Dragunov movelist

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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).

Heat

Makes Feint & Catch and Ambush Tackle unbreakable. They consume Heat.
Ambush Tackle becomes available after some moves (f,f,F+2,H.1+2, FC.df+1,H.1+2).
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Ultra Russian Sickle

H.2+3

m,​m,​m
25,​14,​23
+6
+3d
i15~16, i30~32,i31~32
Heat Smash
Balcony Break
  • Only 1st and 3rd hit
  • 7 Chip damage on block
  • Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle

H.2+3,db+1+2

m,​m,​m,​t
25,​14,​23,​0
-2d
,i26
t178 r33
  • Unbreakable on hit
  • Shift to tackle on hit
  • Interrupt with i15 on 1st block
Russian Hook Special > Ambush Tackle

f,​f,​F+2,H.1+2

m,​t
22,​0
-2d
,i40
cs24~40
t118 r33
  • Consumes 300F of remaining Heat time
  • Shift to tackle on hit
  • Interrupt with i24 from 1st block
Hail Slicer > Ambush Tackle
85

FC.df+1,H.1+2

L,​t
8,​0
-2d
,i40
cs24~40
t98 r33
  • Consumes 300F of remaining Heat time
  • Shift to tackle on hit
  • Interrupt with i28 from 1st block
Feint & Catch
f,F+2~1+2
67

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
Tundra Strike > Ambush Tackle
55

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • PGR.1+2
    • (Face down).1+2,1+2
    • f,f,F+2,H.1+2
    • FC.df+1,​H.1+2
Salvo
19

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching
Crushing Blizzard
32

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
  • Interruptable by i10 from 1st block
Tundra Slash
56

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 1f delay
Frost Tackle
SNK.1+2
83

ws1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Heat Engager
Heat Dash +36a (+26)
Balcony Break
Shoulder
Ignition Switch
qcf+4
99

SNK.4

m
22
+7
+8c
i19~20
t51 r31 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • 4 chip damage on block
Sometimes written qcf+4

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​8
-4
+7
,i20
t53 r23
Combo from 1st hit
Eye Gouge > Hilt
18

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Input can be 10f delayed

1,2

h,​m
5,​8
-9
+2
,i18
t56 r28
  • Jail from 1st attack
  • Combo from 1st hit
Salvo
19

1,​2,1

h,​m,​m
5,​8,​20
-14
+15g
,i19~20
t82 r34
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
t55 r25
  • Jail from 1st attack
  • Combo from 1st hit

1,​3,1

h,​h,​h
5,​14,​10
-3
+8
,i27~28
  • Combo from 2nd CH
  • Links to 10-hit strings
Hammer and Sickle
20

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
t88 r21
Spike
  • Combo from 2nd CH

2

h
10
+0
+9
i10
t29 r19

2,1

h,​h
10,​10
-3
+8
,i12
t44 r22
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter SNK -1 +10 r20 with DF
  • Enter -3, -14 PGR with 3+4 (or d+3+4)
One Two Scud Kick
21

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
t78 r33
Balcony Break
  • Input can be delayed 14f
  • Move can be delayed 10f
One Two Mine Kick
22

2,​1,4

h,​h,​L
10,​10,​14
-12
+3c
,i23
t80 r31
Spike
  • Trades with i8 from 2nd block

3

m
10
-9
+2
i15~16
t43 r27

3,1

m,​h
10,​8
-2
+7
,i21~22
t60 r22
  • Combo from 1st hit
  • Enter SNK -3 +6 r23 with DF
Disconnector Combo Middle
23

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
t96 r36
Balcony Break
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Disconnector Combo High
24

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
t93 r31
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

4

h
10
-9
-1
+2
i12
t40 r28
Karnov Hook
25

4,1

h,​h
10,​17
-4
+8
,i17~18
t55 r24
  • Balcony Break on airborne hit
  • Combo from 1st hit
Karnov Kick
26

4,3

h,​m
10,​18
-12
,i23~24
t70 r33
Spike
  • Combo from 1st CH
Karnov Avalanche
27

4,4

h,​m
10,​23
+5
+29a (+20)
,i35~36
  • js22~42
  • fs43~45
t69 r20 FC
Balcony Break
  • Chip damage on block
  • Interrupt with i16 from 1st block
Bloodhound Strike
28

