Jack-8 movelist

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Heat

Gamma Howl (3+4) becomes Gamma Charge (GMC), which allows for immediate use of GMC.1 and GMC.2 (partially uses Heat time)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
GMH.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Meteor Raid
H.GMH.2+3

H.2+3

h,​m,​t
50
-9
-2d (-12)
i10
Heat Smash
Balcony Break
  • 10 chip damage on block
Piston Gun Assault
56

b+2

m
27
+2
+2a
i19
t57 r38
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Gain GMC on Heat activation
  • Can be charged to power up
Piston Gun Assault (charged)

b+2*

m
40
-2
+17a (+9)
i35
t67 r47
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
Wall Crush +5g on block and 3 chip damage
  • Gain GMC on hit or block
  • 16 chip damage on block
  • Gain GMC on Heat activation
Tyulpan Blast
59

b+1+2

m
28
-19
-1d (-10)
i14
Heat Engager
Heat Dash +5, +43d(+35)
Balcony Break
  • Gain GMC on Heat activation
Full Metal Deathblow
109

GMH.4

h
30
+4
+21d (+11)
i14~18
r30
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • 9 chip damage on block
  • Gain GMC on Heat activation
Particle Barrier
110

GMH.3+4

SM
20
-13
+40d (-18)
i20 pc6
pc6
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • 6 chip damage on block when absorbing an attack
  • Gain GMC on Heat activation
Particle Barrier - Gamma

GMC.3+4

sm
24
-9
+14c
i20 pc6
pc6
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Partially uses remaining Heat time
  • Consumes GMC upon use
  • 7 chip damage on block
  • Gain GMC on Heat activation
  • Forces backroll on hit
Iron Gunman
134

d+2+4

t
25
!
+6d
i12
Heat Engager
  • Cannot Heat Dash
  • Crouch Throw (Unbreakable)
  • Can be done from crouch
  • Alternate input GMH.2+4
  • Gain GMC on Heat activation
Iron Gunman

GMH.2+4

t
25
!
+6d
i15
Heat Engager
  • Cannot Heat Dash
  • Crouch Throw (Unbreakable)
  • Alternate input d+2+4
  • Gain GMC on Heat activation
Gamma Howl (Gamma Charge)
WS.3+4
115

3+4

pc7~22
t40? r30 GMH
  • When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
  • Recover Heat and recoverable health when absorbing an attack
  • GMC is always in effect during Heat
  • Alternate input: ws3+4
Jaguar Hook - Gamma
116

GMC.1

m
22
-6
+73a (+57)
i22
Strong Aerial Tailspin
Homing
  • Partially uses remaining Heat time
  • Chip damage on block (4)
Exaton Blast - Gamma
117

GMC.2

h
42
+11
+31a (+5)
i20 pc1
pc1
r34
Tornado
Guard Break
Reversal Break
Balcony Break
  • Partially uses remaining Heat time
  • 4 chip damage on block
Particle Barrier - Gamma

GMC.3+4

sm
24
-9
+14c
i20 pc6
pc6
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Partially uses remaining Heat time
  • Consumes GMC upon use
  • 7 chip damage on block
  • Gain GMC on Heat activation
  • Forces backroll on hit
Hyper Merkabah Headbutt

H.f+3+4

m
30
+0
+9c
i22~23
Head
  • Transition to GMH with D
    • (+8 oB, +17c oH)
  • Partially uses remaining heat time
  • 6 chip damage on block
Hyper Terrapulser
  • H.u+3
  • H.ub+3

H.uf+3

L
[16]
-12
+8c
i19
js9
Spike
  • Only deals recoverable damage
  • Cannot K.O.
  • Automatically transitions to GMH on hit
  • Partially uses remaining heat time
  • 3 chip damage on block
  • Unparryable
  • u+3/ub+3: less forward movement

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
10
7
6
-2
+6
+9
i12
t33 r21
Jab > Jackhammer
13

1,1

h,​m
10,​22
-14c
+4c
+12d
i15
Elbow
  • Combo from 1st hit with 9F delay
  • Transition to GMH with D
  • (+4 oB, +8c oH, +16d cH)
  • Input can be delayed by 9F
  • Move cannot be delayed
Jab > Stunning Hook
14

1,2

h,​h
10,​24
-2
+30a
i19
  • Combo from 1st hit CH with 9F delay
  • Input can be delayed by 9F
  • Move cannot be delayed

