Ganryu combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

High launcher (e.g. ws2)
uf+1+2,3+4, TCH1 2,1,3+4 TCH2 S! df+4,1,2
Normal launcher (e.g. df+2)
2 uf+1+2,3+4~4,1 S! df+4,1,2
Low launcher (e.g. f,F+1+2)
b+2,1,3+4 TCH1 b+4,1 S! df+4,1,2
Extra wall hit with df+1+2,1
If you do a shorter combo nearer the wall (e.g df+2, b+4,1 S!) and end with df+1+2,1 it may knock them high enough for a guaranteed f+1+2 into your normal wall ender afterward

Mini-combos

CH b+1+2
f+3+4
f,F+4
CH 1
b+1+2
f+2~1
b+1+2
2,1
f,F+3
d+1
4,4
df+3
(b+2,1),2
f,f 1+2
df+2+3
f,f 1+2
fc,d+1+2 (near wall only)

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
df+2, b+2,1,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (works at all ranges)
df+2, 2, uf+1+2,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (must be close)

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
2,1 b+1~2,1,1,1
2,1,2
b+2,1 ws4

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
df+2, b+2,1,2 S! df+4,1,2
2,1,2
2,1,2 b+2,1,2 S! df+4,1,2
2,1,2 fc, df+2 S! uf+1+2,3+4 TCH 1, 1+2,3+4 (Oki setup)


Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links