| Fahkumram (Tekken 7) |
|---|
| Fahkumram | |
|---|---|
| Stances | (None) |
| Fastest launch |
|
| Fastest CH launch |
|
| Fastest wall splat |
|
| Parry | b+3+4 (high and mid kicks) |
| Sabaki | d+3+4 (high and mid punches) |
| Archetypal moves | |
| Mid check |
|
| Orbital | uf+1 |
| Stature kick | db+4 |
| Power low | df+1,4~3,2 (and variations) |
| Slash kick | f,f,F+3 |
| Generic moves | |
| Remapped | d+1 → db+1 |
| Missing | d+4 |
| External links | |
| Lore | Fahkumram |
Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
Strengths
- Long range on key moves
- Strong tracking and homing options
- Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
- d+2 is a dickjab that can't be low parried
- High damage on BnB combos.
- High damage on low pokes.
- Immense wall carry.
- Full punishment suite
- Unblockable options at the wall
Weaknesses
- Bad sidestep
- Some characters get better combos vs him
- Can be weak to pressure without taking risky panic options, no generic d4
- All standing lows are -13 or worse
Standing punishment
-10
-11
-12
-13
-14
-15
-21
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
-11
-12
-13
-14
-15
-21
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
| Median | |
| Short range | |
| Hard | |
| Wall | |
| Meter/Rage |
External links