Fahkumram movelist

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This page is for Tekken 8. For Tekken 7, see Fahkumram movelist (Tekken 7).

Heat

Can use Garuda Force moves (f+2,1,GRF.2 df+3+4,GRF.3 f,F+4~GRF.3,2 etc. while in Heat
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Hanuman Impact

H.2+3

m,​m (t)
50
+7
±0d
i16
js
r45
Heat Smash
Balcony Break
  • Transition to Attack Throw on hit
  • 2nd hit damage 25
  • +27a (+1) If only last hit connects on standing opponent
  • 5 chip damage on block
Horizon Dash

f+1+2

m
25
-4
+24a (+14)
i21
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • 7 chip damage on block
Aiyara Combination: High

df+1,4

m,​h
12,​23
-5
+20a (+11)
i25
r29
Heat Engager
Heat Dash +62a (+42)
Knee
  • Combo from 1st hit with
Thundershock Kick

b+3

h
27
-7
+15a (+6)
i16
r34
Heat Engager
Heat Dash +5, +43d (+35)
Homing
  • 5 chip damage on block
Erawan Tusk
ub+3 u+3

uf+3

m
23
-14
+9a (+0)
i14
js
Heat Engager
Heat Dash +43d (+35)
Knee
Khorat Combination

ws1,2

m,​h
12,​25
-9
+20a (11)
i18
r29
Heat Engager
Heat Dash +43d (+35)
Elbow
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 10F
  • Input can be delayed by 13F

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Jab > Elbow Scythe

1,1

h,​m
5,​20
-9
+8c
,i20~21
t62 r29
Floor Break
Elbow
  • Combo from 1st CH with 2F delay
  • Input can be delayed by 2F
  • Move cannot be delayed
  • +10a on BT hit
  • Interrupt with i3 from 1st block
Left Right Combo

1,2

h,​h
5,​8
-3
+5
,i10
t41 r21
  • Jail from 1st block with 2f delay
  • Combo from 1st hit with 2F delay

1,​2,1

h,​h,​m
5,​8,​15
-10
+3
,i17~18
t68 r28
  • Input can be delayed 12f
Ban Chiang Combination

1,​2,​1,4

h,​h,​m,​m
5,​8,​15,​23
-14
+13a (+4)
,i21~22
t98 r34
Balcony Break
Knee
  • Combo from 3rd hit with 10f delay
  • Interrupt with i4 from 1st block
  • Input can be delayed 12f
  • Move can be delayed 10f

1,​2,4

h,​h,​h
5,​8,​10
-9
+6
,i17
t66 r27
  • Input can be delayed 2f
  • Move cannot be delayed
Left Right Combo > Thunderstorm

1,​2,​4,3

h,​h,​h,​h
5,​8,​10,​14
-7
+6
+29a
,i19~20
t84 r25
Balcony Break (airborne)
  • Combo from 3rd hit
Left Right Combo > Erupting Knee Convergence

1,​2,​4,3~4

h,​h,​h,​m
5,​8,​10,​20
-5
+9
,i21~22
t99 r23
Knee
  • Can be charged with held input
  • Effective startup i36~37
  • Interrupt with i17 from 3rd block
  • Interrupt with i5 from 3rd hit
  • Move can be delayed by 2F
  • Recovers 2f slower on hit or block
Left Right Combo > Charged Erupting Knee

1,​2,​4,3~4*

h,​h,​h,​m
5,​8,​10,​25
+9
+73a (+57)
,i36~37
t121 r30
Knee
  • Unparryable
  • Instant Tornado on hit
  • Chip damage on block
  • Effective startup i51~52
  • Interrupt with i32 from 3rd block
  • Interrupt with i20 from 3rd hit
  • Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack)
    • Interrupt with i33? mid/low from 3rd block
    • Interrupt with i21? mid/low from 3rd hit
  • Move can be delayed by 2F
  • Power up in Heat or GRF
Eruption Maw

1,​2,​4,3~4*~B

h,​h,​h,​m
5,​8,​10,​25
-7
+9
,i22
t129 r37
Homing
Balcony Break
  • Effective startup i53
  • Interrupt with i34 from 3rd block
  • Interrupt with i22 from 3rd hit
  • Input B during frames 16-24 of Eruption Maw (charged)
  • Move can be delayed by 8F from Eruption Maw (charged)
Left Right Combo > Twin Bolts

