Hwoarang movelist

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Heat

Can use powered up versions of certain attacks during Right Flamingo (H.RFS.d+4,3,4 & H.RFS.f+4,4)
All kick attacks in Right Flamingo Stance cause increased chip damage, compared to other attacks
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
  • RFF.2+3
  • LFS.2+3

2+3

m
12
+1
+2
i16
pc7~
Heat Burst
  • Cancel to r45 with b,b
Trinity Claymore
  • H.RFF.2+3
  • H.LFS.2+3

H.2+3

m,​m,​h
13,​14,​24(51)
+11
+13
i17~18, i18~19, i29
RFS
Heat Smash
  • 5 chip damage on block
  • Jails
  • Also possible during Right Stance and Left Flamingo
  • Shifts to Right Flamingo
Ignition Barrage
40

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Jails
  • Deals chip damage on block
  • Also possible during Right Stance
Peacekeeper
60

f,F+4

m
22
4?
4?
-7
+19 (+10)
i17~18
RFF r28?
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Black Kite
93

RFF.df+3

m
21
+1
+6
i22~24
js9~
RFF r35?
Homing
Heat Engager
  • Remains in Right Stance
Flamingo Rocket
113

LFS.f+3

m
23
+4
+26
i19~20
LFS
Balcony Break
Heat Engager
  • Remains in Left Flamingo
Left Heel Lance
136

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager

H.RFS.f+4

h,​h
8,​10
+0
+5
i8,i10
RFS
  • Remains in Right Flamingo
Right Viper Combo > Right Sword
132

H.RFS.f+4,4

h,​h,​h
8,​10,​9
-6
+75 (+59)
i23
RFF
Tornado
  • Instant Tornado on standing hit
  • Shifts to Right Stance
  • Combo from 1st hit
  • Partially uses remaining Heat time

H.RFS.d+4

l
20
-23
+7
i20~21
RFF
  • Shifts to Right Stance
  • Partially uses remaining Heat time

H.RFS.d+4,3

l,​h
20,​12
-9
-1
i25
Predator Bardiche

H.RFS.d+4,​3,4

l,​h,​h
20,​12,​30
-9
+28a (+2)
i27~28
js
Balcony Break
  • Combo from 1st or 2nd hit

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17

1,1

h,​h
5,​8
-3
+8
i12
Jails

1,​1,3

h,​h,​l
5,​8,​10
-12
-1
i21
Home Surgery
13

1,​1,​3,3

h,​h,​l,​h
5,​8,​10,​14
-14
+4
i20
Left Right Combo

1,2

h,​h
5,​10
-3
+6
i10
  • Jails
  • 1,2,3 to shift to Left Flamingo
  • 1,2,4 to shift to Right Flamingo
Rejector
15

1,​2,f+3

h,​h,​m
5,​10,​14
-8
+9
i21
Wall Crush +21g on hit
Rejection
16

1,​2,f+4

h,​h,​h
5,​10,​20
-2
+35 (KND)
i24
js
Balcony Break
Right Jab
17

2

h
9
+0
+8
+9
i10
  • 2,3 to shift to Left Flamingo
  • 2,4 to shift to Right Flamingo (+3/+11g/+12)
Right Jab Side Kick
18

2,f+3

h,​m
9,​14
-8
+9
i21
Wall Crush +21g on hit
Right Jab > Spinning Back Kick
19

2,f+4

h,​h
9,​20
-2
+35
i24~25
js
Balcony Break

3

h
15
-7
+8
i14

3,3

h,​m
15,​12
-13
-7
i18
Siege Mortar Combo
20

3,​3,2

h,​m,​M
15,​12,​12
-11
+1c
i21~22
Left Kicks
21

3,​3,3

h,​m,​m
15,​12,​15
-14
+32
i21
Balcony Break
  • 3,3,F to shift to Left Flamingo
Left Kicks > Right Hook Kick
22

3,​3,4

h,​m,​h
15,​12,​15
+8
+19
i21~23
RFS
  • Shifts to Right Flamingo
Left Kicks > Backlash
23

3,​3,f+4

h,​m,​h
15,​12,​20
-1
+40 (+14)
i21~27
Balcony Break
Flying Eagle

3~4

m,​m
11,​21
-3
+26 (+16)
i22,i7
  • Power up with quick input

4

h
14
-6
+5
i11~12
Right Left Kick Combo
25

4,3

h,​m
14,​16
-6
+5
i22
  • 4,3F to cancel the second hit and shift to Left Flamingo