2

h
10
3
19
+1
+9
i11
t31 r20
  • Recovers 2f faster on hit or block (t29 r18)

2,1

h,​m
10,​12
-3
+2
i16
Elbow
  • Combo from 1st hit
  • Jail from 1st block
Jab Elbow Smash
15

2,​1,2

h,​m,​m
10,​12,​20
-12
+29a (+19)
i33
r FC
Piston Gun Fusillade
16

2,​1,1+2

h,​m,​h,​h,​h,​h,​h
10,​12,​10,​6,​6,​6,​20
-4
+13d
i33~36, i8~14, i3~6, i7~13, i5~6
r26?
  • Jails from 3rd block
  • Chip damage on block (10)
Flying Fortress

2,​1,uf

h,​m
10,​12
+1
+6
js12
r38 FC
  • Recover in crouch
  • Move can be delayed by 4F
  • Input can be delayed by 14F
  • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some Noise

2,​1,uf+1+2

h,​m,​m
10,​12,​20
+5 GMH
+17c GMH
i21~22
js12
Strong Aerial Tailspin
?
  • Transition to GMH on hit or block
  • Interrupt with i13 from 2nd block
  • Interrupt with i8 from 2nd hit
  • Input can be delayed by 14F
  • Move cannot be delayed
  • 4 chip damage on block
Mimesis Savage Knee
17

2,3

h,​m
10,​18
-13
+5
+30d (+22)
i19
Knee
Balcony Break
on airborne hit or CH
  • Combo from 1st hit
  • 2nd hit Balcony Break on CH
  • f+3
  • WS.3

3

m
18
13
9
-9
+5
i15
Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH, +16 ch)
  • Alternate input f+3 or ws3
Two-Step Die
  • f+3,2
  • WS.3,2
24

3,2

m,​h
18,​20
-9
+44d (-14)
i23
Balcony Break
  • Combos from 1st hit
  • Alternate input f+3,2 or ws3,2
Machine Press
  • f+3,1+2
  • WS.3,1+2
25

3,1+2

m,​m
18,​20
-11c
+2d
+48a
i25
  • Combos from 1st hit CH
  • Alternate input f+3,1+2 or ws3,1+2
Right Kick

4

h
18
-4
+7
+32a (+22)
i16
Balcony Break on CH
Tornado Punch
18

1+2

m,​m
8,​14
-13
+67a (+51)
i15
Tornado
Homing
  • Instant Tornado
  • High evasion from frames 4? to 12?
Gamma Howl (Gamma Charge)
WS.3+4
115

3+4

pc7~22
t40? r30 GMH
  • When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
  • Recover Heat and recoverable health when absorbing an attack
  • GMC is always in effect during Heat
  • Alternate input: ws3+4

1+4

i22~
  • Alternate input hcf
  • Can be held for up to 5 spins
Gigaton Punch

1+4,1

m
25
+21g
+7a (-2)
+39d (-8)
i17(43~)
Balcony Break
  • Alternate input hcf,1 to power up
  • Chip damage on block (7)
Gigaton Punch (2/3/4/5 spins)

1+4*,1

m
35/45/55/199
!
+70d
i17(68/93/118~)
Balcony Break
  • Unblockable
Windup Uppercut
22

1+4,df+1

M
21
-17
+52a (+42)
i20~23
Tornado
  • Non just frame version of 1+4:df+1
  • Alternate input hcf,df+1 to power up
Prime Windup Uppercut

1+4:df+1

M
30
-17
+66a (+50)
i20~23
Tornado
  • Instant Tornado
  • Just frame version of 1+4,df+1
  • Alternate input hcf:df+1 to power up

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

m
13
22
21
-6
+5
i14
  • Effectively homing?
Impact Driver
24

f+1,1

m,​h
13,​25
-7
+8d (-1)
+40d (-7)
i25
Combos from 1st hit

f+1,2

m,​h
13,​12
-6
+5
i22
Combos from 1st hit
Drilling Engine
25

f+1,​2,1

m,​h,​m
13,​12,​20
-12
+65a (+49)
i26
Tornado
  • Instant Tornado
Piston Gun Blaster
26

f+1,​2,2

m,​h,​m
13,​12,​22
+6
+3a
i33
  • Can be charged to power up
Piston Gun Blaster (charged)

f+1,​2,2*

m,​h,​m
13,​12,​40
-10
+13d (-13)
i61
Balcony Break
Wall Crush +0g on block; 3 additional chip damage
  • Gain GMC on hit or block
  • 16 chip damage on block
Pinpoint Assault
27

