Eddy movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Eddy-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Eddy-1+2 i20 m 17 +3c +5c +14c
Spike
Elbow
Eddy-1,2 ,i10 ,h ,12 -3 +8
  • Jail from 1st block with 4f delay
  • Combo from 1st hit with 4f delay
  • Enter HSP -5 +6 r24 with F
Eddy-1,2,3 ,i24~25 ,h ,21 -9 +21a (+11)
Balcony Break
  • Combo from 1st or 2nd CH with 4F delay
  • Interrupt from 2nd block with i5
Eddy-1+2+3+4
Eddy-1,2,4 +6 +17 <div class="plainlist">
  • ,js7~37
  • fs38~40</div>
Eddy-1,2,4~3 ,i32~33 ,L ,20 -14c +18a ,cs32~
  • Interrupt with i25
  • Whiffs vs SWL and SWR from 1st block
Eddy-1,2,4~4 ,i18~20 ,h ,27 +8~+10 +42d (-16) ,js7~32
Balcony Break
  • Interrupt with i11
  • Whiffs vs SSL, SSR, SWR from 1st block
  • Tech roll to r45 FC on frames 30~31
Eddy-1+3 i12~14 th(h) 35 -5 -7d
Floor Break
Homing
  • Throw break: 1 or 2
  • Opponent recovers in FUFA
Eddy-1,3 ,i23~24 ,m ,16 -14 +7c
Floor Break
  • Combo from 1st hit with 2f delay
Eddy-2 i12 h 10 -9 +2
Eddy-2,1 ,i17~18 ,h ,13 -9 +2 Jail from 1st attack
Eddy-2,1,4 ,i20~22 ,m ,21 -12~-10 +17a (+8) +56a
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Eddy-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Eddy-2,3 ,i20~21 ,m ,20 -8 +8s Combo from 1st hit
Eddy-2+4 i12~14 th(h) 35 -6 -9d
Floor Break
Homing
  • Throw break: 1 or 2
  • Sideswitch on break
  • Opponent recovers in FDFA
Eddy-3 i14~15 m 12 -9 +2
Eddy-3,3 ,i23~25 ,m ,22 -3 +8s
  • Combo from 1st CH
  • Transition to HSP
Eddy-4 i13~14 m 10 -9 +7
Eddy-4,4 ,i30~31 ,m ,20 -7 +12g <div class="plainlist">
  • ,js22~33
  • fs34~36</div>
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Eddy-b+1 i14~15 m 15 -7 +8
  • Transition to FC
Eddy-b+1+2 fs14~61
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Eddy-b+1,4 ,i25~27 ,m ,10 -8 +8c fs19~57
  • Transition to HSP
  • Combo from 1st CH with 8F delay
  • Interrupt with i10 from 1st block
Eddy-b+1,4,3 i23~24 ,m ,8 -13 -1c fs1~23
  • Combo from 1st CH or 2nd hit with 10F delay
  • Interrupt with i3 from 1st block
  • Move can be delayed by 7F
  • Input can be delayed by 10F
Eddy-b+1,4,3,3+4 ,i24~26 ,M,M ,7,20 -12 +8a fs21~39
  • Combo from 3rd CH with 5F delay
  • Interrupt with i8 from 3rd block
  • Move can be delayed by 8F
  • Input can be delayed by 11F
Eddy-b+1,4,3+4 ,i22~24 ,L ,7,7 -24c +12 <div class="plainlist">
  • fs1~46
  • cs10~54
</div>
  • Combo from 1st CH or 2nd hit with 3F delay
  • Interrupt with i2 from 1st block
  • Move cannot be delayed
  • Input can be delayed by 3F
Eddy-b+2 i15~16 m 12 -8 +3
Elbow
Eddy-b+2,3 ,i22~23 ,m ,13 -11 +4
  • Combo from 1st hit with 7F delay
  • Interrupt with i1 from 1st block
  • Move can be delayed by 6F
  • Input can be delayed by 7F