1+2

m
25
-14
+19a
i21~22
pc7~20
t52 r30
Balcony Break
Spike
  • -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
16
-8
+3
+8
i19~20
t46 r26
Elbow
Stun Gun
30

f+2,4

h,​m
16,​24
-7
,i19~20
t67 r27
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Input can be delayed 10f

f+3

m
11
-6
+5
i20
t45 r25
Enter SNK +0 +11 r19 with DF
Step-in Mantis
31

f+3,3

m,​m
11,​14
-10
+1d / +1c
,i17~20
t72 r26
Spike
  • Combo from 1st CH
  • Side switch on hit
  • +20 damage throw when hit from the front in close range
Removes Recoverable Health
  • +1c on normal hit at long range
Crushing Blizzard
32

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
  • Interruptable by i10 from 1st block

f+4

h
16
-7
+8
i14~15
t40 r28
Knee
Falcon Combination
33

f+4,3

h,​h
16,​22
-9
+20a
,i30~32
t78 r28
Tornado
Balcony Break
  • Combo from 1st hit with 3f delay
  • Interruptable by i14 from 1st block

f+4,4

h,​h
16,​11
-11
+0
,i20~21
t65 r29
Balcony Break
    • Only on CH
  • Combo from 1st hit with 5f delay
Cougar Combination
34

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
,i22~23
t90 r28
Balcony Break
  • Interrupt with i6 from 2nd block
Orca Combination
35

f+4,d+4

h,​L
16,​12
-12
+3c
,i25
t71 r31
Spike
  • Combo from 1st hit with 5f delay
Scabbard
36

f+1+2

h
27
-9
+35a
i17~18
t49 r31
Elbow
Balcony Break
Iron Flail
38

f+3+4

h
25
-13
i25~26
  • js13~37
  • fs38~40
  • gs41~
t60 r34 FUFT
  • Tech-rollable on frames 34~38

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-2
+7
i13
t39 r23
Enter -2, -11 PGR with 3+4 (or d+3+4)
Switchblade Ripper
37

df+1,4

m,​h
13,​23
-7
+22a (+13)
,i22~23
t65 r27
Balcony Break
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12f
Scimitar
38

df+2

m
14
-12
i15~16
t47 r31
Launches crouching opponent
Mantis Heel
39

df+3

m
16
-6~-3
+5c~+8c
i17~20
t42 r22
Spike
  • +20 damage throw when hit from the front in close range
Removes Recoverable Health

df+4

m
14
-9
+2
i12
t40 r28
Reaper Kick
40

df+3+4

m
19
-7
+12g
i22~24
t53 r29
Strong Aerial Tailspin
Homing
Balcony Break

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bunker-buster Elbow
41

d+1

m
18
+1c
+8c
i18~19
t45 r26
Elbow
Razer
42

d+2

L
14
-13
-1c
+13g
i18~19
cs6~
t50 r31 FC

d+3

L
13
-14
-3
+1c
i17~18
t50 r32

d+3,2

L,​h
13,​18
-8
+6
,i24~25
t73 r28
Combo from 1st CH
Avalanche Hammer Rush
43

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
t110 r29
Balcony Break
Spike
  • Chip damage on block
  • Interruptable by i14 from 2nd block
Detached Kick
44

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
t78 r32
Spike
  • Combo from 1st CH

d+4

L
12
-15
-9
-4
i15~16
t49 r33

d+4,1

L,​h
12,​8
-11
+5
,i14~15
t61 r29
Combo from 1st CH with 1f delay
Separator
45

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
t88 r40
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Stiletto
46

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
t77 r38
Balcony Break
  • Combo from 1st CH
Pit Fall
116

d+1+2

40
+5d
  • ps5~15
  • cs1~25
r25 FC
  • Parries lows except weapons
  • Can side switch on a successful parry
  • 100% recoverable damage

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-7
+4
i14~15
t40 r25

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
t64 r28
  • Combo from 1st hit with 9f delay
  • Input can be delayed 11f
Death's Door
47

