Dragunov punishers

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This page is for Tekken 8. For Tekken 7, see Dragunov punishers (Tekken 7).

Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 {{{paul-a}}}
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-102,120+8
2,1,DF20+10 SNK
-124,127+8
df+4[1]14+2
-13df+1[1]13+7
-14b+4,331 (76 (41))+21a (+12)[2]
f+4,338+20a
uf+120 (44 (0))+12c[3]
-15df+214 (69 (35))+28a (+18)
-17f+1+2[4]27+35d
-20f+3,1+238 (59 (14)/79 (41))+22a[5]
-23uf,n,420 (77 (35))+32a (+22a)
Crouching
-11ws415+6
-12ws1,328+15a (+6)
ws1,225+10g
ws1+228+19a (+9)
-15ws215 (70 (35))+28a (+18)
-23uf,n,420 (77 (35))+32a (+22a)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gelid Smash
82

ws4

m
15
-5
+6
i11~12
t35 r23
Double Hilt
79

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
Balcony Break
  • Combo from 1st hit with 1F delay
  • Move cannot be interrupted
  • Move cannot be delayed
  • Input can be delayed by 1F
Qullion
78

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
t68 r32
Balcony Break
  • Combo from 1st hit
  • Interrupt with i4 from 1st block
Frost Tackle
SNK.1+2
83

ws1+2

m
28
-14
+19a (+9)
i12~13
t49 r36
Heat Engager
Heat Dash +43d (+35)
Balcony Break
Shoulder
Ballistic Upper
80

ws2

m
15
-12
i15~16
t47 r31
Delayed Rising Toe Kick
65

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

2,1

h,​h
10,​10
-3
+8
,i12
t44 r22
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter SNK -1 +10 r20 with DF
  • Enter -3, -14 PGR with 3+4 (or d+3+4)

2,1

h,​h
10,​10
-3
+8
,i12
t44 r22
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter SNK -1 +10 r20 with DF
  • Enter -3, -14 PGR with 3+4 (or d+3+4)
Karnov Hook
25

4,1

h,​h
10,​17
-4
+8
,i17~18
t58 r27
Balcony Break (airborne)
  • Combo from 1st hit
  • Jails attack inputs from 1st block (movement bufferable)
  • Duckable
  • Recovers 3f faster on hit or block

df+4

m
14
-9
+2
i12
t40 r28

df+1

m
13
-2
+7
i13
t39 r23
Enter -2, -11 PGR with 3+4 (or d+3+4)
Tundra Slash
56

b+4,3

m,​h
15,​16
-9
+21a (+12)
,i17~18
t61 r28
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 1f delay
  • Jails attack inputs (movement bufferable)
  • Duckable
Falcon Combination
33

f+4,3

h,​h
16,​22
-9
+20a
,i30~32
t78 r28
Tornado
Balcony Break
  • Combo from 1st hit with 3f delay
  • Interrupt with i14 from 1st block
  • Whiffs vs SS, SW from 1st block
Eye Blast
  • u+1
61

uf+1

h
20
-9
i14
t43 r28
Tornado
Balcony Break
Scimitar
38

df+2

m
14
-12
i15~16
t47 r31
Launches crouching opponent
Scabbard
36

f+1+2

h
27
-9
+35d
i16~17
t48 r31
Balcony Break
Elbow
Crushing Blizzard
32

f+3,1+2

m,​m
11,​27
-3
,i30~31
t78 r27
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • 8 chip damage on block
  • Interrupt with i10 from 1st block
Delayed Rising Toe Kick
65

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick


Whiff punishers
Move Speed Range Damage Risk Hitbox
b+1,2i1732-12Mid
b+4,3i1431-9Mid
  1. ↑ 1.0 1.1 Use over 4,1 only if you need a mid.
  2. ↑ Heat Engager +17g, Heat Dash +62a (+42)
  3. ↑ Combo switches sides with the opponent
  4. ↑ Long range punisher; think Deathfist
  5. ↑ Heat Engager +17g, Heat Dash +67a (+50)