Hwoarang movetable

From Wavu Wiki, the 🌊 wavy Tekken wiki

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Hwoarang-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Hwoarang-1,1 i12 ,h ,8 -3 +8
  • Jail from 1st block
  • Combo from 1st hit
Hwoarang-1,1,3 i21 ,L ,10 -12 -1
  • Combo from 2nd CH
Hwoarang-1,1,3,3 i20 ,h ,14 -14 +4
  • Combo from 3rd hit with 1F delay
  • Move can be delayed by 10F
Hwoarang-1+2
  • Transition to BT
Hwoarang-1,2 i10 ,h ,10 -3 +6
  • Jail from 1st block with 4F delay
  • Combo from 1st hit with 4F delay
  • Transition to LFS with 3 (+3/+12g?/+12)
  • Transition to RFS with 4 (+3/+12g?/+12)
Hwoarang-1+2+3+4
Hwoarang-1,2,f+3 i21 ,m ,14 -8 +9
Wall Crush +21g on hit
  • Combo from 2nd CH with 4F delay
Hwoarang-1,2,f+4 i24~25 ,h ,20 -2 +35d (+27) js14~
Balcony Break
  • Combo from 2nd CH with 3F delay
  • Move can be delayed by 4F
Hwoarang-1+3 i12~14 th(h) 35 -3 -5d
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Sideswap on break
Hwoarang-2 i10 h 9 +0 +8 +9
  • Transition to LFS with 3 (+3/+11g/+12)
  • Transition to RFS with 4 (+3/+11g/+12)
  • +19, +27, +28 in framedata display (bug?)
  • 70% scaling on next hit
Hwoarang-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Hwoarang-2+4 i12~14 th(h) 25 -6 -2d
Floor Break
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Hwoarang-2+4,B i12~14 th(h) 40 -2 -6d
  • Break: 2
  • Opponent recovery on hit: FUFA, sideswap
  • Transition to BT
Hwoarang-2,f+3 i21 ,m ,14 -8 +9
Wall Crush +21g on hit
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 4F delay
Hwoarang-2,f+4 i24~25 ,h ,20 -2 +35d (+27) js14~
Balcony Break
  • Combo from 1st CH with 3F delay
Hwoarang-3 i14 h 15 -7 +4
Hwoarang-3,3 i18 ,m ,12 -13 -7 -2
  • Jail from 1st block
  • Combo from 1st CH
  • -7c on crouching hit
  • Transition to r17 LFS with F (+2/+8/+13)
Hwoarang-3,3,2 i21~22 ,M ,20 -11 +1c
  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F
Hwoarang-3,3,3 i21 ,m ,15 -14 +32d (+24)
Balcony Break
  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F
Hwoarang-3,3,4 i21~23 ,h ,15 +8 +19g +19
  • Transition to RFS
  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F
Hwoarang-3,3,f+4 i21~27 ,h ,20 -1 +40a (+14)
Balcony Break
  • -1 on block on average. Frame advantage may range from -4~+2 on block
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 10F
Hwoarang-3+4
  • Transition to RFF
  • Transition to r13? standing block with B
Hwoarang-3~4 i22,i7 m,m 11,21 -3 +26a (+16) js16~
Balcony Break
  • Input 4 the following frame after 3 to power up
    • 37dmg, +1 oB, +42a (+16) oH
Hwoarang-4 i11~12 h 14 -6 +5
Hwoarang-4,3 i22 ,m ,16 -6 +5 +20a (+11)
Balcony Break
on CH
  • Combo from 1st hit
  • +5c on crouching hit
  • Cancel the second hit and transition to r8 LFS with F (-6/+5)
Hwoarang-4,4 i16 ,h ,13 -1 +10g +10
  • Jail from 1st block
  • Combo from 1st hit
  • Transition to RFS
Hwoarang-4,4,3 i25~31 ,M ,20 -14c +14d
  • Transition to RFF
  • Combo from 2nd CH
Hwoarang-4,4,4 i25~26 ,h ,17 -2 +8 js19~
  • Transition to RFF
  • Combo from 2nd CH with 1F delay
  • Cancel and transition to r15 RFS with F (-17/-6)
  • Input can be delayed by 1F
  • Move cannot be delayed
Hwoarang-4,4,4,4 i31~32 ,h ,20 +0 +10c js20~
Balcony Break
Tornado
  • Combo from 3rd hit with 4F delay
  • Input can be delayed by 4F
  • Move cannot be delayed
  • 6 chip damage on block
  • Forces backroll on hit (opponent recovers crouching)
  • Alternate input:(RFS.u+4),4
Hwoarang-AIR.ub+3+4 i15~16 th(m) 26 +10d
  • Break: none
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during RFF
Hwoarang-b+1 i15 m 15 -14 -1
  • Sidesteps to the right
Hwoarang-b+1+3 +9 ps5~12?
  • Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Hwoarang-b+1+3,P.4 i15,i8,i9 m,h,h 10,8,10 +17a (+8)
Balcony Break
  • Pressing 4 after successful parry
Hwoarang-b+2 i14 h 18 -4 +6 +14c
Elbow
  • Good right sidestep tracking
Hwoarang-b+3 i16~17 M 17 -19 +35a (+25)
Tornado
Hwoarang-b+4 i13~14 h 17 -10 +1 +50a
  • Transition to RFF
Hwoarang-Back throw i12~14 th(h) 60 +1d
  • Break: none
  • Opponent recovery on hit: FUFA
  • Also possible during RFF
Hwoarang-(Back to wall).b,​b,​UB i36~38 m 21 +0c +8a <div class="plainlist">
  • js14?~32?</div>
Hwoarang-BT.3 i14~16 M 20 -13 +38a (+28)
Hwoarang-BT.4 i14~16 M 20 -13 +40a (+30)
  • Transition to RFF
Hwoarang-BT.d+3 i18~19 L 20 -13 -2 +31a cs4~50
Hwoarang-CD.3 i18~19 m 27 +4 +25a (+16) +57a (+10)
Tornado
Balcony Break
  • 8 chip damage on block
  • Also possible during RFF
  • Transition to LFS
Hwoarang-CD.4 i16 m 18 -18 +53a (+43)
Tornado
  • Also possible during RFF
Hwoarang-d+1 i10 sl 5 -5 +6 cs4~
  • Transition to Standing with f
  • +6c on crouching hit
Hwoarang-d+2 i11 sl 8 -4 +7 cs4~
  • +7c on crouching hit
Hwoarang-d+3 i17 l 7 -13 -2 -2c on crouching hit
Hwoarang-d+3+4 i21~22 L 18 -14 +6 LFS cs6~54
Homing
  • Transition to LFS on hit
Hwoarang-d+3,4 i21~23 ,h ,13 +8g~+10g +14g~+16g +19~+21
  • Transition to RFS
  • Combo from 1st hit
Hwoarang-d+4 i19 l 7 -17 -6 +4s cs6~55
  • Also possible during RFF
Hwoarang-d+4,4 i20 ,h ,22 -13 +69a (+53)
Tornado
  • Jail from 1st normal hit
  • Combo from 1st CH
  • Also possible during RFF
Hwoarang-db+3 i19 L 12 -13 -1 +17g cs6~51
  • Also possible during RFF
Hwoarang-db+3+4 i61~62 m! 40 +17a
  • Also possible during RFF
  • Cancel and transition to r24? LFS at frame 25? with b,b
Hwoarang-db+4 i16 L 14 -12 -8 -1
  • Transition to r20 RFS with F (-1/+3/+10)
  • Also possible during RFF
Hwoarang-db+4,4 i17~19 ,h ,21 -1~+1 +24a~+26a
  • Combo from 1st CH
Hwoarang-df+1 i13~14 m 10 -1 +6
  • Also possible during RFF
Hwoarang-df+1,3 i22~23 ,m ,15 -2 +6
  • Combo from 1st hit
  • Transition to LFS
Hwoarang-df+2 i15~16 m 13 -7 +34a (+24)
  • +4s on crouching normal hit
  • Also possible during RFF
Hwoarang-df+3 i22~23 m 12 -14~-13 -4~-3 pc7~21
  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power up if an attack is absorbed
Reversal Break
    • 2 chip damage on block
    • -9 on block
Hwoarang-df+3+4 i13,i14,i24~25 m,h,m 7,4,17 -14 +4c
Heat Engager
Heat Dash +5, +43d (+35)
  • Jails
  • 5 chip damage on block
  • Also possible during RFF
Hwoarang-df+3,4 i24~25 ,m ,20 -14 +4a
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F
  • Power up if an attack is absorbed by previous hit
Reversal Break
?