f+2

h
22
5
7
-12
+5
+32a (+24)
i10
t43 r33
Sometimes written stop sign

f+4

h
20
-4
+7
+32a (+22)
i17
Balcony Break
on CH
Dark Greeting
30

f+4~1

h
80
!
+5
i65
Unblockable
Sudden Elbow
31

f+4~1,2

M
30
+8
+0d
i15 (66~)
Elbow
Floor Break
Rolling Death Crusher
32

f+1+2

m,​m
12,​20
19
20
-12
+32d (+6)
i27 pc7
pc7
Balcony Break
  • Chip damage on block when absorbing an attack (12)
Merkabah Headbutt
33

f+3+4

m
24
-11
+9c
i22
Head
  • Transition to GMH with D
    • (-3 oB, +15c oH)

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-4
+3
+5
i14
Overheat
34

df+1,1

m,​m
12,​20
-11
+21cg
+72a (+56)
i29
Tornado
Balcony Break
  • Combos from 1st hit CH
  • Delayable

df+1,2

m,​h
1210
-12
-1
i29
  • Jails
  • Combos from 1st hit CH
  • Delayable

df+1,​2,1

m,​h,​h
1210,​2
-10
-2
i15
  • Jails
  • On air hit +22a (+15)
  • Combos from 2nd hit
  • Combos from 1st hit CH
Overdrive
35

df+1,​2,​1,2

m,​h,​h,​h
1210,​2,​20
-18
+35d (-23)
i9
Balcony Break
  • On air hit +12 (+5)
  • Combos from 2nd hit
  • Combos from 1st hit CH
Programmed Uppercut
36

df+2

m
13
-14
+31a (+21)
i15
Cosmic Sweeper

df+2,1

m,​h
13,​16 (24)
-32
+40a (+22)
i21
  • Transition to GMH with D
    • (+45a (+27) oH)
  • 16 damage with scaling from 1st hit
  • Can be charged to power up
Cosmic Sweeper (charged)

df+2,1*

m,​h
13,​22 (32)
-46
+69a (+53)
i35
Tornado
  • Transition to GMH with D
  • Gain GMC on hit
    • (+70a (+54) oH))
  • 28 damage with scaling from 1st hit

df+3

m
16
-9
+2
i16
Combine Harvester
39

df+3,2

m,​h
1620
-7
+25d
i20
Balcony Break
Elbow
Mimesis Wrench Kick
40

df+4

m
17
-9
+5
+14c
i15
Dump Truck
41

df+3+4

m
28
-23
+10a (+1)
i13
Balcony Break
Shoulder
Body Press
42

df+1+3

SM
20
-18c~+1c
+0a~+19a
i30~49
js15~?
FDFA
  • Transition to 25dmg +3d high attack throw on close range standing hit
  • -12c~-10c on block on average
Debugger
b,db,d,df+1
44

df+1+4

L
23
-37
+18d
i34
cs6~89
Homing
  • Alternate input b,db,d,df+1 to power up
    • 28dmg
    • i29~30
  • Alternate input is completely bufferable
Megaton Blast
b,db,d,df+2
45

df+2+3

m
26
-9
+31d (-5)
i22
Balcony Break
  • Alternate input b,db,d,df+2 to power up
    • 31dmg
  • Alternate input is completely bufferable

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
-5
+6
i10
cs4
rFC

d+2

sl
8
-4
+7
i11
cs4
rFC
  • Alternate input FC.2

d+2,1

sl,​l
8,​6
-14
-3
i24
rFC
  • Alternate input FC.2,1

Combos from 1st hit

First two hits of 10 hit combo

d+3

l
12
-17
-6
i20
cs4
rFC
  • Alternate input FC.d+3

d+4

l
10
-15
-4
i16
cs4
rFC
  • Alternate input FC.d+4
Double Axe
46

d+1+2

m
28
-18
+42a (+32)
i27
cs6
Sit Down
FC.d+3+4

d+3+4

SIT
  • Transitions to SIT (Sit Down)

