Eddy movelist

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This page is for Tekken 8. For Tekken 7, see Eddy movelist (Tekken 7).

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Caveirinha Zangada

H.2+3

m
55
+6
+0
i18~19
Heat Smash
Balcony Break
  • Shifts to RLX on block
Guerreiro Explosivo

H.3+4

m
20
+9
i20~22
Tornado
  • Shifts to HSP on block
  • 6 chip damage on block
Rabo de Arraia Liberado

H.qcf+4

h
45
+9
+34a(+8)
i22~23
Balcony Break
  • 13 chip damage on block
  • Shifts to RLX
Lufada
23

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Xangô
30

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Lunging Brush Fire
52

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Chibata Ardente
99

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Vingativa Zanga
RLX.1+3
116

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
One Two Galopantes
16

1,2

h,​h
5,​12
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
  • Enter HSP -8 +3 r27 with F

1,​2,4

h,​h
5,​12
+6
+17
  • ,js7~37
  • fs38~40
t66 r45 FC
One Two Galopantes > Chute Baixo
17

1,​2,4~3

h,​h,​L
5,​12,​20
-14c
,i32~33
,cs32~
t95 r65 RLX
One Two Galopantes > Chute Alto
18

1,​2,4~4

h,​h,​h
5,​12,​27
+8~+10
+42d (-16)
,i18~20
,js7~32
t83 r63 FUFT
Balcony Break
  • Tech roll to r45 FC on frames 30~31
Céu Gafanhoto
19

1,3

h,​m
5,​16
-14
+7c
,i23~24
t66 r32 RLX
Spike
  • Combo from 1st hit with 2f delay

2

h
10
-9
+2
i12
t40 r28

2,1

h,​h
10,​13
-9
+2
,i17~18
t57 r27
Jail from 1st attack
Combo Furacão
20

2,​1,4

h,​h,​m
10,​13,​21
-12~-10
+17a (+8)
,i20~22
t83 r31
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Batida de Compasso
21

2,3

h,​m
10,​20
-8
+8s
,i20~21
t59 r26 HSP
Combo from 1st hit

3

m
12
-9
+2
i14~15
t42 r27
Sincelo
22

3,3

m,​m
12,​22
-3
+8s
,i23~24
t65 r26 HSP
Combo from 1st CH

4

m
10
-9
+7
i13~14
t41 r27
Lufada
23

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Faisão
24

1+2

m
17
+0c
+5c
i20
t50 r30
Spike
Elbow

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
15
-9
+6
i18
t47 r29
Ventania
25

f+2,4

m,​l
15,​17
-14c
+2
,i23~24
t76 r32
  • Combo from 1st CH with with 12f delay
  • Input can be delayed 17f
  • Move can be delayed 15f

f+3

h
16
-5
+7
i18~20
t51 r31
Homing
Combo do Funâmbolo
26

f+3,4

h,​m
16,​25
-11~-9
+15a (+6)
,i29~31
,fs25~46
t84 r33
Balcony Break
  • Combo from 1st hit
  • Cancel to HSP -17 -5 r43 with F on frame 20

f+4

m
13
-8
+8c
i23~25
fs16~
t55 r30 HSP
Spike

f+4,3

m,​m
13,​8
-13
-1c
,i23~24
t83 r31
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Aú do Sol
27

f+4,​3,3+4

m,​m,​M,​M
13,​8,​7,​20
-12
+8a
,i24~26
,fs21~39
t119 r31
Spike
  • Combo from 2nd CH
Aú da Lua
28

f+4,3+4

m,​L,​L
13,​7,​7
-24c
+12a
,i22~24 i5~6
  • ,fs1~70
  • cs10~86
t106 r48 RLX
  • Transition to RLX only on hit
  • Combo from 1st CH
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Xangô
30

