Eddy movelist

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This page is for Tekken 8. For Tekken 7, see Eddy movelist (Tekken 7).

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Mandinga level increases by 1 upon Heat activation
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
RLX.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Caveirinha Zangada
H.RLX.2+3

H.2+3

m
55
+6
+0
i18~19
js34~
Heat Smash
Balcony Break
  • Transition to RLX on block
Guerreiro Explosivo

H.3+4

m
20
+9
i20~22
  • cs6~11?
  • fs11?~?
  • js20~?
HSP
Tornado
  • Transition to HSP
  • 6 chip damage on block
Rabo de Arraia Liberado

H.qcf+4

h
45
+9
+34a(+8)
i22~23
js14~?
RLX
Balcony Break
  • 13 chip damage on block
  • Transition to RLX
Lufada
23

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Xangô
30

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Chibata Ardente
99

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
js16~?
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 8F
Vingativa Zanga
RLX.1+3
116

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
One Two Galopantes
16

1,2

h,​h
5,​12
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
  • Enter HSP -5 +6 r24 with F
One Two Lunging Brush Fire
17

1,​2,3

h,​h,​h
5,​12,​21
-9
+21a (+11)
,i24~25
r34
Balcony Break
  • Combo from 1st or 2nd CH with 4F delay
  • Interrupt from 2nd block with i5

1,​2,4

h,​h
5,​12
+6
+17
  • ,js7~37
  • fs38~40
t66 r45 FC
One Two Galopantes > Chute Baixo
17

1,​2,4~3

h,​h,​L
5,​12,​20
-14c
,i32~33
,cs32~
t95 r65 RLX
One Two Galopantes > Chute Alto
18

1,​2,4~4

h,​h,​h
5,​12,​27
+8~+10
+42d (-16)
,i18~20
,js7~32
t83 r63 FUFT
Balcony Break
  • Tech roll to r45 FC on frames 30~31
Céu Gafanhoto
19

1,3

h,​m
5,​16
-14
+7c
,i23~24
t66 r32 RLX
Spike
  • Combo from 1st hit with 2f delay

2

h
10
-9
+2
i12
t40 r28

2,1

h,​h
10,​13
-9
+2
,i17~18
t57 r27
Jail from 1st attack
Combo Furacão
20

2,​1,4

h,​h,​m
10,​13,​21
-12~-10
+17a (+8)
,i20~22
t83 r31
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Batida de Compasso
21

2,3

h,​m
10,​20
-8
+8s
,i20~21
t59 r26 HSP
Combo from 1st hit

3

m
12
-9
+2
i14~15
t42 r27
Sincelo
22

3,3

m,​m
12,​22
-3
+8s
,i23~25
t65 r25 HSP
  • Combo from 1st CH
  • Transition to HSP

4

m
10
-9
+7
i13~14
t41 r27
Lufada
23

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Faisão
24

1+2

m
17
+3c
+5c
i20
t50 r30
Spike
Elbow

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
15
-9
+6
i18
t47 r29
Ventania
25

f+2,4

m,​l
15,​17
-14c
+2
,i23~24
t76 r32
  • Combo from 1st CH with with 12f delay
  • Input can be delayed 17f
  • Move can be delayed 15f

f+3

h
16
-5
+7
i16~18
t49 r31
Homing
Combo do Funâmbolo
26

f+3,4

h,​m
16,​25
-11~-9
+15a (+6)
,i29~31
,fs25~46
t82 r33
Balcony Break
  • Combo from 1st hit
  • Cancel to HSP -14 -2 r40 with F on frame 20

f+4

m
13
-8
+8c
i23~25
fs16~
t55 r30 HSP
Spike

f+4,3

m,​m
13,​8
-13
-2c
,i23~24
t83 r31
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Aú do Sol
27

f+4,​3,3+4

m,​m,​M,​M
13,​8,​7,​20
-12
+8a
,i24~26
,fs21~39
t119 r31
Spike
  • Combo from 2nd CH
Aú da Lua
28

f+4,3+4

m,​L,​L
13,​7,​7
-24c
+12a
,i22~24 i5~6
  • ,fs1~70
  • cs10~86
t106 r48 RLX
  • Transition to RLX on hit or whiff
  • Combo from 1st CH
Bananeira
ws1+2

f+1+2

fs14~53
r25 HSP
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Sometimes written Handstand Position
Xangô
30