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
13
-12
+1
i12
rFC

db+1,1

l,​l
13,​5
-12
-1
i16
rFC
  • Combos from 1st hit

db+1,​1,1

l,​l,​l
13,​5,​5
-12
-1
i16
rFC
Machinegun Blast
48

db+1,​1,​1,2

l,​l,​l,​m
13,​5,​5,​21
-11
+43a (-4)
i19
Balcony Break
Power Shovel
49

db+2

l
24
-18
+3c
+33d
i22
cs6
  • Can be charged to power up
Power Shovel (charged)

db+2*

l
30
-33
+17d
i36
  • Gain GMC on hit or block
  • 9 chip damage on block
Cossack Kick

db+3

l
15
-20
-9
i21

db+3,4

l,​l
15,​12
-16
-9
i27

db+3,​4,3

l,​l,​l
15,​12,​12
-19
-8
i27

db+3,​4,​3,4

l,​l,​l,​l
15,​12,​12,​12
-16
-5
i27

db+3,​4,​3,​4,3

l,​l,​l,​l,​l
15,​12,​12,​12,​12
-19
-8
i27
Cossack Kicks
50

db+3,​4,​3,​4,​3,4

l,​l,​l,​l,​l,​l
15,​12,​12,​12,​12,​12
-16
-5
i27
Cossack Smash
51

db+3, ... 1+2

l,​h
15,​21
+14g
+17c
i34
Balcony Break
  • Forces tech backroll on hit
Big Boot
53

db+4

l
14
-13
-2
i16
cs6
rFC
Megaton Earthquake
54

db+1+2

l,​l
8,​21
-70
-5d
i18
Floor Break

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
17
-11
+8
i20
t52 r31
Double Biceps
55

b+1,2

m,​m
17,​17
-14c
+15d
+47a
i26
t89 r38
Elbow
  • Combo from 1st hit with 5F delay
  • Combo from 1st CH with 11F delay
  • Interrupt with i8 from 1st block
  • Move can be delayed by 7F
  • Input can be delayed by 11F
Piston Gun Assault
56

b+2

m
27
+2
+2a
i19
t57 r38
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Gain GMC on Heat activation
  • Can be charged to power up
Piston Gun Assault (charged)

b+2*

m
40
-2
+17a (+9)
i35
t67 r47
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
Wall Crush +5g on block and 3 chip damage
  • Gain GMC on hit or block
  • 16 chip damage on block
  • Gain GMC on Heat activation

b+3

m
14
-9
+2
i16
t44 r27

b+3,2

m,​h
1413
-4
+1
i22
t67 r23
  • Combo from 1st hit
  • Interrupt with i3 from 1st block
  • Transition to GMH with D
    • (+0 oB, +5 oH)
Mad Dozer
57

b+3,​2,2

m,​h,​h
141320
-9
+44d (-14)
i25
t91 r30
Balcony Break
  • Interrupt with i5 from 2nd block
  • Can be charged to power up
Mad Dozer (charged)

b+3,​2,2*

m,​h,​m
141340
-7
+13d (+5)
i67
r48
Balcony Break
Wall Crush +3 on block
  • Gain GMC on hit or block
  • Interrupt with i47? from 2nd block
  • 16 chip damage on block

b+4

m
16
-13
-2
-2s
i13
t45 r32
Knee
Sherman Stomp
58

b+4,4

m,​M
16,​21
-4c
+3d
i30
t80 r35
  • Combo from 1st CH
  • When comboing from 1st CH:
Floor Break
    • -8d on hit
  • Interrupt with i10 from 1st block
Tyulpan Blast
59

b+1+2

m
28
-19
-1d (-10)
i14
Heat Engager
Heat Dash +5, +43d(+35)
Balcony Break
  • Gain GMC on Heat activation


u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Barrel Jacket Hammer
60

ub+1+2

h
30
-9
+23d
i20 pc7
pc7
Balcony Break
Homing
  • Chip damage on block when absorbing an attack (12)

u+4

m
25
-16
+15a (+5)
i25
js
Balcony Break
  • Alternate input ub+4, uf+4
Patriot Fist
61

u+1+2

h
23
-13
+49a (+39)
i19
Giant Foot Stomp
62

u+3+4

m
40
!
+17d
i94~100
js
  • Unblockable
  • Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
  • Alternate input ub+3+4
Sky Sweeper

uf+1

h
10
+71a (+55)
i17
Tornado
  • Only hits airborne opponents
  • Transition to GMH with D
    • (+75a (+59))
  • Can be charged to power up
  • Alternate input ub+1, u+1
Sky Sweeper (charged)

uf+1*

h
32
+69a (+53)
i35
Tornado
  • Only hits airborne opponents
  • Transition to GMH with D
    • (+70a (+54))
  • Gain GMC on hit
  • Alternate input ub+1*, u+1*
Reactor Elbow
65

uf+2

m
25
+4c
+13c
+11d
i24~25
js9
Elbow

uf,n,2

m
28
-1c
+10c
i32
js
Terrapulser
  • u+3
  • ub+3
66

uf+3

L
[8]
-12
+8c GMH
i23
js9
Spike
  • Only deals recoverable damage
  • Cannot K.O.
  • Only spikes when hit up close
  • Automatically transitions to GMH on hit
  • Unparryable
  • u+3/ub+3: less forward movement
Pancake Press
67

uf+3+4

M
23
+13cg
+20d
i34 js8
js8
Spike
  • Automatically transitions to SIT on hit or block

