| Dragunov |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Ultra Russian Sickle
H.2+3
m,m,m
25,14,23
+6
+3d
i15~16,
i30~32,i31~32
- Only 1st and 3rd hit
- 7 Chip damage on block
- Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle
H.2+3,db+1+2
m,m,m,t
25,14,23,0
-2d
,i26
t178 r33
- Unbreakable on hit
- Shift to tackle on hit
- Interrupt with i15 on 1st block
Russian Hook Special > Ambush Tackle
f,f,F+2,H.1+2
m,t
22,0
-2d
,i40
cs24~40
t118 r33
- Consumes 300F of remaining Heat time
- Shift to tackle on hit
- Interrupt with i24 from 1st block
Hail Slicer > Ambush Tackle
85
FC.df+1,H.1+2
L,t
8,0
-2d
,i40
cs24~40
t98 r33
- Consumes 300F of remaining Heat time
- Shift to tackle on hit
- Interrupt with i28 from 1st block
Feint & Catch
f,F+2~1+2
67
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
Tundra Strike > Ambush Tackle
55
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- PGR.1+2
- (Face down).1+2,1+2
- f,f,F+2,H.1+2
- FC.df+1,H.1+2
Salvo
19
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Crushing Blizzard
32
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
- Interruptable by i10 from 1st block
Tundra Slash
56
b+4,3
m,h
15,16
-9
+21a (+12)
,i17~18
t61 r28
- Combo from 1st hit with 1f delay
Ignition Switch
qcf+4
99
SNK.4
m
22
+7
+8c
i19~20
t51 r31 FC
- 4 chip damage on block
Sometimes written qcf+4
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Hilt
18
1,1,3
h,h,m
5,8,22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
- Combo from 2nd CH with 5f delay
- Input can be 10f delayed
Salvo
19
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Hammer and Sickle
20
1,3,2
h,h,m
5,14,20
- Combo from 2nd CH
2,1
h,h
10,10
-3
+8
,i12
t44 r22
- Jail from 1st attack
- Combo from 1st hit
- Enter SNK -1 +10 r20 with DF
- Enter -3, -14 PGR with 3+4 (or d+3+4)
One Two Scud Kick
21
2,1,3
h,h,h
10,10,24
-9
+40d (-18)
,i18~19
t78 r33
- Input can be delayed 14f
- Move can be delayed 10f
One Two Mine Kick
22
2,1,4
h,h,L
10,10,14
-12
+3c
,i23
t80 r31
- Trades with i8 from 2nd block
Disconnector Combo Middle
23
3,1,2
m,h,m
10,8,24
-12
+12a (+3)
,i19~21
t96 r36
- Combo from 2nd CH with 10f delay
- Input can be delayed 11f
- Move can be delayed 10f
Disconnector Combo High
24
3,1,4
m,h,h
10,8,24
-9
+42d (-16)
,i22~23
t93 r31
- Combo from 2nd CH with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
Karnov Hook
25
4,1
h,h
10,17
-4
+8
,i17~18
t55 r24
- Balcony Break on airborne hit
- Combo from 1st hit
Karnov Avalanche
27
4,4
h,m
10,23
- Chip damage on block
- Interrupt with i16 from 1st block
Bloodhound Strike
28
1+2
m
25
-14
+19a
i21~22
pc7~20
t52 r30
- -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stun Gun
30
f+2,4
h,m
16,24
- Combo from 1st CH with 10f delay
- Input can be delayed 10f
Step-in Mantis
31
f+3,3
m,m
11,14
-10
+1d / +1c
,i17~20
t72 r26
- Combo from 1st CH
- Side switch on hit
- +20 damage throw when hit from the front in close range
- +1c on normal hit at long range
Crushing Blizzard
32
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
- Interruptable by i10 from 1st block
Falcon Combination
33
f+4,3
h,h
16,22
-9
+20a
,i30~32
t78 r28
- Combo from 1st hit with 3f delay
- Interruptable by i14 from 1st block
f+4,4
h,h
16,11
- Only on CH
- Combo from 1st hit with 5f delay
Cougar Combination
34
f+4,4,3
h,h,h
16,11,17
-5
+21a (+12)
,i22~23
t90 r28
- Interrupt with i6 from 2nd block
Orca Combination
35
f+4,d+4
h,L
16,12
-12
+3c
,i25
t71 r31
- Combo from 1st hit with 5f delay
Iron Flail
38
f+3+4
h
25
- Tech-rollable on frames 34~38
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Switchblade Ripper
37
df+1,4
m,h
13,23
