Wavu Wiki Fahkumram movelist

Fahkumram movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Rage

Rage Art

R.df+3+4

m
55
-22
-3d
i20
pc8~
Rage Drive 1

R.3,​4~3+4

m,​l,​h
11,​10,​10
-12
i13
Tailspin
  • Alternate input:
    • R.f+3,2,4~3+4
    • R.ws2,4~3+4
Rage Drive 2

R.4,​3~3+4

h,​l,​h
14,​10,​10
-12
i13
Tailspin
  • Alternate input:
    • R.1,2,4,3~3+4
    • R.2,4,3~3+4
    • R.d+3,4,3~3+4
Rage Drive 3

R.uf+3+4

m,​t
27,​3,​7
+1
-4d
i15
fs15~
  • Throw only comes out on hit
Floor break
Knee

n

1

h
7
+1
+8
i10

1,​1

h,​m
7,​16
-7
+4
i10
Floor break
  • Combo from 1st CH

1,​2

h,​h
7,​8
-2
+5
i10
  • Combo from 1st hit
Elbow

1,​2,​1

h,​h,​m
7,​8,​15
-10
+3
i10
Can be delayed 12f

1,​2,​1,​4

h,​h,​m,​m
7,​8,​15,​23
-11
+8
i10
  • Wall crush on hit +20g
  • Combo from 3rd hit
  • Can be delayed 14f
  • Combo can be delayed 11f from hit
Knee

1,​2,​4

h,​h,​h
7,​8,​16
-9
+6
Can be delayed 2f

1,​2,​4,​3

h,​h,​h,​h
7,​8,​16,​16
-7
+6
i10
Combo from 3rd hit

1,​2,​4,​3~1

h,​h,​h,​h
7,​8,​16,​20
-4
i10
Tailspin

1,​2,​4,​3~4

h,​h,​h,​m
7,​8,​16,​20
-5
+11g
i10
Knee

1,​2,​4,​3~4*

h,​h,​h,​m
7,​8,​16,​25
  • Wall splat on block
Knee

1,​2,​4,​4

h,​h,​h,​l,​t
7,​8,​16,​18,​20
-16
-5
+1d
i10
  • Throw only comes out on CH
  • Combo from 2nd hit

1,​4

h,​h
7,​17
-8
+3
i10
Combo from 1st hit

2

h
8
+0
+7
i12

2,​4

h,​h
8,​16
-9
+6
i12

2,​4,​3

h,​h,​h
8,​16,​16
-7
+6
i12
Combo from 2nd hit

2,​4,​3~1

h,​h,​h
8,​16,​20
-4
i12
Tailspin

2,​4,​3~4

h,​h,​m
8,​16,​20
-5
+11
i12
Knee

2,​4,​3~4*

h,​h,​m
8,​16,​25
  • Wall splat on block
Knee

2,​4,​4

h,​h,​l,​t
8,​16,​18,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 2nd hit

3

m
11
-9
+2
i13
r28
41

3,​1

m,​h
11,​12
-3
+4
i13
Combo from 1st CH

3,​1,​2

m,​h,​h
11,​12,​20
+0
+8
i13
i16
  • Combo from 2nd CH
  • Can be delayed

3,​1,​4

m,​h,​m
11,​12,​14
-15
+1
i13

3,​1,​4,​4

m,​h,​m,​m
11,​12,​14,​23
-15
+9a (+0)
i13
  • Combo from 3rd hit
  • Can be delayed 11f
  • Combo can be delayed 11f from hit

3,​1,​d+4

m,​h,​l
11,​12,​15
-16
-5
+10g
i13
  • Combo from 2nd CH

3,​4

m,​m
11,​18
-12
+1
i13
  • Combo from 1st CH
  • Can be delayed 7f
  • Combo can be delayed 7f from CH
Knee

3,​4~3

m,​m
11,​25
-7
+4
i13

3,​4~3*

m,​m
11,​25
+14
i13
  • Wall splat on block

3,​4~4

m,​h
11,​25
+6
i13
Homing
Tailspin

4

h
14
-9
+6
i12
r27
39
Alternate input f+4

4,​3

h,​h
14,​16
-7
+6
i12
Combo from 1st hit

4,​3~1

h,​h
14,​20
-4
i12
Tailspin

4,​3~4

h,​m
14,​20
-5
+11g
i12
Knee

4,​3~4*

h,​m
14,​25
  • Wall splat on block
Knee

4,​4

h,​l,​t
14,​15,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 1st hit

3+4

m
20
-11
+16a (+7)
i18~19

f

f+2

h
13
-8
+3
i12~13
Elbow

f+2,​1

h,​h
13,​20
-12
+41a (-17)
i12~13
  • Combo from 1st hit
Elbow

f+3

m
18
-7
+4
i17~18
Knee

f+3,​2

m,​m
18,​16
-12
-1
i17~18
Combo from 1st CH

f+3,​2,​1

m,​m,​h
18,​16,​20
-5
+24a (+15)
i17~18
  • Combo from 2nd hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit

