Devil Jin-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
Devil Jin-1,1 |
,i15 |
,h |
,6 |
-1 |
+8 |
|
|
- Jail from 1st attack with 3f delay
|
Devil Jin-1,1,2 |
,i13~14 |
,m |
,14 |
-17 |
+18a (+13) |
|
|
Balcony Break on airborne hit
- Combo from 1st hit with 11f delay
|
Devil Jin-1+2 |
i17 i25~26 |
m,m |
12,25 |
-12 |
+7 |
|
|
Homing
Balcony Break
- Interrupt with i1 from 1st block
|
Devil Jin-1,2 |
,i10 |
,h |
,8 |
-3 |
+8 |
|
|
- Jail from 1st attack with 4f delay
|
Devil Jin-1,2,2 |
,i17 |
,h |
,12 |
-12 |
+4 |
|
|
- Combo from 1st hit with 11f delay
- Jail from 2nd attack with 2f delay
- Move can be delayed 9f
|
Devil Jin-1,2,3 |
,i29~31 |
,m |
,25 |
+4 |
+24a |
|
|
Spike
- Move can be delayed 1f
- Interrupt with i10 from 2nd block
|
Devil Jin-1+2+3+4 |
|
|
|
|
|
|
<div class="plainlist">
- js6~47
- fs48~50</div>
|
- CH state for 5 seconds
- Can't block for 5 seconds
|
Devil Jin-1,2,3,4 |
,i36~38 |
,m |
,30 |
+0~+2 |
+11c~+13c |
|
|
Spike
- Interrupt with i7 from 3rd block
|
Devil Jin-1,2,4 |
,i11 |
,m |
,10 |
-10 |
+4 |
|
|
|
Devil Jin-1+3 |
i12~14 |
t |
35 |
+0 BT |
+2d |
|
|
Homing
- Throw break: 1 or 2
- Can be done from FC
|
Devil Jin-1+4 |
i16~17,i14 |
SL,h |
5,5 |
-3 |
+4 |
|
|
Jails |
Devil Jin-1+4,2 |
,i24~25 |
,m |
,20 |
-12 |
+72a (+56) |
|
|
Tornado
- Combo from 2nd CH
- 6 chip damage on block
|
Devil Jin-2 |
i10 |
h |
9 |
+0 |
+9 |
|
|
|
Devil Jin-2,2 |
,i17 |
,h |
,20 |
-13 |
-2 |
|
|
- Jail from 1st attack with 2f delay
|
Devil Jin-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Devil Jin-2+4 |
i12~14 |
t |
35 |
-3 |
+0d |
|
|
Homing
- Throw break 1 or 2
- Side switch on hit
- Opponent recovers FUFA on hit
- Can be done from FC
|
Devil Jin-3 |
i17~19 |
m |
16 |
-12 |
-6 |
|
|
|
Devil Jin-3,1 |
,i29~30 |
,h |
,11 |
+2 |
+8 |
|
|
Combo from 1st hit |
Devil Jin-3,1,2 |
,i25~28 |
,M |
,20 |
-11 |
+72a (+56) |
|
|
Tornado
- Input can be delayed 12f
- Move can be delayed 4f
- Interrupt with i9 from 2nd block
|
Devil Jin-3,1,4 |
,i23~24 |
,m |
,20 |
-9 |
+15a (+6) |
+59a |
|
Balcony Break
- Input can be delayed 12f
- Move can be delayed 4f
- Interrupt with i7 from 2nd block
|
Devil Jin-3,1,f,F |
|
|
|
-2 |
+4 |
|
|
|
Devil Jin-3+4 |
|
|
|
|
|
|
<div class="plainlist">
- js20~58
- fs59~61</div>
|
|
Devil Jin-4 |
i17~18 |
h |
24 |
-5 |
+10g |
|
|
Homing
Balcony Break
- 7 chip Damage on block
- 10 chip Damage on block in heat
|
Devil Jin-4~3 |
i29-32 |
M |
21 |
-7c |
+14a |
|
<div class="plainlist">
- js14~23
- fs24~26</div>
|
Spike |
Devil Jin-4~3,1+2 |
i24~35 |
,SM |
,15 |
+2 |
+30a (-20) |
|
|
Tornado
Weapon
- 4 Chip Damage on block
- Consumes 220F of remaining heat time