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jackhammer
68

f,F+1

m
22
12
11
-6
+8c
+16d
i15~16
Elbow
  • Transition to GMH with D
  • (+4 oB, +8c oH, +16d cH)
Rocket Uppercut
69

f,F+2

m
23
-16
+53a (+43)
i18
Strong Aerial Tailspin
?
  • Can be charged to power up
Rocket Uppercut (charged)

f,F+2*

m
35
-15
+61a
34
Tornado
  • Gain GMC on hit or block
  • 14 chip damage on block
Granite Stomping

f,F+3

M
22
+4
+9c
+22a
i26
  • Transition to FC with D
Rocket Kick
71

f,F+4

m
32
-10
+15d (+5)
i16
Tornado
Balcony Break
  • Chip damage on block (12)

f,F+1+2

m
20
-15
+22cs
i15
Homing
Cross Cut Blast
72

f,​F+1+2,2

m,​m
20,​24
-11
+11a (+2)
i32
Balcony Break
  • Combos from 1st hit
High and Low Cross Cut
73

f,​F+1+2,1+2

m,​l
20,​21
-19
+13d
i28
cs
Sliding Attack
74

f,F+1+4

M (L)
25
-82~-73
-88~-79
i21~30 (i31~40)
js
  • i31~40 Low attack on landing
    • (-110~-101 oB, -65~-56 oH)
Cemaho Chop
75

f,f,F+2

m
25
+6
+10
i22
  • Chip damage on block (7)
  • Guarantees i10 moves on hit
  • Unparryable (running attack)
  • Alternate input wr2
Mimesis Charging Tackle
76

f,f,F+1+2

m
34
+4
+7a (-2)
i20~23
Balcony Break
Shoulder
  • Chip damage on block (10)
  • Alternate input wr1+2
Debugger

b,db,d,df+1

l
28
-37
+18d
i29
Homing
  • Alternate input df+1+4
Sometimes written debug
Megaton Blast

b,db,d,df+2

m
31
-9
+31d (-5)
i22
Balcony Break
  • Alternate input df+2+3

HCF

i22~
  • Alternate input 1+4
  • Can be looped together in 360 motions for up to 5 spins
Gigaton Punch

HCF,1

m
30
+21g
+7a (-2)
+39d (-8)
i17(43~)
Balcony Break
  • Alternate input 1+4,1
  • Chip damage on block (9)
Windup Uppercut

HCF,df+1

M
25
-17
+52a (+42)
i20~23
Tornado
  • Non blue spark version, for a just frame version search "EMGF"
  • Alternate input 1+4,df+1
Sometimes written one
Prime Windup Uppercut

HCF:df+1

M
36
-17
+66a (+50)
i20~23
Tornado
  • Instant Tornado
  • Just frame version of hcf,df+1, for a normal version search "one"
  • Alternate input 1+4:df+1
Sometimes written EMGF

