Eddy movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Eddy-1 i10 h 5 +1 +8
Eddy-1+2 i20 m 17 +0c +5c +13c
Spike
Elbow
Eddy-1,2 ,i10 ,h ,12 -3 +8
  • Jail from 1st attack with 4f delay
  • Can transition to r26 HSP with input F at -8 on block & +3 on hit
Eddy-1+2+3+4
Eddy-1,2,4 js7~37 fs38~40
Eddy-1,2,4~3 ,i32~33 ,L ,20 -14c +18a cs32~65
Eddy-1,2,4~4 ,i18~20 ,h ,27 +8~+10 +42d (-16) js7~32
Balcony Break
  • Tech roll to r45 FC on frames 30-31
  • Wall crush on block, +20g minimum
  • Unparryable by traditional parries, Nina, Asuka, etc
Eddy-1+3 i12~14 th(h) 35 -5 -7
Floor Break
  • Throw break: 1 or 2
Eddy-1,3 ,i23~24 ,m ,16 -14 +7c
Spike
  • Combo from 1st hit with 2f delay
Eddy-2 i12 h 10 -9 +2
Eddy-2,1 ,i17~18 ,h ,13 -9 +2 Jail from 1st attack
Eddy-2,1,4 ,i20~22 ,m ,21 -12~-10 +17a (+8) +56a
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Eddy-2+3 i16 m 12 +2
Heat Burst
Eddy-2,3 ,i20~21 ,m ,20 -8 +8s Combo from 1st hit
Eddy-2+4 i12~14 th(h) 35 -6 -9
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Eddy-3 i14~15 m 12 -9 +2
Eddy-3,3 ,i23~24 ,m ,22 -3 +8s Combo from 1st CH
Eddy-4 i13~14 m 10 -9 +7
Eddy-4,4 ,i30~31 ,m ,20 -7 +12g js22~33 fs34~36
Heat Engager
Heat Dash +5g~+6g +62a (+42)
Balcony Break
Eddy-b+1 i14~15 m 15 -7 +8 Shift to FC
Eddy-b+1+2 Shift to HSP
Eddy-b+1,4 ,i25~27 ,m ,10 -8 +8c
  • Shift to HSP
  • Combos from 1st CH
Eddy-b+1,4,3 i23~24 ,m ,8 -13 -1c
  • Combos from 1st CH
  • Combos from 2nd hit
Eddy-b+1,4,3,3+4 ,i24~26 ,m,m ,7,20 -12 +8a Combos from 3rd CH
Eddy-b+1,4,3+4 ,i22~24 ,L ,7,7 -24c +12
  • Combos from 1st CH
  • Combos from 2nd hit
Eddy-b+2 i15~16 m 12 -8 +3
Eddy-b+2,3 ,i22~23 ,m ,13 -11 +4 Combos from 1st hit
Eddy-b+2,3,3 ,i33~35 ,m ,25 -14 +13a(-4)
Balcony Break
Eddy-b+2,4 ,i25~26 ,h ,23 -7 +14a(+5)
Eddy-b+3 i13~14 m 10 -9 +8
Eddy-b+3,3 ,i26~28 ,m ,21 -15 +33a(+23)
  • Shift to RLX
  • Combos on 1st CH
Eddy-b+3+4 i20~21 h 28 -7 +21a(+11) pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Eddy-b+4 i21~22 h 14 +0 +8
Eddy-b+4,4 ,i29~31 ,m,m ,6,6 -9 +8c
Balcony Break
  • Can cancel into HSP with input b+4,4,F
Eddy-b+4,4,3 ,i28~30 ,m ,10 +4c +14a 3 Chip damage on block
Eddy-Back throw i12~14 th(h) 50 +0 Throw break: none
Eddy-b,B+2+3 i77~79 m! 25,30 -37a(-46)
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Eddy-b,ub Shift to RLX
Eddy-d+1+3 i12~13 th(m) 30 -5
Heat Engager
  • Throw break: none
Eddy-d+2 i17~18 m 10 -9 +0
Eddy-d+2,3 ,i24~25 ,m ,20 -4c +5c
  • Combos from 1st CH
  • Shift to RLX
Eddy-d+2+4 i12~13 th(m) 35 +0 Throw break: none
Eddy-d+3 i21~22 L 17 -14c +1 +25d cs
Eddy-d+3+4 Can block with input RLX.B or RLX.DB
Eddy-d+4 i15~16 L 10 -16c -5 Shift to FC
Eddy-d+4,3 i21~22 ,m ,20 -13c +12c Launch