|
Devil Jin-b+1 |
i12 |
h |
10 |
-6 |
+5 |
|
|
|
Devil Jin-b+1+2 |
i20~21 |
m |
21 |
-1c |
+7c |
+24d |
|
Spike
- Opponent recovers FDFA on CH
- 6 Chip Damage on block
- 8 Chip Damage on block while in heat
|
Devil Jin-b+1,2 |
,i23 |
,m |
,20 |
-14 |
+23a (+13) |
|
|
Balcony Break
- Combo from 1st hit with 7f delay
- Input can be delayed by 15f
- Move can be delayed by 10f
- Cancel to r15 -18 -7 with B
|
Devil Jin-b+1+3 |
i15 |
m |
30 |
-8 |
+16a (+6) |
|
pc4~14 |
Balcony Break
- 50% damage reduction when absorbing attacks
- Damage taken during power crush is recoverable
- 12 Chip Damage on block after absorbing an attack
- 13 Chip Damage on block while in heat after absorbing an attack
- r34 on hit
|
Devil Jin-b+1+4 |
i63~64 |
m! |
60 |
|
+20a (+10) |
|
fs64~85 |
|
Devil Jin-b+2 |
i14~16 |
h |
11 |
-13 |
-2 |
|
|
|
Devil Jin-b+2,1 |
,i30-31 |
,m |
,21 |
-16 |
+29a (+19) |
|
<div class="plainlist">
- ,js30~51
- ,fs52~54</div>
|
Tornado
- Interrupt with i13 from 1st block
- Can evade some jabs
|
Devil Jin-b+2,3 |
,i25~127 |
,m |
,23 |
-14 |
+8a (-1) |
|
<div class="plainlist">
- ,js25~47
- ,fs48~50</div>
|
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
- 16 Chip Damage on Heat Dash
- Combo from 1st hit with 5f delay
- Move can be delayed 3f
|
Devil Jin-b+3 |
i29~32 |
M |
24 |
-15~-18 |
+10~+13 |
|
<div class="plainlist">
- js8~33
- fs34~36</div>
|
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
Balcony Break
- 17 Chip Damage on Heat Dash
|
Devil Jin-b+4 |
i17~18 |
M |
20 |
-8 |
+6 |
+30a (+24) |
|
Opponent recovers FDFA on grounded hit |
Devil Jin-Back Throw |
|
t |
50 |
|
+1d |
|
|
- Unbreakable
- Side switch on hit
|
Devil Jin-(back to wall).b,b,ub |
i36~38 |
m |
21 |
+0c |
+8 |
|
js14~45 |
|
Devil Jin-b,f+1+2 |
i25 i6 i6 i6 i6 i6 |
m |
6,6,6,6,6,6 |
-17 |
+31a (-2) |
|
<div class="plainlist">
- js24~80
- fs81~83</div>
|
Weapon
- 17 damage on hit with scaling
- 6 Chip Damage on block
- 12 Chip Damage on block while in heat
|
Devil Jin-b,f+1+2,2 |
,i28~31 |
,M |
,30 |
-31 |
-14a (-23) |
|
<div class="plainlist">
- ,js28~69
- ,fs70~72</div>
|
- Balcony break on standing hit only
- Combo from 1st hit
|
Devil Jin-b,f+2 |
i15~17 |
m |
12 |
-9 |
-1 |
|
|
- Input bufferable
- Homing at +3 and above
- Can be sidestepped to the right at -2 to +2
|
Devil Jin-b,f+2,1 |
,i14~15 |
,m |
,12 |
-10 |
+1 |
|
|
Elbow
- Combo from 1st hit with 15f delay
- Jail from 1st attack with no delay
- Move can be delayed 7f
|
Devil Jin-b,f+2,1,2 |
,i22~23 |
,m |
,24 |
-8 |
+15a (+6) |
+45a (+0) |
|
Balcony Break
- Combo on 2nd CH with 8f delay
- Input can be delayed 20f
- Move can be delayed 15f
- 7 Chip Damage on block