4,4

h,​h
14,​13
-1
+10
i16
RFS
  • Jails
  • Shifts to Right Flamingo
Right Kicks > Chainsaw Heel
26

4,​4,3

h,​h,​M
14,​13,​20
-14c
+14
i25~31
RFF
  • Shifts to Right Stance

4,​4,4

h,​h,​h
14,​13,​17
-2
+8
i25~26
js
RFF
  • Shifts to Right Stance
  • 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo
27

4,​4,​4,4

h,​h,​h,​h
14,​13,​17,​20
+0
+36 (-22)
i31~32
js
Tornado
  • Deals chip damage on hit
  • Alternate input:(RFS.u+4),4
Disrespect

1+2

BT
  • Shifts to Backturn Stance
Motion Switch

3+4

RFF
  • Shifts to Right Stance

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rusty Knife
30

f+2

15
m
-2
+9
i16
RFF
  • Shifts to Right Stance
Left Flamingo Feint

f+3

LFS
  • Shifts to Left Flamingo
  • Sidesteps to the right
Cheap Shot Snap Kick
32

f+3~3

m
25
-16
+7 (-2)
i20
  • Sidesteps to the right
Right Hook Kick
33

f+4

h
21
+7~8
+18
i17~23
RFS
  • Shifts to Right Flamingo
Right Flamingo Feint

f,n,4

RFS
  • Shifts to Right Flamingo
  • Sidesteps to the left
Push Hands
35

f+1+2

m
17
-9
+2
i15
  • Also possible during Right Stance

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+6
i13~14
  • Also possible during Right Stance
Left Uppercut & Middle Kick
36

df+1,3

m,​m
10,​15
-2
+6
i22~23
LFS
  • Shifts to Left Flamingo
Right Uppercut
37

df+2

m
13
-7
+34 (+24)
i15~16
  • Also possible during Right Stance

df+3

m
12
-14
-4
i22~23
pc
  • df+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

df+3,4

m,​m
12,​20
-14
+7
i24~25
Middle Claymore
39

df+4

m
20
-8
+8
i16~17
RFF
Homing
  • Shift to Right Stance
Ignition Barrage
40

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Jails
  • Deals chip damage on block
  • Also possible during Right Stance

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+3

l
7
-13
-2
i17
Smash Low Right
41

d+3,4

l,​h
7,​10
+8
+14
i21~23
RFS
  • Shift to Right Flamingo

d+4

l
7
-17
-6
i19
  • Also possible during Right Stance
Firecracker
42

d+4,4

l,​h
722
-13
+69 (+53)
i20
Tornado
  • Also possible during Right Stance
Dark Halberd

d+3+4

L
18
-14
+6
i21~22
cs6~
FC
Homing
  • Transitions to LFS on hit

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sweep Kick
43

db+3

l
12
-13
-1
+17g
i19
  • Also possible during Right Stance

db+4

l
14
-12
-8
i16
  • db+4,F to shift to -1? +3 RFS
  • Also possible during Right Stance
Ankle Biter > Crescent Kick
44

db+4,4

l,​h
14,​21
0
+24
i17~19
  • Natural on CH
Dynamite Heel
45

db+3+4

m!
40
+17a
i61~62
  • Also possible during Right Stance
  • db+3+4,b,b to cancel and shift to Left Flamingo

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Needle

b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Right Back Elbow

b+2

h
18
-4
+6
+14c
i14
Elbow
  • Good right sidestep tracking
Left Plasma Blade

b+3

M
17
-19
+35 (+25)
i16~17
Tornado
Nose Bleeder

b+4

h
17
-10
+1
i13~14
RFF
  • Shifts to Right Stance

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fade-Away Kick
50

ub+4

m
18
-8
+10
i17~20
  • Also possible during Right Stance
Knife Hand Strike
ub+2

u+2

h
18
-9
+15
i13~15
Homing
  • Also possible during Right Stance
  • Sidesteps to the left
Jump Kick
ub+3
51

u+3

h
25
+5
+44 (+38)
i20
js
LFS
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Scorpion Side Kick
52

u+4

m
18
+3
+11
i16~18
js
RFS
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Bloody Guillotine
53

u+3+4

m
20
-7
+24
i25~26
js
  • Also possible during Right Stance
Bone Stinger
54

uf+2

m
22
+5c
+6c
i26
js
  • Also possible during Right Stance

uf+3

m
11
-6
-7
i28~29
js
  • Also possible during Right Stance

uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
RFS
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Hunting Hawk
55

