Fahkumram tech

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This page is for Tekken 8. For Tekken 7, see Fahkumram tech (Tekken 7).


Blue Sparks

The blue spark version of 3,4~4 allows the following 3,1,2 to connect and land a tornado. Without the blue spark, the last two hits whiff unless you perform a microdash.

Fahkumram has blue spark versions of 3 of his moves: df+3:4, 3,4:4, f+3,2,4:4. Similarly to Lee's just frame attacks, they require pressing buttons to a precise rhythm to pull off, although the window is bit more lenient than in Lee's case. Blue sparks are essential in combos, as they can not only drastically increase Fahkumram's combo damage, but also allow links that would not connect normally.

df+3:4

This one requires a plink input, which is where you press two different buttons on two consecutive frames. The move will blue spark if the df+3 and 4 has no more than 3 frames inbetween them. The most consistent method is tapping two fingers across the two buttons, or if you're on a gamepad, sliding your thumb from 3 onto 4.

3,4:4

This one requires a rhythmic input, similar to Lee's Acid Rain. A good visual cue is Fahkumram's left leg: after 3,4 press 4 again just as his left leg touches the ground. If you're having difficulty with the timing, inputting 3,4,2,4 might help you get a more consistent rhythm between button presses. Once you got the timing down, start building up the muscle memory.

f+3,2,4:4

Probably the most difficult one out of the three, as the delay is noticeably longer than with 3,4:4. The same method of inputting a 'ghost button' between the last two inputs(f+3,2,4,2,4) could prove useful to get more consistent results.