- 10 Chip Damage on block
|
Devil Jin-b,f+2,1,4 |
,i26~29 |
,M |
,21 |
-8c |
+14a |
|
<div class="plainlist">
- ,js12~20
- ,fs21~23</div>
|
Spike |
Devil Jin-b,f+2,1,4,1+2 |
i24~35 |
,SM |
,15 |
+2 |
+59a(+43) |
|
|
Balcony Break
Tornado
Weapon
- 4 Chip Damage on block
- Consumes 220F of remaining heat time
|
Devil Jin-b,f+2,1,df+2 |
,i18~19 |
,m |
,20 |
-13 |
+25a (+8) |
|
|
Tornado
- Balcony Break on grounded hit only
- Combo on 2nd CH with 11f delay
- Input can be delayed 20f
- Input can be delayed 14f
- Opponent recovers FDFA on hit
|
Devil Jin-b,f+2,3 |
,i19~20 |
,h |
,24 |
-9 |
+9 |
|
|
Combo from 1st hit with 8f delay |
Devil Jin-d+1 |
i18~19 |
m |
25 |
-14 |
+20a (+10) |
|
pc7~17 |
Balcony Break
- Damage taken during power crush state is recoverable.
- -9 on block if an attack is absorbed
- 10 Chip Damage on block after absorbing an attack in power crush state
- 11 Chip Damage on block while in heat after absorbing an attack in power crush state
|
Devil Jin-d+2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs4~ |
|
Devil Jin-d+3 |
i18~19 |
L |
12 |
-12 |
-1 |
+7c |
|
Could be sidewalked left under specific circumstances. |
Devil Jin-d+3+4 |
i15-16 i15-16 |
m,m |
5,20 |
-15 |
+30a (+20) |
|
js16~30 |
|
Devil Jin-d+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs4~ |
|
Devil Jin-db+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs4~ |
- Transition to Standing with f
|
Devil Jin-db+1+2 |
i23~38 |
m |
15 |
-9 |
+4 |
|
|
- Cancel to r27 MCR with F (js27~)
Balcony Break on air hit
|
Devil Jin-db+1+2* |
i39~60 |
m |
25 |
+17g +24w |
+7 |
+37d (+29) |
|
Wall Crush +24g on block
Balcony Break on CH or air hit
- Cancel to r27 MCR with F (js27~)
- 10 Chip Damage on block
- 11 Chip Damage on block while in heat
|
Devil Jin-db+1+2** |
i61~63 |
m |
42 |
[[Devil Jin combos#Mini-combos|+10]] |
+37d |
|
|
Balcony Break
Guard Break
- Cancel to r27 MCR with F (js27~)
- 16 Chip Damage on block
- 19 Chip Damage on block while in heat
|
Devil Jin-db+2 |
i21~22 |
L |
15 |
-13 |
+3c |
+26a |
cs6~ |
- 4 Chip Damage on block
- 6 Chip Damage on block in heat
|
Devil Jin-db+3 |
i16 |
L |
10 |
-17 |
-6 |
|
cs4~ |
|
Devil Jin-df+1 |
i13 |
m |
11 |
-6 |
+5 |
+9 |
|
|
Devil Jin-df+1,2 |
,i17 |
,h |
,20 |
-9 |
+44d (-14) |
|
|
Balcony Break
- Combo on 1st CH with 10f delay
- Move can be delayed 4f
|
Devil Jin-df+2 |
i15 |
m |
17 |
-9 |
+6 |
+9 |
|
- Enter MCR +14 with F on hit
- Enter MCR +17 with F on CH
- Transition to MCR on standing hit only
|
Devil Jin-df+2+3 |
i12 |
t |
40 |
-2 |
-6d |
|
|
Floor Break
- Throw break 2
- Can be done from FC
|
Devil Jin-df+3 |
i16~17 |
m |
12 |
-9 |
+2 |
|
|