1,​2,​4,4

h,​h,​h,​L
5,​8,​10,​15
-15
-4
+0d
i25
  • Combos from 3rd hit
  • Shift to attack throw Murderous Sweep and gain GRF on CH
Jab > High Kick

1,4

h,​h
5,​17
-8
+8
i17
r26
  • Combos from 1st hit
Double Elbow Strike

2,1

h,​h
13,​20
-12
+15a (+6)
i20
r32
Balcony Break
Elbow
  • Combo from 1st hit
  • r29 on hit
Double Blast

2,3

h,​m
13,​22
-4
+27a (+17)
i31
Balcony Break
  • Combos from 1st hit CH

3,1

m,​h
11,​12
-3
+7
i18
r21
  • Combo from 1st hit with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Ayutthaya Piercing Thunder

3,​1,2

m,​h,​h
11,​12,​20
-0
i21
r26
Balcony Break
Tornado
  • Combos from 2nd hit CH
Ayutthaya Roaring Thunder

3,​1,4

m,​h,​m
11,​12,​23
-14
+8d (-1)
i21
Balcony Break
  • Combos from 2nd hit CH
Ayutthaya Rumbling Thunder

3,​1,d+4

m,​h,​L
11,​12,​15
-15
-4
+0d
i20
  • Shift to attack throw Murderous Sweep and gain GRF on CH
  • Combos from 2nd hit CH
Ayutthaya Rush

3,4

m,​m
11,​18
-12
+24g
i19
Knee
  • Wallbreak on CH
  • Combo from 1st hit CH with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F
Tornado Kick Convergence

3,4~3

m,​m
11,​20
-7
+9
i18
r28
Tornado
Balcony Break
on CH
  • Effective startup i34
  • Interrupt with i16 from 1st block
  • Interrupt with i5 from 1st hit
  • Combo from 1st CH with no delay
  • Move cannot be delayed
  • Input can be delayed by 15F
  • Can be charged
Tornado Kick Convergence (charged)

3,4~3*

m,​m
11,​23
+9
+70a (+54)
i36
r31
Tornado
Balcony Break
  • Effective startup i52
  • Interrupt with i34 from 1st block
  • Interrupt with i23 from 1st hit
  • Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
    • Interrupt with i39? from 1st block
    • Interrupt with i28? from 1st attack
  • 9 chip damage on block
  • Powered up with GRF
Tornado Maw

3,4~3*~B

m,​m
11,​25
-7
+9
i22
r33
Homing
Balcony Break
  • Effective startup i54
  • Interrupt with i36 from 3rd block
  • Interrupt with i25 from 3rd hit
  • Input B during frames 16-24 of Tornado Maw (charged)
  • Move can be delayed by 8F from Tornado Maw (charged)
Ayutthaya Night Thunder
3,4:4

3,4~4

m,​h
11,​20
+3
+13g
+30a
i16
r29
Homing
Balcony Break
Strong Aerial Tailspin
  • Effective startup i29
  • Interrupt with i11 from 1st block
  • 6 chip damage on block
  • Combos from 1st hit CH
  • Interrupt with i11 from 1st block
  • Just frame input 3,4:4; effective startup i32
    • 24 damage, 7 chip damage, slightly different juggle properties
    • Input 4 during frames 14~16 of 3,4
    • Interrupt with i14 from 1st block or i3? from 1st hit
Thunderstorm

4,3

h,​h
10,​14
-7
+6
+29a
i19
r25
  • Combos from 1st hit
Thunderstorm > Erupting Knee Convergence

4,3~4

h,​m
10,​20
-5
+9
i21
r23
Knee
  • Can be charged
  • r25 on block
Thunderstorm > Erupting Knee Convergence (charged)

4,3~4*

h,​m
10,​25
+9
+73a (+57)
i36
r30
Tornado
Knee
  • Powered up with GRF
  • Cancel to FC with F
Eruption Maw

4,3~4*~B

h,​m
10,​25
-7
+9
i22
r37
Homing
Balcony Break
Twin Bolts

4,4

h,​L
10,​15
-15
-4
+0d
i25
  • Combos from 3rd hit
  • Shift to attack throw Murderous Sweep and gain GRF on CH
Heavy Middle Kick

