| Jack-8-1 |
i12 |
h |
10 |
-2 |
+6 |
+9 |
|
|
| Jack-8-1,1 |
i15 |
,m |
,22 |
-14c |
+4c |
+12d |
|
Elbow
- Combo from 1st hit with 9F delay
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
- Input can be delayed by 9F
- Move cannot be delayed
|
| Jack-8-1+2 |
i15 |
m,m |
8,14 |
-13 |
+67a (+51) |
|
|
|
| Jack-8-1,2 |
i19 |
,h |
,24 |
-2 |
+30a |
|
|
- Combo from 1st hit CH with 9F delay
- Input can be delayed by 9F
- Move cannot be delayed
|
| Jack-8-1+2+3+4 |
|
|
|
|
|
|
|
|
| Jack-8-1+3 |
i12 |
t |
35 |
+0 |
+1d |
|
|
- Throw Break 1 or 2
- Swaps positions on break
|
| Jack-8-1+4 |
i22~ |
|
|
|
|
|
|
- Alternate input hcf
- Can be held for up to 5 spins
|
| Jack-8-1+4*,1 |
i17(68/93/118~) |
m |
35/45/55/199 |
! |
+70d |
|
|
|
| Jack-8-1+4,1 |
i17(43~) |
m |
25 |
+21g |
+7a (-2) |
+39d (-8) |
|
Balcony Break
- Alternate input hcf,1 to power up
- Chip damage on block (7)
|
| Jack-8-1+4,df+1 |
i20~23 |
M |
21 |
-17 |
+52a (+42) |
|
|
Tornado
- Non just frame version of 1+4:df+1
- Alternate input hcf,df+1 to power up
|
| Jack-8-1+4:df+1 |
i20~23 |
M |
30 |
-17 |
+66a (+50) |
|
|
Tornado
- Instant Tornado
- Just frame version of 1+4,df+1
- Alternate input hcf:df+1 to power up
|
| Jack-8-2 |
i11 |
h |
10 |
+1 |
+9 |
|
|
- Recovers 2f faster on hit or block (t29 r18)
|
| Jack-8-2,1 |
i16 |
,m |
,12 |
-3 |
+2 |
|
|
Elbow
- Combo from 1st hit
- Jail from 1st block
|
| Jack-8-2,1,1+2 |
i33~36, i8~14, i3~6, i7~13, i5~6 |
,h,h,h,h,h |
,10,6,6,6,20 |
-4 |
+13d |
|
|
- Jails from 3rd block
- Chip damage on block (10)
|
| Jack-8-2,1,2 |
i33 |
,m |
,20 |
-12 |
+29a (+19) |
|
|
|
| Jack-8-2,1,uf |
|
|
|
+1 |
+6 |
|
js12 |
- Recover in crouch
- Move can be delayed by 4F
- Input can be delayed by 14F
- Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
|
| Jack-8-2,1,uf+1+2 |
i21~22 |
,m |
,20 |
+5 GMH |
+17c GMH |
|
js12 |
Strong Aerial Tailspin ?