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
t92 r31
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Clipping Sweep
48

db+3

l
17
-26
-2c
i27~29
cs6~49
t64 r35
Clean hit +67a (+51)
Deadly Scorpion
50

db+3+4

L
23
-31
+3g
i20~21
t58 r37
Balcony break on airborne hit

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-10
+1
i17
t46 r29
Pommel Fling
51

b+1,2

m,​m
14,​18
-12
+18g
,i25~26
t75 r31
Tornado
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching

b+2

m
14
-3
+8
i15
t37 r22 FC

b+2,1

m,​h
14,​11
-5
+6
,i17~19
t59 r22
Combo from 1st hit
Eye Gouge > Stingray
52

b+2,​1,3

m,​h,​l
14,​11,​17
-26
-2c
+1d
,i29~31
,cs15~050
t103 r35
Serrated Edge
53

b+3

h
17
-9
+11g
i14~15
t46 r31
Homing
Balcony Break
  • +18a (+9) on BT hit
  • Transitions to throw on counterhit from the front
  • 20 damage, +1d
Removes Recoverable Health

b+4

m
15
-7
+4
i14
t40 r26

b+4,2

m,​m
15,​10
-7
+4
,i21
t61 r26
Spike
  • Combo from 1st CH with 5f delay
  • Enter FC r26 with D or DB
  • Enter SNK -6 +5 r25 with DF
Tundra Strike > Ear Grab
54

b+4,​2,1

m,​m,​h
15,​10,​17
+1
+5
,i23~24
t83 r24
  • Combo from 2nd hit with 7F delay
  • Move can be delayed by 10F
Tundra Slash
56

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 1f delay
Blizzard Hammer
57

b+1+2

m
26
+6
i22~23
t50 r27
Spike
Red Alert
b+2+4
115

b+1+3

25
-5d
ps5~12
r35
  • Parries mid and high punches and kicks
  • +1d on a successful kick parry
  • 100% recoverable damage
  • Sometimes Side switches on hit
Inertia Kick

b+3+4

h
22
-2
+1d
i28~29
ps7~15
  • Transitions to throw on block front hit
  • +26a on side or back hit
  • Balcony break on airborne hit
  • Punch parry
Inertia Kick (throw)

b+3+4:1+2

h,​t
22,​20
+1d
i28~29
Removes Recoverable Health
  • Unbreakable
  • Transitions to throw when blocked from the front
  • Just frame not required during Heat
  • Partially consumes remaining Heat time

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Counterstrike
59

ub+2

h
18
-5
+9
i20
t46 r26
Sidesteps left

ub+3

m
16
-17
-6
i17~21
  • js9~27
  • fs28~30
t53 r32
Slicing Sobat

ub+4

m
21
-16~17
+11a
i22~23
  • js9~27
  • fs28~30
t58 r35
Balcony Break
    • on airborne hit
Sub-Zero
60

ub+1+2

m!
60
+26d (-32)
i63~64
t110 r46
Balcony Break
  • Unblockable

u+3

m
16
-13
+14a (+4)
i17~21
  • js9~27
  • fs28~30
t53 r32
Balcony Break
Slicing Sobat

u+4

m
21
-12~13
i22~23
  • js9~27
  • fs28~30
t54 r31
Balcony Break
    • on airborne hit
Eye Blast
61

uf+1

h
20
-9
i14
t43 r28
Tornado
Balcony Break
Sometimes written
  • ub+1
  • u+1
Under Pressure
u+2
62

uf+2

M
20
-5
i30-31
js9~30
t64 r33
Spike
Breaching Charge Kick
63

uf+3

m
16
-7
+20a (+10)
i17~21
  • js9~27
  • fs28~30
t47 r26
Balcony Break
Slicing Sobat
64

uf+4

m
21
-9
i22~23
  • js9~27
  • fs28~30
t50 r27
Balcony Break
    • on airborne hit
Delayed Rising Toe Kick
65