3+4

m
20
-9
+18a (+9)
i18
r31
Balcony Break
  • Good right sidestep tracking

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
14
-9
+0
i15
Cross Blitz

f+2,1

m,​m
14,​22
-14
+33a (+18)
i20
  • Combos from 1st hit

f+3

m
16
-8
+3
i17
Knee

f+3,2

m,​m
16,​13
-12
-1
i20
Berserker Combination: Hook

f+3,​2,1

m,​m,​h
16,​13,​20
-5
+24a (+15)
i19
Balcony Break
  • Combos from 2nd hit CH
  • Delayable
Berserker Combination: Knee

f+3,​2,4

m,​m,​m
16,​13,​20
-12
+6
i20
Knee
  • Combos from 2nd hit CH
  • Delayable
Berserker Combination > Tornado Kick Convergence

f+3,​2,4~3

m,​m,​m
16,​13,​20
-7
+9
i18
Tornado
  • Wallbreak on CH
  • Combos from 1st hit CH
  • Can be charged
Berserker Combination >Tornado Kick Convergence (charged)

f+3,​2,4~3*

m,​m,​m
16,​13,​23
+9
+70a (+54)
i36
Tornado
Balcony Break
  • 9 chip damage on block
  • Powered up with GRF
  • Cancel to FC with F
Eruption Maw

f+3,​2,4~3*~B

m,​m,​m
16,​13,​25
-7
+9
i22
Homing
Balcony Break
Berserker Night Thunder
f+3,2,4:4

f+3,​2,4~4

m,​m,​h
16,​13,​20
+3
+13g
+30a
i16
Homing
Balcony Break
Strong Aerial Tailspin
  • 6 chip damage on block
  • Combos from 1st hit CH
  • Just frame input 3,4:4
  • 24 damage, 7 chip damage, slightly different juggle properties
Heel Strike

f+4

m
26
+3c
+8c
i25
Floor Break
Horizon Dash

f+1+2

m
25
-4
+24a (+14)
i21
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • 7 chip damage on block
Deadly Knee

f+3+4

m
22
-14
+19a (+14)
i22
pc7~21
Knee
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
  • Grants GRF on hit

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-3
+6
i15
Aiyara Combination: Mid

df+1,2

m,​M
12,​20
-13
+12d
i27
js
Floor Break
Elbow
  • Combos from 1st hit
  • Grants GRF on hit
  • Interrupt with i7 from 1st block
Aiyara Combination: High

df+1,4

m,​h
12,​23
-5
+20a (+11)
i25
r29
Heat Engager
Heat Dash +62a (+42)
Knee
  • Combo from 1st hit with
Aiyara Combination > Tornado Kick Convergence

df+1,4~3

m,​m
12,​20
-7
+9
+37d (+29)
i18
Tornado
  • Wallbreak on CH
  • Combos from 1st CH
  • Can be charged
  • Interrupt with i18 from 1st block
  • Interrupt with i9 from 1st hit
Aiyara Combination > Tornado Kick Convergence (charged)

df+1,4~3*

m,​m
12,​23
+9
+70a (+54)
i36
Tornado
Balcony Break
  • 9 chip damage on block
  • Powered up with GRF
  • Cancel to FC with F
    • Interrupt with i41? from 1st block or i32? from 1st hit
  • Interrupt with i36 from 1st block
  • Interrupt with i27 from 1st hit
Tornado Maw

df+1,4~3*~B

m,​m
12,​25
-7
+9
i22
Homing
Balcony Break
  • Interrupt with i38 from 1st block
  • Interrupt with i29 from 1st hit
Aiyara Night Thunder
df+1,4:4

df+1,4~4

m,​h
12,​20
+3
+13g
+30a
i16
Homing
Balcony Break
Strong Aerial Tailspin
  • 6 chip damage on block
  • Combos from 1st hit CH
  • Just frame input 3,4:4
    • 24 damage, 7 chip damage, slightly different juggle properties
    • Interrupt with i16 from 1st block or i7 from 1st hit
  • Interrupt with i13 from 1st block
  • Interrupt with i4 from 1st hit

