Dragunov movelist

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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).

Heat

Makes Feint & Catch and Ambush Tackle throws unbreakable. They consume Heat.
Ambush Tackle becomes available after some moves (f,f,F+2,H.1+2, FC.df+1,H.1+2).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc
H
Heat Burst
  • 100% recoverable damage
  • Chip damage on block
Ultra Russian Sickle

H.2+3

m,​m,​m
25,​14,​23
+6
+2c
i15~16,i30~32,i31~35
pc
Heat Smash
Balcony Break
    • Only 1st and 3rd hit
  • Chip damage on block
  • Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle

H.2+3,db+1+2

m,​m,​m,​t
25,​14,​23,​0
-2d
,i26
Tackle
Heat Smash
Russian Hook Special > Ambush Tackle

f,​f,​F+2,H.1+2

m,​t
22,​0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle

FC.df+1,H.1+2

L,​t
8,​0
-2d
,i40
Tackle
Partially uses remaining Heat time
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
Tundra Slash

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 1f delay
Ignition Switch

SNK.4

M
22
+7
+8c
i19~21
t51 30 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Chip damage on block
Sometimes written qcf+4
Cold Fate

d+1+3

t
30
+1d
i12~14
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Feint & Low Catch

db+3~1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
  • Alternate input f,F+2~1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​8
-4
+7
,i20
t53 r23
Combo from 1st hit
Eye Gouge > Hilt

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Input can be 10f delayed

1,2

h,​m
5,​8
-9
+2
,i18
t56 r28
Combo from 1st hit
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
t55 r25
  • Jail from 1st attack
Hammer and Sickle

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
t88 r21
Spike
  • Combo from 2nd CH

2

h
10
+0
+9
i10
t29 r19

2,1

h,​h
10,​10
-3
+8
,i12
t44 r22
  • Jail from 1st attack
  • Enter SNK -1 +10 r20 with df
One Two Scud Kick

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
t78 r33
Balcony Break
  • Input can be delayed 14f
  • Move can be delayed 10f
One Two Mine Kick

2,​1,4

h,​h,​L
10,​10,​14
-12
+3
,i23
t80 r31
Spike

3

m
10
-9
+2
i15~16
t43 r27

3,1

m,​h
10,​8
-2
+7
,i21~22
t60 r22
  • Combo from 1st hit
  • Enter SNK -3 +6 r23 with df
Disconnector Combo Middle

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
t96 r36
Balcony Break
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Disconnector Combo High

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
t93 r31
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

4

h
10
-9
-1
+2
i12
t40 r28
Karnov Hook

4,1

h,​h
10,​17
-4
+8
,i17~18
t55 r24
  • Balcony Break on airborne hit
  • Combo from 1st hit
Karnov Kick

4,3

h,​m
10,​18
-12
,i23~24
t70 r33
Spike
  • Combo from 1st CH
  • Interrupt with i4 from 1st block
Karnov Avalanche

4,4

h,​m
10,​23
+5
+29a (+20)
,i25~36
  • js22~42
  • fs43~45
t69 r20 FC
Balcony Break
  • Chip damage on block
  • Interrupt with i16 from 1st block
Bloodhound Strike

1+2

m
25
-14
+19a
i21~22
pc7~20
t52 r30
Balcony Break
Spike
  • -9 on block after absorbing and attack and chip damage on block
Iron Flail

3+4

h
25
-13d
i25~26
  • js13~37
  • fs38~40
  • gs41~
t60 r34 FUFT
  • Tech-rollable on frames 34~38

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
16
-8
+3
+8
i19~20
t46 r26
Elbow
Stun Gun

f+2,4

h,​m
16,​24
-7
,i19~20
t67 r27
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Input can be delayed 10f

f+3

m
11
-6
+5
i20
t45 r25
Enter SNK +0 +11 r19 with df
Step-in Mantis

f+3,3

m,​m
11,​14
-10
+1
,i17~20
t72 r26
Spike
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block

f+4

h
16
-7
+8
i14~15
t40 r28
Knee
Falcon Combination

f+4,3

h,​h
16,​22
-9
+20a
,i30~32
t78 r28
Tornado
Balcony Break
  • Combo from 1st hit with 3f delay

f+4,4

h,​h
16,​11
-11
+0
,i20~21
t65 r29
Balcony Break
    • Only on CH
  • Combo from 1st hit with 5f delay
Cougar Combination