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+6
i13
t35 r22
Gêiser
31

df+1,3

m,​h
10,​21
-7
+22a (+5)
,i26~27
  • ,js16~43
  • fs44~46
t68 r27
Tornado
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Elbow Uppercut
32

df+2

m
19
-5
+6
+21a (+4)
i14~15
t43 r28
Balcony Break
    • on CH
Elbow
Mirage
33

df+3

m
17
-18~-16
i15~18
fs19~33
t54 r36
Tornado
Kneecap Crusher
34

df+4

L
14
-12
+0
+14g
i18
t49 r31
Aú Reversão
35

df+3+4

m,​M
10,​16
-3~+0
+1a
i18~19 i8~11
fs9~26
t54 r24
Spike
  • +23a if only the 2nd hit connects

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
10
-9
+0
i17~18
Palmares Giro
36

d+2,3

m,​m
10,​20
-4c
+5c
,i24~25
  • Combos from 1st CH
  • Shift to RLX
Sismo
37

d+3

L
17
-14c
+1
i21~22
cs

d+4

L
10
-16c
-5
i15~16
Shift to FC
Aú de Bico
38

d+4,3

L,​m
10,​20
-13c
Launch
i21~22
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

L
10
-18c
-7
i18~19
Twister Mirage
40

db+2,3

L,​m
10,​23
-18
,i27~28
Tornado
  • Combos from 1st CH
Rasteira Forte
41

db+3

L
21
-14c
+5c
i28~29

db+4

m
14
-8
+2
i17~18
Rabo de Arraia
42

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Double Arm Stinger
43

db+1+2

m
20
-8
i30

db+3+4

m,​m
12,​12
-6
+1
i20~22
Shift to FC -6 on block & +1 on hit

db+3+4,4

m,​m,​m
12,​12,​10
-8
+5
,i21~22
Meia-Lua de Compasso
44

db+3+4,​4,3

m,​m,​m,​m
12,​12,​10,​26
-14
+15a(+6)
,i22~23
Combos from 2nd CH

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-7
+8
i14~15
Shift to FC

b+1,4

m,​m
15,​10
-8
+8c
,i25~27
js19~
  • Shift to HSP
  • Combos from 1st CH

b+1,​4,3

m,​m,​m
15,​10,​8
-13
-1c
i23~24
js1~?
  • Combos from 1st CH
  • Combos from 2nd hit
Gato > Aú do Sol
45

b+1,​4,​3,3+4

m,​m,​m,​m,​m
15,​10,​8,​7,​20
-12
+8a
,i24~26
js21~
Combos from 3rd CH
Gato > Aú da Lua
46

b+1,​4,3+4

m,​m,​L
15,​10,​7,​7
-24c
+12
,i22~24
js1~?, cs10~?
  • Combos from 1st CH
  • Combos from 2nd hit

b+2

m
12
-8
+3
i15~16

b+2,3

m,​m
12,​13
-11
+4
,i22~23
Combos from 1st hit
Godeme > Combo Martelo
47

b+2,​3,3

m,​m,​m
12,​13,​25
-14
+13a(-4)
,i33~35
Balcony Break
  • Combo from 2nd CH
Godeme > Calcanheira
48

b+2,4

m,​h
12,​23
-7
+14a(+5)
,i25~26
Combo from 1st hit

b+3

m
10
-9
+8
i13~14
Knee Thruster > Relâmpago
49

b+3,3

m,​m
10,​21
-15
,i26~28
  • Shift to RLX
  • Combos on 1st CH

b+4

h
14
+0
+8
i21~22

b+4,4

h,​m,​m
14,​6,​6
-9
+8c
,i29~31
Balcony Break
  • Combo from 1st CH
  • Can cancel into HSP with input b+4,4,F
Leg Whip Mars Attack Flip
50

b+4,​4,3

h,​m,​m,​m
14,​6,​6,​10
+4c
+14a
,i28~30
  • Combo from 3rd hit
  • 3 Chip damage on block
Lunging Brush Fire
52