- Transition to GMH on hit or block
- Interrupt with i13 from 2nd block
- Interrupt with i8 from 2nd hit
- Input can be delayed by 14F
- Move cannot be delayed
- 4 chip damage on block
|
| Jack-8-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
| Jack-8-2,3 |
i19 |
,m |
,18 |
-13 |
+5 |
+30d (+22) |
|
Knee
Balcony Break on airborne hit or CH
- Combo from 1st hit
- 2nd hit Balcony Break on CH
|
| Jack-8-2+4 |
i12 |
t |
35 |
-6 |
-3d |
|
|
- Throw Break 1 or 2
- Swaps positions on break
- Side Switch
|
| Jack-8-3 |
i15 |
m |
18 |
-9 |
+5 |
|
|
Knee
- Transition to GMH with D
- Alternate input f+3 or ws3
|
| Jack-8-3,1+2 |
i25 |
,m |
,20 |
-11c |
+2d |
+48a |
|
- Combos from 1st hit CH
- Alternate input f+3,1+2 or ws3,1+2
|
| Jack-8-3,2 |
i23 |
,h |
,20 |
-9 |
+44d (-14) |
|
|
Balcony Break
- Combos from 1st hit
- Alternate input f+3,2 or ws3,2
|
| Jack-8-3+4 |
|
|
|
|
|
|
pc7~22 |
- When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
- Recover Heat and recoverable health when absorbing an attack
- GMC is always in effect during Heat
- Alternate input: ws3+4
|
| Jack-8-4 |
i16 |
h |
18 |
-4 |
+7 |
+32a (+22) |
|
Balcony Break on CH |
| Jack-8-b+1 |
i20 |
m |
17 |
-11 |
+8 |
|
|
|
| Jack-8-b+1+2 |
i14 |
m |
28 |
-19 |
-1d (-10) |
|
|
Heat Engager
Heat Dash +5, +43d(+35)
Balcony Break
- Gain GMC on Heat activation
|
| Jack-8-b+1,2 |
i26 |
,m |
,17 |
-14c |
+15d |
+47a |
|
- Combo from 1st hit with 6F delay
- Combo from 1st CH with 11F delay
- Interrupt with i8 from 1st block
- Move can be delayed by 7F
- Input can be delayed by 11F
|
| Jack-8-b+2 |
i19 |
m |
27 |
+2 |
+2a |
|
|
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
- Gain GMC on Heat activation
- Can be charged to power up
|
| Jack-8-b+2* |
i35 |
m |
40 |
-2 |
+17a (+9) |
|
|
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
Wall Crush +5g on block
- Gain GMC on hit or block
- 16 chip damage on block
- Gain GMC on Heat activation
|
| Jack-8-b+3 |
i16 |
m |
14 |
-9 |
+2 |
|
|
|
| Jack-8-b+3,2 |
i22 |
,h |
13 |
-4 |
+1 |
|
|
- Combo from 1st hit
- Interrupt with i3 from 1st block
- Transition to GMH with D
|
| Jack-8-b+3,2,2 |
i25 |
,h |
20 |
-9 |
+44d (-14) |
|
|
Balcony Break
- Interrupt with i5 from 2nd block
- Can be charged to power up
|
| Jack-8-b+3,2,2* |
i67 |
,m |
40 |
-7 |
+13d (+5) |
|
|
Balcony Break
Wall Crush +3 on block
- Gain GMC on hit or block
- Interrupt with i47? from 2nd block
- 16 chip damage on block
|
| Jack-8-b+4 |
i13 |
m |
16 |
-13 |
-2 |
-2s |
|
|
| Jack-8-b+4,4 |
i30 |
,M |
,21 |
-4c |
+3d |
|
|
- Combo from 1st CH
- When comboing from 1st CH:
Floor Break
- Interrupt with i10 from 1st block