Eddy-b+2,3,3 ,i33~35 ,M ,25 -14 +13a(-4)
Balcony Break
  • Combo from 2nd CH with 1F delay
  • Interrupt with i12 from 2nd block
  • Move cannot be delayed
  • Input can be delayed by 1F
Eddy-b+2,4 ,i25~26 ,h ,23 -7 +14a(+5) js19~23, fs24~26
  • Combo from 1st hit with 7F delay
  • Interrupt with i4 from 1st block
  • Move can be delayed by 6F
  • Input can be delayed by 7F
Eddy-b+3 i13~14 m 10 -9 +8
Knee
Eddy-b+3,3 ,i26~28 ,M ,21 -15 +33a(+23)
  • Transition to RLX
  • Combo from 1st CH with 7F delay
  • Interrupt with i6 from 1st block
Eddy-b+3+4 i20~21 h 28 -9 +21a(+11) pc7~19
Balcony Break
  • +0 and 10 chip damage on block after attack absorption
Eddy-b+4 i21~22 h 14 +0 +8
Eddy-b+4,4 ,i29~31 ,M,M ,6,6 -9 +8c fs15~40
Balcony Break
  • Combo from 1st CH with 3F delay
  • Cancel to HSP with F (-26/-18)
  • Move cannot be delayed
  • Input can be delayed by 3F
Eddy-b+4,4,3 ,i28~30 ,M ,10 +4c +14a js8~27, fs28~30
  • Combo from 1st CH or 3rd hit with
  • 3 Chip damage on block
Eddy-Back throw th(h) 50 +0d
  • Throw break: none
  • Opponent recovers in FUFA
Eddy-(back to wall).b,b,UB i35~38 m 21 +1 +34d <div class="plainlist">
  • fs5~7
  • is8~24
  • fs25~33
  • js34~37
  • fs38~40</div>
Eddy-b,B+2+3 i77~79, i8~9 h!, h! 25,30 -37a(-46) js76~78, fs79, js82~94, fs95~97
Balcony Break
  • Cancel to r78 standing with input b,B+2+3,b,b at frame 48
  • 20f timestop on hit
Eddy-b,ub js9~40, fs41~42, cs52~
  • Transition to r66 RLX
  • Can perform TrovĂŁo with 3 (i69~71 effective startup)
Eddy-d+1+3 i12~13 th(m) 30 -5
Heat Engager
  • Throw break: none
Eddy-d+2 i17~18 m 10 -9 +0
Elbow
Eddy-d+2,3 ,i24~25 ,M ,20 -4c +5c
  • Combos from 1st CH
  • Transition to RLX
Eddy-d+2+4 i12~13 th(m) 35 +0 Throw break: none
Eddy-d+3 i21~22 L 17 -14c +4c +27g cs6~54
Eddy-d+3+4 cs6~55
  • Can block at frame 20? with B or DB
  • Stance moves can be delayed by 19F
  • Transition to FC r55 with no input
Eddy-d+4 i15~16 L 10 -16c -5 cs6~50
  • Transition to FC
Eddy-d+4,3 i21~22 ,m ,20 -13c +12c
Eddy-db+1+2 i30 m 20 -8 +14c
Floor Break
Eddy-db+2 i18~19 L 10 -18c -7 -2 cs6~55
Eddy-db+2,3 ,i27~28 ,m ,23 -18 +65a (+49) fs30~49
Tornado
  • Combo from 1st CH with 7F delay
  • Interrupt with i8
Eddy-db+3 i28 L 21 -14c +5c +21a
  • Has good right sidestep tracking
Eddy-db+3+4 i20~22 m,M 12,12 -6 +1 fs18~30
  • Transition to FC
Eddy-db+3+4,4 ,i21~22 ,m ,10 -8 +5
  • Combo from 2nd CH with 7F delay
  • Interrupt with i3
  • Move can be delayed by 10F
  • Input can be delayed by 14F
Eddy-db+3+4,4,3 ,i22~23 ,m ,26 -14 +15a(+6) +32a
  • Combo from 3rd CH with 12F delay
  • Move can be delayed by 13F
Eddy-db+4 i17~18 m 14 -8 +2
Eddy-db+4,4 ,i33~34 ,h ,27 +1 +35a (+9) <div class="plainlist">
  • js22~30