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
Mantis Heel
39
df+3
m
16
-6~-3
+5c~+8c
i17~20
t42 r22
- +20 damage throw when hit from the front in close range
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avalanche Hammer Rush
43
d+3,2,1+2
L,h,m
13,18,24
-2c
+20a
,i35~36
t110 r29
- Chip damage on block
- Interruptable by i14 from 2nd block
Separator
45
d+4,1,3
L,h,h
12,8,21
-16
+9a (+0)
,i15~16
t88 r40
- Combo from 2nd hit
- Combo from 1st CH
Pit Fall
116
d+1+2
40
+5d
- ps5~15
- cs1~25
r25 FC
- Parries lows except weapons
- Can side switch on a successful parry
- 100% recoverable damage
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+2,1
m,m
12,10
-10
+1
+3
,i20~21
t64 r28
- Combo from 1st hit with 9f delay
- Input can be delayed 11f
Death's Door
47
db+2,1,2
m,m,m
12,10,20
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
Deadly Scorpion
50
db+3+4
L
23
Balcony break on airborne hit
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pommel Fling
51
b+1,2
m,m
14,18
-12
+18g
,i25~26
t75 r31
- Combo from 1st hit with 1f delay
- Opponent recovers crouching
Eye Gouge > Stingray
52
b+2,1,3
m,h,l
14,11,17
-26
-2c
+1d
,i29~31
,cs15~050
t103 r35
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
Serrated Edge
53
b+3
h
17
-9
+11g
i14~15
t46 r31
- +18a (+9) on BT hit
- Transitions to throw on counterhit from the front
- 20 damage, +1d
b+4,2
m,m
15,10
-7
+4
,i21
t61 r26
- Combo from 1st CH with 5f delay
- Enter FC r26 with D or DB
- Enter SNK -6 +5 r25 with DF
Tundra Strike > Ear Grab
54
b+4,2,1
m,m,h
15,10,17
- Combo from 2nd hit with 7F delay
- Move can be delayed by 10F
Tundra Slash
56
b+4,3
m,h
15,16
-9
+21a (+12)
,i17~18
t61 r28
- Combo from 1st hit with 1f delay
Red Alert
b+2+4
115
b+1+3
25
-5d
ps5~12
r35
- Parries mid and high punches and kicks
- +1d on a successful kick parry
- 100% recoverable damage
- Sometimes Side switches on hit
Inertia Kick
b+3+4
h
22
-2
+1d
i28~29
ps7~15
- Transitions to throw on block front hit
- +26a on side or back hit
- Balcony break on airborne hit
- Punch parry
Inertia Kick (throw)
b+3+4:1+2
h,t
22,20
+1d
i28~29
- Unbreakable
- Transitions to throw when blocked from the front
- Just frame not required during Heat
- Partially consumes remaining Heat time
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delayed Rising Toe Kick
65
uf,n,4
m
20
-13
+32a (+22a)
i23~i25
- js9~30
- fs31~33
t55 r30
Sometimes written Delayed Hopkick
Motion input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Russian Assault
- Russian Hook Special
70
f,f,F+2
m
22
- 20% (4) Chip damage on block - 30% (7) when powered up
- Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage
Sometimes written wr2
Snap Knee Assault
71
f,f,F+4
m,t
20,25
-7
+1d
i20~21
t55 r34
- on wall hit only (Death's Fragrance)
- Transition to attack throw on front standing or wall hit
- Throw is unbreakable
- Sometimes Side switches on hit
Sometimes written wr4
Chernobog Sweep
73
WR.F+3
L,t
20,20
-15
+1d
i17~18
- cs12~44
- fs10~42
t51 r33
- Transition to attack throw on front standing hit
- Must run for 32f to access this move
- +27a on BT hit
- Normally Side switches on hit
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer
84
FC.df+1,4
L,m
8,10
+7
,i16~17
t62 r26 SNK
- Combo from 1st hit
- Available only as combo from 1st hit
- Input 4 on frames 16~19 to power up - 14 damage
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Hilt
79
ws1,3
m,m
11,17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
- Combo from 1st hit
SNK (Sneak)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sneak
qcf
94
SNK
t22 r1 SNK
- Lapses to standing
- Cancel to SS with u