f+3,​2,​4

m,​m,​m
18,​16
-12
+6
i17~18
  • Combo from 2nd hit
Knee

f+3,​2,​4~3

m,​m,​m
18,​16,​25
-7
+4
i17~18

f+3,​2,​4~3*

m,​m,​m
18,​16,​25
+14
i17~18
  • Wall splat on block

f+3,​2,​4~4

m,​m,​h
18,​16,​25
+6
i17~18
Homing
Tailspin

f+1+2

m
21
-7
+9a (+0)
i21~22
Wall bounce

f+3+4

m
30
-12c
+14a
i25
pc8~
Floor break

df

df+1

m
10
-5
+4
i13~14
r24
37

df+1,​2

m,​h
10,​17
-3
+6
i13~14
  • Combo from 1st hit
Elbow

df+1,​2~1

m,​m
10,​20
-3
+26a (+9)
i13~14

df+1,​4

m,​m
10,​23
-13
+32a (-4)
i13~14
Homing
Tailspin
  • Combo from 1st CH
  • Can be delayed

df+1,​4~1

m,​m
10,​20
-3c
+7c
i13~14
Floor break
Elbow

df+1,​4~3

m,​L
10,​15
-23
-4
i13~14

df+1,​4~3,​2

m,​L,​m
10,​15,​23
-23
i13~14
Elbow

df+2

m
10
-7
+4
i15~16

df+2,​1

m,​m
10,​22
-13c
+13a
i15~16
Floor break
  • Combo from 1st hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit
Elbow

df+2,​3

m,​h
10,​11
-12
i15~16
  • Combo from 1st hit
  • Can be delayed 1f
  • Combo can be delayed 1f from hit

df+3

l
15
-13
-2
i20~21

df+4

m
15
-8
+8
i16~17
r27
43

df+4,​3

m,​h
15,​20
-9
+22a (+13)
i16~17
  • Combo from 1st hit
  • Can be delayed 10f
  • Combo can be delayed 10f from hit

df+4,​3~3

m,​m
15,​20
+1c
i16~17
Floor break

d

d+1

M
18
-5
+8c
i18~19
r30 FC
48
Floor break
Elbow

d+2

s
12
-9
+2
i12
r FC
cs4~
Elbow
  • Alternate input hFC.2

d+3

L
11
-16
-5
i16
Alternate input db+3

d+3,​4

l,​h
11,​16
-9
+6
i16
Combo from 1st CH

d+3,​4,​3

l,​h,​h
11,​16,​16
-7
+6
i16
Combo from 2nd hit

d+3,​4,​3~1

l,​h,​h
11,​16,​20
-4
i16
Tailspin

d+3,​4,​3~4

l,​h,​m
11,​16,​20
-5
+11g
i16
Knee

d+3,​4,​3~4*

l,​h,​m
11,​16,​25
  • Wall splat on block
Knee

d+3,​4,​4

l,​h,​l,​t
11,​16,​18,​20
-16
-5
+1d
i16
  • Throw only comes out on CH
  • Combo from 2nd hit

d+4

L
15
-16
-5
+10g
i14

d+3+4

h
15
-17
+0c
i18~22
  • ps3~10
  • js11~
  • Parries high/mid punches
  • Floor break
    Knee

    db

    Crouch Jab

    db+1

    s
    5
    -5
    +6
    i10
    r24 FC
    cs4~
    Transition to r24 with F

    db+2

    m
    16
    -10
    +1
    i16~17
    10 hit starter

    db+2,​2

    m,​m
    16,​16
    -13
    +1
    i16~17
    • 10 hit starter
    • Combo from 1st hit
    Elbow

    db+4

    l
    19
    -15
    +4c
    i21~22

    db+3+4

    m
    25
    -9
    +15a (+6)
    i30~31

    b

    b+1

    m
    20
    -15
    i14~15
    Shoulder

    b+2

    h
    15
    -15
    -6
    i14~15

    b+2,​1

    h,​h
    15,​20
    -9
    +15a (+6)
    i14~15
    Combo from 1st hit

    b+2,​1*

    h,​m
    15,​25
    +14
    i14~15
    • Wall splat on block

    b+2,​3

    h,​L
    15,​23
    -14
    +2c
    i14~15
    Combo from 1st hit

    b+3

    h
    27
    -7
    +15a (+6)
    i16~17
    r35
    51
    Homing
    Tailspin

    b+4

    m
    14
    -5
    +6
    i14
    Knee

    b+4,​3

    m,​m
    14,​14
    -10
    +1
    i14
    • Combo from 1st hit
    Knee

    b+4,​3,​2

    m,​m,​m
    14,​14,​21
    -13
    +17a
    i14
    Elbow

    b+1+4

    m!
    50
    +9a
    i60
    Knee
    Elbow

    u

    ub+1

    m
    20
    -5
    i28
    r30
    58
    js9~
    Elbow

    ub+2

    h
    17
    -12
    +9
    i15
    Balcony break
    • Alternate input u+2

    ub+3

    m
    18
    -8
    +23a (+13)
    i23
    js9~

    uf+1

    m
    20
    -5
    i28
    r30
    58
    js9~
    Floor break
    • Alternate input: u+1
    Elbow

    uf+2

    h
    20
    -8
    +10g
    i18
    pc7~
    Elbow

    uf+3

    m
    20
    -8
    +23a (+13)
    i23
    js9~
    Alternate input: u+3

    uf+4

    h
    25
    -6
    +23a (+14)
    i20
    js9~
    • Alternate input:
      • ub+4
      • u+4

