Devil Jin |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws3 |
Alisa |
|
DEWGF |
|
d+3+4 | |
b+3 | uf+3+4 | |
Bryan | df+2,3 | b+1,2 |
Claudio | f+2,2 | f,F+4 |
Jack-8 | d+1+2 | uf+3+4 |
King | db+4 | FC.3 |
f,F+2 | uf+3+4 | |
Law | df+3 | df+4,4 |
Paul | d+4,2:1+2 | uf+3+4 |
qcf+2 | uf+3+4 | |
Victor | f,F+2 | uf+3+4 |
Xiaoyu | BT.f+3+4,3+4 | d+3+4 |
AOP.3+4 | ws3 | |
Zafina |
|
none |
Punishers (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Devil Jin punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 25 | +18a (+13) |
1,2,2 | 25 | +4 | |
2,2 | 29 | -2 | |
-12 | b+1,2 | 30 | +23a (+13) |
-13 | df+4,4 | 26 | -4c |
f,n,df#2[hard] | 23 (67) | ||
-14 | f,n,d,df#2[hard] | 23 (67) | +39a (+29) |
b+2,3 | 34 | +8a (-1) | |
-15 | d+3+4 | 25 (69) | +30a (+20) |
-16 | uf+3+4 | 28 | +33a (-25) |
uf+3+4,H.1+2 | 48 | +0d | |
-17 | f,n,d,df#2 | 23 | +39a (+29) |
Crouching | |||
-11 | ws4,4 | 30 | +4c |
-13 | ws1,2 | 27 | +6/+14 MCR |
-15 | ws2 | 20 (62) | +72a (+56) |
-20 | u+4 | 22 (77) | +15a (+5) |
-23 | crouch cancel ewgf[hard] | 23 (67) | |
-26 | SS.2 | 25 (83) | +72a |
Back-turned opponent | |||
-10 | 1,2,3,4 | 59 | +11c~+13c |
-16 | df+3,2,4 | 59 (83) | +18a (+8) |
Grounded opponent |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Glaive
ws1,2
m,m
12,15
-11
+6
+10
,i22
t63 r26
- Enter MCR +14 with F on hit
- Enter MCR +17 with F on CH
- Combos from 1st hit with 7f delay
- Input can be delayed 10f
- Move can be delayed 9f
Alaya
73
ws2
m
20
-12
+72a (+56)
i15~16
t47 r31
- 6 Chip Damage on block
- 8 Chip Damage on block while in heat
Samsara
ub+4
54
u+4
m
22
2.55
5
17
-25
+15a (+5)
i20~21
- js9~44
- fs45~47
t75 r54
- Enter FLY +35a (+25) with ub_u_uf on hit
Devil Twister
76
SS.2
m
25
Transition to Hell's Gate on hit with U
Shoot the Works
22
1,2,3,4
h,h,m,m
5,8,25,30
+0~+2
+11c~+13c
,i36~38
t107 r17
- Interrupt with i7 from 3rd block
Rengoku
38
df+3,2,4
m,m,m
12,10,20
-22
+18a (+8)
,i26-27
- ,js27~50
- ,fs51~53
t114 r51
- Combo from 2nd CH with 4f delay
- Input can be delayed 16f
- Jails for 3?F from 2nd hit
- Enter MCR +36a (+26) with ub_u_uf on hit
Flash Claw Combo
19
1,1,2
h,h,m
5,6,14
-17
+18a (+13)
,i13~14
t76 r37
- Combo from 1st hit with 11f delay
Back Fist Combo
21
1,2,2
h,h,h
5,8,12
-12
+4
,i17
t70 r31
- Combo from 1st hit with 11f delay
- Jail from 2nd attack with 2f delay
- Move can be delayed 9f
Demon Backhand Spin
24
2,2
h,h
9,20
-13
-2
,i17
t61 r32
- Jail from 1st attack with 2f delay
Brimstone Strike
46
b+1,2
h,m
10,20
-14
+23a (+13)
,i23
t73 r33
- Combo from 1st hit with 7f delay
- Input can be delayed by 15f
- Move can be delayed by 10f
- Cancel to r15 -18 -7 with B
Tsunami Kick
39
df+4,4
m,m
10,16
-15
-4c
,i13~14
t63 r33
- Combo from 1st hit with 10f delay
- Move can be delayed 9f
[[#Devil Jin-f,n,d,df${justFrame}2]]
Electric Wind God Fist
f,n,df#2
83
f,n,d,df#2
h
23
8?
7?
+5
+39a (+29)
i11~12 (i14~)
t36 r24
- 4 Chip Damage on block
- 8 Chip Damage on block while in heat
- Can also be performed with f,n,df#2 (i13~)
Sometimes written
- EWGF
- Electric
- CD.df#2
Rakshasa's Fury
48
b+2,3
h,m
11,23
-14
+8a (-1)
,i25~127
- ,js25~47
- ,fs48~50
t78 r35
- 16 Chip Damage on Heat Dash
- Combo from 1st hit with 5f delay
- Move can be delayed 3f
Double Lift Kicks
42
d+3+4
m,m
5,20
8 (first hit) or 16 (second hit)?
7?
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33
Hisou > Annihilation Beam
uf+3+4,H.1+2
m,m,t
8,20,20
-15
+0d
i25~50
js
- 6 Chip Damage on block
- Available only as combo from 1st hit
- Unavailable on whiff
- Transition to attack throw on hit
- Consumes 250F of remaining heat time
[[#Devil Jin-f,n,d,df${justFrame}2]]
Electric Wind God Fist
f,n,df#2
83
f,n,d,df#2
h
23
8?
7?
+5
+39a (+29)
i11~12 (i14~)
t36 r24
- 4 Chip Damage on block
- 8 Chip Damage on block while in heat
- Can also be performed with f,n,df#2 (i13~)
Sometimes written
- EWGF
- Electric
- CD.df#2