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

l
10
-8
+3
i19
cs1
rFC
Double Low Hammer
86

FC.1,1

l,​l
10,​14
-12
+5
i31
cs
rFC
Megaton Strike
87

FC.1,2

l,​m
10,​24
-11
+11a (+2)
+43a (-4)
i32
rFC
Balcony Break

FC.2

sl
8
-4
+7
i11
cs1
rFC
  • Alternate input d+2

FC.2,1

sl,​l
8,​6
-14
-3
i24
rFC
  • Alternate input d+2,1

Combos from 1st hit

First two hits of 10 hit combo

FC.3

l
12
-17
-6
i20
cs1
rFC
  • Alternate input d+3

FC.4

l
10
-15
-4
i16
cs1
rFC
  • Alternate input d+4

FC.1+2

l
21
-15
+13d
i24
cs1
rFC
  • Alternate input FC.db+1+2
Low Cross Combo
88

FC.1+2,1+2

l,​m
2123
-18
+42a (+32)
i40
  • Combos from 1st hit

FC.df+1

m
5
-21
-11c
i23

FC.df+1,2

m,​m
5,​8
-21
-11c
i16
  • Combos from 1st hit

FC.df+1,​2,1

m,​m,​m
5,​8,​11
-11
+16cs
i16
  • Combos from 1st hit
Windmill Punches
89

FC.df+1,​2,​1,1

m,​m,​m,​h
5,​8,​11,​30
+15
+13BT
i21
Guard Break

FC.df+2

m
12
-13
-2
i17
cs
rFC

FC.df+2,1

m,​m
12,​10
-4
+7
i26
cs
rFC
Swing R Knuckle
90

FC.df+2,​1,2

m,​m,​m
12,​10,​10
-12
+29a (+19)
i27
cs
rFC
  • Combos from 1st hit CH
Swing R Knuckle High
91

FC.df+2,f+1

m,​h
12,​23
-4
+32a
i19
cs
rFC
Balcony Break
  • Combos from 1st hit
Swing R Knuckle Low
92

FC.df+2,d+1

m,​l
12,​8
-11
+0
i22
cs
rFC
Balcony Break
  • Combos from 1st hit

FC.df+4

m
10
-12
+4
i12
Knee
Mimesis Spike Press
93

FC.df+4,2

m,​M
10,​17
-14
+4c
+19d
i20
Elbow
Atomic Shoulder Tackle
94

FC.df+3+4

m
28
-9
+6g
i21
Balcony Break
Shoulder
  • Can be charged to power up
Flying Fortress

FC.df+3+4,uf

m
28
-1
+14g
js15
rFC
  • Recover in crouch
  • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some Noise

FC.df+3+4,uf+1+2

m,​m
28,​20
+5 GMH
+17c GMH
i21~22
js15
GMH
  • Transition to GMH on hit or block
  • Interrupt with i15 from 1st block
  • Input can be delayed by 14F
  • Move cannot be delayed
  • 4 chip damage on block
Atomic Shoulder Tackle (charged)

FC.df+3+4*

m
32
-4
+21d (+13d)
i30~35
Balcony Break
Reversal Break
Shoulder
  • Gain GMC on hit or block
  • 9 chip damage on block
Flying Fortress

FC.df+3+4*,uf

m
32
+4
+29d (+21d)
js15
rFC
  • Recover in crouch
  • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some Noise

FC.df+3+4*,uf+1+2

m,​m
32,​20
+5 GMH
+17c GMH
i21~22
js15
GMH
  • Transition to GMH on hit or block
  • Combo from 1st hit
  • Interrupt from 1st block with i10?
  • Input can be delayed by 14F
  • Move cannot be delayed
  • 4 chip damage on block

FC.db+1

l
14
-11
+3
i14
cs1
rFC

FC.db+1,1

l,​m
14,​10
-6
+5
i24
cs
rFC
Spike
Pulverizer
95

FC.db+1,​1,1

l,​m,​m
14,​10,​20
-14
+9a
i20
Balcony Break
  • Can be charged to power up
Pulverizer (charged)

FC.db+1,​1,1*

l,​m,​m
14,​10,​30
-6
+15a (+7)
i34~35
Balcony Break
  • Gain GMC on hit or block
  • 12 chip damage on block

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Uppercut
81

ws1

m
14
-13
+34a (+24)
i15

ws2

m
10
-7
+4
i14
Elbow
V-Twin

ws2,1

m,​m
10,​17
-14c
+3d
+49a
i15
  • Combos from 1st hit
V-Deathblow
83

ws2,4

m,​h
10,​26
+4
+21a (+11)
i16
Balcony Break
  • Combos from 1st hit
  • Chip damage on block (7)
  • f+3
  • WS.3

3

m
18
13
9
-9
+5
i15
Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH, +16 ch)
  • Alternate input f+3 or ws3
Two-Step Die
  • f+3,2
  • WS.3,2
24

3,2

m,​h
18,​20
-9
+44d (-14)
i23
Balcony Break
  • Combos from 1st hit
  • Alternate input f+3,2 or ws3,2
Machine Press
  • f+3,1+2
  • WS.3,1+2
25