Eddy-db+1+2 i30 m 20 -8 +12c
Eddy-db+2 i18~19 L 10 -18c -7
Eddy-db+2,3 ,i27~28 ,m ,23 -18 +64(+49)
Tornado
  • Combos from 1st CH
Eddy-db+3 i28~29 L 21 -14c +5c +21a
Eddy-db+3+4 i20~22 m,m 12,12 -6 +1 Shift to FC -6 on block & +1 on hit
Eddy-db+3+4,4 ,i21~22 ,m ,10 -8 +5
Eddy-db+3+4,4,3 ,i22~23 ,m ,26 -14 +15a(+6) Combos from 2nd CH
Eddy-db+4 i17~18 m 14 -8 +2
Eddy-db+4,4 ,i33~34 ,h ,27 -9 +19a(-7)
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Eddy-df+1 i13 m 10 -3 +6
Eddy-df+1,3 ,i26~27 ,h ,21 -7 +22a(+5)
Tornado
Balcony Break
Eddy-df+2 i14~15 m 19 -5 +6 +21a(+4)
Eddy-df+3 i15~18 m 17 -18 +31a(+21)
Tornado
Eddy-df+3+4 i18~19 m,m 10,11 -3 -2 +1a +23a
Spike
  • If only the second attack hits it launches
Eddy-df+4 i18 L 14 -13c +0
Eddy-f+1+2
Eddy-f+2 i18 m 15 -9 +6
Eddy-f+2,4 ,i23~24 ,l ,17 -14c +2 +71a(+55)
Eddy-f+3 i18~20 h 16 -5 +7
Homing
Eddy-f+3+4 i19~21 m 25 -9 +18a (+8) fs9~18 js19~32 33~35
Heat Engager
Heat Dash +5g~+7g +36a (+26)
Balcony Break
  • 5 chip damage on block
Eddy-f+3,4 ,i29~31 ,m ,25 -11 +15a(+6) +32a
Balcony Break
  • Combo from 1st hit
  • Can cancel to r23 HSP with F, -17 on block -5 on hit
Eddy-f+4 i23~25 m 13 -8 +8c
Spike
Eddy-f+4,3 ,i23~24 ,m 8 -13 -1c
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Eddy-f+4,3,3+4 ,i24~26 ,M,M ,7,20 -12 +8a
Spike
  • Combo from 2nd CH
Eddy-f+4,3+4 ,i22~24 ,L ,14 -24c +12a
Eddy-FC.df+3 i22~23 m 20 +6 +9c +41a
  • Shift to RLX
  • 6 Chip damage on block
Eddy-FC.df+4 i24~25 L 25 -21c +9 +30a Shift to HSP
Eddy-f,F+3 i21~22 L 20 -14c +6c +15c cs Shift to RLX on hit
Eddy-f,F+3+4 i23~24 m,m 10,20 +3c +17a
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Eddy-f,F+4 i19~20 m 25 -12 +37a(+27)
Tornado
  • Shift to HSP
Eddy-f,f,F+3 i25~27 m 30 +8 +14a
  • Shift to HSP on block
  • 9 Chip damage on block
Eddy-FUFT.b+3+4 i16-28 m 25 -15~-27 +2a(-10~)+18a(+6)
Eddy-H.2+3 i18~19 m 55 +6 +0
Heat Smash
Balcony Break
  • Shifts to RLX on block
Eddy-H.3+4 i20~22 m 20 +9 +66a(+50)
Tornado
  • Shifts to HSP on block
  • 6 chip damage on block
Eddy-H.qcf+4 i22~23 h 45 +9 +34a(+8)
Balcony Break
  • 13 chip damage on block
  • Shifts to RLX
Eddy-HSP.1 i23~25 m 21 +6 +8c +19d
  • Shift to RLX
  • 6 Chip damage on block
Eddy-HSP.1+2 i22~23 m 23 -12 +15a pc7
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Eddy-HSP.1+3 i23~24 th(h) 26 +6
  • Throw break: none
  • Shift to RLX on hit
Eddy-HSP.2 i17~18 m 15 -8 +8
Eddy-HSP.2,3 ,i26~27 ,m ,23 -13 -2(-11)
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Eddy-HSP.3 i17~18 m 10 -8 +7 fs5
Eddy-HSP.3,3 ,i27~28 ,h ,10 -3 +8 Combos from 1st hit
Eddy-HSP.3,3,3 ,i30~31 ,h ,23 -5 +13
Tornado
  • Shift to RLX
  • Combos from 1st CH
Eddy-HSP.4 i12~13 m 10 -3 +10 +31a Shift to HSP