- Input d, DF to transition to FC instead of SNK
Sometimes written qcf
Cocked Hammer
qcf+1
95
SNK.1
h
20
- on airborne hit
Sometimes written qcf+1
Stinger Elbow
qcf+2
96
SNK.2
m
25
Sometimes written qcf+2
Slay Ride
qcf+3
97
SNK.3
L,t
17,20
-16
+0
+1d/(+26a)
i17~18
- fs10~42
- cs12~
t52 r34 FC
- Throw when CH from the front or on airborne hit in close range
- Called "Needle Hold" in-game
- +26a on CH from distance
Sometimes written qcf+3
Ignition Switch
qcf+4
99
SNK.4
m
22
+7
+8c
i19~20
t51 r31 FC
- 4 chip damage on block
Sometimes written qcf+4
Frost Tackle
qcf+1+2
83
SNK.1+2
m
28
-14
+19a (+9)
i12~13
t49 r36
Sometimes written qcf+1+2 or ws1+2
Snap Knee
qcf+3+4
100
SNK.3+4
m
20
-13
+27g
i17~18
pc8~16
t45 r27
- Absorb a hit to transition to Snap Knee Assault
- +1d 45dmg total
- -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Sometimes written qcf+3+4
PGR (Pigeon Roll)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pigeon Roll
105
3+4
cs6~38
t38 r30? PGR
- Transition to PGR
- Transition to r8? FC with no input
- Alternate input: d+3+4 to roll towards the foreground
Frozen Heel Hook
107
PGR.3
l
21
-26
-1d
i18~19
cs8~50
t50 r31 FC
- Shift to Clipping Heel Hook on front hit only for 20 more damage
- +3 on hit from the side or back
Pigeon Roll > Ambush Tackle
108
PGR.1+2
m(t)
-5
+3d
i26
cs1~26
t59 r33
- Throw break: 1+2
- Unbreakable in Heat
- Partially consumes remaining Heat
- Shift to Takedown (Tackle) on hit
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White Angel of Death
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Ki Charge
77
1+2+3+4
r55
- Can't block for 5 seconds
- CH state on your next attack for 5 seconds (Tekken 7 and prior games)
- 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
- Attacks taken will be CH for 5 seconds
Integral Slicer Clutch
86
SS.2,3
m,h,t
16,20,20
-9
+1d
,i18
t71 r30
- Throw when hit from the front
- Side switch on front hit
- +5 on side or BT hit
- Combo from 1st hit
Integral Blitz
87
SS.2,1+2,4
m,m,m,h
16,8,12,28
-10
+45a
,i26~27
t118 r33
- Combo from 1st hit
Clipping Heel Hook
90
FDFT.3
l,t
8,30
-9
+0d
i19
cs1~47
t47 r28 FC
On close hit
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Purge Slam
102
2+4
t
35
-2
+1d
i12~14
- Throw break 1 or 2
- Homing
- Side switch on hit or break
Feint & Catch
f,F+2~1+2
67
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
Feint & Low Catch
b+2,1,3~1+2
49
db+3~1+2
t
35
+1d
i19~20
cs1~19
- Side switch
- Crouch throw
- Cancel to FC with D, DB or DF
Tundra Strike > Ambush Tackle
55
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- PGR.1+2
- (Face down).1+2,1+2
- f,f,F+2,H.1+2
- FC.df+1,H.1+2
Death's Fragrance
(During enemy wall stun).f,f,F+4
m,t
20,20,25,35
i20~21
- Deals maximum 32 (20) damage due to scaling
10 Strings
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Counter Hit |
|---|---|---|---|---|---|---|
| 1 | h | 5 | i10 | +1 | +8 | +8 |
| 3 | h | 14 | i16~17 | -7 | +1 | +9 |
| 1 | h | 10 | i27~28 | -3 | +8 | +8 |
| 2 | m | 12 | i17~18 | -16 | -5 | -5 |
| 1 | h | 6 | i21 | -20 | -9 | -9 |
| 1 | m | 14 | i30~31 | -21 | -10 | -10 |
| 4 | L | 5 | i21~22 | -22 | -11 | -11 |
| 1 | h | 8 | i14~15 | -18 | -7 | -7 |
| 3 | h | 14 | i15~16 | -42 | -20 | -20 |
| 2 | m | 25 | i22~24 | -14 | +12 | +12 |
| 10 Hit Combo 2 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Counter Hit |
|---|---|---|---|---|---|---|
| 1 | h | 5 | i10 | +1 | +8 | +8 |
| 4 | h | 14 | i16~17 | -7 | +1 | +9 |
| 1 | h | 10 | i27~28 | -3 | +8 | +8 |
| 2 | m | 12 | i17~18 | -16 | -5 | -5 |
| 4 | M | 15 | i23~25 | -14 | +11 | +11 |
| 1+2 | m | 24 | i26~27 | -21 | +7 | +7 |