  • fs31~33
</div>
Balcony Break
  • Combo from 1st hit
  • Interrupt with i8
  • Mandinga level increases by 1 on hit
  • Becomes +19a(-7) on hit when gaining Mandinga
  • 8 chip damage on block
Eddy-df+1 i13 m 10 -3 +6
Eddy-df+1,3 ,i26~27 ,h ,21 -7 +22a (+5) <div class="plainlist">
  • ,js16~43
  • fs44~46</div>
Tornado
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Eddy-df+2 i14~15 m 19 -5 +6 +21a (+4)
Balcony Break
    • on CH
Elbow
Eddy-df+3 i15~18 m 17 -18~-16 +31a (+21) fs19~33
Tornado
Eddy-df+3+4 i18~19 i8~11 m,M 10,16 -3~+0 +1a fs9~26
Floor Break
  • +23a if only the 2nd hit connects
Eddy-df+4 i18 L 14 -12 +0 +14g
Eddy-f+1+2 <div class="plainlist">
  • fs14~53
  • ps20~79 (MD1/2)
</div>
  • Auto low parry ps20~79? at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
  • Cannot block in stance
    • Must transition to r25 RLX with HSP.d_u to block in 25 frames
Eddy-f+2 i18 m 15 -9 +6
Eddy-f+2,4 ,i23~24 ,l ,17 -14c +2 +71a(+55)
  • Combo from 1st CH with with 12f delay
  • Input can be delayed 17f
  • Move can be delayed 15f
Eddy-f+3 i16~18 h 16 -5 +7
Homing
Eddy-f+3+4 i19~21 m 25 -9 +18a (+8) <div class="plainlist">
  • fs9~18
  • js19~32
  • fs33~35</div>
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Eddy-f+3,4 ,i29~31 ,m ,25 -11~-9 +15a (+6) +32a ,fs25~46
Balcony Break
  • Combo from 1st hit
  • Cancel to HSP -14 -2 r40 with F on frame 20
Eddy-f+4 i23~25 m 13 -8 +8c fs16~
Floor Break
Eddy-f+4,3 ,i23~24 ,m ,8 -13 -2c
Floor Break
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Eddy-f+4,3,3+4 ,i24~26 ,M,M ,7,20 -12 +8a ,fs21~39
Floor Break
  • Combo from 2nd CH
Eddy-f+4,3+4 ,i22~24 i5~6 ,L,L ,7,7 -24c +12a <div class="plainlist">
  • ,fs1~70
  • cs10~86</div>
  • Transition to RLX on hit or whiff
  • Combo from 1st CH
Eddy-FC.4 i13 l 6 -15 -4
  • Hits grounded up-close
Eddy-FC.df+3 i22~23 m 20 +6 +9c +41a
  • Transition to RLX
  • 6 Chip damage on block
Eddy-FC.df+4 i24~25 L 25 -21c +9 +30a fs26~
  • Transition to HSP
Eddy-f,F+3 i21~22 L 20 -14c +6c +15c cs15~33
  • Transition to RLX r33 on hit
Eddy-f,F+3+4 i23~24, i5~7 m,M 10,20 +5 +17a fs8~31
Balcony Break
  • Cancel to r35 HSP with n,f at frame 17
  • 6 chip damage on block
Eddy-f,F+4 i19~20 M 25 -12 +37a (+27) js12~26, fs27~
Tornado
  • Transition to HSP
Eddy-f,f,F+3 i25~27 m 30 +8 +14a (+4) js9~35, fs36~38
Balcony Break
  • Transition to HSP r38 on block
  • ub,b+3: i69~71 effective startup
  • 9 chip damage on block
Eddy-FUFT.b+3+4 i16-28 m 25 -15~-27 +2a(-10~)+18a(+6) <div class="plainlist">
  • fs1~11
  • js12~
</div>
Eddy-H.2+3 i18~19 m 55 +6 +0 js34~
Heat Smash
Balcony Break
  • Transition to RLX on block
Eddy-H.3+4 i20~22 m 20 +5 +66a(+50) <div class="plainlist">
  • cs6~11?