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+6
i13
t35 r22
Gêiser
31

df+1,3

m,​h
10,​21
-7
+22a (+5)
,i26~27
  • ,js16~43
  • fs44~46
t68 r27
Tornado
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Elbow Uppercut
32

df+2

m
19
-5
+6
+21a (+4)
i14~15
t43 r28
Balcony Break
    • on CH
Elbow
Mirage
33

df+3

m
17
-18~-16
i15~18
fs19~33
t54 r36
Tornado
Kneecap Crusher
34

df+4

L
14
-12
+0
+14g
i18
t49 r31
Aú Reversão
35

df+3+4

m,​M
10,​16
-3~+0
+1a
i18~19 i8~11
fs9~26
t54 r24
Spike
  • +23a if only the 2nd hit connects

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
10
-9
+0
i17~18
Elbow
Palmares Giro
36

d+2,3

m,​M
10,​20
-4c
+5c
,i24~25
RLX
  • Combos from 1st CH
  • Transition to RLX
Sismo
37

d+3

L
17
-14c
+4c
+27g
i21~22
cs6~54
FC

d+4

L
10
-16c
-5
i15~16
cs6~50
FC
  • Transition to FC
Aú de Bico
38

d+4,3

L,​m
10,​20
-13c
i21~22
Negativa
FC.3+4

d+3+4

cs6~55
r20 RLX
  • Can block at frame 20? with B or DB
  • Transition to FC after 35F
Sometimes written Relax

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

L
10
-18c
-7
-2
i18~19
cs6~55
FC
Twister Mirage
40

db+2,3

L,​m
10,​23
-18
,i27~28
Tornado
  • Combos from 1st CH
Rasteira Forte
41

db+3

L
21
-14c
+5c
i28
  • Has good right sidestep tracking

db+4

m
14
-8
+2
i17~18
t50 r32
Rabo de Arraia
42

db+4,4

m,​h
14,​27
+1
+35a (+9)
,i33~34
js22~30, fs31~33
t81 r29
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Becomes +19a(-7) on hit when gaining Mandinga
  • Combos from 1st hit
Double Arm Stinger
43

db+1+2

m
20
-8
i30
Spike

db+3+4

m,​M
12,​12
-6
+1
i20~22
fs18~30
FC
  • Transition to FC

db+3+4,4

m,​M,​m
12,​12,​10
-8
+5
,i21~22
Meia-Lua de Compasso
44

db+3+4,​4,3

m,​M,​m,​m
12,​12,​10,​26
-14
+15a(+6)
,i22~23
Combos from 2nd CH

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-7
+8
i14~15
FC
  • Transition to FC

b+1,4

m,​m
15,​10
-8
+8c
,i25~27
js19~
HSP
  • Transition to HSP
  • Combos from 1st CH

b+1,​4,3

m,​m,​m
15,​10,​8
-13
-1c
i23~24
js1~?
  • Combos from 1st CH
  • Combos from 2nd hit
Gato > Aú do Sol
45

b+1,​4,​3,3+4

m,​m,​m,​M,​M
15,​10,​8,​7,​20
-12
+8a
,i24~26
js21~
Combos from 3rd CH
Gato > Aú da Lua
46

b+1,​4,3+4

m,​m,​L
15,​10,​7,​7
-24c
+12
,i22~24
js1~?, cs10~?
  • Combos from 1st CH
  • Combos from 2nd hit

b+2

m
12
-8
+3
i15~16
Elbow

b+2,3

m,​m
12,​13
-11
+4
,i22~23
Combos from 1st hit
Godeme > Combo Martelo
47

b+2,​3,3

m,​m,​M
12,​13,​25
-14
+13a(-4)
,i33~35
Balcony Break
  • Combo from 2nd CH
Godeme > Calcanheira
48

b+2,4

m,​h
12,​23
-7
+14a(+5)
,i25~26
js19~24, fs25~26
Combo from 1st hit

b+3

m
10
-9
+8
i13~14
Knee
Knee Thruster > Relâmpago
49

b+3,3

m,​M
10,​21
-15
,i26~28
RLX
  • Transition to RLX
  • Combos on 1st CH

b+4

h
14
+0
+8
i21~22

b+4,4

h,​M,​M
14,​6,​6
-9
+8c
,i29~31
fs15~40
Balcony Break
  • Combo from 1st CH
  • Cancel to HSP with F (-26/-18)
Leg Whip Mars Attack Flip
50

b+4,​4,3

h,​M,​M,​M
14,​6,​6,​10
+4c
+14a
,i28~30
js8~27, fs28~30
  • Combo from 3rd hit
  • 3 Chip damage on block
Back Bananeira
51

b+1+2

fs14~61
r28 HSP
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Lunging Brush Fire
52

