| Fahkumram |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Fahkumram movelist (Tekken 7).
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Hanuman Impact
H.2+3
m,m (t)
50
+7
±0d
i16
js
r45
- Transition to Attack Throw on hit
- 2nd hit damage 25
- +27a (+1) If only last hit connects on standing opponent
- 5 chip damage on block
Aiyara Combination: High
df+1,4
m,h
12,23
-5
+20a (+11)
i25
r29
- Combo from 1st hit with
Khorat Combination
ws1,2
m,h
12,25
-9
+20a (11)
i18
r29
- Combo from 1st hit with 9F delay
- Move can be delayed by 10F
- Input can be delayed by 13F
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Elbow Scythe
1,1
h,m
5,20
-9
+8c
,i20~21
t62 r29
- Combo from 1st CH with 2F delay
- Input can be delayed by 2F
- Move cannot be delayed
- +10a on BT hit
- Interrupt with i3 from 1st block
Left Right Combo
1,2
h,h
5,8
-3
+5
,i10
t41 r21
- Jail from 1st block with 2f delay
- Combo from 1st hit with 2F delay
Ban Chiang Combination
1,2,1,4
h,h,m,m
5,8,15,23
-14
+13a (+4)
,i21~22
t98 r34
- Combo from 3rd hit with 10f delay
- Interrupt with i4 from 1st block
- Input can be delayed 12f
- Move can be delayed 10f
1,2,4
h,h,h
5,8,10
-9
+6
,i17
t66 r27
- Input can be delayed 2f
- Move cannot be delayed
Left Right Combo > Thunderstorm
1,2,4,3
h,h,h,h
5,8,10,14
-7
+6
+29a
,i19~20
t84 r25
- Combo from 3rd hit
Left Right Combo > Erupting Knee Convergence
1,2,4,3~4
h,h,h,m
5,8,10,20
- Can be charged with held input
- Effective startup i36~37
- Interrupt with i17 from 3rd block
- Interrupt with i5 from 3rd hit
- Move can be delayed by 2F
- Recovers 2f slower on hit or block
Left Right Combo > Charged Erupting Knee
1,2,4,3~4*
h,h,h,m
5,8,10,25
+9
+73a (+57)
,i36~37
t121 r30
- Unparryable
- Instant Tornado on hit
- Chip damage on block
- Effective startup i51~52
- Interrupt with i32 from 3rd block
- Interrupt with i20 from 3rd hit
- Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack)
- Interrupt with i33? mid/low from 3rd block
- Interrupt with i21? mid/low from 3rd hit
- Move can be delayed by 2F
- Power up in Heat or GRF
Eruption Maw
1,2,4,3~4*~B
h,h,h,m
5,8,10,25
-7
+9
,i22
t129 r37
- Effective startup i53
- Interrupt with i34 from 3rd block
- Interrupt with i22 from 3rd hit
- Input B during frames 16-24 of Eruption Maw (charged)
- Move can be delayed by 8F from Eruption Maw (charged)
Left Right Combo > Twin Bolts
1,2,4,4
h,h,h,L
5,8,10,15
-15
-4
+0d
i25
- Combos from 3rd hit
- Shift to attack throw Murderous Sweep and gain GRF on CH
Double Elbow Strike
2,1
h,h
13,20
-12
+15a (+6)
i20
r32
- Combo from 1st hit
- r29 on hit
3,1
m,h
11,12
-3
+7
i18
r21
- Combo from 1st hit with 2F delay
- Move cannot be delayed
- Input can be delayed by 2F
Ayutthaya Piercing Thunder
3,1,2
m,h,h
11,12,20
- Combos from 2nd hit CH
Ayutthaya Roaring Thunder
3,1,4
m,h,m
11,12,23
-14
+8d (-1)
i21
- Combos from 2nd hit CH
Ayutthaya Rumbling Thunder
3,1,d+4
m,h,L
11,12,15
-15
-4
+0d
i20
- Shift to attack throw Murderous Sweep and gain GRF on CH
- Combos from 2nd hit CH
Ayutthaya Rush
3,4
m,m
11,18
- Wallbreak on CH
- Combo from 1st hit CH with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
Tornado Kick Convergence
3,4~3
m,m
11,20
- Effective startup i34
- Interrupt with i16 from 1st block
- Interrupt with i5 from 1st hit
- Combo from 1st CH with no delay
- Move cannot be delayed
- Input can be delayed by 15F
- Can be charged
Tornado Kick Convergence (charged)
3,4~3*
m,m
11,23
+9
+70a (+54)
i36
r31
- Effective startup i52
- Interrupt with i34 from 1st block
- Interrupt with i23 from 1st hit
- Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
- Interrupt with i39? from 1st block
- Interrupt with i28? from 1st attack
- 9 chip damage on block
- Powered up with GRF
Tornado Maw
3,4~3*~B
m,m
11,25
-7
+9
i22
r33
- Effective startup i54
- Interrupt with i36 from 3rd block
- Interrupt with i25 from 3rd hit
- Input B during frames 16-24 of Tornado Maw (charged)
