Heihachi-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
Heihachi-1,1 |
,i10 |
,h |
,6 |
-5 |
+6 |
|
|
- Jail from 1st attack with 3f delay
|
Heihachi-1,1,2 |
,i18 |
,m |
,16 |
-17 |
+19a (+9) |
|
|
Balcony Break
- Combo from 1st hit with 12f delay
|
Heihachi-1,1,WAR.2 |
,i18 |
,m |
,20 |
-17 |
+28a (+2) |
|
|
Balcony Break
- Combo from 1st hit with 12f delay
- Chip damage on block
|
Heihachi-1+2 |
i12 |
m |
25 |
-10 |
+24a (+14) |
|
|
|
Heihachi-1,2 |
,i10 |
,h |
,8 |
-3 |
+8 |
|
|
- Combo from 1st hit with 4f delay
- Move can be delayed 3f
|
Heihachi-1,2,2 |
,i17 |
,h |
,12 |
-12 |
+4 |
|
|
- Combo from 1st hit
- Enter FUJ -9 +4 r30 with D on frame 22
|
Heihachi-1,2,2~1 |
,i13 |
,m |
,20 |
-11 |
+6 |
|
|
- Combo from 2nd CH
- Cancel to SS -5 -16 with D_U
|
Heihachi-1,2,2~1,1+2 |
,i26 |
,m |
,24 |
-13 |
+11a (+2) |
|
|
Balcony Break
- Combo from 3rd hit
- Combo from 2nd CH
|
Heihachi-1+2+3+4 |
|
|
|
|
|
|
|
- Can't block for 5 seconds
- CH state for 5 seconds
|
Heihachi-1,2,4 |
,i22~23 |
,h |
,21 |
-9 |
+16g |
+52a |
|
Tornado
- Combo from 2nd CH with 2f delay
- Opponent recovers crouching
|
Heihachi-1+3 |
i12~14 |
t |
35 |
-3 |
-1d |
|
|
|
Heihachi-1+4 |
i17 |
SL |
[10;10] |
+2 |
+21g |
|
|
Reversal Break
Balcony Break
- Can only be used once per match
- Ultimate Count 3 required to use
- Opponent recovers crouching on hit
- Cannot cause a K.O
|
Heihachi-1,b+2 |
,i22 |
,m |
,17 |
-2 |
+8 |
|
|
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
- Move can be delayed 7f
- Enter FUJ r30 with D
|
Heihachi-1,b+2,1 |
,i35~39 |
,m |
,20 |
-15 |
+30a (+20) |
|
js38~61 |
|
Heihachi-1,b+2,2 |
,i25~26 |
,m |
,17 |
-13 |
+6c |
|
|
|
Heihachi-1,b+2,2 |
,i25~26 |
,m |
,22 |
-13 |
+23a (+13) |
|
|
Reversal Break
Balcony Break
Head
- Combo from 2nd hit
- Chip damage on block
- Erases opponent's recoverable health on hit
- +42d on airborne hit, opponent can tech roll after
|
Heihachi-1,b+2,4 |
,i39 |
,m |
,30 |
+5 |
+30a (+9) |
|
js17~39 |
|
Heihachi-2 |
i11 |
h |
10 |
+0 |
-1 |
|
|
|
Heihachi-2,2 |
,i22 |
,m |
,13 |
-8 |
+3c |
|
|
Spike
- Combo from 1st hit with 2f delay
|
Heihachi-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Heihachi-2+3+4 |
|
|
|
|
|
|
|
|
Heihachi-2+4 |
i12~14 |
t |
35 |
|
+0d |
|
|
Floor Break
- Throw break 1 or 2
- Side switch on break
- Heihachi recovers BT on break
|
Heihachi-3 |
i15 |
m |
10 |
-4 |
+1 |
|
|
|
Heihachi-3,2 |
,i22~23 |
,m |
,10 |
-13 |
-2 |
|
|
- Combo from 1st hit with 1f delay
- Enter FUJ -2 +9 r25 with D
|
Heihachi-4 |
i15~16 |
h |
21 |
-9 |
+16g |
+52a |
|
Tornado
Balcony Break
- Opponent recovers crouching on hit
|
Heihachi-4~3 |
i35~37 |
M |
25 |
-11a |
+21a |
|
<div class="plainlist">
- js10~37
- fs38~</div>
|
|
Heihachi-b+1 |
i14~15 |
m |
12 |
-9 |
+4 |
|
|
|
Heihachi-b+1+2 |
i42 |
m |
20 |
-11 |
+23a (+13) |
|
ps5~25 |