|
Devil Jin-df+3,2 |
,i19 |
,m |
,10 |
-13 |
-7 |
|
|
Combo from 1st hit |
Devil Jin-df+3,2,4 |
,i26-27 |
,m |
,20 |
-22 |
+18a (+8) |
|
<div class="plainlist">
- ,js27~50
- ,fs51~53</div>
|
Tornado
- Combo from 2nd CH with 4f delay
- Input can be delayed 16f
- Jails for 3?F from 2nd hit
- Enter MCR +36a (+26) with ub_u_uf on hit
|
Devil Jin-df+4 |
i13~14 |
m |
10 |
-9 |
+2 |
|
|
|
Devil Jin-df+4,4 |
,i13~14 |
,m |
,16 |
-15 |
-4c |
|
|
Spike
- Combo from 1st hit with 10f delay
- Move can be delayed 9f
|
Devil Jin-f+2 |
i17~18 |
m |
14 |
-8 |
+3 |
|
|
Spike |
Devil Jin-f+2,4 |
,i15 |
,m |
,17 |
-11 |
+0 |
+29a (+23) |
|
Knee
- Combo from 1st hit with 14f delay
- Move can be delayed 13f
|
Devil Jin-f+3 |
|
|
|
|
|
|
<div class="plainlist">
- js18~32
- fs33~35</div>
|
- Stance moves can be delayed by 10f
|
Devil Jin-f+4 |
i15~16 |
m |
10 |
-12 |
-1 |
|
|
|
Devil Jin-f+4,3 |
,i26~27 |
,m |
,15 |
-22 |
+18a (+8) |
|
<div class="plainlist">
- ,js27~51
- ,fs52~54</div>
|
Tornado
- Combo on 1st CH with 4?f delay
- Input can be delayed 16?f
- Enter FLY +36a (+26) with ub_u_uf on hit
|
Devil Jin-f,F+2 |
i15~16 |
m |
24 |
-8 |
+15a (+6) |
|
|
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
- i18 startup when unbuffered, and i16 startup when buffered
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
- 20 Chip Damage on Heat Dash
|
Devil Jin-f,F+4 |
i20~21 |
m |
22 |
-6 |
+16g |
+55a |
<div class="plainlist">
- js10~30
- fs31~33</div>
|
Balcony Break
- i23 startup when unbuffered, and i21 startup when buffered
- Opponent recovers crouching on hit
|
Devil Jin-f,f,F+3 |
i22~25 |
m |
30 |
+6 |
+13a (+3) |
|
<div class="plainlist">
- js3~25
- fs26~28</div>
|
Balcony Break
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
|
Devil Jin-f,hcf+1+2 |
i12 |
t |
45 |
-6 |
+0d |
|
|
- Throw break 1+2
- Side switch on hit when done on opponent's front and left sides from P1 side
- Sideswap on hit when done on opponent's left side from P2 side
- Can be done from FC
|
Devil Jin-FLY.1 |
i18~19 |
h |
20 |
-3 |
+67a (+47) |
|
<div class="plainlist">
- js1~12
- fs13~15</div>
|
Strong Aerial Tailspin
Balcony Break
|
Devil Jin-FLY.1+2 |
i50~100 |
M! |
30 |
|
-46(-104) |
|
<div class="plainlist">
- js1~111
- fs112~114</div>
|
Balcony Break |
Devil Jin-FLY.2 |
i36 |
h!,t |
20,20 |
|
+0d |
|
<div class="plainlist">
- js1~60
- fs61~63</div>
|
Floor Break
- Transition to attack throw on front standing or airborne hit
- +1a (-8) on BT hit
|
Devil Jin-FLY.3 |
i15~22 |
M |
30 |
-15~-8 |
+35d (-24) |
|
|
|
Devil Jin-FLY.4 |
i20~21 |
M |
10 |
-29 |
-20s |
|
<div class="plainlist">
- js1~50
- fs51~53</div>
|
|
Devil Jin-FLY.4,2 |