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
,i22~23
t90 r28
Balcony Break
Orca Combination

f+4,d+4

h,​L
16,​12
-12
+3c
,i25
t71 r31
Spike
  • Combo from 1st hit with 5f delay
Scabbard

f+1+2

h
27
-9
+35a
i17~18
t49 r31
Elbow
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-2
+7
i13
t39 r23
Switchblade Ripper

df+1,4

m,​h
13,​23
-6
+22a (+13)
,i22~23
t65 r27
Balcony Break
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12f
  • Input can be delayed 10f
Scimitar

df+2

m
14
-12
i15~16
t47 r31
Launches crouching opponent
Mantis Heel

df+3

m
16
-6~-3
+5c~+8c
i17~20
t42 r22
Spike
  • +20 damage throw when hit from the front in close range

df+4

m
14
-9
+2
i12
t40 r28
Reaper Kick

df+3+4

m
19
-7
+12g
i22~24
t53 r29
Strong Aerial Tailspin
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bunker-buster Elbow

d+1

m
18
+1c
+8c
i18~19
t45 r26
Elbow
Razer

d+2

L
14
-13
-1c
+13g
i18~19
cs6~
t50 r31 FC

d+3

L
13
-14
-3
+1c
i17~18
t50 r32

d+3,2

L,​h
13,​18
-6
+6
,i24~25
t73 r28
Combo from 1st CH
Avalanche Hammer Rush

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
t110 r29
Balcony Break
Spike
  • Chip damage on block
Detached Kick

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
t78 r32
Spike
  • Combo from 1st CH

d+4

L
12
-15
-9
-4
i15~16
t49 r33

d+4,1

L,​h
12,​8
-11
+5
,i14~15
t61 r29
Combo from 1st CH with 1f delay
Separator

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
t88 r40
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
t77 r38
Balcony Break
  • Combo from 1st CH
Pit Fall

d+1+2

40
+5d
  • ps5~15
  • cs1~25
r25 FC
  • Parries lows except weapons
  • Can side switch on a successful parry
  • 100% recoverable damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-7
+4
i14~15
t40 r25

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
t64 r28
  • Combo from 1st hit with 9f delay
  • Input can be delayed 11f
Death's Door

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
t92 r31
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Clipping Sweep

db+3

l
17
-26
-2c
i27~29
cs6~49
t64 r35
Clean hit +67a (+51)
Deadly Scorpion

db+3+4

L
23
-31
+3
i20~21
t58 r37
Balcony break on airborne hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-10
+1
i17
t46 r29
Pommel Fling

b+1,2

m,​m
14,​18
-12
+18g
,i25~26
t75 r31
Tornado
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching

b+2

m
14
-3
+8
i15
t37 r22 FC

b+2,1

m,​h
14,​11
-5
+6
,i17~19
t59 r22
Combo from 1st hit
Eye Gouge > Stingray

b+2,​1,3

m,​h,​l
14,​11,​17
-26
-2c
+1d
,i29~31
,cs15~050
t103 r35
Serrated Edge

b+3

h
17
-9
+11g
i14~15
t46 r31
Homing
Balcony Break
  • +18a (+9) on BT hit

b+4

m
15
-7
+4
i14
t40 r26

b+4,2

m,​m
15,​10
-7
+4c
,i21
t61 r26
Spike
  • Combo from 1st CH with 5f delay
  • Enter FC r26 with D
  • Enter SNK -6 +5 r25 with df
Tundra Strike > Ear Grab

b+4,​2,1

m,​m,​h
15,​10,​17
+1
+5
,i23~24
t83 r24
  • Combo from 2nd hit with 3f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 10f delay
Tundra Slash