  • fs11?~?
  • js20~?
</div>
Tornado
  • Transition to HSP
  • 4 chip damage on block
Eddy-H.qcf+4 i22~23 h 35 +7 +34a(+8) js14~?
Balcony Break
  • 7 chip damage on block
  • Transition to RLX
Eddy-HSP.1 i23~25 M 21 +6 +8c +19d fs1~12
Elbow
  • Transition to RLX
  • 6 Chip damage on block
Eddy-HSP.1+2 i22~23 m 20 -12 +14c <div class="plainlist">
  • fs1~?
  • pc7~21
</div>
Spike
Head
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Eddy-HSP.1+3 i23~24 th(h) 26 +6 fs1~47
Balcony Break
  • Throw break: none
  • Transition to RLX on hit
    • higher frame advantage when wall splatted from a further distance
Eddy-HSP.2 i17~18 m 15 -8 +8 fs1~9
Eddy-HSP.2,3 ,i26~27 ,m ,23 -13 +10a (+1)
Balcony Break
  • Combo from 1st hit with 10F delay
  • Mandinga level increases by 1 on hit
  • Becomes -2(-11) on hit when gaining Mandinga
  • Cancel to r25 HSP with F at frame 18 (-24/-8)
  • Move can be delayed by 9F
Eddy-HSP.3 i17~18 m 10 -8 +7 <div class="plainlist">
  • fs1~5
  • cs6~18
</div>
Eddy-HSP.3,3 ,i27~28 ,h ,10 -3 +8 Combos from 1st hit
Eddy-HSP.3,3,3 ,i30~31 ,h ,23 -5 +13cg
Tornado
Balcony Break
  • Transition to RLX
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 7F
Eddy-HSP.4 i12~13 m 10 -1 +10 +31a fs1~36?
  • Transition to HSP
Eddy-HSP.4,2 ,i23~24 ,m ,21 -13 +12a(+3) fs1~9?
Tornado
Balcony Break
  • Combo from 1st hit
Eddy-HSP.4,2~3 ,i28~30 ,M ,20 +4c +14d js,fs
  • Combo from 1st CH
  • 6 chip damage on block
Eddy-HSP.b+3 i36~37 m 20 -12 +13a +58a fs36?
Balcony Break
Eddy-HSP.n,d <div class="plainlist">
  • fs1~10?