|
| Jack-8-Back Throw 1+3 |
i12 |
t |
70 |
! |
+3d |
|
|
|
| Jack-8-Back Throw 2+4 |
i12 |
t |
70 |
! |
+17d |
|
|
Balcony Break
- Unbreakable
- 80 damage on wall splat
|
| Jack-8-b,db,d,df+1 |
i29 |
l |
28 |
-37 |
+18d |
|
|
|
| Jack-8-b,db,d,df+2 |
i22 |
m |
31 |
-9 |
+31d (-5) |
|
|
|
| Jack-8-d+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs4 |
|
| Jack-8-d+1+2 |
i27 |
m |
28 |
-18 |
+42a (+32) |
|
cs6 |
|
| Jack-8-d+1+3 |
i12 |
t |
30 |
! |
+0d |
|
|
- Crouch Throw (Unbreakable)
Floor Break
- Can be done from crouch
- Alternate input GMH.1+3
|
| Jack-8-d+2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs4 |
|
| Jack-8-d+2,1 |
i24 |
,l |
,6 |
-14 |
-3 |
|
|
Combos from 1st hit
First two hits of 10 hit combo |
| Jack-8-d+2+4 |
i12 |
t |
25 |
! |
+6d |
|
|
Heat Engager
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
- Gain GMC on Heat activation
|
| Jack-8-d+3 |
i20 |
l |
12 |
-17 |
-6 |
|
cs4 |
|
| Jack-8-d+3+4 |
|
|
|
|
|
|
|
- Transitions to SIT (Sit Down)
|
| Jack-8-d+4 |
i16 |
l |
10 |
-15 |
-4 |
|
cs4 |
|
| Jack-8-db+1 |
i12 |
l |
13 |
-12 |
+1 |
|
|
|
| Jack-8-db+1,1 |
i16 |
,l |
,5 |
-12 |
-1 |
|
|
|
| Jack-8-db+1,1,1 |
i16 |
,l |
,5 |
-12 |
-1 |
|
|
|
| Jack-8-db+1,1,1,2 |
i19 |
,m |
,21 |
-11 |
+43a (-4) |
|
|
|
| Jack-8-db1+2 |
i18 |
l,l |
8,21 |
-70 |
-5d |
|
|
|
| Jack-8-db+2 |
i22 |
l |
24 |
-18 |
+3c |
+33d |
cs6 |
- Can be charged to power up
|
| Jack-8-db+2* |
i36 |
l |
30 |
-33 |
+17d |
|
|
- Gain GMC on hit or block
- 9 chip damage on block
|
| Jack-8-db+2+3 |
i11 |
t |
25 |
-2 |
+14c |
|
|
|
| Jack-8-db+3 |
i21 |
l |
15 |
-20 |
-9 |
|
|
|
| Jack-8-db+3,1+2 |
i34 |
,h |
,21 |
+14g |
+43a (-15) |
|
|
|
| Jack-8-db+3,4 |
i27 |
,l |
,12 |
-16 |
-9 |
|
|
|
| Jack-8-db+3,4,3 |
i27 |
,l |
,12 |
-19 |
-8 |
|
|
|
| Jack-8-db+3,4,3,4 |
i27 |
,l |
,12 |
-16 |
-5 |
|
|
|
| Jack-8-db+3,4,3,4,3 |
i27 |
,l |
,12 |
-19 |
-8 |
|
|
|
| Jack-8-db+3,4,3,4,3,4 |
i27 |
,l |
,12 |
-16 |
-5 |
|
|
|
| Jack-8-db+3,d+1+2 |
i34 |
,m (th) |
,4,5,5,5,5,21 |
|
0 |
|
|
- Crouch throw (Unbreakable)
- Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
|
| Jack-8-db+4 |
i16 |
l |
14 |
-13 |
-2 |
|
cs6 |
|
| Jack-8-db,n,f+1+2 |
i11 |
t |
50 |
-6 |
-1d |
|
|
|
| Jack-8-df+1 |
i14 |
m |
12 |
-4 |
+3 |
+5 |
|
|
| Jack-8-df+1,1 |
i29 |
,m |
,20 |
-11 |
+21cg |
+72a (+56) |
|
Tornado
Balcony Break
- Combos from 1st hit CH
- Delayable
|
| Jack-8-df+1,2 |
i29 |
,h |
10 |
-12 |
-1 |
|
|
- Jails
- Combos from 1st hit CH
- Delayable
|
| Jack-8-df+1,2,1 |
i15 |
,h |
,2 |
-10 |
-2 |
|
|
- Jails
- On air hit +22a (+15)
- Combos from 2nd hit
- Combos from 1st hit CH
|