    • 4 chip damage on block
    • -9 on block
Hwoarang-df+4 i16~17 m 20 -8~-7 +8~+9 +18a (+9)
Homing
Balcony Break
on CH
  • Transition to RFF
  • Wall splats
Hwoarang-f+1+2 i15 m 17 -9 +2 +14
  • Also possible during RFF
Hwoarang-f+2 i16 m 15 -2 +9
  • Transition to RFF
Hwoarang-f+2+3 i12 th(h) 35 +0 +1d
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Sideswap on break
  • Possible in RFF, LFS and RFS
Hwoarang-f+3
  • Transition to LFS
  • Sidesteps to the right
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance
Hwoarang-f+3~3 i20 m 25 -16 +7a (-2)
Balcony Break
  • Sidesteps to the right
Hwoarang-f+4 i17~23 h 21 +7~+13 +18g~+24g +18~+24
  • +10~+16 guaranteed on CH depending on frame advantage
  • Transition to RFS
Hwoarang-f,F+3 i20~24 M 24 +6 +6c
  • Transition to RFF
Hwoarang-f,F+4 i17~18 m 22 -7 +19a (+10)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Also possible during RFF
  • Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Hwoarang-f,f,F+3 i22~24 m 30 +6 +23a js3~
Balcony Break
  • 9 chip damage on block
  • Also possible during RFF
Hwoarang-f,f,F+4 i18~19 h 28 +5 +8 js15~
  • 11 chip damage on block
  • Also possible during RFF
  • Sideswaps and leaves opponent backturned on hit
  • Transition to BT on block
Hwoarang-f,n,4
  • Transition to RFS
  • Sidesteps to the left
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance
Hwoarang-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b
Hwoarang-f,n,df${justFrame}4 i16 m 18 -8 +59a (+49)
Tornado
  • 3 chip damage on block
  • Also possible during RFF.
  • The 4 input can be delayed up to 10 frames after df input during RFF.
Hwoarang-H.2+3 i17~18, i18~19, i29 m,(t),m,h 13,(14,24), 12,25 +11 +13d / +35d (+14) js55
Heat Smash
Balcony Break
  • Jails
  • Transition to +13d attack throw on hit
  • 5 chip damage on block
  • Also possible during RFF and LFS
  • Transition to RFS
Hwoarang-hFC.3 i16 L 10 -17 -6 cs1~
  • -6c on crouching hit
Hwoarang-hFC.4 i12 l 6 -15 -4 cs1~
  • -4c on crouching hit
Hwoarang-H.RFS.d+4 i20~21 L 15 -23 +7c
  • Transition to RFF
  • Partially uses remaining Heat time
    • RFS.d+4,3,4 airborne combo guaranteed on normal hit
  • Increased chip damage scaling on block during heat
    • 4 chip damage on block in heat
Hwoarang-H.RFS.d+4,3 i25 ,h ,12 (8) -9 -1 / +20a (+13)
  • Combo from 1st hit
  • Airborne combo from 1st hit in heat
    • 8 dmg, +20a (+13) on hit
    • 23 total dmg from 1st hit
  • Increased chip damage scaling on block during heat
    • 3 chip damage on block in heat
Hwoarang-H.RFS.d+4,3,4 i27~28 ,h ,30 (15) -9 +28a (+2) / +10a (+9) js22~