3,1+2

m,​m
18,​20
-11c
+2d
+48a
i25
  • Combos from 1st hit CH
  • Alternate input f+3,1+2 or ws3,1+2

ws1+2

m
14
-15
+26a (+16)
i20

ws1+2,1+2

m,​m
14,​12
-15
+15d
i17
Floor Break
  • Combos from 1st hit
Double Hammer Thrash
85

ws1+2,​1+2,1+2

m,​m,​l
14,​12,​14
-23
+6d
i27
Balcony Break
  • Combos from 1st hit

GMH (Gamma Howl)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gamma Howl (Gamma Charge)
WS.3+4
115

3+4

pc7~22
t40? r30 GMH
  • When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
  • Recover Heat and recoverable health when absorbing an attack
  • GMC is always in effect during Heat
  • Alternate input: ws3+4
Juggernaut Hook
106

GMH.1

m
20
-9
+25d
i22
Homing
Balcony Break
Exaton Blast
107

GMH.2

h
40
+11g
+21d (+11)
i20
r34
Balcony Break
Tornado
Granite Stomp

GMH.3

M
28
+4
+9c
+22a
i24
Floor Break
  • Transition to FC with D
    • (+7 oH, +2 oB)
Full Metal Deathblow
109

GMH.4

h
30
+4
+21d (+11)
i14~18
r30
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • 9 chip damage on block
  • Gain GMC on Heat activation
Gun Bomb

GMH.1+3

t
30
!
+0d
i15
  • Crouch Throw (Unbreakable)
Floor Break
  • Alternate input d+1+3
Iron Gunman

GMH.2+4

t
25
!
+6d
i15
Heat Engager
  • Cannot Heat Dash
  • Crouch Throw (Unbreakable)
  • Alternate input d+2+4
  • Gain GMC on Heat activation
Mimesis Overkill
132

GMH.1+2

th
45 (57)
-6
+0d
i16
  • 57 Damage if opponent hits the wall
  • Throw Break 1+2
  • Swaps positions on break
Particle Barrier
110

GMH.3+4

SM
20
-13
+40d (-18)
i20 pc6
pc6
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • 6 chip damage on block when absorbing an attack
  • Gain GMC on Heat activation
Prime Windup Uppercut

GMH.f+1

M
26
-17
+66a (+50)
i20
Tornado
  • Instant Tornado
Megalodriller
112

GMH.f+2

m
34
-13
+30a (+4)
i17
Balcony Break
Walking Fortress
131

GMH.f

r GMH
Breakout Fortress
113

GMH.ub

js12
js12
rFC
  • Recover in crouch
Flying Fortress
  • 2,1,uf
  • FC.df+3+4,uf
  • FC.df+3+4*,uf
114

GMH.uf

js12
js12
rFC
  • Recover in crouch
  • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some Noise
  • 2,1,uf+1+2
  • FC.df+3+4,uf+1+2
  • FC.df+3+4*,uf+1+2

GMH.uf+1+2

m
20
+5 GMH
+17c GMH
i21~22
js15
GMH
  • Transition to GMH on hit or block
  • Input can be delayed by 14F
  • 4 chip damage on block

GMC (Gamma Charge)

Jaguar Hook - Gamma
116

GMC.1

m
22
-6
+73a (+57)
i22
Strong Aerial Tailspin
Homing
  • Partially uses remaining Heat time
  • Chip damage on block (4)
Exaton Blast - Gamma
117

GMC.2

h
42
+11
+31a (+5)
i20 pc1
pc1
r34
Tornado
Guard Break
Reversal Break
Balcony Break
  • Partially uses remaining Heat time
  • 4 chip damage on block
Particle Barrier - Gamma

GMC.3+4

sm
24
-9
+14c
i20 pc6
pc6
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Partially uses remaining Heat time
  • Consumes GMC upon use
  • 7 chip damage on block
  • Gain GMC on Heat activation
  • Forces backroll on hit

SIT (Sit Down)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sit Down
FC.d+3+4

d+3+4

SIT
  • Transitions to SIT (Sit Down)

SIT.1

l
10
-48
-37
i19
fs

SIT.1,2

l,​l
1010
-47
-36
i15
fs
  • Combos from 1st hit

SIT.1,​2,1

l,​l,​l
101010
-47
-36
i15
fs
  • Combos from 1st hit
Sit Punches
100

SIT.1,​2,​1,2

l,​l,​l,​l
10101010
-47
-36
i15
fs
  • Combos from 1st hit
  • Alternate input SIT.2,1,2,1
    • String moves recover 4 frames faster with alternate input
Ground Assault
101

SIT.1+2

m
21
-44
-12d
i24
fs
Extra Pancake Press
102

SIT.3+4

M
35
+13cg
+20d
i54
js
SIT
  • Can access other SIT moves on recovery.
  • Cannot access SIT3+4 on recovery.