- Move can be delayed by 8F from Tornado Maw (charged)
Ayutthaya Night Thunder
3,4:4
3,4~4
m,h
11,20
+3
+13g
+30a
i16
r29
- Effective startup i29
- Interrupt with i11 from 1st block
- 6 chip damage on block
- Combos from 1st hit CH
- Interrupt with i11 from 1st block
- Just frame input 3,4:4; effective startup i32
- 24 damage, 7 chip damage, slightly different juggle properties
- Input 4 during frames 14~16 of 3,4
- Interrupt with i14 from 1st block or i3? from 1st hit
Thunderstorm > Erupting Knee Convergence
4,3~4
h,m
10,20
- Can be charged
- r25 on block
Thunderstorm > Erupting Knee Convergence (charged)
4,3~4*
h,m
10,25
+9
+73a (+57)
i36
r30
- Powered up with GRF
- Cancel to FC with F
Twin Bolts
4,4
h,L
10,15
-15
-4
+0d
i25
- Combos from 3rd hit
- Shift to attack throw Murderous Sweep and gain GRF on CH
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Berserker Combination: Hook
f+3,2,1
m,m,h
16,13,20
-5
+24a (+15)
i19
- Combos from 2nd hit CH
- Delayable
Berserker Combination: Knee
f+3,2,4
m,m,m
16,13,20
- Combos from 2nd hit CH
- Delayable
Berserker Combination > Tornado Kick Convergence
f+3,2,4~3
m,m,m
16,13,20
- Wallbreak on CH
- Combos from 1st hit CH
- Can be charged
Berserker Combination >Tornado Kick Convergence (charged)
f+3,2,4~3*
m,m,m
16,13,23
+9
+70a (+54)
i36
- 9 chip damage on block
- Powered up with GRF
- Cancel to FC with F
Berserker Night Thunder
f+3,2,4:4
f+3,2,4~4
m,m,h
16,13,20
+3
+13g
+30a
i16
- 6 chip damage on block
- Combos from 1st hit CH
- Just frame input 3,4:4
- 24 damage, 7 chip damage, slightly different juggle properties
Deadly Knee
f+3+4
m
22
-14
+19a (+14)
i22
pc7~21
- -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
- Grants GRF on hit
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiyara Combination: Mid
df+1,2
m,M
12,20
-13
+12d
i27
js
- Combos from 1st hit
- Grants GRF on hit
- Interrupt with i7 from 1st block
Aiyara Combination: High
df+1,4
m,h
12,23
-5
+20a (+11)
i25
r29
- Combo from 1st hit with
Aiyara Combination > Tornado Kick Convergence
df+1,4~3
m,m
12,20
-7
+9
+37d (+29)
i18
- Wallbreak on CH
- Combos from 1st CH
- Can be charged
- Interrupt with i18 from 1st block
- Interrupt with i9 from 1st hit
Aiyara Combination > Tornado Kick Convergence (charged)
df+1,4~3*
m,m
12,23
+9
+70a (+54)
i36
- 9 chip damage on block
- Powered up with GRF
- Cancel to FC with F
- Interrupt with i41? from 1st block or i32? from 1st hit
- Interrupt with i36 from 1st block
- Interrupt with i27 from 1st hit
Tornado Maw
df+1,4~3*~B
m,m
12,25
-7
+9
i22
- Interrupt with i38 from 1st block
- Interrupt with i29 from 1st hit
Aiyara Night Thunder
df+1,4:4
df+1,4~4
m,h
12,20
+3
+13g
+30a
i16
- 6 chip damage on block
- Combos from 1st hit CH
- Just frame input 3,4:4
- 24 damage, 7 chip damage, slightly different juggle properties
- Interrupt with i16 from 1st block or i7 from 1st hit
- Interrupt with i13 from 1st block
- Interrupt with i4 from 1st hit
Lightning Streamer
df+3:4
df+3~4
M
20
-10
+21a (+4)
i25
- Just frame input 4 on frames 1-2 for 6 more damage
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Low Kick > Thunderstorm
d+3,4,3
L,h,h
11,10,14
-7
+6
+29a
i19
- Combos from 1st hit CH
Left Low Kick > Erupting Knee Convergence
d+3,4,3~4
L,h,m
11,10,20
-5
+9
+44a
i21
- Can be charged
Left Low Kick > Erupting Knee Convergence (charged)
d+3,4,3~4*
L,h,m
11,10,25
+9
+73a (+57)
i36
- Powered up with GRF
- Cancel to FC with F
Left Low Kick > Twin Bolts
d+3,4,4
L,h,L
11,10,15
-15
-4
+0d
i25
- Combos from 3rd hit
- Shift to attack throw Murderous Sweep and gain GRF on CH
Rumbling Thunder
d+4
L
18
-15
-4
+0d
i14
- Shift to attack throw Murderous Sweep and gain GRF on CH
Murderous Sweep
d+4 (counterhit)
l (t)
41
+0d
i14
- Shifts to throw on front gounded CH
- Grants GRF on hit
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Haang Jora Khee
db+4
h
23
