Heihachi |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Heihachi punishers (Tekken 7).
Punishers for tricky moves | ||
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Various | Slide | |
Alisa |
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b+3 | ||
Bryan | df+2,3 | |
Claudio | f+2,2 | |
Jack-8 | d+1+2 | |
King | db+4 | |
f,F+2 | ||
Law | df+3 | |
Paul | d+4,2:1+2 | |
qcf+2 | ||
Victor | f,F+2 | |
Xiaoyu | BT.f+3+4,3+4 | |
AOP.3+4 | ||
Zafina |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 27 (57) | +19a (+9) |
1,2,2 | 25 | +4 | |
-11 | 2,2 | 23 | +3c |
-12 | 1+2 | 25 (68) | +24a (+14) |
f+1+2 | 15 | +14c | |
-13 | f,n,df#2[1] | 23 (85) | +39a (+29) |
df+2,WAR.1 | 28 (48) | +66a (+50) | |
df+1:2*[2] | 33 | +19a (+14) | |
df+4,2 | 33 | +9a (+0) | |
df+1,2 | 30 | +3 | |
df+2,1 | 28 | +12a (+5) | |
-14 | f,n,d,df#2[3] | 23 (85) | +39a (+29) |
b+3,3 | 39 | +3a | |
b+1,4 | 36 | +7a | |
qcf+2 | 30 | +18a (+8) | |
-15 | df+3,1+2,1 | 44 | +20a (+15) |
Crouching | |||
-11 | ws4,4 | 29 | +0c |
-13 | ws1 | 17 | +35d (+27) |
-15 | FC.df+2 | 17 (79) | +37a (+27) |
-18 | ws3,1+2 | 30 | +13a (+4) |
Back-turned opponent | |||
Grounded opponent | |||
-19 | f,F+2 | 22 | +37a (+27) |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsunami Kick
79
ws4,4
m,m
13,16
-15
+0c
,i15
t64 r37
- Combo from 1st hit
- Enter FUJ -9 +6c r31 with D
Holy Demon Cross
78
ws3,1+2
m,m
10,20
-9
+13a (+4)
,i22
t72 r32
- Combo from 1st hit
Flash Punch Combo
23
1,1,2
h,h,m
5,6,16
- Combo from 1st hit with 12f delay
Back Fist Combo
25
1,2,2
h,h,h
5,8,12
-12
+4
,i17
t50 r33
- Combo from 1st hit
- Enter FUJ -9 +4 r30 with D on frame 22
[[#Heihachi-f,n,d,df${justFrame}2]]
Electric Wind God Fist
87
f,n,d,df#2
h
23
- Chip damage on block
- Can be performed without the d input: f,n,df#2
Sometimes written
- EWGF
- Electric
Ultimate Muso Renken
114
df+2,WAR.1
m,m
8,20
- Combo from 1st hit
- Chip Damage on block
Sometimes written WAR.df+2,1
Zenith Muso Tekken
45
df+1:2*
m,m
10,23
-9
+19a (+14)
,i28~29
r36
- Combo from 1st hit
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18–22)
- 28 damage on a perfect input release exactly on frame 17
Rapid Crush Combo
48
df+4,2
m,m
10,23
-12
+9a (+0)
+55a
,i20
t70 r35
- Combo from 1st hit with 9f delay
Reverse Muso Renken
46
df+2,1
m,m
8,20
-17
+12a (+5)
,i20~21
t72 r38
- Combo from 1st hit
[[#Heihachi-f,n,d,df${justFrame}2]]
Electric Wind God Fist
87
f,n,d,df#2
h
23
- Chip damage on block
- Can be performed without the d input: f,n,df#2
Sometimes written
- EWGF
- Electric
Hooking Crescent Kick
61
b+3,3
h,m
14,25
- Combo from 1st hit with 4f delay
Oni Yarai
56
b+1,4
m,m
12,24
-13
+7a
i22~23
,js24~
t80 r40
- Combo from 1st hit with 12f delay
- Move can be delayed 10f
Iron Hand
72
qcf+2
m
30
-17
+18a (+8)
i14~15
t51 r36
- Gain 1 Ultimate Count on Heat activation
- Can be buffered
Sometimes written d,df,f+2
Gokotai Rampage
47
df+3,1+2,1
m,h,m,m,m
10,3,3,3,25
-15
+20a (+15)
,i22~23
t106 r34
- Balcony break on airborne hit
- Jail from 1st attack
- Powered up input df+3,1+2,qcf+1 (5 additional damage)
- Last button should be input as late as possible?
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1,2 | i10 | 27 | -17 | High | |
f,n,d,df#2 | i11~12 | 2.4 | 23 | +5 | High |
qcf+2 | i14~15 | 30 | -17 | Mid | |
f,F+2 | i19~21 | 22 | -16 | Mid |