouching hit
Broken Plate
41

d+3

L
12
26
25
-12
-1
+7c
i18~19
t49 r30
  • Pseudo homing
Crouch Shin Kick
  • db+4
  • hFC.4

d+4

l
6
8 or 15-20? (Fully Tracking?)
21+? (Fully Tracking?)
-15
-4
i12
cs4~
t46 r34 FC
  • -4c on crouching hit
Double Lift Kicks
42

d+3+4

m,​m
5,​20
8 (first hit) or 16 (second hit)?
7?
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
6
8
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
  • +6c on crouching hit
Malicious Mace
43

db+2

L
15
14
18
-13
+3c
i21~22
cs6~
t53 r31 FC
  • 4 chip damage on block
Crouch Spin Kick
hFC.3

db+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
  • -6c on crouching hit
Demon's Spear
44

db+1+2

m
15
-9
+4
i23~38
t46 r31
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Demon's Spear (Slight Hold)

db+1+2*

m
25
+5g
+7
+37d (+29)
i39~60
t41 r26
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 chip damage on block
Demon's Lance (Max Hold)
45

db+1+2**

m
42
+37d
i61~63
t44 r31
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 chip damage on block
Hellfire Blast
53

db+1+4

h!
40
-30c~+1c
i32~63
t110 r47
Balcony Break
  • -22c~-19c on average
  • Forces backroll on hit

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
20
5
-6
+5
i12
t37 r25
Tracks SSR/SWR completely
Brimstone Strike
46

b+1,2

h,​m
10,​20
-14
+23a (+13)
,i23
t73 r33
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed by 15f
  • Move can be delayed by 10f
  • Cancel to r15 -18 -7 with B

b+2

h
11
6?
8?
-13
-2
i14~16
t46 r30
Rakshasa's Rampage
47

b+2,1

h,​m
11,​21
-16
+29a (+19)
,i30-31
  • ,js30~51
  • ,fs52~54
t82 r34
Tornado
  • Interrupt with i13 from 1st block
  • Can evade some jabs
Rakshasa's Fury
48

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~27
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 6 chip damage on heat dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear
49

b+3

M
24
2.47
-15~-18
+10a~+13a
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 6 chip damage on heat dash
  • Backsway
  • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
Demon Steel Pedal
50

b+4

M
20
13(?)
13(?)
-8
+6
i17~18
t46 r28
Opponent recovers FDFA on grounded hit
Aratama Strike
51

b+1+2

m
21
12
13
+3c
+7c
i20~21
t50 r29
Spike
  • Opponent recovers FDFA on CH
  • 4 chip damage on block
Lightning Screw Uppercut
52

b+1+4

m!
60
+20a (+10)
i63~64
fs64~85
t136 r42

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Samsara
ub+4
54

u+4

m
22
2.55
5
17
-25
+15a (+5)
i20~21
  • js9~44
  • fs45~47
t75 r54
Tornado
  • May evade some highs during frames 5-9
  • Might evade some mids during frames 7-9
  • Increased evasion when performed from crouching state
  • Enter FLY +35a (+25) with ub_u_uf on hit
Hellfire Cannon
ub+1+2
55

u+1+2

h
27
i18-35
t43 r8
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1
56

uf+1

h
10
3.36
5
18
+11~+13 MCR
+16~+18 MCR
i21~23
t65 r42
Strong Aerial Tailspin
Weapon
Balcony Break
on airborne hit
  • Projectile (unparryable)
  • Transition to r20 MCR on hit or block only
    • -14/-9 on an "empty" transition
  • r47 opponent hitstun
  • Only deals recoverable damage.
  • 2 chip damage on block
Decapitating Sword
  • u+2
  • ub+2
57

uf+2

h
25
-4
i20~23
t48 r25
Homing
  • Balcony break on airborne hit
Reaper's Scythe
  • u+3
  • ub+3
58

uf+3

m
21
+3c
+7c
i28~29
  • js9~29
  • fs30~32
t58 r29
Spike
Wraith Kick
59

uf+4

m
21
7
10
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 6 chip damage on heat dash
Hisou

uf+3+4

m,​m
8,​20
5
24
-16
+7c
i16~17 i13~14
  • js10~47
  • fs48~50
t90 r40
Balcony Break
  • Forces backroll on hit
    • Opponent recovers in FC
  • Pseudo homing to SSL/SWL side