df+2

m
10
-7
+4
i15
Searing Elbow

df+2,1

m,​m
10,​22
-13
+13d
i24
Balcony Break
Floor Break
Elbow
  • Combos from 1st hit
Searing High Switch

df+2,3

m,​h
10,​11
-13
i21
Balcony Break
  • Combos from 1st hit
Sweeping Thunder

df+3

l
15
-13
-1c
+28g
i20
Thunderbolt

df+3~3

m
20
+2
+12d
i17
  • 6 chip damage on block
Lightning Streamer
df+3:4

df+3~4

M
20
-10
+21a (+4)
i25
Balcony Break
Knee
  • Just frame input 4 on frames 1-2 for 6 more damage

df+4

m
15
-6
+3
i16
Chao Suea Rush

df+4,1

m,​h
15,​25
-6
+14a (+5)
i22
Balcony Break
  • Combos from 1st hit
Chao Suea Raid

df+4,3

m,​m
1523
-12
+9d
i25
js
Tornado
Knee
  • Combos from 1st hit
Stomach Rupture

df+3+4

m,​m
8,​16
-10
+8
i13
  • Good right sidestep tracking

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Elbow

d+1

M
20
-5
+8c
i18
FC
Elbow
Quick Low Elbow
FC.db+2 FC.d+2

d+2

sl
13
-9
+2
i12
cs
Elbow

d+3

L
11
-16
-5
i16

d+3,4

L,​h
11,​10
-9
+6
i20
  • Combos from 1st hit CH
Left Low Kick > Thunderstorm

d+3,​4,3

L,​h,​h
11,​10,​14
-7
+6
+29a
i19
  • Combos from 1st hit CH
Left Low Kick > Erupting Knee Convergence

d+3,​4,3~4

L,​h,​m
11,​10,​20
-5
+9
+44a
i21
Knee
  • Can be charged
Left Low Kick > Erupting Knee Convergence (charged)

d+3,​4,3~4*

L,​h,​m
11,​10,​25
+9
+73a (+57)
i36
Tornado
Knee
  • Powered up with GRF
  • Cancel to FC with F
Eruption Maw

d+3,​4,3~4*~B

L,​h,​m
11,​10,​25
-7
+9
i22
Homing
Balcony Break
Left Low Kick > Twin Bolts

d+3,​4,4

L,​h,​L
11,​10,​15
-15
-4
+0d
i25
  • Combos from 3rd hit
  • Shift to attack throw Murderous Sweep and gain GRF on CH
Rumbling Thunder

d+4

L
18
-15
-4
+0d
i14
  • Shift to attack throw Murderous Sweep and gain GRF on CH
Murderous Sweep

d+4 (counterhit)

l (t)
41
+0d
i14
  • Shifts to throw on front gounded CH
  • Grants GRF on hit

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
crouch jab

db+1

sl
5
-5
+6
i10

db+2

m
16
-10
+1
i16
  • High evasion
Lightning Rod

db+2,2

m,​m
16,​16
-13
+1
i25
Elbow
  • Combos from 1st hit
Haang Jora Khee

db+4

h
23
-6
i20~21
cs6~19
t52 r31
Strong Aerial Tailspin
Balcony Break
  • Recovers 1f slower on block
Encroaching Storm

db+3+4

m
25
-9
+15a
i30
Balcony Break

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surging Elbow

b+1

m
20
-13
i14
Backhand Blow

b+2

h
17
-15
-6
i14
Backhand Blow > Piercing Bolt

b+2,1

h,​h
17,​25
-9
+15a (+6)
i21
Balcony Break
  • Combos from 1st hit
Thundershock Kick

b+3

h
27
-7
+15a (+6)
i16
r34
Heat Engager
Heat Dash +5, +43d (+35)
Homing
  • 5 chip damage on block

b+4

m
14
-5
+6
i14
Knee

b+4,3

m,​m
14,​14
-10
-1
i24
Knee
  • Combos from 1st hit
Triple Crush

b+4,​3,2

m,​m,​m
14,​14,​21
-12
+16d
i31
Knee
Elbow
  • Grants GRF on hit
Kick Parry

b+1+3

ps5~12
  • Parries high, mid and low kicks
Triple Vengeance

b+1+3,P

m,​m,​h
40
+19a (+10)
i19
Balcony Break
  • Only occurs upon successful b+1+3 Parry
Force Interrupt