| Jack-8-df+1,2,1,2 |
i9 |
,h |
,20 |
-18 |
+35d (-23) |
|
|
Balcony Break
- On air hit +12 (+5)
- Combos from 2nd hit
- Combos from 1st hit CH
|
| Jack-8-df+1+3 |
i30~49 |
SM |
20 |
-18c~+1c |
+0a~+19a |
|
js15~? |
- Transition to 25dmg +3d high attack throw on close range standing hit
- -12c~-10c on block on average
|
| Jack-8-df+1+4 |
i34 |
L |
23 |
-37 |
+18d |
|
cs6~89 |
Homing
- Alternate input b,db,d,df+1 to power up
- Alternate input is completely bufferable
|
| Jack-8-df+2 |
i15 |
m |
13 |
-14 |
+31a (+21) |
|
|
|
| Jack-8-df+2,1 |
i21 |
,h |
,16 (24) |
-32 |
+40a (+22) |
|
|
- Transition to GMH with D
- 16 damage with scaling from 1st hit
- Can be charged to power up
|
| Jack-8-df+2,1* |
i35 |
,h |
,22 (32) |
-46 |
+69a (+53) |
|
|
Tornado
- Transition to GMH with D
- Gain GMC on hit
- 28 damage with scaling from 1st hit
|
| Jack-8-df+2+3 |
i22 |
m |
26 |
-9 |
+31d (-5) |
|
|
Balcony Break
- Alternate input b,db,d,df+2 to power up
- Alternate input is completely bufferable
|
| Jack-8-df+2+4 |
i11 |
t |
10 |
-2 |
+26a |
|
|
|
| Jack-8-df+3 |
i16 |
m |
16 |
-9 |
+2 |
|
|
|
| Jack-8-df+3,2 |
i20 |
,h |
20 |
-7 |
+25d |
|
|
Balcony Break |
| Jack-8-df+3+4 |
i13 |
m |
28 |
-23 |
+10a (+1) |
|
|
Balcony Break |
| Jack-8-df+4 |
i15 |
m |
17 |
-9 |
+5 |
+14c |
|
|
| Jack-8-df,DF+2+4 |
i14 |
t |
10 |
-2 |
+54a |
|
|
|
| Jack-8-(During Enemy wall stun) 1+3 |
i12 |
t |
33 |
! |
+0d |
|
|
- Wall throw (Unbreakable)
- Alternate input 2+4 or uf+1+2
|
| Jack-8-f+1 |
i14 |
m |
13 |
-6 |
+5 |
|
|
|
| Jack-8-f+1,1 |
i25 |
,h |
,25 |
-7 |
+8d (-1) |
+40d (-7) |
|
Combos from 1st hit |
| Jack-8-f+1+2 |
i27 pc7 |
m,m |
12,20 |
-12 |
+32d (+6) |
|
pc7 |
Balcony Break
- Chip damage on block when absorbing an attack (12)
|
| Jack-8-f+1,2 |
i22 |
,h |
,12 |
-6 |
+5 |
|
|
Combos from 1st hit |
| Jack-8-f+1,2,1 |
i26 |
,m |
,20 |
-12 |
+65a (+49) |
|
|
|
| Jack-8-f+1,2,2 |
i33 |
,m |
,22 |
+6 |
+3a |
|
|
- Can be charged to power up
|
| Jack-8-f+1,2,2* |
i61 |
,m |
,40 |
-10 |
+13d (-13) |
|
|
Balcony Break
Wall Crush +0g on block; 3 additional chip damage
- Gain GMC on hit or block
- 16 chip damage on block
|
| Jack-8-f+2 |
i10 |
h |
22 |
-12 |
+5 |
+32a (+24) |
|
|
| Jack-8-f+3+4 |
i22 |
m |
24 |
-11 |
+9c |
|
|
- Headbutt
- Transition to GMH with D
|
| Jack-8-f+4 |
i17 |
h |
20 |
-4 |
+7 |
+32a (+22) |
|
|
| Jack-8-f+4~1 |
i65 |
h |
80 |
! |
+5 |
|
|
Unblockable |
| Jack-8-f+4~1,2 |
i15 (66~) |
M |
30 |
+8 |
+0d |
|
|
|
| Jack-8-FC.1 |
i19 |
l |
10 |
-8 |
+3 |
|
cs1 |
|
| Jack-8-FC.1,1 |
i31 |
,l |
,14 |
-12 |
+5 |
|
cs |
|
| Jack-8-FC.1+2 |
i24 |
l |
21 |
-15 |
+13d |
|
cs1 |
- Alternate input FC.db+1+2
|