uf+3,​4,3

m,​m,​m
11,​12,​20
-14
0c
i27~28
js
  • Also possible during Right Stance

uf+4

h
12
-2
+4
i22~23
js
RFS
  • Also possible during Right Stance
  • Shifts to Right Flamingo

uf+4,4

h,​m
12,​12
0
+6
i11~12
js
RFS
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Air Raid
56

uf+4,​4,4

h,​m,​l
12,​12,​12
+1
+7
i9~10
RFS
  • Also possible during Right Stance
  • Shifts to Right Flamingo
  • Third hit is not low parryable (airborne)

uf+3+4

m,​h
10,​8
-10
+1
i14,i9
js
RFF
  • Jails
  • Also possible during Right Stance
  • Shifts to Right Stance
  • uf+3+4,F to shift to Left Flamingo
Flashing Trident
57

uf+3+4,4

m,​h,​m
10,​8,​13
-10
+7
i14~15
RFF
  • Also possible during Right Stance
  • Shifts to Right Stance
Delayed Rising Toe Kick
58

uf,n,4

m
20
-13
+32 (+22)
i23~25
js
  • Also possible during Right Stance

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Axe Kick
59

f,F+3

M
24
+6c
+6c
i20~24
RFF
  • Shifts to Right Stance
Peacekeeper
60

f,F+4

m
22
4?
4?
-7
+19 (+10)
i17~18
RFF r28?
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Flying Nerichagi
61

f,f,F+3

m
30
+6
+23
i22~24
js
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
Torpedo Kick
62

f,f,F+4

h
28
+5
+8
i18~19
js
  • Chip damage on block
  • Also possible during Right Stance
  • Sideswaps and leaves opponent backturned on hit
  • Shifts to Backturn Stance on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+8
i12~13
Twin Mustang
70

ws1,4

m,​m
12,​18
+0
+8
i22~23
RFS
  • Combo from 1st hit

ws2

m
8
-7
+4
i15~16
Chonsan Spin
68

ws2,3

m,​h
8,​10
+3
+72 (+56)
i23~25
js
LFS
Tornado
  • Shifts to Left Flamingo

ws4

m
12
-3
+8
i11~12
Tsunami Kick
70

ws4,4

m,​M
12,​13
-9
+4c
i15~19
RFF
  • Shifts to Right Stance
  • Combo from 1st hit

ws3+4

m
16
-9
+2
i20~21
BT
  • Alternate input: f,n,d,df+3+4 (CD.3+4)
  • Shifts to Backturn Stance
Spinning Scythe > Axe Heel
71

ws3+4,3

m,​M
16,​20
-6
+5c
i21~26

CD (Shark Step)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phalanx
65

CD.3

m
27
+4
+25 (+16)
i18~19
LFS
Tornado
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Sky Rocket
66

CD.4

m
18
-18
+53 (+43)
i16
Tornado
  • Also possible during Right Stance
Lethal Sky Rocket
67

f,n,df#4

m
18
-8
+59 (+49)
i16
Tornado
  • Chip damage on block
  • Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
Sometimes written JFSR

BT (Backturn Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Disrespect

1+2

BT
  • Shifts to Backturn Stance
Left Plasma Blade

BT.3

M
20
-13
+38 (+28)
i14~16
Plasma Blade

BT.4

M
20
-13
+40 (+30)
i14~16
RFF
  • Shifts to Right Stance
Spinning Low Kick
76

BT.d+3

l
20
-13
-2
i18~19
cs

RFF (Right Stance)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flamingo Switch > Left Flamingo
130

RFF.3+4

  • Shifts to Left Stance

RFF.1

h
10
+0
+6
i10
RFF r19?
  • Remains in Right Stance
Migraine
78

RFF.1,1

h,​m
10,​12
-8
+3
i19

RFF.2

h
6
+2
+8
i10
RFF r17?
  • Remains in Right Stance

RFF.2,1

h,​h
6,​10
+0
+6
i10
RFF
  • Jails
  • Remains in Right Stance
Big Fists
79

RFF.2,​1,1

h,​h,​m
6,​10,​12
-8
+3
i19
Hawk Strike
80

RFF.2,3

h,​h
6,​24
-9
+20
i19~20
js
Tornado

RFF.2,4

h,​h
6,​9
-8
+3
i12
RFF
  • Jails
  • Remains in Right Stance
  • Hold any direction to shift to +16g, +4 RFS
Chainsaw Kick Combo
81

RFF.2,​4,3

h,​h,​M
6,​9,​20
-14c
+14
i25~31
RFF
  • Remains in Right Stance
Right Reverse Kick Combo
82

