Wavu Wiki Eddy punishers

Eddy punishers

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Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f+3+4
  • qcf+3
  • b+3+4
  • b+3+4,3+4
  • df+3+4
  • df+1,1
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws2
b+3,3 b+3,3
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+3,3 (after first hit)
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}

Standing Punishes

â–« 10 frame 1,2 (19 Damage) first hit high, -4 on block

â–« 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block

â–« 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block

While Standing Punishes

â–« 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

ws1,3

The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:

This list is incomplete. You can help by expanding it.
Alisa
d+3
db+4
SBT.3

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
1,2 19 +4
-12 f+2,3 [2] 31 +6
1+2 [3] 27 +6
-12 4 [4] 14 0
-13 df+1,1 18 +8
-14 b+2,4 37 KND
-15 df+3+4 17 Launch
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
d+1+3, d+2+4[6] 45 KND
-15 ws+2 12 Launch
-19 ws+3 15 Launch
-23 uf,N, 4 25 Launch
Extra range
Enemy Move Damage Frames Can reach
-19 qcf+3 15 Launch
  • Asuka b+3
  • Alisa b+4,4


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. ↑ Generic 1 jab. Great punish!
  2. ↑ leaves you in HSP
  3. ↑ very short range and can often whiff
  4. ↑ long ranged punish when nothing else works
  5. ↑ Doesn't hit moves which recover in crouch
  6. ↑ mixup punish between a 1 and 2 break with same animation
  7. ↑ Wallbounce
  8. ↑ -2 when cancelled into RLX

External links