Devil Jin movetable

From Wavu Wiki, the 🌊 wavy Tekken wiki

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Devil Jin-1 i10 h 5 +1 +8
Devil Jin-1,1 ,i15 ,h ,6 -1 +8
  • Jails
  • Combo from 1st hit
Devil Jin-1,1,2 ,i13 ,m ,14 -17 +18a(+13)
Balcony Break
on air hit
  • Combo from 1st hit
Devil Jin-1+2 i17 m,m 12,25 -12 +7
  • 1st hit
Homing
  • 2nd hit
Balcony Break
Devil Jin-1,2 ,i10 ,h ,8 -3 +8
  • Jails
  • Combo from 1st hit
Devil Jin-1,2,2 ,i17 ,h ,12 -12 +4
  • Jails
  • Combo from 1st hit
Devil Jin-1,2,3 ,i29~31 ,m ,25 +4 +24a
Spike
Devil Jin-1,2,3,4 ,i36~38 ,m ,30 +0 +12c
Spike
Devil Jin-1,2,4 ,i11 ,m ,10 -10 +4 Combo from 1st hit
Devil Jin-1+3 i12~14 th(h) 35 +2d
  • Throw break: 1 or 2
Devil Jin-1+4 ,i16 sl,h 5,5 -3 +4 Jails
Devil Jin-1+4,2 ,i24~25 ,m ,20 -12 +72(+56)
Tornado
Devil Jin-2 i10 h 9 +0 +9
Devil Jin-2,2 ,i17 ,h ,20 -13 -2
  • Jails
  • Combo from 1st hit
Devil Jin-2+3 i16 m [12;12] +1 +2c ps8~
  • Only does recoverable damage(?)
Heat Burst
  • Alternate input: R1
  • 3 chip damage on block
Devil Jin-2+4 i12~14 th(h) 35 +0d
  • Throw break: 1 or 2
Devil Jin-3 i17~19 m 16 -12 -6
Devil Jin-3,1 ,i29~30 ,h ,11 +2 +8 Combo from 1st hit
Devil Jin-3,1,2 ,i25~28 ,m ,20 -11 +72(+56)
Tornado
Devil Jin-3,1,4 ,i23~24 ,m ,20 -9 +15(+6) +59a
Balcony Break
Devil Jin-3,1,f,F -2 +4
Devil Jin-3+4 sp js Transitions to FLY
Devil Jin-4 i17~18 h 24 -5 +10
Homing
Balcony Break
Devil Jin-4~3 i29 m 21 -7 +14
Spike
Devil Jin-4~3,1+2 i24~35 ,sm ,15 +2 +58a(+42)
Tornado
  • Chip damage on block (4)
Devil Jin-b+1 i12 h 10 -6 +5
Devil Jin-b+1+2 i20~21 m 21 -1c +7c +24d
Spike
  • Chip Damage on block (6)
Devil Jin-b+1,2 ,i23 ,m ,10 -14 +23a(+13)
Balcony Break
  • Hold B to cancel
Devil Jin-b+1+4 i63 ub(m) 60 +20a (+10) +20a (+10)
Devil Jin-b+2 i14~16 h 11 -13 -2
Devil Jin-b+2,1 ,i30 ,m ,21 -16 +29(+19)
Tornado
Devil Jin-b+2,3 ,i25~127 ,m ,23 -14 +8(-1)/HE
Heat Engager
  • Heat Dash +62a(+42) on hit
Balcony Break
  • Combo from 1st hit
Devil Jin-b+3 i29~32 m 24 -18 +10/HE
Heat Engager
  • Heat Dash +17d on hit
Balcony Break
Devil Jin-b+4 i17~18 m 20 -8 +6 +30(+24)
Devil Jin-Back Throw i12~14 th(h) 50 +1d
  • Throw break: None
Devil Jin-b,f+1+2 i25 m 17 -17 +31a(-2) Chip damage on block
Devil Jin-b,f+1+2,2 ,i28~31 ,m ,30 -31 -5(-12) Combos from first hit
Devil Jin-b,f+2 i15~17 m 12 -9 -1
Devil Jin-b,f+2,1 ,i14~15 ,m ,12 -10 +1 Combos from first hit
Devil Jin-b,f+2,1,2 ,i22~23 ,m ,24 -8 +15a(+6) +45a(+0)
Balcony Break
  • Chip damage on block (7)
Devil Jin-b,f+2,1,4 ,i26~29 ,m ,21 -7c +14a
Devil Jin-b,f+2,1,4,1+2 i24~35 ,sm ,15 +2 +59a(+43)
Balcony Break
Tornado
  • Chip damage on block (4)
Devil Jin-b,f+2,1,df+2 ,i18~19 ,m ,20 -13 +25a(+8)
Tornado
Balcony Break
on grounded hit only
Devil Jin-b,f+2,3 ,i19~20 ,h ,24 -9 +9 Combos from first hit
Devil Jin-d+1 i18~19 m 25 -14 +20(+10) ps8~
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Devil Jin-d+3 i18~19 L 12 -12c -1 +7c
Devil Jin-d+3+4 i15~16 m,m 5, 20 -15 +30(+20)
Devil Jin-db+1+2 i23~25 m 15 -9 +4
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Devil Jin-db+1+2 i26~60 m 25 +17g +24w +7
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Devil Jin-db+1+2 (Hold) i61~63 (Full Charge) m 42 [[Devil Jin combos#Mini-combos|+10]] +37
Balcony Break
Guard Break
  • Chip Damage on block (16)