- Recovers 1f slower on block
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backhand Blow > Piercing Bolt
b+2,1
h,h
17,25
-9
+15a (+6)
i21
- Combos from 1st hit
Triple Vengeance
b+1+3,P
m,m,h
40
+19a (+10)
i19
- Only occurs upon successful b+1+3 Parry
Force Interrupt
b+2+4
ps5~12
- Parries high and mid punches
- Grants GRF on successful parry
- Regains recoverable health on successful parry
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Knee Barrage
- ub+3+4
- u+3+4
66
uf+3+4
m,h
10,20
-11
+16a (-1)
i18~19 i7~8
js18~42
t61 r33
Delayed Rising Toe kick
uf,n,4
m
20
-13
+32a (+22)
i23
js9~
t55 r30
Sometimes written Delayed hopkick
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ramasura
f,F+4~3,2
L,m
15,20
+0
+13d (-4)
i25
- Powered up in GRF
- Combos from 1st hit CH
- 6 chip damage on block
Lashing Squall
b,f+4
h
25
- Good left sidestep tracking
- 10 chip damage on block
Sometimes written Jet Kick
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Khorat Combination
ws1,2
m,h
12,25
-9
+20a (11)
i18
r29
- Combo from 1st hit with 9F delay
- Move can be delayed by 10F
- Input can be delayed by 13F
Demonbreaker
ws2,4
m,m
1320
- Combo from 1st hit with 6F delay
- Move cannot be delayed
- Input can be delayed by 6F
- Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
GRF (Garuda Force)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fatal Tornado Kick
...GRF.3*
m
25
+13 RAM
+58cs
i36
- Consumes GRF
- Partially consumes remaining Heat time
- Transition to +13 RAM on block
- Cancel to FC with F
- Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
- 10 chip damage on block
Fatal Erupting Knee
...GRF.4*
m
25
+13 RAM
+42a (+32)
i36
- Consumes GRF
- Partially consumes remaining Heat time
- Transition to +13 RAM on block
- Cancel to FC with F
- Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
- 10 chip damage on block
Surenradjit
...GRF.4*~d
...GRF.3*~d
L,h
15,17
-12
+11a (+10)
i27,i23
- Consumes GRF
- Partially consumes remaining Heat time
- +31a (+5) if only the 2nd hit hits
Garuda Pressure
GRF.1+2
sp
pc5~19
- Consumes GRF
- Partially consumes remaining Heat time
Garuda Pressure (counterattack)
GRF.1+2,P
sp,m
20
-9
+13g
i21
RAM
- Transitions to +13g RAM
- Only occurs when GRF.1+2 absorbs an attack
- r21? freeze for the opponent after absorbing an attack
- i36? effective startup
- 8 chip damage on block
Naga Slaughter
f+2,1,GRF.2
m,m,m
14,22,20
+2
+15d
i29
js
- Consumes GRF
- Partially consumes remaining Heat Time
- Combos from 1st hit
- 6 chip damage on block
Naga Devourer
df+3+4,GRF.3
m,m,m
8,16,23
-9
+13g
i26
- Consumes GRF
- Partially consumes remaining Heat Time
- Transition to +13g RAM on hit
- Combos from 1st hit
- 9 chip damage on block
Fatal Ramasura
ws2,4~3,GRF.2
f,F+4~3,GRF.2
L,m (t)
15,30
+0
+0d
i25
- Consumes GRF
- Partially consumes remaining Heat Time
- Shift to attack throw on hit
- Combos from 1st hit
- 6 chip damage on block
RAM (Rama Stance)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brahmastra
RAM.3,4
m,h
20,25
-9
+13a
i24
- Combos from 1st hit
- 10 chip damage on block
- Jails from 1st hit
Sudarshana Chakra
RAM.2+4
RAM.1+3
t!
40
!
-3d
i23
- Unbreakable throw
- Grants GRF on hit
- Partially restores remaining Heat time
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avatar of Garuda
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sudarshana Chakra
RAM.2+4
RAM.1+3
t!
40
!
-3d
i23
- Unbreakable throw
- Grants GRF on hit
- Partially restores remaining Heat time
10 Strings
| 10 Hit Combo | ||||||
| Level | Damage | Startup | Block | Hit | Combo | |
|---|---|---|---|---|---|---|
| db+2 | m | 16 | i16 | - | ||
| 2 | m | 16 | i25 | Yes | ||
| 3 | l | 7 | i30 | No | ||
| 4 | h | 8 | i20 | No | ||
| 3 | h | 8 | i19 | Yes | ||
| 4 | m | 10 | i25 | No | ||
| 3 | m | 10 | i24 | Yes | ||
| 2 | m | 15 | i31 | No | ||
| 3 | l | 15 | i27 | Yes | ||
| 2 | m | 10 | i25 | +3a (-4) | Yes | |