b+2+4

ps5~12
  • Parries high and mid punches
  • Grants GRF on successful parry
  • Regains recoverable health on successful parry
Heavy Teep

b+3+4

m
22
-13
+3
i17
Balcony Break

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thundercloud
ub+1 u+1

uf+1

m
20
+6
i28
js
Floor Break
Elbow
  • 4 chip damage on block
Beast Elbow
ub+2 u+2

uf+2

h
20
-7
+22a (+13)
i18
pc
Balcony Break
Elbow
Erawan Tusk
ub+3 u+3

uf+3

m
23
-14
+9a (+0)
i14
js
Heat Engager
Heat Dash +43d (+35)
Knee
Tyrant Teep
ub+4 u+4

uf+4

m
22
-16
+66a (+55)
i20
js
Tornado
Balcony Break
Twin Knee Barrage
  • ub+3+4
  • u+3+4
66

uf+3+4

m,​h
10,​20
-11
+16a (-1)
i18~19 i7~8
js18~42
t61 r33
Tornado
Balcony Break
Knee
Delayed Rising Toe kick

uf,n,4

m
20
-13
+32a (+22)
i23
js9~
t55 r30
Sometimes written Delayed hopkick

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Channel

f,F+3

L
20
-14
+4
i21
Stormbreaker

f,F+4

m
25
-13
i22
Homing
Balcony Break
Barbaric Elbow

f,F+4~1

m
20
-3c
+8c
+32d
i21
Spike (CH)
Floor Break

f,F+4~3

L
15
-23
-1c
i19
Ramasura

f,​F+4~3,2

L,​m
15,​20
+0
+13d (-4)
i25
Elbow
  • Powered up in GRF
  • Combos from 1st hit CH
  • 6 chip damage on block
Vicious Uppercut

f,F+1+2

m
22
-14
+43a (+33)
i18
  • Grants GRF on hit
Lashing Squall

b,f+4

h
25
+6
i18
Reversal Break
  • Good left sidestep tracking
  • 10 chip damage on block
Sometimes written Jet Kick
Gale Force
wr3

f,f,F+3

m
30
+6
+15a (+5)
i19
js
Knee
  • 9 chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+1

FC.1

sl
5
-5
+6
i10
cs
Quick Low Elbow
FC.db+2

FC.2

sl
13
-9
+2
i12
cs
Elbow
FC.db+3 FC.df+3

FC.3

L
10
-17
-6
i16
cs
FC.db+4 FC.df+4

FC.4

l
6
-15
-4
i12
cs
Slant Elbow

FC.df+2

L
22
-14
+4
i19
cs
Elbow

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+4
i13
Elbow
Khorat Combination

ws1,2

m,​h
12,​25
-9
+20a (11)
i18
r29
Heat Engager
Heat Dash +43d (+35)
Elbow
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 10F
  • Input can be delayed by 13F

ws2

m
13
-9
+7
i14
Demonbreaker

ws2,4

m,​m
1320
-13
i22
Balcony Break
Homing
  • Combo from 1st hit with 6F delay
  • Move cannot be delayed
  • Input can be delayed by 6F
  • Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
Sumeru Knee

ws3

m
20
-14
+55cs
i15
Knee
Toe Smash

ws4

m
20
-6
+5
i11

GRF (Garuda Force)

With GRF, all moves that end in charged Tornado Kick (...3*) and charged Erupting Knee (...4*) are powered up and become their "Fatal" versions. They gain Guard Break and will consume GRF to transition to RAM (Rama Stance) on block
Fatal Tornado Kick and Fatal Erupting Knee can be canceled into Surendrajit with D, which will consume GRF and remaining Heat Time
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fatal Tornado Kick

...GRF.3*

m
25
+13 RAM
+58cs
i36
Tornado
Guard Break
Reversal Break
  • Consumes GRF
  • Partially consumes remaining Heat time
  • Transition to +13 RAM on block
  • Cancel to FC with F
  • Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
  • 10 chip damage on block
Fatal Erupting Knee