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua
53

ub+3

m
25
+4c
+13a
i31~33
7 Chip damage on block
Satellite Moon
54

ub+4

m
12
-17
-6
i19~21
Acrobacia
55

u+3

m
30
+0
+5a(-5)
i38~42
Balcony Break
  • 9 chip damage on block
Back Summy

u+4

sp
Shift to FC
Back Summy > Chute Baixo
56

u+4~3

L
20
-14c
i32~33
Balcony Break
  • Shift to RLX on hit
Back Summy > Chute Alto
57

u+4~4

h
27
+8
+42d(-16)
i18~20
Balcony Break
Asfixiante
  • ub+2
  • u+2
59

uf+2

m
21
-13
i22~23
Balcony Break

uf+3

m
15
-10c
-8c
+12a
i26~28
Can shift to HSP with input F -14 -12 +8a
Jumping Jacks Mirage
60

uf+3,3

m,​m
15,​20
-18
+31a(+21)
,i21~24
Tornado
Armada Pulada > Baixo
61

uf+3,4

m,​L
15,​10
-14c
+7
i24~25
Chapa Giratória
62

uf+4

m
20
-9
+12
i22~24
Strong Aerial Tailspin
Homing
Balcony Break
  • Shift to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4
63

uf+3+4

m,​h
10,​20
-13
i17~18
Balcony Break
on air hit
Delayed Rising Toe Kick
64

uf,n,4

m
20
-13
i23~25

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto
65

f,F+3

L
20
-14c
+6c
i21~22
cs
  • Shift to RLX on hit
  • Shift to FC on block
Folha Ataque
66

f,F+4

m
25
-12
i19~20
Tornado
  • Shift to HSP
Roda Gigante
67

f,F+3+4

m,​m
10,​20
+3c
+17a
i23~24
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Fruit Picker
68

b,B+2+3

m!
25,​30
-37a(-46)
i77~79
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Trovão
ub,b+3
69

f,f,F+3

m
30
+8
+14a
i25~27
  • Shift to HSP on block
  • 9 Chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.db+4

FC.4

l
6
-15
-4
i13
FC
  • Hits grounded up-close
Gafanhoto
79

FC.df+3

m
20
+6
+9c
i22~23
  • Shift to RLX
  • 6 Chip damage on block
Tornada
80

FC.df+4

L
25
-21c
+9
i24~25
Shift to HSP

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
6
-6
+5
i13~14
Fuzilação
73

ws1,3

h,​m
6,​14
-15
,i19~21
  • Shift to RLX
  • Combos from 1st hit
Chapeu de Couro
74

ws1,4

h,​h
6,​23
-7
+8
,i23~25
Balcony Break
  • Combos from 1st hit
Martelo
qcf+3
76

ws3

m
20
-13
i19~21
Tornado

ws4

m
13
-4
+7
i11~13

ws4,4

m,​h
13,​10
-4
+8
,i26~27
Combos from 1st hit

ws4,​4,4

m,​h,​m,​m
13,​10,​6,​6
-9
+8c
,i29~31
Can cancel into HSP with input ws4,4,4,F
Tempestade
77

ws4,​4,​4,3

m,​h,​m,​m,​m
13,​10,​6,​6,​10
+4c
+14a
,i28~30
  • Combos from 3rd hit
  • 3 Chip damage on block
Front Stinger
78

ws3+4

m
20
-9c
+14d
i25~27
Shift to RLX

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special
81

SS.3

m
17
+0
+8
i25~26
  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Troca Baixa
82

SS.4

L,​L
7,​10
-13c
+3c
i21~22
cs
Faísca
83

SS.3+4

h,​h
6,​10
-7
i14~15

HSP (Bananeira)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Godeme Trovoada
86

HSP.1

m
21
+6
+8c
i23~25
  • Shift to RLX
  • 6 Chip damage on block

HSP.2

m
15
-8
+8
i17~18
Combo Escorão
87

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F

HSP.3

m
10
-8
+7
i17~18
fs5

HSP.3,3

m,​h
10,​10
-3
+8
,i27~28
Combos from 1st hit
Enxurrada
88

HSP.3,​3,3

m,​h,​h
10,​10,​23
-5
+13
,i30~31
Tornado
  • Shift to RLX
  • Combos from 1st CH