,i22~23 |
,m |
,20 |
|
+52a (+7) |
|
|
Available only on hit |
Devil Jin-FLY.4,2,1+2 |
,i27~28 i22~60 |
,m!,M! |
,15 |
|
-6a |
|
|
Available only on hit |
Devil Jin-FLY.f+1+2 |
i32~75 |
M! |
30 |
|
-39a (-97) |
|
,js1~ |
Balcony Break
- Recovers front-facing when done from BT FLY
|
Devil Jin-f,n,d,df |
|
|
|
|
|
|
|
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Recovers in WS for 6 frames starting at frame 20
- Cancel to sidestep with u
- Cancel to block with b
|
Devil Jin-f,n,d,df${justFrame}2 |
i11~12 (i14~) |
h |
23 |
+5 |
+39a (+29) |
|
|
- 4 Chip Damage on block
- 8 Chip Damage on block while in heat
- Can also be performed with f,n,df#2 (i13~)
|
Devil Jin-f,n,d,df+1 |
i22~24 |
m |
30 |
-16 |
+29a (+19) |
|
<div class="plainlist">
- js22~43
- fs44~46</div>
|
|
Devil Jin-f,n,d,df+1+2 |
i26~27 |
m |
25 |
-9 |
+12a (+3) |
+34a |
|
Homing
Balcony Break
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
- Opponent recovers FUFA on CH
|
Devil Jin-f,n,d,df+1+2,1+2 |
i25~36 |
,SM |
,20 |
+2 |
+60a(+44) |
|
|
Tornado
Weapon
- 6 Chip Damage on block
- Consumes 220F of remaining heat time
|
Devil Jin-f,n,d,df+1,UF |
|
,t |
,10 |
|
-4d |
|
|
Floor Break
- Transition to attack throw on hit
- Available only on hit
- Opponent recovers FDFA on hit
|
Devil Jin-f,n,d,df+2 |
i11~12 (i15~) |
h |
20 |
-10 |
+39a (+29) |
|
|
- Turns into EWGF (f,n,d,df#2) while in heat
- Consumes 70F of remaining heat time while in heat
- 8 Chip Damage on block while in heat
|
Devil Jin-f,n,d,df+3 |
i26~28 |
M |
25 |
-8c |
+16a |
|
js5~28 |
Spike
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
|
Devil Jin-f,n,d,DF+3 |
i33~34 |
L |
24 |
-23 |
-2a |
|
js5~28 |
Opponent recovers FDFA on hit |
Devil Jin-f,n,d,DF+4 |
i16 |
L |
7 |
-23c |
-5c |
|
|
|
Devil Jin-f,n,d,DF+4,1+2 |
,i29~40 |
,SM |
,9 |
|
+58a (+42) |
|
|
Tornado
- Available only on hit
- Opponent recovers FUFA on hit
|
Devil Jin-f,n,d,DF+4,4 |
,i25~26 |
,m |
,28 |
-16 |
+4c |
+14a |
|
|
Devil Jin-f,n,d,df,UF |
|
|
|
|
|
|
<div class="plainlist">
- js1~20
- fs21~23</div>
|
- Can access wr3 by inputting 3 on frames 1~2
- Unable to act from frames 3~26
|
Devil Jin-FUFT.u+3+4 |
|
|
|
|
|
|
|
FUFA shift to Fly leaves attacker in backturn |
Devil Jin-H.2+3 |
i18 |
m,h,t |
20,22,10 |
+11 |
+5d |
|
<div class="plainlist">
- js15~52
- fs53~55</div>
|
Heat Smash
- Jail from 1st attack
- Transition to attack throw on hit
- Transition to MCR on block only
- Can cancel transition to MCR on block with B at +2~+12
- 8 Chip Damage on block
|
Devil Jin-H.MCR.2+3 |
i20 |
h!,t |
23,16 |
|
+0d |
|
js1~12 |
Heat Smash
- Transition to attack throw on standing or airborne hit
|