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw
61

f,F+2

m
24
2.79
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 chip damage on block
  • 9 chip damage on heat dash
  • Active frame 1 range: 2.73
Demon's Shaft
62

f,F+4

m
22
3.76
7?/8?
8?/9?
-6
+16g
i20~21
  • js10~30
  • fs31~33
t54 r33
Balcony Break
on normal hit
  • i23 startup when unbuffered, and i21 startup when buffered
  • Opponent recovers crouching on hit
  • Active frame 1 range: 3.70

b,f+2

m
12
2.50
12?/13?/21?
21?
-9
-1
i15~17
t46 r29
  • Input bufferable
  • -1c on hit against crouching opponents
  • Homing at +3 and above
  • Can be sidestepped to the right at -2 to +2

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
t66 r28
Elbow
  • Combo from 1st hit with 15f delay
  • Jail from 1st attack with no delay
  • Move can be delayed 7f
Laser Cannon
63

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a (+6)
+45a (+0)
,i22~23
t95 r29
Balcony Break
  • Combo on 2nd CH with 8f delay
  • Input can be delayed 20f
  • Move can be delayed 15f
  • 7 chip damage on block
Laser Scraper
64

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a (+8)
,i18~19
t71 r31
Tornado
  • Balcony Break on grounded hit only
  • Combo on 2nd CH with 11f delay
  • Input can be delayed 20f
  • Input can be delayed 14f
  • Opponent recovers FDFA on hit
Laser Crush
65

b,​f+2,​1,4

m,​m,​M
12,​12,​21
-8c
+14a
,i26~29
  • ,js12~20
  • ,fs21~23
t107 r34
Spike
Laser Slice
66

b,​f+2,3

m,​h
12,​21
-5
+16g
,i19~20
t76 r33
Balcony Break
  • Combo from 1st hit with 8F delay
  • Interrupt with i4 from 1st block
  • Opponent recovers crouching on hit
  • Transition to MCR with F on hit with F (+14)
    • -11 on an empty MCR transition
  • Move cannot be delayed
  • Input can be delayed by 8F

b,f+1+2

m
6,​6,​6,​6,​6,​6
-17
+31a (-2)
i25 i6 i6 i6 i6 i6
  • js24~80
  • fs81~83
t148? r44
Weapon
  • Projectile (unparryable)
  • 17 damage on hit with scaling
  • 6 chip damage on block
Gates of Hades
67

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30 (9)
-31
-14a (-23)
,i28~31
  • ,js28~69
  • ,fs70~72
t149? r56
  • Balcony break on standing hit only
  • Combo from 1st hit
  • 9 damage with scaling from 1st
Leaping Side Kick
f,n,d,df,UF+3
68

f,f,F+3

m
30
3.69
+6~+9
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 chip damage on block
  • Active frame 1 range: 2.90
  • Active frame 2 range: 3.53
  • Active frame 3 range: 3.62
Sometimes written wr3

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Solo Piston
  • ws1+2
  • ws1+4

ws1

m
12
2.25
-6
+5
+9
i13~14
t38 r24
Infernal Shackle

ws1,1

m,​h
12,​10
+11 MCR
+16 MCR
,i30~32
t88 r41
Strong Aerial Tailspin
Balcony Break
On air hit
Weapon
  • Projectile (unparryable)
  • Combo from 1st CH with 2F delay
  • Interrupt with i12 from 1st block
  • Transition to MCR on block or hit only
    • -14/-9 on an empty MCR transition
  • Only deals recoverable damage
  • 2 chip damage on block
  • Input delayable by 2F
  • Move undelayable
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+10
,i22
t63 r26
  • Transition to MCR with F on hit or CH (+14/+17)
    • -11/-8 on an empty MCR transition
  • Combos from 1st hit with 8F delay
  • Combos from 1st CH with 11F delay
  • Interrupt with i4 from 1st block (trade with i5)
  • Input can be delayed 11F
  • Move can be delayed 9F
Alaya
73