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Discharger
96

ss1

M
23
+6c
+59a
i32
Piston Gun Snipe
97

ss2

h
20
+9
+35d (+27)
i17
Balcony Break
  • Transition to GMH with D
    • (+9 oB, +35d (+27) oH)
  • Chip damage on block (6)

While Down (Face Up)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Get Up Punch
98

d+1+2

m
18
+18g
+39d
i28
SIT
  • Recovers in SIT, then stands up

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon

R.df+1+2

M,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rotary Catapult
118

1+3

t
35
+0
+1d
i12
BT
  • Throw Break 1 or 2
  • Swaps positions on break
Piston Gun Back Breaker
119

2+4

t
35
-6
-3d
i12
  • Throw Break 1 or 2
  • Swaps positions on break
  • Side Switch
Side Left Bomb
120

Left Throw

t
40
-3
+1d
i12
  • Throw Break 1
Balcony Break
Father's Love
121

Right Throw

t
40
-3
+0d
i12
  • Throw Break 2
  • Side Swap
Spinal Crush
122

Back Throw 1+3

t
70
!
+3d
i12
  • Unbreakable
Floor Break
Throw Away
123

Back Throw 2+4

t
70
!
+17d
i12
Balcony Break
  • Unbreakable
  • 80 damage on wall splat
Volcano
124

df+2+4

t
10
-2
+26a
i11
  • Throw Break 2
Volcano Blaster
125

df,DF+2+4

t
10
-2
+54a
i14
  • Throw Break 2
Body Smash
126

db+2+3

t
25
-2
+14c
i11
  • Throw Break 2
Floor Break
Ground Zero
127

uf+1+2

t
35
-6
-10d
i11
  • Throw Break 1+2
Floor Break
Lift Up Megaton Hit
128

uf+1+2,d,df+2

t
40
-6
+19a (-7)
i11
  • Throw Break 1+2
Balcony Break
  • Wallsplats opponent
  • If blocked, does 20 chip dmg and is -2 oB
Pile Driver
129

db,n,f+1+2

t
50
-6
-1d
i11
  • Throw Break 1+2
Floor Break
Pyramid Driver
130

qcf+1

t
40
-2
-2d
i11
  • Throw Break 1
Floor Break
Back Breaker
131

qcb+2

t
45
-2
+5d
i11
  • Throw Break 2
Mimesis Overkill
132

GMH.1+2

th
45 (57)
-6
+0d
i16
  • 57 Damage if opponent hits the wall
  • Throw Break 1+2
  • Swaps positions on break
Gun Bomb

GMH.1+3

t
30
!
+0d
i15
  • Crouch Throw (Unbreakable)
Floor Break
  • Alternate input d+1+3
Iron Gunman

GMH.2+4

t
25
!
+6d
i15
Heat Engager
  • Cannot Heat Dash
  • Crouch Throw (Unbreakable)
  • Alternate input d+2+4
  • Gain GMC on Heat activation
Gun Bomb
133

d+1+3

t
30
!
+0d
i12
  • Crouch Throw (Unbreakable)
Floor Break
  • Can be done from crouch
  • Alternate input GMH.1+3
Iron Gunman
134

d+2+4

t
25
!
+6d
i12
Heat Engager
  • Cannot Heat Dash
  • Crouch Throw (Unbreakable)
  • Can be done from crouch
  • Alternate input GMH.2+4
  • Gain GMC on Heat activation
Cossack Compactor
52

db+3, ... d+1+2

l,​m (th)
15,​4,​5,​5,​5,​5,​21
0
i34
  • Crouch throw (Unbreakable)
  • Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Twin Drivers

(During Enemy wall stun) 1+3

t
33
!
+0d
i12
  • Wall throw (Unbreakable)
  • Alternate input 2+4 or uf+1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
d+2 sl 8 i11 -11 +0 Start
1 L 6 i24~26 -14 -3 Yes
1 L 5 i31~33 -21 -10 No
1 m 7 i26~27 -12 -1 Start
2 m 7 i27~28 -19 -8 Yes
1 m 6 i25 -21 -10 Start
2 m 6 i16~17 -22 -12 Yes
1 m 8 i16~17 -25 -11 Yes
1+2 m 21 i24~26 -27 -11 Start
1+2 m 25 i17~18 -26 +5a Yes