...GRF.4*

m
25
+13 RAM
+42a (+32)
i36
Tornado
Guard Break
Reversal Break
  • Consumes GRF
  • Partially consumes remaining Heat time
  • Transition to +13 RAM on block
  • Cancel to FC with F
  • Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
  • 10 chip damage on block
Surenradjit
...GRF.4*~d

...GRF.3*~d

L,​h
15,​17
-12
+11a (+10)
i27,i23
Balcony Break
  • Consumes GRF
  • Partially consumes remaining Heat time
  • +31a (+5) if only the 2nd hit hits
Garuda Pressure

GRF.1+2

sp
pc5~19
  • Consumes GRF
  • Partially consumes remaining Heat time
Garuda Pressure (counterattack)

GRF.1+2,P

sp,​m
20
-9
+13g
i21
RAM
  • Transitions to +13g RAM
  • Only occurs when GRF.1+2 absorbs an attack
  • r21? freeze for the opponent after absorbing an attack
  • i36? effective startup
  • 8 chip damage on block
Naga Slaughter

f+2,​1,GRF.2

m,​m,​m
14,​22,​20
+2
+15d
i29
js
Floor Break
Elbow
  • Consumes GRF
  • Partially consumes remaining Heat Time
  • Combos from 1st hit
  • 6 chip damage on block
Naga Devourer

df+3+4,GRF.3

m,​m,​m
8,​16,​23
-9
+13g
i26
  • Consumes GRF
  • Partially consumes remaining Heat Time
  • Transition to +13g RAM on hit
  • Combos from 1st hit
  • 9 chip damage on block
Fatal Ramasura
ws2,4~3,GRF.2

f,​F+4~3,GRF.2

L,​m (t)
15,​30
+0
+0d
i25
Balcony Break
  • Consumes GRF
  • Partially consumes remaining Heat Time
  • Shift to attack throw on hit
  • Combos from 1st hit
  • 6 chip damage on block

RAM (Rama Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nandaka

RAM.1

m
20
+1
+20a (+3)
i19
Balcony Break
Elbow
  • 6 chip damage on block
Sharnga

RAM.2

m!
43
!
+18a (+8)
i40
Balcony Break
  • Unblockable

RAM.3

m
20
-11
-6
i21
Brahmastra

RAM.3,4

m,​h
20,​25
-9
+13a
i24
Balcony Break
  • Combos from 1st hit
  • 10 chip damage on block
  • Jails from 1st hit
Varunapasha

RAM.4

l
31
-13
+11a
i21
Balcony Break
Sudarshana Chakra
RAM.2+4

RAM.1+3

t!
40
!
-3d
i23
Homing
Floor Break
  • Unbreakable throw
  • Grants GRF on hit
  • Partially restores remaining Heat time
RAM.b

RAM.db

  • Cancels RAM

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avatar of Garuda

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Maximum Voltage

b+1+4

m!
50
!
+9d
i60
  • Unblockable
Ki Charge

1+2+3+4

Sky Needle

SS.4

m
23
-11
+38a
i15
js
Tornado
Knee

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killer Sweep

1+3

t
35
-3
+0d
i12
Homing
  • Throw break 1 or 2
Raging Knee

2+4

t
35
-6
+0d
i12
Homing
  • Throw break 1 or 2
  • Sideswaps on hit
Killer Sweep

Left Throw

t
40
-3
+0d
i12
Homing
  • Throw break 1
Raging Knee

Right Throw

t
40
-3
+0d
i12
Homing
  • Throw break 2
  • Sideswaps on hit
Checkmate

Back Throw

t!
50
!
+0d
i12
Homing
  • Unbreakable throw
Genocidal Rush

uf+1+2

t
40
-3
+0d
i12
Balcony Break
  • Throw break 1+2
Sudarshana Chakra
RAM.2+4

RAM.1+3

t!
40
!
-3d
i23
Homing
Floor Break
  • Unbreakable throw
  • Grants GRF on hit
  • Partially restores remaining Heat time

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
db+2 m 16 i16 -
2 m 16 i25 Yes
3 l 7 i30 No
4 h 8 i20 No
3 h 8 i19 Yes
4 m 10 i25 No
3 m 10 i24 Yes
2 m 15 i31 No
3 l 15 i27 Yes
2 m 10 i25 +3a (-4) Yes