Wavu Wiki Feng changelog

Feng changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki

5.01, 04 Oct 2022

Main article: Version 5.01

b+1+2
Vertical hitbox reduced while opponent is grounded. This makes e.g. W! f,F+3 b+1+2 and W! db+1+2 b+1+2 no longer guaranteed vs some characters.
KNP.2
Mini-combo on hit removed, frame advantage now +40d (-18).
KNP.3
Frame advantage on block nerfed from -12 to -16.

5.00, 17 Aug 2022

Main article: Version 5.00

1+2
Knockdown on hit removed, now +8.
Pushback on block reduced.
f,F+1+2*
Wall crush on block +15g.
Frame advantage on block improved from +3 to +13g.
Pushback on block increased.
df+4,3
Frame advantage on hit reduced from +13g to +7.
Wall splat removed.
df+4,2,1+2
Wall carry reduced.

4.20, 27 May 2021

Main article: Version 4.20

1+4
Damage increased from 7,10 to 10,12
Tracking of 2nd attack improved.
f+4
Damage increased from 15 to 17.
d/f+4,3
Damage increased from 18 to 20.
b+1+2
Damage increased from 30 to 33.
R.b+1+2*
Damage increased from 35 to 38.
u/f+4
Damage increased from 13 to 15.
ws1,2
Damage increased from 13 to 16.
ws3
Damage increased from 16 to 20.

4.00, 10 Nov 2020

Main article: Version 4.00

df+4,3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit shortened by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
db+1,2
Frame advantage on block improved from -12 to -11.
Counter hit knockdown added.
db+3
Counter hit behavior added.
db+4
BT.d+3
SS.4
Easier for opponent to land a jumping mid attack.
b+2,3
f,F+2
Range increased.
b+4
FC.df+2
Spacing on hit reduced.
uf+3
uf+4
wr3
Lower range increased.
ws1
Startup shortened from i14 to i13.
ws1,2,1
Counter hit knockdown added.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit shortened by 2 frames.
Behavior on hit changed, frame advantage from +14a[untested] to +7.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
df+4,2,1+2 Shortened the recovery time after the move hits by 3 frames.
f,F (forward dash) Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button]

3.00, 05 Sep 2019

Main article: Version 3.00

1,2,2
Changed the frame advantage upon hit from +1 frame to +3 frames.
1,2,2~b
Changed the frame advantage upon hit from +1 frame to +3 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
3,3,4~b
Decreased the distance between the character and the opponent when the move hits or is blocked.
2~1
Changed the frame advantage upon hit from +5 frames to +8 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
The move can now also be performed with SS 2~1.
2~1,1
Changed the frame advantage when blocked from -12 frames to -13 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponent’s behavior when hit from the side.
Increased the distance between the character and the opponent when the move is blocked.
Decreased the distance between the character and the opponent when the move hits.
3~4
Changed the frame advantage when blocked from -12 frames to -7 frames.
Shortened the recovery time after the move hits by 5 frames.
The move can now also be performed with SS 3~4.
3~4~b
Changed the frame advantage when blocked from -7 frames to -2 frames.
Shortened the recovery time after the move hits by 5 frames.
f+4,3
Changed the attack startup from frame 21 to frame 22.
Decreased the distance between the character and the opponent when the move is blocked.
f+4,4
Changed the attack startup from frame 31 to frame 32.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the startup of the character’s crouching status from frame 24 to frame 10.
STC 1
Shortened the recovery time after the move hits by 2 frames.
STC 3
Increased the distance between the character and the opponent when the move is blocked.
df+4
Changed the damage from 15 to 14.
Decreased the distance between the character and the opponent when the move hits.
df+4,2,1+2
New move.
db+1,2
Changed the frame advantage upon hit from +5 frames to +7 frames.
db+2,2~b
Changed the frame advantage when blocked from -17 frames to -15 frames.
Changed the frame advantage upon hit from -6 frames to -4 frames.
db+2,2,2
Changed the damage from 5, 10, 30 to 10, 10, 25.
Decreased the distance between the character and the opponent when the 2nd hit is blocked.
db+3
Changed the damage from 12 to 14.
b+2,3,4,2
Changed the damage from 15, 8, 12, 21 to 15, 10, 13, 22.
Increased the range of the 1st and 4th hits of the attack.
Changed the input window for the 4th hit from 27 frames to 37 frames.
BT 1
Changed the frame advantage when blocked from -1 frame to -3 frames.
Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Increased the lower range of the attack.
KNP 4,3+4
Changed the frame advantage when blocked from -5 frames to -3 frames.
Shortened the recovery time after the move hits by 2 frames.
Decreased the distance between the character and the opponent when the move hits.
Increased the move’s reach.
uf+3+4
The character is now counted as crouching from frames 6 to 23 of the 1st hit.
f,f+2
Changed the frame advantage when blocked from -10 frames to -9 frames.
f,f+1+2*
Changed the damage from 28 to 25.
Changed the frame advantage when blocked from +1 frame to +3 frames.
Changed the frame advantage upon hit from +23 frames to +14 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
QCF+1
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
QCF+1+2
Changed the damage from 23 to 21.
Changed the frame advantage when blocked from +5 frames to +4 frames.
Changed the frame advantage upon hit from +9 frames to +8 frames.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1,2
Changed the damage from 11, 12 to 13, 13.
WS 4
Changed the frame advantage upon hit from +4 frames to +7 frames.
WS 1+2
Changed the damage from 25 to 20.
Changed the frame advantage when blocked from -10 frames to -9 frames.
Shortened the recovery animation by 1 frame when the move hits.
Changed the opponent’s behavior when hit.
Decreased the distance between the character and the opponent when the move is blocked.
WS 1+2 upon successful punch parry
Changed the damage from 25 to 20.
Changed the frame advantage upon hit from +30 frames to +16 frames.
Decreased the distance between the character and the opponent when the move hits.
FC df+1
Changed the damage from 18 to 19.
Changed the frame advantage when blocked from -13 frames to -12 frames.
Changed the frame advantage upon hit from -2 frames to -1 frame.
SS 2
Changed the frame advantage when blocked from +1 frame to +3 frames.
SS 4
Changed the startup of the character’s crouching status from frame 13 to frame 10.
While down (facing up) 3+4
Changed the frame advantage when blocked from -5 frames to -3 frames.
Shortened the recovery time after the move hits by 2 frames.
Decreased the distance between the character and the opponent when the move hits.
Increased the move’s reach.