    Motion input

    f,​F+2

    m
    18
    -9
    +0
    i15~16

    f,​F+2,​1

    m,​m
    18,​22
    -14
    +33a (+18)
    i15~16
    Combo from 1st hit

    f,​F+3

    m
    25
    +5
    +10a (+1)
    +42a (-5)
    i25~26

    f,​F+4

    m
    25
    -13
    +32a (-4)
    i22~23
    Homing
    Tailspin

    f,​F+4~1

    m
    20
    -3s
    +7c
    i39~40
    Floor break

    f,​F+4~3

    L
    15
    -23
    -4
    i37~38

    f,​F+4~3,​2

    L,​m
    15,​23
    Elbow

    f,​F+1+2

    M
    22
    -15
    i18~19

    b,​n,​f+4

    h
    20
    +6
    i18~19
    r39
    57

    f,​f,​F+3

    m
    30
    +9~+14g
    +15~20a (+5~10)
    i19~24
    js3~
    Knee

    Crouch

    Crouch Jab

    hFC.1

    s
    5
    -5
    +6
    i10
    r24 FC
    cs1~
    Transition to r24 with F

    hFC.2

    s
    12
    -9
    +2
    i12
    r FC
    cs1~
    Elbow
    • Same move as d+2
    Crouch Spin Kick

    hFC.3

    L
    12
    -17
    -3
    i16
    r33 FC
    cs1~
    Crouch Shin Kick

    hFC.4

    l
    10
    -15
    -4
    i12
    r34 FC
    cs1~

    FC.df+3

    L
    15
    -23
    -4
    i19~20
    cs1~

    FC.df+3,​2

    L,​m
    15,​23
    -23
    i19~20
    Elbow

    WS

    ws1

    m
    12
    -4
    +4
    i13~14
    r23
    36
    Elbow

    ws1,​2

    m,​h
    12,​20
    -9
    +20a (+11)
    i13~14
    • Combo from 1st hit
    • Can be delayed 13f
    • Combo can be delayed 9f from hit
    Elbow

    ws2

    m
    13
    -9
    +7
    i16~17

    ws2,​4

    m,​m
    13,​20
    -10
    +6
    i16~17
    • Combo from 1st hit
    Knee

    ws2,​4~3

    m,​m
    13,​20
    -7
    +4
    i16~17

    ws2,​4~3*

    m,​m
    13,​25
    +14
    i16~17
    • Wall splat on block

    ws2,​4~4

    m,​h
    13,​25
    +6
    i16~17
    Homing
    Tailspin

    ws3

    m
    20
    -13
    i15~16
    fs15~
    Knee

    ws4

    m
    20
    -6
    +5
    i11~12

    SS

    ss4

    m
    20
    -13
    i15~16 (~24)
    js9~
    Knee

    Throws

    1+3

    t
    35
    -3
    +1d
    i12~14
    Throw break 1 or 2

    f+1+3

    t
    35
    -3
    +1d
    i15~17
    Homing
    • Same throw as 1+3

    2+4

    t
    35
    -6
    +1d
    i12~14
    • Throw break 1 or 2
    • Side switch

    f+2+4

    t
    35
    -6
    +1d
    i15~17
    Homing
    • Same throw as 2+4

    Left throw

    t
    40
    -3
    +1d
    • Throw break 1

    Right throw

    t
    40
    -3
    +1d
    • Throw break 2
    • Side switch

    Back throw

    t
    50
    +3d

    df+1+2

    t
    40
    -3
    -3d
    i12
    • Throw break 1+2
    • Wallsplat

    b+3+4

    40
    +19a (+10)
    45
    ps3~10
    • Alternate input FC.b+3+4
    • Parries high/mid kicks
    • Wallsplat

    Others

    1+2+3

    55
    Taunt

    (Back to wall).b,​b,​ub

    m
    25
    -1
    +45a (-13)
    i29~33
    fs5~7 is8~13 js14~
    Taunt

    10 strings

    10 Hit Combo 1
    Input Hit level Damage Startup Block Hit Combo
    db+2 m 16 i16~17 -10 +1
    2 m 16 -13 +1
    3 l 7 -20 -9
    4 h 8 -20 -8
    3 h 8 -22 -9
    4 m 10 -21 -10
    3 m 10 -18 -2
    2 m 15 -20 a
    3 l 10 -26 d
    2 m 20 -30 d

    External links