  • cs6?~
</div>
  • Transition to RLX
Eddy-HSP.n,f fs1~
  • Transition to HSP
Eddy-Left throw th(h) 40 -3 +0d
  • Throw break: 1
  • Opponent recovers FUFR
Eddy-MD1.HSP.3+4 i21~22, i19~20, i9~10 L,m,m 6,6,16 -14 +4c js28~45, fs46~48

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Eddy-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Eddy-1+2 i20 m 17 +3c +5c +14c
Spike
Elbow
Eddy-1+2+3+4
Eddy-1+3 i12~14 th(h) 35 -5 -7d
Floor Break
Homing
  • Throw break: 1 or 2
  • Opponent recovers in FUFA
Eddy-2 i12 h 10 -9 +2
Eddy-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Eddy-2+4 i12~14 th(h) 35 -6 -9d
Floor Break
Homing
  • Throw break: 1 or 2
  • Sideswitch on break
  • Opponent recovers in FDFA
Eddy-3 i14~15 m 12 -9 +2
Eddy-4 i13~14 m 10 -9 +7
Eddy-b+1 i14~15 m 15 -7 +8
  • Transition to FC
Eddy-b+1+2 fs14~61
  • Auto low parry ps8?~ at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
Eddy-b+2 i15~16 m 12 -8 +3
Elbow
Eddy-b+3 i13~14 m 10 -9 +8
Knee
Eddy-b+3+4 i20~21 h 28 -9 +21a(+11) pc7~19
Balcony Break
  • +0 and 10 chip damage on block after attack absorption
Eddy-b+4 i21~22 h 14 +0 +8
Eddy-Back throw th(h) 50 +0d
  • Throw break: none
  • Opponent recovers in FUFA
Eddy-(back to wall).b,b,UB i35~38 m 21 +1 +34d <div class="plainlist">
  • fs5~7
  • is8~24
  • fs25~33
  • js34~37
  • fs38~40</div>
Eddy-b,B+2+3 i77~79, i8~9 h!, h! 25,30 -37a(-46) js76~78, fs79, js82~94, fs95~97
Balcony Break
  • Cancel to r78 standing with input b,B+2+3,b,b at frame 48
  • 20f timestop on hit
Eddy-b,ub js9~40, fs41~42, cs52~
  • Transition to r66 RLX
  • Can perform TrovĂŁo with 3 (i69~71 effective startup)
Eddy-d+1+3 i12~13 th(m) 30 -5
Heat Engager
  • Throw break: none
Eddy-d+2 i17~18 m 10 -9 +0
Elbow
Eddy-d+2+4 i12~13 th(m) 35 +0 Throw break: none
Eddy-d+3 i21~22 L 17 -14c +4c +27g cs6~54
Eddy-d+3+4 cs6~55
  • Can block at frame 20? with B or DB
  • Stance moves can be delayed by 19F
  • Transition to FC r55 with no input
Eddy-d+4 i15~16 L 10 -16c -5 cs6~50
  • Transition to FC
Eddy-db+1+2 i30 m 20 -8 +14c
Floor Break
Eddy-db+2 i18~19 L 10 -18c -7 -2 cs6~55
Eddy-db+3 i28 L 21 -14c +5c +21a
  • Has good right sidestep tracking
Eddy-db+3+4 i20~22 m,M 12,12 -6 +1 fs18~30
  • Transition to FC
Eddy-db+4 i17~18 m 14 -8 +2
Eddy-df+1 i13 m 10 -3 +6
Eddy-df+2 i14~15 m 19 -5 +6 +21a (+4)
Balcony Break
    • on CH
Elbow
Eddy-df+3 i15~18 m 17 -18~-16 +31a (+21) fs19~33
Tornado
Eddy-df+3+4 i18~19 i8~11 m,M 10,16 -3~+0 +1a fs9~26