b+3+4

h
28
-9
+21a(+11)
i20~21
pc7~19
Balcony Break
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua
53

ub+3

M
25
+4c
+13a
i31~33
7 Chip damage on block
Satellite Moon
54

ub+4

m
12
-17
-6
i19~21
fs20~?
Acrobacia
55

u+3

M
30
+0
+5a(-5)
i38~42
js10~42?
Balcony Break
  • 9 chip damage on block
Back Summy

u+4

sp
js7~
FC
  • Transition to FC
Back Summy > Chute Baixo
56

u+4~3

L
20
-14c
i32~33
js7?~
RLX
Balcony Break
  • Transition to RLX
Back Summy > Chute Alto
57

u+4~4

h
27
+8
+42d(-16)
i18~20
js7?~
Balcony Break
Vassoura
ub+1+2
58

u+1+2

h
20
+0
i16~17
js9~

uf+1

m
12
-5
+5
i14~15
t44 r29
Oxóssi

uf+1,3

m,​m
12,​23
-13
+10a (+1)
i29~30
t78 r33
Balcony Break
  • Combo from 1st hit
  • Mandinga level increases by 1 on hit
  • becomes -2a (-11) on hit when Mandinga level increases
  • Cancel and transition to -12, -22 HSP with F
Oxum

uf+1,4

m,​h
12,​25
-8
+11g
i29~30
js18~?
t76 r31
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit
Asfixiante
  • ub+2
  • u+2
59

uf+2

m
21
-13
i22~23
Balcony Break

uf+3

m
15
-10c
-8c
+12a
i26~28
js13~
  • Transition to HSP with input F (-14/-12/+8a)
Jumping Jacks Mirage
60

uf+3,3

m,​m
15,​20
-18
+31a(+21)
,i21~24
Tornado
Armada Pulada > Baixo
61

uf+3,4

m,​L
15,​10
-14c
+7
i24~25
FC
Chapa Giratória
62

uf+4

m
20
-9
+12
i22~24
js9~
Strong Aerial Tailspin
Homing
Balcony Break
  • Transition to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4
63

uf+3+4

m,​h
10,​14
-13
+32a (+25)
i17~18
js15~
Balcony Break
Strong Aerial Tailspin
  • +20a if only the 2nd hit connects
Delayed Rising Toe Kick
64

uf,n,4

m
20
-13
i23~25
js9~

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto
65

f,F+3

L
20
-14c
+6c
i21~22
cs15~33
FC
  • Transition to RLX on hit
  • Transition to FC on block or whiff
Folha Ataque
66

f,F+4

M
25
-12
i19~20
js12~26?
HSP
Tornado
  • Transition to HSP
Roda Gigante
67

f,F+3+4

m,​M
10,​20
+5
+17a
i23~24
fs8~
Balcony Break
  • Cancel to r18 HSP with n,f at frame 17
  • 6 Chip damage on block
Fruit Picker
68

b,B+2+3

m!
25,​30
-37a(-46)
i77~79
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Voragem

qcb+4

h
25
+3
+34a (+8)
i21~22
js10~21
t52 r30
Homing
Balcony Break
  • Mandinga level increases on hit
  • Becomes +19a (-7) on hit when Mandinga level increases
  • 7 chip damage on block
Trovão
ub,b+3
69

f,f,F+3

m
30
+8
+14a
i25~27
js9~
  • Transition to HSP on block
  • 9 Chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.db+4

FC.4

l
6
-15
-4
i13
FC
  • Hits grounded up-close
Gafanhoto
79

FC.df+3

m
20
+6
+9c
i22~23
RLX
  • Transition to RLX
  • 6 Chip damage on block
Tornada
80

FC.df+4

L
25
-21c
+9
i24~25
fs26~
HSP
  • Transition to HSP

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
6
-6
+5
i13~14
Elbow
Fuzilação
73

ws1,3

h,​M
6,​14
-15
,i19~21
RLX
  • Transition to RLX
  • Combo from 1st hit
Chapeu de Couro
74

ws1,4

h,​h
6,​23
-7
+8
,i23~25
Balcony Break
Strong Aerial Tailspin
  • Combos from 1st hit
Machado
75

ws2

m
20
-18
i15~16
Elbow
Martelo
qcf+3
76

ws3

M
20
-13
i19~21
Tornado

ws4

m
13
-4
+7
i11~13

ws4,4

m,​h
13,​10
-4
+8
,i26~27
Combos from 1st hit

ws4,​4,4

m,​h,​M,​M
13,​10,​6,​6
-9
+8c
,i29~31
  • Cancel to HSP with F (-28/-16)
Tempestade
77

ws4,​4,​4,3

m,​h,​M,​M,​M
13,​10,​6,​6,​10
+4c
+14a
,i28~30
  • Combos from 3rd hit
  • 3 Chip damage on block
Front Stinger
78

ws3+4

M
20
+5c
+14d
i25~27
fs12~30
RLX
Spike
  • Transition to RLX
  • 6 chip damage on block

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special
81

SS.3

m
17
+0
+8
i25~26
cs6~54
RLX
  • Transition to RLX
  • Cancel to RLX with D
Troca Baixa
82

SS.4

L,​L
7,​10
-13c
+3c
i21~22
cs6~31
Faísca
83

SS.3+4

h,​h
6,​10
-7
i14~15
  • js11~30
  • fs31~?
  • cs?~?
FC
  • Transition to FC

HSP (Bananeira)

When at Mandinga Level 1 or more, HSP will automatically counter lows with Ogum Mandinga (MD≥1.HSP.b+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

fs14~53
r25 HSP
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Sometimes written Handstand Position
Godeme Trovoada
86

HSP.1

M
21
+6
+8c
i23~25
fs1~12
t58 r33 RLX
Elbow
  • Transition to RLX
  • 6 Chip damage on block

HSP.2

m
15
-8
+8
i17~18
fs1~9
t45 r27
Combo Escorão
87

HSP.2,3

m,​m
15,​23
-13
+10a (+1)
,i26~27
Balcony Break
  • Combo from 1st hit with 10F delay
  • Mandinga level increases by 1 on hit
  • Becomes -2(-11) on hit when gaining Mandinga
  • Cancel to r25 HSP with F at frame 18 (-24/-8)
  • Move can be delayed by 9F

HSP.3

m
10
-8
+7
i17~18
  • fs1~5
  • cs6~18

HSP.3,3

m,​h
10,​10
-3
+8
,i27~28
Combos from 1st hit
Enxurrada
88

HSP.3,​3,3

m,​h,​h
10,​10,​23
-5
+13
,i30~31
RLX
Tornado
  • Transition to RLX
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 7F

HSP.4

m
10
-1
+10
i12~13
fs1~36?
t36 r23 HSP
  • Transition to HSP
Lança de Braço
89

HSP.4,2

m,​m
10,​21
-13
+12a(+3)
,i23~24
fs1~9?
Tornado
Balcony Break
  • Combo from 1st hit
Salto Yotori
90

HSP.4,2~3

m,​M
10,​20
+4c
+14d
,i28~30
js,fs
  • Combo from 1st CH
  • 6 chip damage on block
Cabeçada Direta
91

HSP.1+2

m
20
-12
+14c
i22~23
  • fs1~?
  • pc7~21
Spike
Head
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Batucada
HSP.2+4
114

HSP.1+3

th(h)
26
+6
i23~24
HSP
  • Throw break: none
  • Transition to RLX on hit
Chapa Esquivando
92

HSP.b+3

m
20
-12
+13a
i36~37
fs36?
Balcony Break
Bananeira > Move Forward
93

HSP.n,f

fs1~
r28? HSP
  • Transition to HSP
Bananeira > Negativa
HSP.n,u
94

HSP.n,d

  • fs1~10?
  • cs6?~
r25 RLX
  • Transition to RLX

RLX (Negativa)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

cs6~55
r20 RLX
  • Can block at frame 20? with B or DB
  • Transition to FC after 35F
Sometimes written Relax

RLX.1

L
11
-11c
+0
i17
cs1~19
  • Transition to FC with D
Terra Gafanhoto
96

RLX.1,3

L,​m
11,​17
-14
+5c
+42a
,i25~26
RLX
  • Transition to RLX
  • Combo from 1st CH with 5F delay
  • Move can be delayed by 9F
  • Input can be delayed by 10F

RLX.2

m
16
-2
+8
i18~19

RLX.2,4

m,​h
16,​17
-5
+2
,i29~30
  • Combo from 1st hit
  • Transition to RLX with D (+3/+10)
Maré Cheia
97

RLX.2,​4,4

m,​h,​m
16,​17,​25
-14
+15a(+6)
,i32~33
Balcony Break

RLX.3

L
12
-26c
-4
i16~17
cs1~50
FC
  • Transition to FC
Iemanjá
98

RLX.3,3

L,​h
12,​30
-13
+12a (+3) / +7a (+6)
,i25~26
Balcony Break
  • Combo from 1st clean hit
  • Jails from 1st hit
  • +7a (+6) from 1st clean hit
  • Mandinga level increases by 1 on hit
    • Becomes -3a (-6) on 2nd hit when gaining Mandinga