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
- Gain 1 Ultimate Count on Heat activation
- Parries all mid or high punches or kicks
- Attack is guaranteed after a successful parry
|
Heihachi-b+1,4 |
i22~23 |
,m |
,24 |
-13 |
+7a |
|
,js24~ |
Tornado
Knee
- Combo from 1st hit with 12f delay
- Move can be delayed 10f
|
Heihachi-b+2 |
i22~23 |
m |
20 |
+2 |
+7 |
|
|
- Balcony break on airborne hit
- Chip damage on block
|
Heihachi-b+2* |
i39~40 |
m |
30 |
+5 |
+29a (+21) |
|
|
Strong Aerial Tailspin
Reversal Break
Balcony Break
- Chip damage on block
- Enter RAI +8 +32a (+24) r27 with F
|
Heihachi-b:2* |
i29~30 |
m |
23 |
+6 |
+24a (+14) |
|
|
Strong Aerial Tailspin
Reversal Break
Balcony Break
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18–22)
- 28 damage on a perfect input release exactly on frame 17
|
Heihachi-b+3 |
i14~15 |
h |
14 |
-9 |
+2 |
|
|
|
Heihachi-b+3,2 |
,i20 |
,h |
,20 |
-1 |
+8 |
|
|
- Combo from 1st hit with 4f delay
|
Heihachi-b+3,3 |
,i22~26 |
,m |
,25 |
-12c |
+3a |
|
|
Spike
- Combo from 1st hit with 4f delay
|
Heihachi-b+4 |
i18~19 |
m |
27 |
-8 |
+30a (+4) |
|
|
|
Heihachi-Back throw |
|
t |
60 |
|
+0d |
|
|
|
Heihachi-d+1 |
i16 |
m |
12 |
-9 |
+2 |
|
|
|
Heihachi-d+1+2 |
|
|
|
|
|
|
|
|
Heihachi-d+1,2 |
,i27~28 |
,m |
,14 |
-9 |
+9 |
+35a (+28) |
|
- Combo from 1st hit with 2f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Enter RAI -5 +13 r24 with F
|
Heihachi-d+1+4 |
i60 |
m! |
50 |
|
+18a |
|
|
|
Heihachi-d+3 |
i22~23 |
M |
25 |
-7 |
+3a |
|
|
|
Heihachi-d+3,H.2 |
,i30 |
,SM |
,25 |
+0 |
-10a (-20) |
|
|
Tornado
Reversal Break
- Combo from 1st hit
- Chip damage on block
- Consumes remaining Heat time
|
Heihachi-db+2 |
i23~25 |
L |
25 |
-18 |
+6c |
|
cs8~ |
|
Heihachi-db+3 |
i16 |
L |
10 |
-13 |
-2 |
|
|
|
Heihachi-df+1 |
i13~14 |
m |
10 |
-5 |
+7 |
|
|
|
Heihachi-df+1,1 |
,i15 |
,h |
,8 |
-2 |
+4 |
|
|
|
Heihachi-df+1,2 |
,i21 |
,m |
,20 |
-13 |
+3 |
|
|
|
Heihachi-df+1,2* |
,i38~39 |
,m |
,28 |
+1 |
+32a (+11) |
|
|
Reversal Break
Balcony Break
|
Heihachi-df+1:2* |
,i28~29 |
,m |
,23 |
-9 |
+19a (+14) |
|
|
Tornado
Reversal Break
- Combo from 1st hit
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18–22)
- 28 damage on a perfect input release exactly on frame 17
|
Heihachi-df+2 |
i13~14 |
m |
8 |
-7 |
+4 |
|
|
|
Heihachi-df+2,1 |
,i20~21 |
,m |
,20 |
-17 |
+12a (+5) |
|
|
|
Heihachi-df+2,WAR.1 |
,i20~21 |
,m |
,20 |
-17 |
+66a (+50) |
|
|
Tornado
- Combo from 1st hit
- Chip Damage on block
|
Heihachi-df+3 |
i15~16 |
m |
10 |
-6 |
+5 |
|
|
|
Heihachi-df+3,1+2 |
,i14 i9 i8 |
,h,m,m |
,3,3,3 |
-15 |
-4 |
|
|
|
Heihachi-df+3,1+2,1 |
,i22~23 |
,m |
,25 |
-15 |
+20a (+15) |
|
|
- Balcony break on airborne hit
- Jail from 1st attack
- Powered up input df+3,1+2,qcf+1 (5 additional damage)
- Last button should be input as late as possible?
