| Dragunov |
|---|
| Strategy (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Dragunov strategy (Tekken 7).
General Strategies
Key moves
| Function | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
|---|---|---|---|---|---|---|---|
| 1,2 | |||||||
| 2,1 | |||||||
| df+1 | |||||||
| d+2 | |||||||
| f,f,F+2 | |||||||
| f,F+3 | |||||||
| db+3+4 | |||||||
| d+1 | |||||||
| b+1+2 | |||||||
| db+2,1,2 | |||||||
| SNK.4 | |||||||
| b+4,2,1 | |||||||
| b+2 |
Tracks left
Tracks both
- f,F+3
- b+3
- df+3+4
- d+4
Tracks right
- b+2
- db+2,1,2
- db+2,1,2
- Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
- b+4,2,1
- Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.