Balcony Break
  • Combo from 2nd hit
  • Airborne combo from 1st hit
    • +10a (+9) on hit
    • 15 dmg, 38 total dmg from 1st hit
  • Increased chip damage scaling on block during heat
    • 9 chip damage on block in heat
Hwoarang-H.RFS.f+4 i8, i10 h,h 8,10 +0 +5
  • Jail from 1st block
  • Remains in RFS
  • 2 chip damage on block
Hwoarang-H.RFS.f+4,4 i23 ,h ,9 -6 +75a (+59)
Tornado
  • Combo from 1st or 2nd hit
  • Transition to RFF
  • Partially uses remaining Heat time
  • Increased chip damage scaling on block during heat
    • 2 chip damage on block
Hwoarang-Left throw i12~14 th(h) 45 -3 -1d
  • Break: 1
  • Opponent recovery on hit: FUFT off-axis to the left
  • Also possible during RFF
Hwoarang-LFS.1 i13 h 6 +5 +7
Hwoarang-LFS.1+4 i66~69 m! 80 -2a~+1a js55~
  • Cancel with b,b
Hwoarang-LFS.2 i16 m 15 -2 +9
  • Transition to RFF
  • Links to 10-hit string
Hwoarang-LFS.2,2 ,i20 ,h ,7 +0 +4 +9 Combo from 1st hit
Hwoarang-LFS.2,2,3 ,i14~17 ,h ,10 -6~-3 -3~+0
  • Combo from 2nd hit (1st active frame only)
  • Combo from 2nd CH
  • Interrupt from 2nd block with i3
Hwoarang-LFS.2,2,3,4 ,i22 ,L ,7 -14 -3
Hwoarang-LFS.2,2,3,4,3 ,i31 ,m ,7 -9 -9
  • Interrupt from 4th block with i13
Hwoarang-LFS.2,2,3,4,3,4 ,i22~24 ,m ,8 -21 -10
  • Combo from 5th hit
Hwoarang-LFS.2,2,3,4,3,4,4 ,i19 ,l ,7 -27 -16
  • Interrupt from 6th block with i18
  • Can be sidestepped
Hwoarang-LFS.2,2,3,4,3,4,4,4 ,i23 ,h ,10 -28 +23a (+13)
  • Interrupt from 7th block with i3
Hwoarang-LFS.2,2,3,4,3,4,4,4,4 ,i22 ,m ,21 (14) -18 -16
  • Airborne combo from 8th hit
  • Interrupt from 8th block with i33
  • Can be sidestepped
Hwoarang-LFS.2,2,3,4,3,4,4,4,4,3 ,i16~19 ,h ,42 (21) +3 +4a (-6) js5~
Balcony Break
  • Airborne combo from 8th hit
  • Combo from 9th hit
  • Jail from 9th block
Hwoarang-LFS.3 i14 m 10 -13 -7 -2
  • Transition to r17 LFS with F (+2/+8/+13)
  • -7c on crouching hit
Hwoarang-LFS.3,2 i21~22 ,M ,20 -11 +1c
  • Combo from 1st CH with 9?F delay
  • Move can be delayed by 10F
Hwoarang-LFS.3,3 i21 ,m ,15 -14 +32d (+24)
Balcony Break
  • Combo from 1st CH with 9?F delay
  • Move can be delayed by 10F
Hwoarang-LFS.3+4
  • Transition to RFS

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Hwoarang-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Hwoarang-1+2
  • Transition to BT
Hwoarang-1+2+3+4
Hwoarang-1+3 i12~14 th(h) 35 -3 -5d
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Sideswap on break
Hwoarang-2 i10 h 9 +0 +8 +9
  • Transition to LFS with 3 (+3/+11g/+12)
  • Transition to RFS with 4 (+3/+11g/+12)
  • +19, +27, +28 in framedata display (bug?)