RFF.2,​4,4

h,​h,​h
6,​9,​23
-5
+41
i18~19
Balcony Break
  • Jails

RFF.3

m
13
-4
+7
i16
Volcannon
83

RFF.3,4

m,​h
13,​16
+10
+21
i27~28
RFS
  • Shifts to Right Flamingo
  • RFF.3,4,F to cancel and shift to Right Flamingo
Backlash
84

RFF.3~4

h
27
+4-+5
+47
i27~30
pc8~
r18?
Strong Aerial Tailspin
Homing
Balcony Break
  • Clean hit
  • Chip damage on block

RFF.4

h
9
-8
+3
i12
RFF
  • Remains in Right Stance
  • Hold any direction to shift to Right Flamingo
Chainsaw Kick
85

RFF.4,3

h,​M
9,​20
-14c
+14
i25~31
RFF
  • Remains in Right Stance
Right Reverse Kick
86

RFF.4,4

h,​h
9,​23
-5
+41
i18~19
  • Jails
Balcony Break

RFF.f+1

h
5
+1
+8
i10
Left Right Combo

RFF.f+1,2

h,​h
5,​10
-3
+6
i10
Jails
Cheap Shot
90

RFF.f+3

h
21
+12
+17
i14~17
LFS
  • Shifts to Left Flamingo
  • RFF.f+3,B to shift to Backturn Stance
Right Flamingo Feint

RFF.f+4

RFS
  • Shifts to Right Flamingo
Plasma Blade

RFF.f+4~4

M
20
-13
+41 (+31)
i18~20
RFF
Tornado
  • Remains in Right Stance
Black Kite
93

RFF.df+3

m
21
+1
+6
i22~24
js9~
RFF r35?
Homing
Heat Engager
  • Remains in Right Stance
Right Sidekick
94

RFF.df+4

m
12
-7
+1
i13
RFF r26?
  • Remains in Right Stance
  • Hold any direction to shift to +4, +13g RFS

RFF.df+2+3

m
12
-14
-4
i22~23
pc7~
r35?
  • Deals chip damage on block if an attack is absorbed
  • RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

RFF.df+2+3,4

m,​m
12,​20
-14
+7
i24~25
r35?
  • Deals chip damage on block if an attack is absorbed

RFF.d+3

l
10
-11
0
i18
BT
  • Shifts to Backturn Stance
Triumph Low Right
96

RFF.d+3,4

l,​h
10,​10
+8
+14
i21~23
RFS
  • Shifts to Right Flamingo
  • Combo from 1st hit
Heel Screw
97

RFF.d+3+4

l
19
-11
+5
i19
RFF
  • Remains in Right Stance
Left Back Elbow

RFF.b+1

h
18
-4
+6
+14c
i14
RFF
Elbow
  • Good left sidestep tracking
Blast Fist
98

RFF.b+2

m
17
+4
+6c
i16~17
RFF
  • 5 chip damage on block
  • Remains in Right Stance
Nose Bleeder

RFF.b+3

h
17
-10
+1
i13~14
  • Sidesteps to the right
Spin Kick
100

RFF.b+4

h
21
-9
+12
+13c
i18~19
Balcony Break
Hunting Heel
101

RFF.f,F+3

M
22
-7
+19
i22~25
js

LFS (Left Flamingo)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Flamingo Feint

f+3

LFS
  • Shifts to Left Flamingo
  • Sidesteps to the right
Flamingo Switch > Right Flamingo
111

LFS.3+4

RFS
  • Shifts to Right Flamingo
Left Flamingo > Back Hand
103

LFS.1

h
6
+5
+7
i13
r14? LFF
Right Backhand
104

LFS.2

m
15
-2
+9
i16
RFF r21?
  • Shifts to Right Stance

LFS.3

m
10
-13
-7
i14
LFF
  • LFS.3,F to transition to +2 +8 LFS
Flamingo Siege Combo
105

LFS.3,2

m,​M
10,​20
-11
+1c
i21~22
LFF
  • Combo from 1st CH with ?F delay
Flamingo Kick Combo Middle
106

LFS.3,3

m,​m
10,​15
-14
+32 (+24)
i21
LFF
Balcony Break
  • Combo from 1st CH with ?F delay
Flamingo Side Kick > Right Hook Kick
107

LFS.3,4

m,​h
10,​15
+8
+19
i21~23
RFS
  • Shifts to Right Flamingo
  • Combo from 1st CH with ?F delay
Flamingo Side Kick > Backlash
108