RLX.4

m
14
-8
+8
i15~16
FC
  • Transition to FC
Chibata Ardente
99

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
js16~?
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 8F
Cabeçada Fixa
100

RLX.1+2

m
25
-8
+25a(+20)
i18~19
cs1~17
Balcony Break
Head
  • 7 chip damage on block
Troca e Ataque
101

RLX.3+4

M
24
-18
i17~18
fs1~56
t60? r42?
Tornado
Rodeo Spin
115

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward
102

RLX.n,f

r27 RLX
  • Transition to RLX
  • Recover in FC after 48F?
Negativa > Bananeira
103

RLX.n,d

r27 HSP
  • Transition to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit or upon activating Heat. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). At level one, Eddy's Bananeira stance gains an automatic low parry property that transitions into Ogum Mandinga. Unlike other characters' installs, Eddy's Mandinga level is not reset after the usage of a Mandinga-only move, and remains until the end of the round.

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
js28?~
Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
16,​4,​15
-13
+18a(-17)
i21~22
js28?~
Floor Break
Ogum Mandinga

MD1.HSP.b+4

m
25
+7
+15d
i23~25
js9~
Spike
  • Transition to RLX with D
  • 7 chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+7
+36a
i23~25
js9~
Spike
  • Transition to RLX with D
  • 7 chip damage on block
Bananeira
ws1+2

f+1+2

fs14~53
r25 HSP
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Sometimes written Handstand Position
Oxóssi

uf+1,3

m,​m
12,​23
-13
+10a (+1)
i29~30
t78 r33
Balcony Break
  • Combo from 1st hit
  • Mandinga level increases by 1 on hit
  • becomes -2a (-11) on hit when Mandinga level increases
  • Cancel and transition to -12, -22 HSP with F
Voragem

qcb+4

h
25
+3
+34a (+8)
i21~22
js10~21
t52 r30
Homing
Balcony Break
  • Mandinga level increases on hit
  • Becomes +19a (-7) on hit when Mandinga level increases
  • 7 chip damage on block
Rabo de Arraia
42

db+4,4

m,​h
14,​27
+1
+35a (+9)
,i33~34
js22~30, fs31~33
t81 r29
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Becomes +19a(-7) on hit when gaining Mandinga
  • Combos from 1st hit
Combo Escorão
87

HSP.2,3

m,​m
15,​23
-13
+10a (+1)
,i26~27
Balcony Break
  • Combo from 1st hit with 10F delay
  • Mandinga level increases by 1 on hit
  • Becomes -2(-11) on hit when gaining Mandinga
  • Cancel to r25 HSP with F at frame 18 (-24/-8)
  • Move can be delayed by 9F
Iemanjá
98

RLX.3,3

L,​h
12,​30
-13
+12a (+3) / +7a (+6)
,i25~26
Balcony Break
  • Combo from 1st clean hit
  • Jails from 1st hit
  • +7a (+6) from 1st clean hit
  • Mandinga level increases by 1 on hit
    • Becomes -3a (-6) on 2nd hit when gaining Mandinga

Other

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axé

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Flic Flac
71

b,ub

js10?~
RLX
  • Transition to RLX
Whirling Spring Kick
84

FUFT.b+3+4

m
25
-15~-27
+2a(-10~)+18a(+6)
i16-28
  • fs1~11
  • js12~

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal
108

1+3

th(h)
35
-5
-7
i12~14
Floor Break
  • Throw break: 1 or 2
Rio Special
109

2+4

th(h)
35
-6
-9
i12~14
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Missile Launcher
110

Left throw

th(h)
40
-3
+0
i12~14
Throw break: 1
Shadow Dancer
111

Right throw

th(h)
40
-3
-6
i12~14
Throw break: 2
Back Rodeo Spin
112

Back throw

th(h)
50
+0
i12~14
Throw break: none
Cabra Macaco Throw
113

uf+1+2

th(h)
40
-6
-4(-34)
i12~14
Throw break: 1+2
Batucada
HSP.2+4
114

HSP.1+3

th(h)
26
+6
i23~24
HSP
  • Throw break: none
  • Transition to RLX on hit
Rodeo Spin
115

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Vingativa Zanga
RLX.1+3
116

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none
Vingativa Funeral
RLX.2+4
117

d+2+4

th(m)
35
+0
i12~13
Throw break: none

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4