Floor Break
  • +23a if only the 2nd hit connects
Eddy-df+4 i18 L 14 -12 +0 +14g
Eddy-f+1+2 <div class="plainlist">
  • fs14~53
  • ps20~79 (MD1/2)
</div>
  • Auto low parry ps20~79? at Mandinga Level 1
    • Transition to Ogum Mandinga on successful parry
  • Transition to HSP
  • Cannot block in stance
    • Must transition to r25 RLX with HSP.d_u to block in 25 frames
Eddy-f+2 i18 m 15 -9 +6
Eddy-f+3 i16~18 h 16 -5 +7
Homing
Eddy-f+3+4 i19~21 m 25 -9 +18a (+8) <div class="plainlist">
  • fs9~18
  • js19~32
  • fs33~35</div>
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Eddy-f+4 i23~25 m 13 -8 +8c fs16~
Floor Break
Eddy-FC.4 i13 l 6 -15 -4
  • Hits grounded up-close
Eddy-FC.df+3 i22~23 m 20 +6 +9c +41a
  • Transition to RLX
  • 6 Chip damage on block
Eddy-FC.df+4 i24~25 L 25 -21c +9 +30a fs26~
  • Transition to HSP
Eddy-f,F+3 i21~22 L 20 -14c +6c +15c cs15~33
  • Transition to RLX r33 on hit
Eddy-f,F+3+4 i23~24, i5~7 m,M 10,20 +5 +17a fs8~31
Balcony Break
  • Cancel to r35 HSP with n,f at frame 17
  • 6 chip damage on block
Eddy-f,F+4 i19~20 M 25 -12 +37a (+27) js12~26, fs27~
Tornado
  • Transition to HSP
Eddy-f,f,F+3 i25~27 m 30 +8 +14a (+4) js9~35, fs36~38
Balcony Break
  • Transition to HSP r38 on block
  • ub,b+3: i69~71 effective startup
  • 9 chip damage on block
Eddy-FUFT.b+3+4 i16-28 m 25 -15~-27 +2a(-10~)+18a(+6) <div class="plainlist">
  • fs1~11
  • js12~
</div>
Eddy-H.2+3 i18~19 m 55 +6 +0 js34~
Heat Smash
Balcony Break
  • Transition to RLX on block
Eddy-H.3+4 i20~22 m 20 +5 +66a(+50) <div class="plainlist">
  • cs6~11?
  • fs11?~?
  • js20~?
</div>
Tornado
  • Transition to HSP
  • 4 chip damage on block
Eddy-H.qcf+4 i22~23 h 35 +7 +34a(+8) js14~?
Balcony Break
  • 7 chip damage on block
  • Transition to RLX
Eddy-HSP.1 i23~25 M 21 +6 +8c +19d fs1~12
Elbow
  • Transition to RLX
  • 6 Chip damage on block
Eddy-HSP.1+2 i22~23 m 20 -12 +14c <div class="plainlist">
  • fs1~?
  • pc7~21
</div>
Spike
Head
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Eddy-HSP.1+3 i23~24 th(h) 26 +6 fs1~47
Balcony Break
  • Throw break: none
  • Transition to RLX on hit
    • higher frame advantage when wall splatted from a further distance
Eddy-HSP.2 i17~18 m 15 -8 +8 fs1~9
Eddy-HSP.3 i17~18 m 10 -8 +7 <div class="plainlist">
  • fs1~5
  • cs6~18
</div>
Eddy-HSP.4 i12~13 m 10 -1 +10 +31a fs1~36?
  • Transition to HSP
Eddy-HSP.b+3 i36~37 m 20 -12 +13a +58a fs36?
Balcony Break
Eddy-HSP.n,d <div class="plainlist">
  • fs1~10?