LFS.3,f+4

m,​h
10,​20
-1
+40 (+14)
i21~27
r23? LFF
Balcony Break
  • Combo from 1st CH with ?F delay
Right Step Kick
109

LFS.4

h
24
+4
+27 (+18)
i14~16
RFS
Balcony Break
  • Shifts to Right Flamingo
Lightning Halberd
110

LFS.4~3

h,​h
17,​26
-2
+24 (+14)
i15~16
js
Balcony Break
Power Blast
112

LFS.1+4

ub(m)
80
-1
-1
i66~69
  • LFS.1+4,b,b to cancel
Flamingo Rocket
113

LFS.f+3

m
23
+4
+26
i19~20
LFS
Balcony Break
Heat Engager
  • Remains in Left Flamingo
Spinning Hook Kick
114

LFS.f+4

m
18
-10
+6
+16a (+7a)
i17~18
Homing

LFS.df+3

m
12
-14
-4
i22~23
pc7~
  • Deals chip damage on block if an attack is absorbed
  • LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Flamingo Double Claymore
115

LFS.df+3,4

m,​m
12,​20
-14
+7
i24~25
  • Deals chip damage on block if an attack is absorbed

LFS.d+3

l
7
-17
-6
i16
Flamingo Low Right
116

LFS.d+3,4

l,​h
7,​10
+8
+14
i21~23
RFS
  • Shifts to Right Flamingo
Combat Low
LFS.db+4
117

LFS.d+4

l
17
-12
+4
i20~21
RFF
  • Shifts to Right Stance
Stealth Needle

LFS.b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Left Thunderbolt
119

LFS.b+3

m
23
-12
+14
i20~22
  • pc8~19
  • js15~23
  • fs24~26
RFF
Balcony Break
  • Deals chip damage on block if an attack is absorbed
  • Shifts to Right Stance

LFS.b+4

m
15
-8
0
i16~17
RFF
  • Shifts to Right Stance
Flamingo Screw Kick
120

LFS.b+4,3

m,​h
15,​20
0
+20 (+11)
i16~19
js
RFF
Balcony Break
  • Deals chip damage on block
  • Shifts to Right Stance

LFS.uf+3

m
11
-6
-7
i28~29
js

LFS.uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
RFS
  • Shifts to Right Flamingo
Flamingo Hunting Hawk
121

LFS.uf+3,​4,3

m,​m,​m
11,​12,​20
-14
+0c
i27~28
js
Switch Plasma Blade
122

LFS.uf+4

M
20
-14
+32 (+22)
i19~20
Tornado

LFS.uf+3+4

m,​h
10,​8
-10
+1
i14
js
  • LFS.uf+3+4,F to remain in Left Flamingo
Flamingo Flashing Trident
123

LFS.uf+3+4,4

m,​h,​m
10,​8,​13
-10
+7
i14~15
RFF
  • Shifts to Right Stance

RFS (Right Flamingo)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Flamingo Feint

f,n,4

RFS
  • Shifts to Right Flamingo
  • Sidesteps to the left
Flamingo Switch > Left Flamingo

RFS.3+4

LFS
  • Shifts to Left Flamingo
Left Punch
126

RFS.1

m
15
-2
+9
i16
r21?
Right Flamingo > Back Hand
127

RFS.2

h
6
+5
+7
i13
RFF r14?
  • Shifts to Right Stance
  • Links to RFF.2 extensions
Left Step Kick
128

RFS.3

h
24
+4
+27 (+18)
i14~16
js
LFS
Balcony Break
  • Shifts to Left Flamingo
  • Sidesteps to the left
Flying Eagle

RFS.3~4

m,​m
11,​21
-3
+26 (+16)
i16,i7
js
Balcony Break
Right Kick
129

RFS.4

m
17
-13
+21 (+11)
i14
RFF
Balcony Break
  • Shifts to Right Stance
Double Phalanx

RFS.4,3

m,​m
17,​21
+4
+25a (+16)
,i23~24
LFS
Tornado
Balcony Break
  • Shifts to LFS
  • Combos from 1st hit CH
  • Combo from 1st hit during heat
Screw Kick
131

RFS.f+3

m
18
-10
+5
+15a(+6a)
i20~21
Homing

RFS.f+4

h,​h
8,​8
+0
+2
i8
RFS
  • Remains in Right Flamingo
Right Viper Combo > Right Sword

RFS.f+4,4

h,​h,​h
8,​8,​9
-6
+75 (+59)
i23
RFF
Tornado
  • Combo from 1st or 2nd CH
  • Shifts to Right Stance
Snap Kick
133

RFS.df+4

m
17
+1
+8c
i17~19
r22?