ws2

m
20
2.63
-12~-11
+72a (+56)
i14~15
t47 r31
Tornado
  • First active frame range: 2.50
  • 6 chip damage on block
  • Slight jab evasion properties
Organ Wrecker
CD.n+3+4
74

ws3

m
16
2.37
-11
+9
i14
t40 r26
Knee
  • Transition to MCR with F on hit or CH (+14/+23)
    • -12/-3 on an empty MCR transition

ws4

m
10
2.09
7
8
-3
+8
i11~12
t33 r21
Wretched Heel
75

ws4,4

m,​M
10,​20
-16
+7c
,i27~28
t74 r34
Spike
  • Combo from 1st hit with 1F delay
  • Interrupt with i8 from 1st block
  • Input can be delayed by 1F
  • Move cannot be delayed
Wheel of Pain
4~3
29

ws4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
  • Parryable by traditional kick parries

WGS (Wind God Step)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step
79

f,n,d,df

CD
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD
Demon Hop

f,​n,​d,​df,UF

  • js1~20
  • fs21~23
r26
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Sometimes written CD.UF
Thunder God Fist
80

f,n,d,df+1

m
30
2.53
-16~-14
+29a (+19)
i22~24
  • js22~43
  • fs44~46
t57 r33
  • Active frame 1 range: 2.36
  • Active frame 2 range: 2.52
Sometimes written CD.1
Heaven's Door
81

f,​n,​d,​df+1,UF

m,​t
30,​10
-4d
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • Opponent recovers FDFA on hit
Sometimes written CD.1,UF
Wind God Fist
82

f,n,d,df+2

h
20
2.32
-10
+39a (+29)
i11~12 (i15+)
t40 r28
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 4 chip damage on block while in heat
Sometimes written
  • WGF
  • CD.2
Electric Wind God Fist
f,n,df#2
83

f,n,d,df#2

h
23
2.30
8?
7?
+5
+39a (+29)
i11~12 (i14+)
t36 r24
  • 4 chip damage on block
  • Can also be performed with f,n,df#2 (i13+)
Sometimes written
  • EWGF
  • Electric
  • CD.df#2
Demon's Hoof
84

f,n,d,df+3

M
25
3.74
-8c
+16a
i26~28
js5~28
t60 r32
Spike
  • 7 chip damage on block
  • Active frame 1 range: 3.62
  • Active frame 2 range: 3.63?
Sometimes written CD.3
Demon's Tail
85

f,n,d,DF+3

L
24
3.93
-23
-2a
i33~34
js5~28
t75 r41
  • Opponent recovers FDFA on hit
  • Active frame 1 range: 3.89
Sometimes written CD.DF+3

f,n,d,DF+4

L
7
2.25
-23c
-5c
i16
t59 r43
Sometimes written
  • Hellsweep
  • CD.DF+4
  • CD.4
Spinning Demon Scythe
86

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+7c
+14a
,i25~26
t77 r34
Spike
  • Combo from 1st hit
Sometimes written
  • CD.DF+4,4
  • CD.4,4
Spinning Demon Hellfire Beam
87

f,​n,​d,​DF+4,1+2

L,​SM
7,​14 (9)
+58a (+42)
,i29~40
t86 r29
Tornado
  • Available only on hit
  • Opponent recovers FUFA on hit
  • 9 damage with scaling from previous hit
Sometimes written
  • CD.DF+4,1+2
  • CD.4,1+2
Spiral of Madness
88

f,n,d,df+1+2

m
25
2.50
-5
+32d (+24d)
i26~27
t59 r32
Homing
Balcony Break
  • 7 chip damage on block
  • Opponent recovers FUFA on CH
Sometimes written CD.1+2
Organ Wrecker
ws3
74

f,n,d,df,n+3+4

m
16
2.37
-11
+9
i14
t40 r26
Knee
  • Transition to MCR with F on hit or CH (+14/+23)
    • -12/-3 on an empty MCR transition

FLY (Fly)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death
90

FLY.1

h
20
-3
+67a (+47)
i18~19
  • js1~12
  • fs13~15
t46 r27
Strong Aerial Tailspin
Balcony Break
Infernal Annihilation
91

FLY.2

h!,​t
20,​20
+0d
i36
  • js1~60
  • fs61~63
t80 r44
Floor Break
  • Transition to attack throw on front standing or airborne hit
  • +1a (-8) on BT hit
Amara
92

FLY.3

M
30
-15~-8
+8c~+15c
i15~22
t55 r33
Balcony Break
Spike
  • Forces backroll on hit
    • Opponent recovers in FC?