  • cs6?~
</div>
  • Transition to RLX
Eddy-HSP.n,f fs1~
  • Transition to HSP
Eddy-Left throw th(h) 40 -3 +0d
  • Throw break: 1
  • Opponent recovers FUFR
Eddy-MD1.HSP.3+4 i21~22, i19~20, i9~10 L,m,m 6,6,16 -14 +4c js28~45, fs46~48
Eddy-MD1.HSP.b+4 i23~25 M 23 +5 +15d fs1~8, js9~23, fs24~49
Floor Break
  • Transition to RLX r37 with D (cs50~62)
  • 6 chip damage on block
Eddy-MD2.HSP.3+4 i21~22, i19~20, i9~10 L,m,m 16,6 (4),24 (12) -14 +18a(-17) js28~45, fs46~48
Floor Break
  • +17d on 2nd/3rd hit
  • 32dmg (10) from 1st hit
Eddy-MD2.HSP.b+4 i23~25 M 23 +5 +36a fs1~8, js9~23, fs24~49
Floor Break
  • Transition to RLX r37 with D (cs50~62)
  • 6 chip damage on block
Eddy-qcb+4 i21~22 h 25 +3 +34a (+8) js10~21
Homing
Balcony Break
  • Mandinga level increases on hit
  • Becomes +19a (-7) r45 on hit when Mandinga level increases
  • 10f timestop on hit
  • 7 chip damage on block
Eddy-R.df+1+2 i20 m,t 55+ -18 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Eddy-Right throw th(h) 40 -3 -6d
  • Throw break: 2
  • Opponent recovers in FDFL
Eddy-RLX.1 i14 L 11 -11c +0 cs1~16
  • Transition to FC with D
Eddy-RLX.1+2 i18~19 m 25 -8 +25a(+20) cs1~17
Balcony Break
Head
  • 7 chip damage on block
Eddy-RLX.2 i18~19 m 16 -2 +8
Eddy-RLX.3 i16~17 L 12 -26c -4 +27a cs1~50
  • Transition to FC
  • Stagger low
Eddy-RLX.3+4 i17~18 M 24 -18 +29a(+19) fs1~56
Tornado
Eddy-RLX.4 i15~16 m 14 -8 +8
  • Transition to FC
Eddy-RLX.n,d
  • Transition to HSP
Eddy-RLX.n,f
  • Transition to RLX
  • Recover in FC after 48F?
Eddy-RLX.uf+1+2 i17~18 th(h) 40 -6 +0
  • Throw break: 1+2
  • Sideswitch on break
Eddy-SS.3 i25~26 m 17 +0 +8 +15c cs6~54
  • Transition to RLX
  • Cancel to RLX with D
Eddy-SS.3+4 i14~15 h,h 6,10 -7 +31a(+24) <div class="plainlist">
  • js11~30
  • fs31~?
  • cs?~?
</div>
  • Transition to FC
Eddy-SS.4 i21~22 L,L 7,10 -13c +3c cs6~31
Eddy-u+1+2 i16~17 h 20 +0 +18d js9~
Eddy-u+3 i38~42 M 30 +0 +5a(-5) js10~42?
Balcony Break
  • 9 chip damage on block
Eddy-u+4 sp js7~
  • Transition to FC
Eddy-u+4~3 i32~33 L 20 -14c +18 js7?~
Balcony Break
  • Transition to RLX
Eddy-u+4~4 i18~20 h 27 +8 +42d(-16) js7?~
Balcony Break
Eddy-ub+3 i31~33 M 25 +4c +13a 7 Chip damage on block
Eddy-ub+4 i19~21 m 12 -17 -6 fs20~?
Eddy-uf+1 i14~15 m 12 -5 +5
Eddy-uf+1+2 i12~14 th(h) 40 -6 -4a (-34)
  • Throw break: 1+2
  • Opponent recovers in FUFA
  • 45dmg on wall splat (Opponent recovers in FDFT)
    • -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)
Eddy-uf+2 i22~23 m 21 -13 +32a(+24)
Balcony Break
Eddy-uf+3 i26~28 m 15 -10c -8c +12a js13~
  • Transition to HSP with input F (-14/-12/+8a)
Eddy-uf+3+4 i17~18 m,h 10,14 -13 +32a (+25) js15~
Balcony Break
Strong Aerial Tailspin
  • +20a if only the 2nd hit connects
Eddy-uf+4 i22~24 m 20 -9 +12 js9~
Strong Aerial Tailspin
Homing
Balcony Break
  • Transition to RLX on hit
Eddy-uf,n,4 i23~25 m 20 -13 +32a(+22) js9~
Eddy-ws1 i13~14 h 6 -6 +5
Elbow
Eddy-ws2 i15~16 m 20 -18 +51
Elbow
Eddy-ws3 i19~21 M 20 -13 +72a(+56)
Tornado
Eddy-ws3+4 i25~27 M 20 +5c +14d fs12~30
Floor Break
  • Transition to RLX
  • 6 chip damage on block
Eddy-ws4 i11~13 m 13 -4 +7