RFS.d+3

l
13
-13
-5
i15
Teaser
134

RFS.d+3,3

l,​h
13,​28
-2
+34 (+8)
i25~27
Balcony Break
  • Combo from 1st CH
  • Deals chip damage on block

RFS.d+4

l
15
-23
+7
i20~21
RFF
  • Shifts to Right Stance

RFS.d+4,3

l,​h
15,​12
-9
-1
i25
Predator Bardiche
135

RFS.d+4,​3,4

l,​h,​h
15,​12,​20
-9
+28 (+2)
i27~28
js
Balcony Break
Left Heel Lance
136

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager
Right Thunderbolt
137

RFS.b+4

m
23
-12
+14
i20~22
  • pc8~19
  • js15~23
  • fs24~26
Balcony Break
  • Deals chip damage on block if an attack is absorbed
Raptor Claw
138

RFS.u+4

h
17
-2
+8
i25~26
RFF
Homing
  • Shifts to Right Stance
  • Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
Flamingo Hunting Heel
139

RFS.uf+3

M
22
-7
+19
i24~27
js
Air Blade
140

RFS.uf+4

m
20
-13
+30 (+20)
i17~18
js
RFF r33?
Tornado
  • Shifts to Right Stance

H.RFS.f+4

h,​h
8,​10
+0
+5
i8,i10
RFS
  • Remains in Right Flamingo
Right Viper Combo > Right Sword
132

H.RFS.f+4,4

h,​h,​h
8,​10,​9
-6
+75 (+59)
i23
RFF
Tornado
  • Instant Tornado on standing hit
  • Shifts to Right Stance
  • Combo from 1st hit
  • Partially uses remaining Heat time

H.RFS.d+4

l
20
-23
+7
i20~21
RFF
  • Shifts to Right Stance
  • Partially uses remaining Heat time

H.RFS.d+4,3

l,​h
20,​12
-9
-1
i25
Predator Bardiche

H.RFS.d+4,​3,4

l,​h,​h
20,​12,​30
-9
+28a (+2)
i27~28
js
Balcony Break
  • Combo from 1st or 2nd hit

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sky Burial

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Possible during all stances except Backturn Stance

SS.3

m
13
-12
-1
i18~19
Eruption
72

SS.3,3

m,​h
13,​16
+3
+14
Launch
i9~10
LFS
  • Shifts to Left Flamingo
Spinning Trip Kick
73

SS.4

l
18
-13
+5c
+31a
i19~20
RFF
  • Shifts to Right Stance
Parry

b+1+3/b+2+4

+9
i6
  • Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Shotgun Shuffle

4 (after parry)

m,​h,​h
10,​8,​10
+17a
i15,i8,i9
  • Pressing 4 after successful parry

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pickpocket
143

1+3

th(h)
35
i12~14
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Sideswap on break
Falcon Dice Kick
144

2+4

th(h)
25
i12~14
Spike
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It On
145

Left throw

th(h)
45
i12~14
  • Break: 1
  • Opponent recovery on hit: FUFT off-axis to the left
  • Also possible during Right Stance
Dead-End
146

Right throw

th(h)
44
i12~14
  • Break: 2
  • Opponent recovery on hit: FDFT off-axis to the right
  • Also possible during Right Stance
Slaughterhouse
147

Back throw

th(h)
60
i12~14
  • Break: none
  • Opponent recovery on hit: FUFA
  • Also possible during Right Stance
Roll and Choke
148

2+4,B

th(h)
40
-2
i12~14
BT
  • Break: 2
  • Opponent recovery on hit: FUFA, sideswap
  • Shifts to Backturn Stance
Human Cannonball
149

f+2+3

th(h)
35
5?
7?
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Possible in all stances except Backturn Stance
Leg Hook Throw
150

uf+1+2

th(h)
40
5?
7?
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA
  • Also possible during Right Stance
Door Mat
151

d,db,b+3

th(h)
45
6?
6?
i11
Spike
  • Break: 1
  • Opponent recovery on hit: FUFA, sideswap
Sometimes written qcb+3
Overhead Kick
152

AIR.ub+3+4

th(m)
26
i15~16
  • Break: none
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during Right Stance
Jackknife
RFF.2+4
153

RFF.1+3

th(h)
45
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during Right Stance

10 Strings

External Links