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Sickle
66

f,F+2

m
20
-12
+15a
i15~16
t50 r34
Balcony Break
Spike
Stinger Kick
68

f,F+3

h
35
+5
+30a (+4)
i21~23
t56 r33
Homing
Balcony Break
  • Chip damage on block
Rolling Thunder
69

f,F+4

M
21
-1
i26~28
fs10~30
t58 r30 FC
Spike
  • Russian Assault
  • Russian Hook Special
70

f,f,F+2

m
22
+4
+32d (-26)
i15~17
t57 r40
Balcony Break
Spike
  • 20% (4) Chip damage on block - 30% (7) when powered up
  • Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage
Sometimes written wr2
Snap Knee Assault
71

f,f,F+4

m,​t
20,​25
-7
+1d
i20~21
t55 r34
Tornado
    • on wall hit only (Death's Fragrance)
Knee
  • Transition to attack throw on front standing or wall hit
  • Throw is unbreakable
  • Sometimes Side switches on hit
Sometimes written wr4
Chernobog Sweep
73

WR.F+3

L,​t
20,​20
-15
+1d
i17~18
  • cs12~44
  • fs10~42
t51 r33
  • Transition to attack throw on front standing hit
  • Must run for 32f to access this move
  • +27a on BT hit
  • Normally Side switches on hit
Mass Elbow
74

qcb+2

m
23
-15
i26~27
t62 r35
Tornado
Elbow
Sometimes written Backswing Blow

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+1

L
8
-13
-4
i16~17
t50 r33
Hail Slicer
84

FC.df+1,4

L,​m
8,​10
+7
,i16~17
t62 r26 SNK
Knee
  • Combo from 1st hit
  • Available only as combo from 1st hit
  • Input 4 on frames 16~19 to power up - 14 damage

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-3
+4
i12~13
t33 r20
Enter SNK -5 +2 r22 with DF
Qullion
78

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
t68 r32
Balcony Break
  • Combo from 1st hit
Double Hilt
79

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
Balcony Break
  • Combo from 1st hit
Ballistic Upper
80

ws2

m
15
-12
i15~16
t47 r31
Glacial Hilt
81

ws3

m
21
-9
+15a (+6)
+36a (+0)
i16~17
t46 r29
Balcony Break
Gelid Smash
82

ws4

m
15
-5
+6
i11~12
t35 r23
Frost Tackle
SNK.1+2
83

ws1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Heat Engager
Heat Dash +36a (+26)
Balcony Break
Shoulder

SNK (Sneak)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sneak
qcf
94

SNK

t22 r1 SNK
  • Lapses to standing
  • Cancel to SS with u
  • Input d, DF to transition to FC instead of SNK
Sometimes written qcf
Cocked Hammer
qcf+1
95

SNK.1

h
20
-8
i15~16
t44 r28
Balcony Break
    • on airborne hit
Sometimes written qcf+1
Stinger Elbow
qcf+2
96

SNK.2

m
25
-14
i18~19
t54 r35
Tornado
Elbow
Sometimes written qcf+2
Slay Ride
qcf+3
97

SNK.3

L,​t
17,​20
-16
+0
+1d/(+26a)
i17~18
  • fs10~42
  • cs12~
t52 r34 FC
  • Throw when CH from the front or on airborne hit in close range
    • Called "Needle Hold" in-game
  • +26a on CH from distance
Sometimes written qcf+3
Ignition Switch
qcf+4
99

SNK.4

m
22
+7
+8c
i19~20
t51 r31 FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • 4 chip damage on block
Sometimes written qcf+4
Frost Tackle
qcf+1+2
83

SNK.1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Heat Engager
Heat Dash +36a (+26)
Balcony Break
Shoulder
Sometimes written qcf+1+2 or ws1+2
Snap Knee
qcf+3+4
100

SNK.3+4

m
20
-13
+27g
i17~18
pc8~16
t45 r27
Knee
  • Absorb a hit to transition to Snap Knee Assault
    • +1d 45dmg total
  • -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Sometimes written qcf+3+4

PGR (Pigeon Roll)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pigeon Roll
105

3+4

cs6~38
t38 r30? PGR
  • Transition to PGR
  • Transition to r8? FC with no input
  • Alternate input: d+3+4 to roll towards the foreground
Frozen Scythe
106

PGR.2

M
24
-9
+19a (+2)
i16~17
t47 r30
Balcony Break
Strong Aerial Tailspin
Frozen Heel Hook
107

PGR.3

l
21
-26
-1d
i18~19
cs8~50
t50 r31 FC
Homing
  • Shift to Clipping Heel Hook on front hit only for 20 more damage
  • +3 on hit from the side or back
Pigeon Roll > Ambush Tackle
108