  • hold F during startup to feint into MCR
Devil Jin-db+2 i21~22 L 15 -13c +3c +26d Chip damage on block
Devil Jin-df+1 i13 m 11 -6 +5 +9
Devil Jin-df+1,2 ,i17 ,h ,20 -9 +44d(-14)
Balcony Break
Devil Jin-df+2 i15 m 17 -9 +6 +9 Hold F to enter MCR at +14 or at +17 on CH
Devil Jin-df+2+3 i12~14 th(h) 40 -6
  • Throw break: 2
Floor Break
Devil Jin-df+3 i16~17 m 12 -9 +2
Devil Jin-df+3,2 ,i19 ,m ,10 -13 -7
Devil Jin-df+3,2,4 ,i29 ,m ,20 -22 +18(+8)
Tornado
  • On hit hold ub, u or uf to shift to FLY at +36(+26)
Devil Jin-df+4 i13~14 m 10 -9 +2
Devil Jin-df+4,4 ,i13~14 ,m ,16 -15 -4
Spike
Devil Jin-f+2 i17~18 m 14 -8 +3
Spike
Devil Jin-f+2,4 ,i15 ,m ,17 -11 +0
Devil Jin-f+3 i20 sp js18 Transitions to MCR
Devil Jin-f+4 i15~16 m 10 -12 -1
Devil Jin-f+4,3 ,i26~27 ,m ,14 -22 +18(+8)
Tornado
  • On hit, hold ub, u or uf to transition to Fly
Devil Jin-f,F+2 i15~16 m 24 -8 +15a(+6)/HE
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
  • 7 Chip damage on block
Devil Jin-f,F+4 i20~21 m 22 -6 +16c +55a
Balcony Break
Devil Jin-f,f,F+3 i22~25 m 30 +6 +13a(+3)
Balcony Break
  • Chip damage on block (9)
Devil Jin-f,hcf+1+2 i12~14 th(h) 45 +0d
  • Throw break: 1+2
Devil Jin-FLY.1 i18~19 h 20 -3 +67a(+47)
Balcony Break
Devil Jin-FLY.1+2 i50~100 UB 30
Balcony Break
Devil Jin-FLY.2 i36 ub,th 20,20 +0
Floor Break
  • Throw when hit from the front
Devil Jin-FLY.3 i16~22 m 30 -14 +35d(-24)
Balcony Break
Spike
Devil Jin-FLY.4 i20 m 10 -29 -20
Devil Jin-FLY.4,2 ,i22 ,m ,14 +52(+7) Only on hit
Devil Jin-FLY.4,2,1+2 ,i28 ,th ,15 -6 Only on hit
Devil Jin-FLY.f+1+2 i32~75 UB 30
Balcony Break
Devil Jin-f,n,d,df${justFrame}2 i14 h 23 +5 +39a(+29) Chip Damage on block (4)
Devil Jin-f,n,d,df+1 i22~24 m 30 -16 +29a(+19)
Devil Jin-f,n,d,df+1+2 i26~27 m 25 -9 +12a(+3) +33a
Homing
Balcony Break
  • Chip Damage on block (7)
  • Leaves opponent Face Up/Head Towards on CH
Devil Jin-f,n,d,df+1+2,1+2 i25~36 ,sm ,20 +2 +60a(+44)
Tornado
  • Chip damage on block (6)
Devil Jin-f,n,d,df+1,UF ,th ,10 -4
Floor Break
  • Only on hit
Devil Jin-f,n,d,df+2 i15 h 20 -10 +39a(+29) Consumes meter & acts as EWGF during Heat
Devil Jin-f,n,d,df+3 i26~28 m 25 -8c +16a
Spike
  • Chip Damage on block (7)
Devil Jin-f,n,d,DF+3 i33~34 l 24 -23c -2d Leaves opponent Face Down/Head Towards
Devil Jin-f,n,d,DF+4 i16 L 7 -23c -5c
Devil Jin-f,n,d,DF+4,1+2 ,i29~40 ,sm ,9 +58(+42)
Tornado
  • Only on hit
  • Turns the back to you, limiting combos
Devil Jin-f,n,d,DF+4,4 ,i25 ,m ,28 -16 +4c
Spike
Devil Jin-FUFT.U+3+4 Shifts to fly can also be done from FUFA
Devil Jin-H.2+3 i18 m,h,th 20,22,10 +11 MCR Th Th
Heat Smash
  • Alternate input: R1
Devil Jin-H.MCR.2+3 i20 ub(m) 23,16 Th Th Th
Heat Smash
  • Alternate input: R1
Devil Jin-Left Throw i12~14 th(h) 43 +1d
  • Throw break: 1
Devil Jin-MCR.1 i22~23 m 20 +8 +20d
Spike
  • Leaves opponent Face Down/Head Towards
Devil Jin-MCR.2 i15 m 12 -13 -5
Homing
Devil Jin-MCR.2,2 ,i15 ,m ,20 -14c +2/HE
Heat Engager
  • Heat Dash +67a(+50) on hit
Spike
Devil Jin-MCR.3 i23 sm 26 -7 +16a(-1) +70a(+54)
Tornado
Balcony Break
  • Chip damage on block (7)
Devil Jin-MCR.4 i20 m 10 -29 -20
Devil Jin-MCR.4,2 ,i22 ,m ,14 +52(+7)
Devil Jin-MCR.4,2,1+2 ,i28 ,th ,15 -6
Devil Jin-OTG.d+1+2 i23~31 l 25 -14c +13d(+1)

More...

String Extensions Excluded

No results