| Eddy (Tekken 7) |
|---|
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Generic | FUFT.4 | {{{generic-a}}} |
| Alisa |
|
|
|
| |
| db+4 | {{{king-a}}} | |
| Asuka | b+3 | {{{asuka-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Devil Jin |
|
{{{devil-jin-a}}} |
| R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
| Eddy | 3~4 | ws2 |
| b+3,3 | b+3,3 | |
| Heihachi | f,F+2 | {{{heihachi-a}}} |
| Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
| d+1+2 | {{{jack-7-b}}} | |
| Law | db+3+4 | {{{law-a}}} |
| Leroy | db+1+2 | {{{leroy-a}}} |
| Lucky Chloe |
|
b+3,3 (after first hit) |
| Paul |
|
{{{paul-a}}} |
| Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
| BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
| AOP.4~3 | {{{xiaoyu-c}}} | |
This page is for Tekken 7. For Tekken 8, see Eddy punishers.
Standing Punishes
▫ 10 frame 1,2 (19 Damage) first hit high, -4 on block
▫ 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block
▫ 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block
While Standing Punishes
▫ 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2[1] | 15 | +7 |
| Crouching | |||
| -11 | ws4[1] | 18 | +6 |
| Back-turned opponent | |||
| -10 | 1,2,3[1] | 40 | +10a (+1) |
| Grounded opponent | |||
| -16 | d+3[1] | 9 | -3a (-11) |
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
ws1,3
The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:
This list is incomplete. You can help by expanding it.
- Alisa
- d+3
- db+4
- SBT.3
Old table (TODO: copy to above)
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1[1] | 7 | +8 |
| 1,2 | 19 | +4 | |
| -12 | f+2,3 [2] | 31 | +6 |
| 1+2 [3] | 27 | +6 | |
| -12 | 4 [4] | 14 | 0 |
| -13 | df+1,1 | 18 | +8 |
| -14 | b+2,4 | 37 | KND |
| -15 | df+3+4 | 17 | Launch |
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | FC.1 | 5 | +6 |
| -13 | ws+1,3[5]. | 27 | Launch |
| d+1+3, d+2+4[6] | 45 | KND | |
| -15 | ws+2 | 12 | Launch |
| -19 | ws+3 | 15 | Launch |
| -23 | uf,N, 4 | 25 | Launch |
| Enemy | Move | Damage | Frames | Can reach |
|---|---|---|---|---|
| -19 | qcf+3 | 15 | Launch |
|
| Enemy | Move | Damage | Frames |
|---|
| Enemy | Move | Damage | Frames |
|---|
| Move | Damage | Frames | Risk |
|---|---|---|---|
| b+2,4 | 37 | KND | can be ducked |
| b+2,3 | 31 | +5 | safe alternative to b+2,4 |
| df+3+4 | 17 | Launch | -23 |
| ff+3 [7] | 30 | KND | -14 [8] |