Eddy-HSP.4,2 ,i23~24 ,m ,21 -13 +12a(+3)
Tornado
Balcony Break
  • Combos from 1st hit
Eddy-HSP.4,2~3 ,i28~30 ,m ,20 +4c +14d 6 Chip damage on block
Eddy-HSP.b+3 i36~37 m 20 -12 +13a +58a
Balcony Break
Eddy-HSP.n,d Shift to RLX
Eddy-HSP.n,f Shift to HSP
Eddy-Left throw i12~14 th(h) 40 -3 +0 Throw break: 1
Eddy-MD1.HSP.3+4 i21~22 L,m,m 6,6,18 -13 +4c
Eddy-MD1.HSP.b+4 i23~25 m 25 +6 +8c
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Eddy-MD2.HSP.3+4 i21~22 L,m,m 16,4,15 -13 +18a(-17)
Spike
Eddy-MD2.HSP.b+4 i23~25 m 25 +6 +9a
Balcony Break
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Eddy-1 i10 h 5 +1 +8
Eddy-1+2 i20 m 17 +0c +5c +13c
Spike
Elbow
Eddy-1+2+3+4
Eddy-1+3 i12~14 th(h) 35 -5 -7
Floor Break
  • Throw break: 1 or 2
Eddy-2 i12 h 10 -9 +2
Eddy-2+3 i16 m 12 +2
Heat Burst
Eddy-2+4 i12~14 th(h) 35 -6 -9
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Eddy-3 i14~15 m 12 -9 +2
Eddy-4 i13~14 m 10 -9 +7
Eddy-b+1 i14~15 m 15 -7 +8 Shift to FC
Eddy-b+1+2 Shift to HSP
Eddy-b+2 i15~16 m 12 -8 +3
Eddy-b+3 i13~14 m 10 -9 +8
Eddy-b+3+4 i20~21 h 28 -7 +21a(+11) pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Eddy-b+4 i21~22 h 14 +0 +8
Eddy-Back throw i12~14 th(h) 50 +0 Throw break: none
Eddy-b,B+2+3 i77~79 m! 25,30 -37a(-46)
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Eddy-b,ub Shift to RLX
Eddy-d+1+3 i12~13 th(m) 30 -5
Heat Engager
  • Throw break: none
Eddy-d+2 i17~18 m 10 -9 +0
Eddy-d+2+4 i12~13 th(m) 35 +0 Throw break: none
Eddy-d+3 i21~22 L 17 -14c +1 +25d cs
Eddy-d+3+4 Can block with input RLX.B or RLX.DB
Eddy-d+4 i15~16 L 10 -16c -5 Shift to FC
Eddy-db+1+2 i30 m 20 -8 +12c
Eddy-db+2 i18~19 L 10 -18c -7
Eddy-db+3 i28~29 L 21 -14c +5c +21a
Eddy-db+3+4 i20~22 m,m 12,12 -6 +1 Shift to FC -6 on block & +1 on hit
Eddy-db+4 i17~18 m 14 -8 +2
Eddy-df+1 i13 m 10 -3 +6
Eddy-df+2 i14~15 m 19 -5 +6 +21a(+4)
Eddy-df+3 i15~18 m 17 -18 +31a(+21)
Tornado
Eddy-df+3+4 i18~19 m,m 10,11 -3 -2 +1a +23a
Spike
  • If only the second attack hits it launches
Eddy-df+4 i18 L 14 -13c +0
Eddy-f+1+2
Eddy-f+2 i18 m 15 -9 +6
Eddy-f+3 i18~20 h 16 -5 +7
Homing
Eddy-f+3+4 i19~21 m 25 -9 +18a (+8) fs9~18 js19~32 33~35
Heat Engager
Heat Dash +5g~+7g +36a (+26)
Balcony Break
  • 5 chip damage on block
Eddy-f+4 i23~25 m 13 -8 +8c
Spike
Eddy-FC.df+3 i22~23 m 20 +6 +9c +41a
  • Shift to RLX
  • 6 Chip damage on block
Eddy-FC.df+4 i24~25 L 25 -21c +9 +30a Shift to HSP
Eddy-f,F+3 i21~22 L 20 -14c +6c +15c cs Shift to RLX on hit
Eddy-f,F+3+4 i23~24 m,m 10,20 +3c +17a
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Eddy-f,F+4 i19~20 m 25 -12 +37a(+27)
Tornado
  • Shift to HSP
Eddy-f,f,F+3 i25~27 m 30 +8 +14a
  • Shift to HSP on block