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 1f delay
Blizzard Hammer

b+1+2

m
26
+6
i22~23
t50 r27
Spike
Red Alert
b+2+4

b+1+3

25
-5d
ps5~12
r35
  • Parries mid and high punches and kicks
  • +1d on a successful kick parry
  • 100% recoverable damage
  • Side switch on hit
Inertia Kick

b+3+4

h
22
-2
i28~29
ps7~15
t55 r26
  • Balcony break on airborne hit
  • Punch parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Counterstrike

ub+2

h
18
-5
+9
i20
t46 r26
Sidesteps left

ub+3

m
16
-17
-6
i17~21
  • js9~27
  • fs28~30
t53 r32
Slicing Sobat

ub+4

m
21
-17
+11a
i22~23
  • js9~27
  • fs28~30
t58 r35
Balcony Break
    • on airborne hit
Sub-Zero

ub+1+2

m!
60
+26d (-32)
i63~64
t110 r46
Balcony Break

u+3

m
16
-13
+14a (+4)
i17~21
  • js9~27
  • fs28~30
t53 r32
Balcony Break
Slicing Sobat

u+4

m
21
-9
i22~23
  • js9~27
  • fs28~30
t54 r31
Balcony Break
    • on airborne hit
Eye Blast

uf+1

h
20
-9
i15
t43 r28
Tornado
Balcony Break
Sometimes written
  • ub+1
  • u+1
Under Pressure
u+2

uf+2

M
20
-5
i30-31
js9~30
t64 r33
Spike
Breaching Charge Kick

uf+3

m
16
-7
+20a (+10)
i17~21
  • js9~27
  • fs28~30
t47 r26
Balcony Break
Slicing Sobat

uf+4

m
21
-9
i22~23
  • js9~27
  • fs28~30
t50 r27
Balcony Break
    • on airborne hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Sickle

f,F+2

m
20
-12
+15a
i15~16
t50 r34
Balcony Break
Spike
Stinger Kick

f,F+3

h
35
+5
+30a (+4)
i21~23
t56 r33
Homing
Balcony Break
  • Chip damage on block
Rolling Thunder

f,F+4

M
21
-1
i26~28
fs10~30
t58 r30 FC
Spike
  • Russian Assault
  • Russian Hook Special

f,f,F+2

m
22
+4
+32d (-26)
i15~17
t57 r40
Balcony Break
Spike
  • 20% (4) Chip damage on block - 30% (9) when powered up
  • Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Sometimes written wr2
Snap Knee Assault

f,f,F+4

m,​t
20,​25
-7
+1d
i20~21
t55 r34
Tornado
    • on wall hit only
Knee
  • Transition to attack throw on front standing or wall hit
  • Throw is unbreakable
Sometimes written wr4
Chernobog Sweep

WR.F+3

L,​t
20,​20
-15
+1d
i17~18
  • cs12~44
  • fs10~42
t51 r33
  • Transition to attack throw on front standing hit
  • Must run for 32f to access this move
  • +27a on BT hit
Mass Elbow

qcb+2

m
23
-15
i26~27
t62 r35
Tornado
Elbow
Sometimes written Backswing Blow

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+1

L
8
-13
-4
i16~17
t50 r33
Hail Slicer

FC.df+1,4

L,​m
8,​10
+7
,i16~17
t62 r26 SNK
Knee
  • Combo from 1st hit
  • Available only as combo from 1st
  • Input 4 on frames 16~19 to power up - 14 damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-3
+4
i12~13
t33 r20
Enter SNK -5 +2 r22 with df
Qullion

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
t68 r32
Balcony Break
  • Combo from 1st hit
Double Hilt

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
Balcony Break
  • Combo from 1st hit
Ballistic Upper

ws2

m
15
-12
i15~16
t47 r31
Glacial Hilt

ws3

m
21
-9
+15a (+6)
+36a (+0)
i16~17
t46 r29
Balcony Break
Gelid Smash

ws4

m
15
-5
+6
i11~12
t35 r23
Frost Tackle
SNK.1+2

ws1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Balcony Break
  • Shoulder