  • 70% scaling on next hit
Hwoarang-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Hwoarang-2+4 i12~14 th(h) 25 -6 -2d
Floor Break
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Hwoarang-2+4,B i12~14 th(h) 40 -2 -6d
  • Break: 2
  • Opponent recovery on hit: FUFA, sideswap
  • Transition to BT
Hwoarang-3 i14 h 15 -7 +4
Hwoarang-3+4
  • Transition to RFF
  • Transition to r13? standing block with B
Hwoarang-3~4 i22,i7 m,m 11,21 -3 +26a (+16) js16~
Balcony Break
  • Input 4 the following frame after 3 to power up
    • 37dmg, +1 oB, +42a (+16) oH
Hwoarang-4 i11~12 h 14 -6 +5
Hwoarang-AIR.ub+3+4 i15~16 th(m) 26 +10d
  • Break: none
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during RFF
Hwoarang-b+1 i15 m 15 -14 -1
  • Sidesteps to the right
Hwoarang-b+1+3 +9 ps5~12?
  • Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Hwoarang-b+2 i14 h 18 -4 +6 +14c
Elbow
  • Good right sidestep tracking
Hwoarang-b+3 i16~17 M 17 -19 +35a (+25)
Tornado
Hwoarang-b+4 i13~14 h 17 -10 +1 +50a
  • Transition to RFF
Hwoarang-Back throw i12~14 th(h) 60 +1d
  • Break: none
  • Opponent recovery on hit: FUFA
  • Also possible during RFF
Hwoarang-(Back to wall).b,​b,​UB i36~38 m 21 +0c +8a <div class="plainlist">
  • js14?~32?</div>
Hwoarang-BT.3 i14~16 M 20 -13 +38a (+28)
Hwoarang-BT.4 i14~16 M 20 -13 +40a (+30)
  • Transition to RFF
Hwoarang-BT.d+3 i18~19 L 20 -13 -2 +31a cs4~50
Hwoarang-CD.3 i18~19 m 27 +4 +25a (+16) +57a (+10)
Tornado
Balcony Break
  • 8 chip damage on block
  • Also possible during RFF
  • Transition to LFS
Hwoarang-CD.4 i16 m 18 -18 +53a (+43)
Tornado
  • Also possible during RFF
Hwoarang-d+1 i10 sl 5 -5 +6 cs4~
  • Transition to Standing with f
  • +6c on crouching hit
Hwoarang-d+2 i11 sl 8 -4 +7 cs4~
  • +7c on crouching hit
Hwoarang-d+3 i17 l 7 -13 -2 -2c on crouching hit
Hwoarang-d+3+4 i21~22 L 18 -14 +6 LFS cs6~54
Homing
  • Transition to LFS on hit
Hwoarang-d+4 i19 l 7 -17 -6 +4s cs6~55
  • Also possible during RFF
Hwoarang-db+3 i19 L 12 -13 -1 +17g cs6~51
  • Also possible during RFF
Hwoarang-db+3+4 i61~62 m! 40 +17a
  • Also possible during RFF
  • Cancel and transition to r24? LFS at frame 25? with b,b
Hwoarang-db+4 i16 L 14 -12 -8 -1
  • Transition to r20 RFS with F (-1/+3/+10)
  • Also possible during RFF
Hwoarang-df+1 i13~14 m 10 -1 +6
  • Also possible during RFF
Hwoarang-df+2 i15~16 m 13 -7 +34a (+24)
  • +4s on crouching normal hit
  • Also possible during RFF
Hwoarang-df+3 i22~23 m 12 -14~-13 -4~-3 pc7~21
  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power up if an attack is absorbed
Reversal Break
    • 2 chip damage on block
    • -9 on block
Hwoarang-df+3+4 i13,i14,i24~25 m,h,m 7,4,17 -14 +4c
Heat Engager
Heat Dash +5, +43d (+35)
  • Jails
  • 5 chip damage on block
  • Also possible during RFF
Hwoarang-df+4 i16~17 m 20 -8~-7 +8~+9 +18a (+9)
Homing
Balcony Break
on CH
  • Transition to RFF
  • Wall splats
Hwoarang-f+1+2 i15 m 17 -9 +2 +14
  • Also possible during RFF
Hwoarang-f+2 i16 m 15 -2 +9