PGR.1+2

m(t)
-5
+3d
i26
cs1~26
t59 r33
  • Throw break: 1+2
  • Unbreakable in Heat
  • Partially consumes remaining Heat
  • Shift to Takedown (Tackle) on hit

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White Angel of Death

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
77

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds

SS.2

m
16
-10
+1
i20~21
t49 r28
Spike
Integral Slicer Clutch
86

SS.2,3

m,​h,​t
16,​20,​20
-9
+1d
,i18
t71 r30
  • Throw when hit from the front
Removes Recoverable Health
  • Side switch on front hit
  • +5 on side or BT hit
  • Combo from 1st hit

SS.2,1+2

m,​m,​m
16,​8,​12
-4
+2c
,i27~29 i8~9
t81 r22
  • Combo from 1st hit
Integral Blitz
87

SS.2,​1+2,4

m,​m,​m,​h
16,​8,​12,​28
-10
+45a
,i26~27
t118 r33
  • Combo from 1st hit
Cane Stab
93

BT.d+3

l
20
-11
+10d
i16
t46 r30
Clipping Heel Hook
90

FDFT.3

l,​t
8,​30
-9
+0d
i19
cs1~47
t47 r28 FC
On close hit
Six Feet Under

OTG.db+3

L
24
-11
+0
i24
t54 r30
Floor Break
  • +0a (-8) on grounded

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Volk Clutch
101

1+3

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
  • Homing
Purge Slam
102

2+4

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
  • Homing
  • Side switch on hit or break
Tarantula Sting
103

Left throw

t
40
-3
+1d
  • Throw break 1
Reverse Fracture
104

Right throw

t
40
-3
+1d
  • Throw break 2
Absolute Silence
105

Back throw

t
50
+1d
Unbreakable
Reverse Victor Clutch
106

f+1+4

t
40
-2
+0d
i11
  • Throw break 1
  • Side switch on hit
Victor Clutch
107

f+2+3

t
40
-2
-1d
i11
  • Throw break 2
Blizzard Rush
108

uf+1+2

t
40
-6
-5d
i12
Floor Break
  • Throw break 1+2
  • Side switch on hit
Cold Fate
d+2+4
110

d+1+3

t (m)
35
+1d
i12~14
  • Side switch
  • Crouch throw
Scorpion Scissors
109

uf+3+4

t
35
-12d
i38~42
Unbreakable (avoid by ducking)
Feint & Catch
f,F+2~1+2
67

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
Feint & Low Catch
b+2,1,3~1+2
49

db+3~1+2

t
35
+1d
i19~20
cs1~19
  • Side switch
  • Crouch throw
  • Cancel to FC with D, DB or DF
Tundra Strike > Ambush Tackle
55

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • PGR.1+2
    • (Face down).1+2,1+2
    • f,f,F+2,H.1+2
    • FC.df+1,​H.1+2
Death's Fragrance

(During enemy wall stun).f,f,F+4

m,​t
20,​20,​25,​35
i20~21
Tornado
  • Deals maximum 32 (20) damage due to scaling
Frost Bite
112

Tackle.1

t
35
+0d
  • Throw break 1
Removes Recoverable Health
Achilles' Hold
113

Tackle.2

t
40
+3d
  • Throw break 2
Iron Curtain
114

Tackle.1+2

t
45
+3d
  • Throw break 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Counter Hit
1 h 5 i10 +1 +8 +8
3 h 14 i16~17 -7 +1 +9
1 h 10 i27~28 -3 +8 +8
2 m 12 i17~18 -16 -5 -5
1 h 6 i21 -20 -9 -9
1 m 14 i30~31 -21 -10 -10
4 L 5 i21~22 -22 -11 -11
1 h 8 i14~15 -18 -7 -7
3 h 14 i15~16 -42 -20 -20
2 m 25 i22~24 -14 +12 +12
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Counter Hit
1 h 5 i10 +1 +8 +8
4 h 14 i16~17 -7 +1 +9
1 h 10 i27~28 -3 +8 +8
2 m 12 i17~18 -16 -5 -5
4 M 15 i23~25 -14 +11 +11
1+2 m 24 i26~27 -21 +7 +7

External Links