HSP.4

m
10
-3
+10
i12~13
Shift to HSP
Lança de Braço
89

HSP.4,2

m,​m
10,​21
-13
+12a(+3)
,i23~24
Tornado
Balcony Break
  • Combos from 1st hit
Salto Yotori
90

HSP.4,2~3

m,​m
10,​20
+4c
+14d
,i28~30
6 Chip damage on block
Cabeçada Direta
91

HSP.1+2

m
23
-12
+15a
i22~23
pc7
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Batucada
HSP.2+4
114

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Chapa Esquivando
92

HSP.b+3

m
20
-12
+13a
i36~37
Balcony Break
Bananeira > Move Forward
93

HSP.n,f

Shift to HSP
Bananeira > Negativa
94

HSP.n,d

Shift to RLX

RLX (Negativa)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

RLX.1

L
7
-11c
+0
i17
Can transition to FC with input RLX.1,D
Terra Gafanhoto
96

RLX.1,3

L,​m
7,​17
-14
+5c
+42a
,i25~26
  • Shifts to RLX
  • Combos on 1st CH

RLX.2

m
16
-2
+8
i18~19

RLX.2,4

m,​h
16,​17
-5
+2
,i29~30
  • Combos from 1st hit
  • Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
Maré Cheia
97

RLX.2,​4,4

m,​h,​m
16,​17,​25
-14
+15a(+6)
,i32~33
Balcony Break

RLX.3

L
12
-26c
-4
i16~17
Shift to FC
Iemanjá
98

RLX.3,3

L,​h
12,​27
-13
-2(-3)
,i25~26
  • Combo from 1st clean hit
  • Jails from 1st hit
  • Mandinga level increases by 1 on hit

RLX.4

m
14
-8
+8
i15~16
Chibata Ardente
99

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Cabeçada Fixa
100

RLX.1+2

m
25
-8
+25a(+20)
i18~19
Balcony Break
  • 7 chip damage on block
Troca e Ataque
101

RLX.3+4

m
24
-18
i17~18
Tornado
Rodeo Spin
115

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward
102

RLX.n,f

Shift to RLX
Negativa > Bananeira
103

RLX.n,d

Shift to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Unlike other characters' installs, Eddy's Mandinga level is not reset after the usage of a Mandinga-only move, and remains until the end of the round.

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
16,​4,​15
-13
+18a(-17)
i21~22
Spike
Ogum Mandinga

MD1.HSP.b+4

m
25
+6
+8c
i23~25
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+6
+9a
i23~25
Balcony Break
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Rabo de Arraia
42

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Combo Escorão
87

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Iemanjá
98

RLX.3,3

L,​h
12,​27
-13
-2(-3)
,i25~26
  • Combo from 1st clean hit
  • Jails from 1st hit
  • Mandinga level increases by 1 on hit

Other

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axé

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Whirling Spring Kick
84

FUFT.b+3+4

m
25
-15~-27
+2a(-10~)+18a(+6)
i16-28

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal
108

1+3

th(h)
35
-5
-7
i12~14
Floor Break
  • Throw break: 1 or 2
Rio Special
109

2+4

th(h)
35
-6
-9
i12~14
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Missile Launcher
110

Left throw

th(h)
40
-3
+0
i12~14
Throw break: 1
Shadow Dancer
111

Right throw

th(h)
40
-3
-6
i12~14
Throw break: 2
Back Rodeo Spin
112

Back throw

th(h)
50
+0
i12~14
Throw break: none
Cabra Macaco Throw
113

uf+1+2

th(h)
40
-6
-4(-34)
i12~14
Throw break: 1+2
Batucada
HSP.2+4
114

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Rodeo Spin
115

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Vingativa Zanga
RLX.1+3
116

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none
Vingativa Funeral
RLX.2+4
117

d+2+4

th(m)
35
+0
i12~13
Throw break: none

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4