|
Heihachi-df+4 |
i13~14 |
m |
10 |
-6 |
+5 |
|
|
|
Heihachi-df+4,2 |
,i20 |
,m |
,23 |
-12 |
+9a (+0) |
+55a |
|
Balcony Break
- Combo from 1st hit with 9f delay
|
Heihachi-f+1+2 |
i12 |
h |
15 |
-14 |
+14c |
|
|
|
Heihachi-f+2 |
i15~16 |
h |
13 |
-9 |
+2 |
|
|
|
Heihachi-f+2~1 |
i13 |
m |
20 |
-11 |
+6 |
|
|
|
Heihachi-f+2~1,1+2 |
,i26 |
,m |
,24 |
-13 |
+11a (+2) |
|
|
|
Heihachi-f+2,2 |
,i22~23 |
,m |
,10 |
-13 |
-2 |
|
|
- Combo from 1st hit with 4f delay
- Enter FUJ -2 +9 r25 with D
|
Heihachi-f+3 |
i18~20 |
m |
10 |
-5 |
+9 |
|
|
Knee
- Enter FUJ -2 +12 r25 with D
|
Heihachi-f+3+4 |
|
|
|
|
|
|
|
- Cancel to r20 with b or db
- Heihachi remains in stance indefinitely unless a move is used
- Actionable after 40f
|
Heihachi-f+4 |
i19~20 |
m |
20 |
+4 |
+7c |
+26d |
|
Spike
- Enter FUJ r27 with D
- +15c against a crouching opponent
|
Heihachi-FC.df+2 |
i15 |
m |
17 |
-14 |
+37a (+27) |
|
|
|
Heihachi-FC.df+4 |
i19~21 |
L |
16 |
-23 |
+4c |
|
cs1~ |
- Clean hit +17a and 20 damage
|
Heihachi-f,F+1+2 |
i13 |
m |
22 |
-8 |
+22a (+12) |
|
|
Heat Engager
Balcony Break
- Chip damage on block
- Gain 1 Ultimate Count on Heat activation
|
Heihachi-f,F+2 |
i19~21 |
M |
22 |
-16 |
+37a (+27) |
|
|
|
Heihachi-f,F+3 |
i20~22 |
m |
21 |
-3c |
+56a |
|
|
|
Heihachi-f,f,F+3 |
i22~25 |
m |
28 |
+6 |
+13a (+3) |
|
<div class="plainlist">
- js3~25
- fs26~28</div>
|
|
Heihachi-f,n,d,df |
|
|
|
|
|
|
|
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Cancel to sidestep with u
- Cancel to block with b
|
Heihachi-f,n,d,df${justFrame}1 |
i19~21 |
M |
33 |
-11 |
+26a (+16) |
|
<div class="plainlist">
- js19~40
- fs41~43</div>
|
|
Heihachi-f,n,d,df${justFrame}2 |
i11~12 |
h |
23 |
+5 |
+39a (+29) |
|
|
- Chip damage on block
- Can be performed without the d input: f,n,df#2
|
Heihachi-f,n,d,df+1 |
i19~21 |
m |
30 |
-15 |
+30a (+20) |
|
<div class="plainlist">
- js19~40
- fs41~43</div>
|
- Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
|
Heihachi-f,n,d,df+2 |
i11~12 |
h |
20 |
-10 |
+39a (+29) |
|
|
- Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
|
Heihachi-f,n,d,df+3 |
i27~28 |
m |
30 |
+11g |
+31a (+10) |
|
js5~28 |
Tornado
Balcony Break
Wall Crush +13g on block
|
Heihachi-f,n,d,DF+3 |
i33~34 |
L |
24 |
-23 |
+28a |
|
js5~28 |
|
Heihachi-f,n,d,DF+4 |
i16~17 |
L |
15 |
-23 |
+8c |
+28a |
|
|
Heihachi-f,n,d,DF+4,4 |
,i24 |
,L |
,10 |
-10 |