  • Transition to RFF
Hwoarang-f+2+3 i12 th(h) 35 +0 +1d
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Sideswap on break
  • Possible in RFF, LFS and RFS
Hwoarang-f+3
  • Transition to LFS
  • Sidesteps to the right
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance
Hwoarang-f+3~3 i20 m 25 -16 +7a (-2)
Balcony Break
  • Sidesteps to the right
Hwoarang-f+4 i17~23 h 21 +7~+13 +18g~+24g +18~+24
  • +10~+16 guaranteed on CH depending on frame advantage
  • Transition to RFS
Hwoarang-f,F+3 i20~24 M 24 +6 +6c
  • Transition to RFF
Hwoarang-f,F+4 i17~18 m 22 -7 +19a (+10)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Also possible during RFF
  • Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Hwoarang-f,f,F+3 i22~24 m 30 +6 +23a js3~
Balcony Break
  • 9 chip damage on block
  • Also possible during RFF
Hwoarang-f,f,F+4 i18~19 h 28 +5 +8 js15~
  • 11 chip damage on block
  • Also possible during RFF
  • Sideswaps and leaves opponent backturned on hit
  • Transition to BT on block
Hwoarang-f,n,4
  • Transition to RFS
  • Sidesteps to the left
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance
Hwoarang-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b
Hwoarang-f,n,df${justFrame}4 i16 m 18 -8 +59a (+49)
Tornado
  • 3 chip damage on block
  • Also possible during RFF.
  • The 4 input can be delayed up to 10 frames after df input during RFF.
Hwoarang-H.2+3 i17~18, i18~19, i29 m,(t),m,h 13,(14,24), 12,25 +11 +13d / +35d (+14) js55
Heat Smash
Balcony Break
  • Jails
  • Transition to +13d attack throw on hit
  • 5 chip damage on block
  • Also possible during RFF and LFS
  • Transition to RFS
Hwoarang-hFC.3 i16 L 10 -17 -6 cs1~
  • -6c on crouching hit
Hwoarang-hFC.4 i12 l 6 -15 -4 cs1~
  • -4c on crouching hit
Hwoarang-H.RFS.d+4 i20~21 L 15 -23 +7c
  • Transition to RFF
  • Partially uses remaining Heat time
    • RFS.d+4,3,4 airborne combo guaranteed on normal hit
  • Increased chip damage scaling on block during heat
    • 4 chip damage on block in heat
Hwoarang-H.RFS.f+4 i8, i10 h,h 8,10 +0 +5
  • Jail from 1st block
  • Remains in RFS
  • 2 chip damage on block
Hwoarang-Left throw i12~14 th(h) 45 -3 -1d
  • Break: 1
  • Opponent recovery on hit: FUFT off-axis to the left
  • Also possible during RFF
Hwoarang-LFS.1 i13 h 6 +5 +7
Hwoarang-LFS.1+4 i66~69 m! 80 -2a~+1a js55~
  • Cancel with b,b
Hwoarang-LFS.2 i16 m 15 -2 +9
  • Transition to RFF
  • Links to 10-hit string
Hwoarang-LFS.3 i14 m 10 -13 -7 -2
  • Transition to r17 LFS with F (+2/+8/+13)
  • -7c on crouching hit
Hwoarang-LFS.3+4
  • Transition to RFS
Hwoarang-LFS.4 i14~16 h 24 +4 +27a (+18) <div class="plainlist">
  • js8~27
  • fs28~30
</div>
Balcony Break
  • Transition to RFS
Hwoarang-LFS.4~3 i15~16, i8~9 h,h 17,26 +6 +24a (+14) js12~
Balcony Break
  • 7 chip damage on block
  • Jail from 1st block
  • Input 4 the following frame after 3 to power up
    • 45dmg on hit, 8 chip damage on block
Hwoarang-LFS.b+1 i15 m 15 -14 -1
  • Sidesteps to the right