FLY.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49
Forsaken Soul

FLY.4,1

M,​h
10,​20
+1
+71a (+51)
,i40~41
js1~
t85 r23
Strong Aerial Tailspin
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit
  • Interrupt with i19 from 1st block

FLY.4,2

M,​m
10,​20
-27
+52a (+7)
,i22~23
t91 r47
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit
  • Interrupt with i1 from 1st block

FLY.4,​2,1

M,​m,​m
10,​20,​20
-16
+29a(+19a)
,i22~24
,js22~43 fs44~46
t124 r33
  • Interrupt with i24 from 2nd block
  • Attack is delayed 23f, effective startup i45~47
Cursed Starstorm

FLY.4,​2,​1,UF

M,​m,​m,​t
10,​20,​20,​14 (10)
-4d
js1~
t202
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • 10dmg with combo scaling from previous hit
  • Opponent recovers FDFA on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​m!,​M!
10,​20,​14,​ 20
-6a
,i27~28 i22~60
,js1~
t187 r54
  • Available only as combo from 2nd hit
  • 15 (7+8) damage with combo scaling from 1st hit
  • 39 damage total from 1st hit
  • 20 damage (10+10) with combo scaling from 2nd hit
  • 40 damage total from 2nd hit
Infernal Destruction
94

FLY.1+2

M!
30
-72c~-22c
i50~100
  • js1~111
  • fs112~114
t170 r70
Balcony Break
  • -72c~-56c on average
  • Forces backroll on hit
Cross Infernal Destruction
95

FLY.f+1+2

M!
30
-65c~-22c
i32~75
,js1~
t255 r70
Balcony Break
  • -52c~-50c on average?
  • Forces backroll on hit
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush
97

MCR.1

m
20
+8
i22
  • js1~38
  • fs39~41
t56 r34
Spike
  • Opponent recovers FDFA on hit
  • 6 chip damage on block

MCR.2

m
12
-9
-1
i15~16
  • js1~37
  • fs38~40
t46 r30
Homing
Dark Arachnid Twister
98

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 6 chip damage on blocked Heat Dash
  • Combo from 1st hit with 2F delay
  • Opponent recovers FDFA on hit
  • Input can be delayed by 2F
  • Move cannot be delayed
Venomous Torment
99

MCR.3

SM
26
-7
+70a (+54)
i23
  • js1~19
  • fs20~22
t57 r34
Tornado
Balcony Break
  • 7 chip damage on block
  • Projectile (unparryable)

MCR.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49
Forsaken Soul

MCR.4,1

M,​h
10,​20
+1
+71a (+51)
,i40~41
js1~
t85 r23
Strong Aerial Tailspin
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit
  • Interrupt with i19 from 1st block

MCR.4,2

M,​m
10,​20
-27
+52a (+7)
,i22~23
t91 r47
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit
  • Interrupt with i1 from 1st block

MCR.4,​2,1

M,​m,​m
10,​20,​20
-16
+29a(+19a)
,i22~24
,js22~43 fs44~46
t124 r33
  • Interrupt with i24 from 2nd block
  • Attack is delayed 23f, effective startup i45~47
Cursed Starstorm

MCR.4,​2,​1,UF

M,​m,​m,​t
10,​20,​20,​14 (10)
-4d
js1~
t202
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • 10dmg with combo scaling from previous hit
  • Opponent recovers FDFA on hit
Devil Starstorm