  • 9 Chip damage on block
Eddy-FUFT.b+3+4 i16-28 m 25 -15~-27 +2a(-10~)+18a(+6)
Eddy-H.2+3 i18~19 m 55 +6 +0
Heat Smash
Balcony Break
  • Shifts to RLX on block
Eddy-H.3+4 i20~22 m 20 +9 +66a(+50)
Tornado
  • Shifts to HSP on block
  • 6 chip damage on block
Eddy-H.qcf+4 i22~23 h 45 +9 +34a(+8)
Balcony Break
  • 13 chip damage on block
  • Shifts to RLX
Eddy-HSP.1 i23~25 m 21 +6 +8c +19d
  • Shift to RLX
  • 6 Chip damage on block
Eddy-HSP.1+2 i22~23 m 23 -12 +15a pc7
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Eddy-HSP.1+3 i23~24 th(h) 26 +6
  • Throw break: none
  • Shift to RLX on hit
Eddy-HSP.2 i17~18 m 15 -8 +8
Eddy-HSP.3 i17~18 m 10 -8 +7 fs5
Eddy-HSP.4 i12~13 m 10 -3 +10 +31a Shift to HSP
Eddy-HSP.b+3 i36~37 m 20 -12 +13a +58a
Balcony Break
Eddy-HSP.n,d Shift to RLX
Eddy-HSP.n,f Shift to HSP
Eddy-Left throw i12~14 th(h) 40 -3 +0 Throw break: 1
Eddy-MD1.HSP.3+4 i21~22 L,m,m 6,6,18 -13 +4c
Eddy-MD1.HSP.b+4 i23~25 m 25 +6 +8c
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Eddy-MD2.HSP.3+4 i21~22 L,m,m 16,4,15 -13 +18a(-17)
Spike
Eddy-MD2.HSP.b+4 i23~25 m 25 +6 +9a
Balcony Break
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Eddy-R.df+1+2
Eddy-Right throw i12~14 th(h) 40 -3 -6 Throw break: 2
Eddy-RLX.1 i17 L 7 -11c +0 Can transition to FC with input RLX.1,D
Eddy-RLX.1+2 i18~19 m 25 -8 +25a(+20)
Balcony Break
  • 7 chip damage on block
Eddy-RLX.2 i18~19 m 16 -2 +8
Eddy-RLX.3 i16~17 L 12 -26c -4 +27a Shift to FC
Eddy-RLX.3+4 i17~18 m 24 -18 +29a(+19)
Tornado
Eddy-RLX.4 i15~16 m 14 -8 +8
Eddy-RLX.n,d Shift to HSP
Eddy-RLX.n,f Shift to RLX
Eddy-RLX.uf+1+2 i17~18 th(h) 40 -6 +0
  • Throw break: 1+2
  • Sideswitch on break
Eddy-SS.3 i25~26 m 17 +0 +8
  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Eddy-SS.3+4 i14~15 h,h 6,10 -7 +31a(+24)
Eddy-SS.4 i21~22 L,L 7,10 -13c +3c cs
Eddy-u+1+2 i16~17 h 20 +0 +18d
Eddy-u+3 i38~42 m 30 +0 +5a(-5)
Balcony Break
  • 9 chip damage on block
Eddy-u+4 sp Shift to FC
Eddy-u+4~3 i32~33 L 20 -14c +18
Balcony Break
  • Shift to RLX on hit
Eddy-u+4~4 i18~20 h 27 +8 +42d(-16)
Balcony Break
Eddy-ub+3 i31~33 m 25 +4c +13a 7 Chip damage on block
Eddy-ub+4 i19~21 m 12 -17 -6
Eddy-uf+1+2 i12~14 th(h) 40 -6 -4(-34) Throw break: 1+2
Eddy-uf+2 i22~23 m 21 -13 +32a(+24)
Balcony Break
Eddy-uf+3 i26~28 m 15 -10c -8c +12a Can shift to HSP with input F -14 -12 +8a
Eddy-uf+3+4 i17~18 m,h 10,20 -13 +17a
Balcony Break
on air hit
Eddy-uf+4 i22~24 m 20 -9 +12
Strong Aerial Tailspin
Homing
Balcony Break
  • Shift to RLX on hit
Eddy-uf,n,4 i23~25 m 20 -13 +32a(+22)
Eddy-ws1 i13~14 h 6 -6 +5
Eddy-ws2 i15~16 m 20 -18 +51
Eddy-ws3 i19~21 m 20 -13 +72a(+56)
Tornado
Eddy-ws3+4 i25~27 m 20 -9c +14d Shift to RLX
Eddy-ws4 i11~13 m 13 -4 +7