Hwoarang |
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Movelist & frame data (Tekken 8) |
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Heat
Input
- H.RFF.2+3
- H.LFS.2+3
H.2+3
- 5 chip damage on block
- Jails
- Also possible during Right Stance and Left Flamingo
- Shifts to Right Flamingo
df+3+4
- Jails
- Deals chip damage on block
- Also possible during Right Stance
f,F+4
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
H.RFS.f+4,4
- Instant Tornado on standing hit
- Shifts to Right Stance
- Combo from 1st hit
- Partially uses remaining Heat time
H.RFS.d+4
- Shifts to Right Stance
- Partially uses remaining Heat time
H.RFS.d+4,3,4
- Combo from 1st or 2nd hit
n
Input
1,2
- Jails
- 1,2,3 to shift to Left Flamingo
- 1,2,4 to shift to Right Flamingo
2
- 2,3 to shift to Left Flamingo
- 2,4 to shift to Right Flamingo (+3/+11g/+12)
3,3,4
- Shifts to Right Flamingo
4,3
- 4,3F to cancel the second hit and shift to Left Flamingo
4,4,3
- Shifts to Right Stance
4,4,4
- Shifts to Right Stance
- 4,4,4,F to cancel and shift to Right Flamingo
4,4,4,4
- Deals chip damage on hit
- Alternate input:(RFS.u+4),4
f
Input
df
Input
df+1,3
- Shifts to Left Flamingo
df+3+4
- Jails
- Deals chip damage on block
- Also possible during Right Stance
d
Input
db
Input
db+3+4
- Also possible during Right Stance
- db+3+4,b,b to cancel and shift to Left Flamingo
b
Input
u
Input
u+2
- Also possible during Right Stance
- Sidesteps to the left
u+3
- Also possible during Right Stance
- Shifts to Left Flamingo
u+4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4,3
- Also possible during Right Stance
uf+4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+4,4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+4,4,4
- Also possible during Right Stance
- Shifts to Right Flamingo
- Third hit is not low parryable (airborne)
uf+3+4
- Jails
- Also possible during Right Stance
- Shifts to Right Stance
- uf+3+4,F to shift to Left Flamingo
uf+3+4,4
- Also possible during Right Stance
- Shifts to Right Stance
uf,n,4
- Also possible during Right Stance
Motion Input
Input
f,F+4
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
f,f,F+3
- Chip damage on block
- Also possible during Right Stance
f,f,F+4
- Chip damage on block
- Also possible during Right Stance
- Sideswaps and leaves opponent backturned on hit
- Shifts to Backturn Stance on block
Crouch
Input
WS
Input
ws4,4
- Shifts to Right Stance
- Combo from 1st hit
ws3+4
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Shifts to Backturn Stance
CD (Shark Step)
Input
CD.3
- Chip damage on block
- Also possible during Right Stance
- Shifts to Left Flamingo
f,n,df#4
- Chip damage on block
- Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
BT (Backturn Stance)
Input
RFF (Right Stance)
Input
RFF.2,4
- Jails
- Remains in Right Stance
- Hold any direction to shift to +16g, +4 RFS
RFF.2,4,3
- Remains in Right Stance
RFF.3,4
- Shifts to Right Flamingo
- RFF.3,4,F to cancel and shift to Right Flamingo
RFF.4
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
RFF.f+3
- Shifts to Left Flamingo
- RFF.f+3,B to shift to Backturn Stance
RFF.df+4
- Remains in Right Stance
- Hold any direction to shift to +4, +13g RFS
RFF.df+2+3
- Deals chip damage on block if an attack is absorbed
- RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
RFF.df+2+3,4
- Deals chip damage on block if an attack is absorbed
RFF.d+3,4
- Shifts to Right Flamingo
- Combo from 1st hit
RFF.b+2
- 5 chip damage on block
- Remains in Right Stance
LFS (Left Flamingo)
Input
LFS.3,2
- Combo from 1st CH with ?F delay
LFS.3,3
- Combo from 1st CH with ?F delay
LFS.3,4
- Shifts to Right Flamingo
- Combo from 1st CH with ?F delay
LFS.3,f+4
- Combo from 1st CH with ?F delay
LFS.df+3
- Deals chip damage on block if an attack is absorbed
- LFS.df+3,F/U/D to cancel and remain in Left Flamingo
LFS.df+3,4
- Deals chip damage on block if an attack is absorbed
LFS.d+3,4
- Shifts to Right Flamingo
LFS.b+3
- pc8~19
- js15~23
- fs24~26
- Deals chip damage on block if an attack is absorbed
- Shifts to Right Stance
LFS.b+4,3
- Deals chip damage on block
- Shifts to Right Stance
LFS.uf+3+4,4
- Shifts to Right Stance
RFS (Right Flamingo)
Input
RFS.2
- Shifts to Right Stance
- Links to RFF.2 extensions
RFS.3
- Shifts to Left Flamingo
- Sidesteps to the left
RFS.4,3
- Shifts to LFS
- Combos from 1st hit CH
- Combo from 1st hit during heat
RFS.f+4,4
- Combo from 1st or 2nd CH
- Shifts to Right Stance
RFS.d+3,3
- Combo from 1st CH
- Deals chip damage on block
RFS.b+4
- pc8~19
- js15~23
- fs24~26
- Deals chip damage on block if an attack is absorbed
RFS.u+4
- Shifts to Right Stance
- Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
RFS.uf+4
- Shifts to Right Stance
H.RFS.f+4,4
- Instant Tornado on standing hit
- Shifts to Right Stance
- Combo from 1st hit
- Partially uses remaining Heat time
H.RFS.d+4
- Shifts to Right Stance
- Partially uses remaining Heat time
H.RFS.d+4,3,4
- Combo from 1st or 2nd hit
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Possible during all stances except Backturn Stance
b+1+3/b+2+4
- Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
4 (after parry)
- Pressing 4 after successful parry
Throws
Input
1+3
- Break: 1 or 2
- Opponent recovery on hit: FDFT
- Sideswap on break
2+4
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Left throw
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Right throw
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Back throw
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
2+4,B
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
f+2+3
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
uf+1+2
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
d,db,b+3
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
AIR.ub+3+4
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
RFF.1+3
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance