Fahkumram punishers

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Punishers for tricky moves
Various Slide
  • ws4
  • ws2,4
Generic FUFT.4 f+2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4
  • b+3+4
  • b+3+4,3+4
df+2,3
db+4 cc d+3,4,[3~1]
Asuka b+3 b,f+4
Claudio f+2,2 f,F+1+2 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4
R.f,n,d,df+4,3+4 b+2,3
Eddy 3~4 f,F+1+2
b+3,3 ws3
Heihachi f,F+2 b+1 (can whiff)
Jack-7 R.b+1+2 f,F+1+2 (small dash)
d+1+2 b,f+4 (can whiff)
Law db+3+4 df+1,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1,4
Paul
  • d+4,2:1+2
  • qcf+2
b+3 (can whiff)
Xiaoyu BT.3 b+1 (can whiff)
BT.f+3+4,3+4 1,2,1,4
AOP.4~3 cc d+3,4,[3~1]
Standing
Enemy Move Damage Frames
-10 1,4 24 +3
-12 f+2,1 33 +41d (-17)
-14 b+2,3 38 +2c
b+2,1[1] 35 +15a (+6)
b+1[2] 20 +43d (-15)
-15 df+2,3 21 (71) +52a
-18(~21+) f,F+1+2 22 (78) +43a (+33)
Crouching
-11 ws4 20 +5
-13 ws1,2 32 +20a (+11)
-15 ws3 20 (70) +34a (+24)
-18(~21+) f,F+1+2 22 (78) +43a (+33)
Back-turned opponent
-10 1,2,1,4 53 +13a (+4)
-13 3,1,2[3] 43 (70) +8
3,1,4,4[3] 60 +9a (0)
-14 b+4,3,2 49 (66)[4] +17a
-15 df+2,3 21 (64) +52a
Grounded opponent
-14 d+4 12 -5a (-13)
-16 d+3 8 -5a (-13)
-20 df+3 12 -2a (-10)
-20 df+3 12 -2a (-10)
-18(~21+) f,F+1+2 17 +19a (+2)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4 i10 2.20 24 -8 High
f+2,1 i12 2.55 33 -12 High
df+1,2 i13 2.55 27 -3 Mid
b+2,3 i14 2.30 38 -14 High
b+2,1 i14 2.30 35 -9 High
b+1 i14 2.66 20 -15 Mid
df+2,3 i15 2.51 21 (71) -12 Mid
df+4,3 i16 2.87 35 -9 Mid
f,F+2,1 i15(~18+) 3.07 40 -14 Mid
b,n,f+4 i18(~20+) 3.21 20 (70) +6 High
f+1+2 i21 3.82 21 -7 Mid
f,F+1+2 i18(~21+) 4.00 22 (78) -15 Mid
  1. High wallspat. 2 more damage than i12 f+2,1
  2. Mid wallsplat. Should not be used unless at the wall and b+2,1 would not hit.
  3. 3.0 3.1 2nd hit can be ducked from the side
  4. f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.