MCR.4,​2,1+2

M,​m,​m!,​M!
10,​20,​14,​ 20
-6a
,i27~28 i22~60
,js1~
t187 r54
  • Available only as combo from 2nd hit
  • 15 (7+8) damage with combo scaling from 1st hit
  • 39 damage total from 1st hit
  • 20 damage (10+10) with combo scaling from 2nd hit
  • 40 damage total from 2nd hit
Inner Turmoil

MCR.1+2

h!
12
+0
i20
  • js1~12
  • fs13~15
t55 r35
Balcony Break (airborne)

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Dimension: Tainted Chains

R.df+1+2

m,​t
10-15,​3-5,​42-60
11
12
-18
+0d
i20
  • pc8~20
  • js8~17
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Opponent recovers FDFA on hit
Devil Twister
76

SS.2

m
25
2.54
-22
i17~18
t60 r42
  • Transition to Hell's Gate on hit with U
  • Sidestep adds 9f, effective move startup: i26
Hell's Gate
77

SS.2,U

m,​m!,​M!
25,​35 (24),​ 40 (20)
-5a
i37~38 i22~60
  • Only available as combo from 1st hit
  • 44 damage with scaling
Imperial Wrath
  • b+2+4
  • hFC.b+1+3
  • hFC.b+2+4
  • BT.b+1+3
  • BT.b+2+4

b+1+3

m
30
-8
+16a (+6)
i15
pc4~14
r49
Balcony Break
  • 50% damage reduction when absorbing attacks
  • Damage taken during power crush is recoverable
Reversal Break
, -8 on block and 12 chip damage on block after absorbing an attack in power crush state
  • r34 on hit
Yomigaeri
FUFA.u+3+4
78

FUFT.u+3+4

t123 r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator
  • OTG.FC.d+1+2
  • OTG.hFC.d+1+2

OTG.d+1+2

L
25
-16~-8
+5a~+13a
i23~31
t57 r27
Weapon
  • Projectile (unparryable)
  • Balcony break on CH
  • Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
  • Can be done from Crouch Level 1
Ki Charge
FC.1+2+3+4
70

1+2+3+4

  • js6~47
  • fs48~50
r55
  • CH state for 5 seconds
  • Can't block for 5 seconds

(back to wall).b,b,ub

m
21
+0c
+8d
i36~38
js14~45
r30

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep
101

1+3

t
35
+0
+2d
i12~14
t45 r31
Homing
  • Throw break: 1 or 2
  • Can be done from FC
  • Transition to BT on break
Judgment
102

2+4

t
35
-3
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
  • Can be done from FC
Shoulder Flip
103

Left Throw

t
43
-3
+1d
  • Throw break 1
  • Opponent recovers FUFA on hit
Over the Limit
104

Right Throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Pivoting Hip Throw
105

Back Throw

t
50
+1d
  • Unbreakable
  • Side switch on hit
White Mountain
BT.df+2+3
106

df+2+3

t
40
5?
7/8/9?
-2
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Can be done from FC
Stonehead
f,F+1+2
107

uf+1+2

t
35
5?
6?
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC
Complicated Wire
108

qcb+1+3

t
40
5?
7?
-2
+0d
i12
t39 r27
  • Throw break 1
  • Opponent recovers FUFA on hit
  • Can be done from FC
Obliteration
109

f,hcf+1+2

t
45
5?
6?
-6
+0d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from FC

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2 Interrupt with i1? from 2nd block
1+4 l 7 i12-13 -21c -10(?) Interruptible with i12 after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interrupt with i14 WS after 4th on block
1 h 7 i19 -10 +1 Combo from 4th. Steppable from 4th block. Jail from 5th block
2 m 10 i10-12 -18 -7~-5 Interrupt with i4 from 6th block. -7c on crouching hit
1 m 15 i13-15 -21 -8~-6 Elbow? Combo from 7th. Interrupt with i1? from 7th block? -8c on crouching hit
4 m 21 i26-29 -8c +14a Interrupt with i15 after 8th on block. Steppable from 8th block. js12~23?
1+2 sm 15 i24-35 -23 +4c Weapon, projectile (unparryable). Combo from 9th. Interrupt with i3? on 9th block?. Forces backroll on hit