Hwoarang-LFS.b+3 i20~22 m 23 -12 +14 pc8~19
Balcony Break
  • Power up if an attack is absorbed
Reversal Break
    • 9 chip damage on block
    • -8 on block
  • Transition to RFF
Hwoarang-LFS.b+4 i16~17 m 15 -8 +0
  • Transition to RFF
Hwoarang-LFS.d+3 i16 L 7 -17 -6
  • -6c on crouching hit
Hwoarang-LFS.d+4 i20~21 L 17 -12 +4 +14d
  • Transition to RFF
Hwoarang-LFS.df+3 i22~23 m 12 -14 -4 pc7~21
  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power up if an attack is absorbed
Reversal Break
    • 2 chip damage on block
    • -9 on block
Hwoarang-LFS.f+3 i19~20 m 23 +4 +26a
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Hwoarang-LFS.f+4 i17~18 m 18 -10 +6 +16a (+7)
Homing
Balcony Break
on CH
Hwoarang-LFS.uf+3 i28~29 m 11 -6 -7 js9~
Hwoarang-LFS.uf+3+4 i14, i9 m,h 10,8 -10 +1 js9~
  • Jails from 1st block
  • Transition to LFS with F (-2/+9)
Hwoarang-LFS.uf+4 i19~20 M 20 -14 +32a (+22) js6~18
Tornado
Hwoarang-qcb+3 i11 th(h) 45 -2 -5d
Floor Break
  • Break: 1
  • Opponent recovery on hit: FUFA, sideswap
Hwoarang-R.df+1+2 i20 m,t 55+ -18 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Possible during RFF, LFS and RFS
Hwoarang-RFF.1 i10 h 10 +0 +6
  • Remains in RFF
Hwoarang-RFF.1+3 i12 th(h) 45 -6 -5d
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
Hwoarang-RFF.2 i10 h 6 +2 +8
  • Remains in RFF
Hwoarang-RFF.3 i16 m 13 -4 +7
Hwoarang-RFF.3+4
  • Transition to LFF
Hwoarang-RFF.3~4 i27~30 h 27 +4~+7 +46a~+49 pc8~26
Strong Aerial Tailspin
Homing
Balcony Break
  • Clean hit, 35dmg
  • 10 chip damage on block
Hwoarang-RFF.4 i12 h 9 -8 +3
  • Remains in RFF
  • Transition to RFS with F_B_D_U (+4/+16g/+16)
    • i13 RFS followups guaranteed on CH?
Hwoarang-RFF.b+1 i14 h 18 -4 +6 +14c
Elbow
  • Has good left sidestep tracking
Hwoarang-RFF.b+2 i16~17 m 17 +4~+5 +6c~+7c +25d~+26d
  • 5 chip damage on block
  • Remains in RFF
Hwoarang-RFF.b+3 i13~14 h 17 -10 +1 +50a
  • Sidesteps to the right
Hwoarang-RFF.b+4 i18~19 h 21 -9 +12g +13c cs6~17
Balcony Break
Hwoarang-RFF.d+3 i18 L 10 -11 +0
  • Transition to BT
  • +0c on crouching hit
Hwoarang-RFF.d+3+4 i19 L 19 -11 +5 +15g
  • Remains in RFF
Hwoarang-RFF.df+2+3 i22~23 m 12 -14 -4 pc7~
  • Power up if an attack is absorbed
Reversal Break
    • 2 chip damage on block
    • -9 on block
  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
Hwoarang-RFF.df+3 i22~24 m 21 +1 +6 js9~
Homing
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
Hwoarang-RFF.df+4 i13 m 12 -7 +1g +1
  • Remains in RFF
  • Transition to RFS with F_B_D_U (+4/+13g/+13)
Hwoarang-RFF.f+1 i10 h 5 +1 +8
Hwoarang-RFF.f+3 i14~17 h 21 +12~+15 +23~+26
  • Transition to LFS
  • Transition to r44? BT with B (-11~-8/+0~+3)
Hwoarang-RFF.f+4
  • Transition to RFS
Hwoarang-RFF.f+4~4 i18~20 M 20 -13 +41a (+31)
Tornado
  • Remains in RFF
Hwoarang-RFF.f,F+3 i22~25 M 22 -7 +19d js3~
Hwoarang-RFS.1 i16 m 15 -2 +9
  • Links to 10-hit string
Hwoarang-RFS.2 i13 h 6 +5 +7
  • Transition to RFF
  • Links to RFF.2 extensions

More...