SNK (Sneak)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sneak

qcf

t22 r1 SNK
  • Lapses to standing
  • Cancel to SS with u
  • Input d,DF to transition to FC instead of SNK
Cocked Hammer

SNK.1

h
20
-3
i15~16
t44 r28
Balcony Break
    • on airborne hit
Sometimes written qcf+1
Stinger Elbow

SNK.2

m
25
-14
i18~19
t54 r35
Tornado
Elbow
Sometimes written qcf+2
Slay Ride

SNK.3

L,​t
17,​20
-16
+0
+1d
i17~18
  • fs10~42
  • cs12~
t52 r34 FC
  • Throw when CH from the front
    • Called "Needle Hold" in-game
Sometimes written qcf+3
Ignition Switch

SNK.4

M
22
+7
+8c
i19~21
t51 30 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Chip damage on block
Sometimes written qcf+4

SNK.1+2

m
28
-14
+19 (+9)
i12~13
t49 r36
Balcony Break
  • Shoulder
Sometimes written qcf+1+2
Snap Knee

SNK.3+4

m
20
-13
+27g
i17~18
pc8~16
t45 r27
Knee
Sometimes written qcf+3+4

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White Angel of Death

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds

SS.2

m
16
-10
+1
i20~21
t49 r28
Spike
Integral Slicer Clutch

SS.2,3

m,​h,​t
16,​20,​20
-9
+1d
,i18
t71 r30
  • Throw when hit from the front
  • Side switch on front hit
  • +5 on side or BT hit
  • Combo from 1st hit

SS.2,1+2

m,​m,​m
16,​8,​12
-4
+2c
,i27~29 i8~9
t81 r22
  • Combo from 1st hit
Integral Blitz

SS.2,​1+2,4

m,​m,​m,​h
16,​8,​12,​28
-10
+45a
,i26~27
t118 r33
  • Combo from 1st hit
Pigeon Roll

SS.3+4

cs6~38
r38 FC
Cane Stab

BT.d+3

l
20
-11
+10d
i16
t46 r30
Clipping Heel Hook

FDFT.3

l,​t
8,​30
-9
+0d
i19
cs1~47
t47 r28 FC
On close hit
Six Feet Under

OTG.d+3+4

L
24
-11
+0
i24
t54 r30
Floor Break
  • +0a (-8) on grounded

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Volk Clutch

1+3

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
Purge Slam

2+4

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
  • Side switch on hit and break
Tarantula Sting

Left throw

t
40
-3
+1d
  • Throw break 1
Reverse Fracture

Right throw

t
40
-3
+1d
  • Throw break 1
Absolute Silence

Back throw

t
50
+1d
Reverse Victor Clutch

f+1+4

t
40
-2
+0d
i11
  • Throw break 1
  • Side switch
Victor Clutch

f+2+3

t
40
-2
-1d
i11
  • Throw break 2
Blizzard Rush

uf+1+2

t
45
-6
-5d
i12
Floor Break
  • Throw break 1+2
  • Side switch
Cold Fate

d+1+3

t
30
+1d
i12~14
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Scorpion Scissors

uf+3+4

t
35
-12d
i38~42
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
  • Alternate input f,F+2~1+2
Feint & Low Catch

db+3~1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2
Snap Knee Assault

(During enemy wall stun).f,f,F+4

m,​t
20,​20,​25,​35
i20~21
Tornado
  • Deals maximum 32 (20) damage due to scaling
Frost Bite

Tackle.1

t
35
+0d
  • Throw break 1
Removes Recoverable Health
Achilles' Hold

Tackle.2

t
40
+3d
  • Throw break 2
Iron Curtain

Tackle.1+2

t
45
+3d
  • Throw break 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
3 h
1 h
2 m
1 h
1 m
4 L
1 h
3 h
2 m
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
4 h
1 h
2 m
4 M
1+2 m

External Links