Heihachi punishers

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This page is for Tekken 8. For Tekken 7, see Heihachi punishers (Tekken 7).

Punishers for tricky moves
Various Slide
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
b+3
Bryan df+2,3
Claudio f+2,2
Jack-8 d+1+2
King db+4
f,F+2
Law df+3
Paul d+4,2:1+2
qcf+2
Victor f,F+2
Xiaoyu BT.f+3+4,3+4
AOP.3+4
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
-101,1,227 (57)+19a (+9)
1,2,225+4
-112,223+3c
-121+225 (68)+24a (+14)
f+1+215+14c
-13f,n,df#2[1]23 (85)+39a (+29)
df+2,WAR.128 (48)+66a (+50)
df+1:2*[2]33+19a (+14)
df+4,233+9a (+0)
df+1,230+3
df+2,128+12a (+5)
-14f,n,d,df#2[3]23 (85)+39a (+29)
b+3,339+3a
b+1,436+7a
qcf+230+18a (+8)
-15df+3,1+2,144+20a (+15)
Crouching
-11ws4,429+0c
-13ws117+35d (+27)
-15FC.df+217 (79)+37a (+27)
-18ws3,1+230+13a (+4)
Back-turned opponent
Grounded opponent
-19f,F+222+37a (+27)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2i1027-17High
f,n,d,df#2i11~122.423+5High
qcf+2i14~1530-17Mid
f,F+2i19~2122-16Mid
  1. Triple just frame. Very hard to do from a block stun.
  2. Harder than df+4,2, but gives better frame advantage and heals recoverable health.
  3. Doesn't require f,n,df#2, but still very hard. Becomes easier with bigger frame advantage.