Jack-8 counterplay

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Punishment

-15 or more standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sliding Attack
74

f,F+1+4

m (l)
25
-82
-88
i21
js
Cosmic Sweeper (charged)

df+2,1*

m,​h
13,​16
-46
+69a (+53)
i35
Ground Assault
101

SIT.1+2

m
21
-44
-12d
i24
SIT
Cosmic Sweeper

df+2,1

m,​h
13,​16
-32
+40a (+22)
i21
Dump Truck
41

df+3+4

m
28
-23
+10a (+1)
i13

FC.df+1

m
5
-21
-11c
i23

FC.df+1,2

m,​m
5,​8
-21
-11c
i16
Tyulpan Blast
59

b+1+2

m
28
-19
-1d (-10)
i14
Overdrive
35

df+1,​2,​1,2

m,​h,​h,​h
1210,​2,​20
-18
+35d (-23)
i9
Double Axe
46

d+1+2

m
28
-18
+42a (+32)
i27
cs6
Low Cross Combo
88

FC.1+2,1+2

l,​m
2123
-18
+42a (+32)
i40
Prime Windup Uppercut

HCF:df+1

m
36
-17
+66a (+50)
i20~23
Sometimes written emgf
Prime Windup Uppercut

GMH.f+1

m
26
-17
+66a (+50)
i20
Windup Uppercut
22

1+4,df+1

m
21
-17
+52a (+42)
i20~23
Windup Uppercut

HCF,df+1

m
25
-17
+52a (+42)
i20~23
Sometimes written one
Prime Windup Uppercut

1+4:df+1

m
30
-17
+66a (+50)
i20~23
Rocket Uppercut
69

f,F+2

m
23
-16
+53a (+43)
i18

u+4

m
25
-16
+15a (+5)
i25
js
Terraforming Cannon

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rocket Uppercut (charged)

f,F+2*

m
35
-15
+61a
34

f,F+1+2

m
20
-15
+22cs
i15

ws1+2

m
14
-15
+26a (+16)
i20

ws1+2,1+2

m,​m
14,​12
-15
+15d
i17

-12,-13,-14 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pulverizer
95

FC.db+1,​1,1

l,​m,​m
14,​10,​20
-14
+9a
i20
Mimesis Spike Press
93

FC.df+4,2

m,​m
10,​17
-14
+4c
+19d
i20
Programmed Uppercut
36

df+2

m
13
-14
+31a (+21)
i15
Left Kick

3

h
30
-14
+18d (+8)
i18
Megalodriller
112

GMH.f+2

m
34
-13
+30a (+4)
i17
Mimesis Savage Knee
17

2,3

h,​m
10,​18
-13
+5
+30d (+22)
i19
Tornado Punch
18

1+2

m,​m
8,​14
-13
+67a (+51)
i15

b+4

m
16
-13
-2
-2a
i13
Patriot Fist
61

u+1+2

m
23
-13
+49a (+39)
i19

FC.df+2

m
12
-13
-2
i17
cs
rFC
Killing Uppercut
81

ws1

m
14
-13
+34a (+24)
i15
Particle Barrier
110

GMH.3+4

sm
20
-13
+40d (-18)
i20 pc6
pc6
Jab Elbow Smash
15

2,​1,2

h,​m,​m
10,​12,​20
-12
+29a (+19)
i33
r FC
Swing R Knuckle
90

FC.df+2,​1,2

m,​m,​m
12,​10,​10
-12
+29a (+19)
i27
cs
rFC
Rolling Death Crusher
32

f+1+2

m,​m
12,​20
19
20
-12
+32d (+6)
i27 pc7
pc7

df+1,2

m,​h
1210
-12
-1
i29
Pinpoint Assault
27

f+2

h
22
5
7
-12
+5
+32a (+24)
i10
t43 r33
Sometimes written stop sign

FC.df+4

m
10
-12
+4
i12
Drilling Engine
25

f+1,​2,1

m,​h,​m
13,​12,​12
-12
+65a (+49)
i26

-11, -10 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+1,​2,1

m,​m,​m
5,​8,​11
-11
+16cs
i16
Overheat
34

df+1,1

m,​m
12
-11
+21cg
+72a (+56)
i29
Megaton Strike
87

FC.1,2

l,​m
10,​24
-11
+11a (+2)
+43a (-4)
i32
rFC
Merkabah Headbutt
33

f+3+4

m
24
-11
+9c
i22
Body Press
42

df+1+3

sm
20
-11
+0d~+19d
i30~49
Machinegun Blast
48

db+1,​1,​1,2

l,​l,​l,​m
13,​5,​5,​21
-11
+43a (-4)
i19

b+1

m
17
-11
+8
i20
Cross Cut Blast
72

f,​F+1+2,2

m,​m
20,​24
-11
+11a (+2)
i32

df+1,​2,1

m,​h,​h
1210,​2
-10
-2
i15
Rocket Kick
71

f,F+4

m
32
-10
+15d (+5)
i16