+3c |
+26a |
|
- +26a if previous hit connects
|
Heihachi-f,n,d,DF+4,4,4 |
,i24 |
,L |
,8 |
-10 |
+3c |
+26a |
|
- +26a if previous hit connects
|
Heihachi-f,n,d,DF+4,4,4,1 |
,i23~24 |
,m |
,20 |
-15 |
+25a (+18) |
|
,js?~ |
- Can be performed after any number of f,n,d,DF+4 lows
|
Heihachi-f,n,d,DF+4,4,4,3 |
,i25~28 |
,h |
,30 |
+9 |
+45a |
|
,js17~ |
Balcony Break
- Chip damage on block
- Can be performed after any number of f,n,d,DF+4 lows
|
Heihachi-f,n,d,DF+4,4,4,n+4 |
,i24~25 |
,m |
,10 |
-3 |
+8 |
|
|
- Can be performed after any number of f,n,d,DF+4 lows
|
Heihachi-f,n,d,DF+4,4,4,n,4,4 |
,i15 |
,m |
,20 |
-15 |
+0c |
|
|
Spike
- Combo from 4th hit
- Enter FUJ -9 +6c r31 with D
- Can be performed after any number of f,n,d,DF+4 lows
|
Heihachi-f,n,d,df,UF |
|
|
|
|
|
|
<div class="plainlist">
- js1~21
- fs22~24</div>
|
- Unable to act from frames 3~27
|
Heihachi-f,n,df${justFrame}1 |
i19~21 |
M |
38 |
-11 |
+25a (+15) |
|
<div class="plainlist">
- js19~40
- fs41~43</div>
|
|
Heihachi-FUJ.1 |
i12~13 |
h |
13 |
-4 |
+7 |
|
|
|
Heihachi-FUJ.1,1 |
,i17~18 |
,h |
,20 |
-2 |
+34a (+9) |
|
|
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
- Gain 1 Ultimate Count on Heat activation
|
Heihachi-FUJ.1+2 |
i18~19 |
m |
25 |
-13 |
+6a (-3) |
|
pc7~17 |
Homing
Balcony Break
- -7 on block after absorbing an attack
- Chip damage on block after absorbing an attack
|
Heihachi-FUJ.1,2 |
,i21~22 |
,m |
,24 |
-13 |
+13a |
|
|
Balcony Break
Spike
- Combo from 1st hit with 8f delay
- Input can be delayed 9f
- Move can be delayed 7f
|
Heihachi-FUJ.1+3 |
i18 |
t |
15 |
|
+7 |
|
|
|
Heihachi-FUJ.2 |
i15~16 |
m |
20 |
-10 |
+75a (+59) |
|
|
|
Heihachi-FUJ.3 |
i28~29 |
m |
17 |
-10 |
-10a (-20) |
|
js8~ |
Balcony Break
- 2nd hit available only on hit or block
|
Heihachi-FUJ.3,4 |
,i20~21 |
,m |
,20 |
+4 |
+30a (+23) |
|
,js1~ |
Strong Aerial Tailspin
Balcony Break
- Combo from 1st hit
- Chip damage on block
- Unavailable on whiff
|
Heihachi-FUJ.4 |
i18~19 |
L |
20 |
-14 |
-4 |
+12g |
|
|
Heihachi-FUJ.DF |
|
|
|
|
|
|
|
- Low parry on frames ?~?
- Doesn't require a just frame input for Electric or Omen Thunder God Fist
|
Heihachi-H.2+3 |
i15 |
m,m |
50 |
+10 |
+0d |
|
|
Heat Smash
Reversal Break
Floor Break
- Chip damage on block
- Transition to attack throw on hit
- Transition to RAI on block only
- Cancel RAI transition with B, +6 on block instead
|