Jack-8-1 |
i12 |
h |
10 |
-2 |
+6 |
+9 |
|
|
Jack-8-1+2 |
i15 |
m,m |
8,14 |
-13 |
+67a (+51) |
|
|
|
Jack-8-1+2+3+4 |
|
|
|
|
|
|
|
|
Jack-8-1+3 |
i12 |
t |
35 |
+0 |
+1d |
|
|
- Throw Break 1 or 2
- Swaps positions on break
|
Jack-8-1+4 |
i22~ |
|
|
|
|
|
|
- Alternate input hcf
- Can be held for up to 5 spins
|
Jack-8-1+4*,1 |
i17(68/93/118~) |
m |
35/45/55/199 |
! |
+70d |
|
|
|
Jack-8-1+4:df+1 |
i20~23 |
m |
30 |
-17 |
+66a (+50) |
|
|
Tornado
- Instant Tornado
- Just frame version of 1+4,df+1
- Alternate input hcf:df+1 to power up
|
Jack-8-2 |
i11 |
h |
10 |
+1 |
+9 |
|
|
- Recovers 2f faster on hit or block (t29 r18)
- Tracking notes:
- May be sidewalked left only at +4. Pseudo-homing right tracking.
- May be sidestepped right at -7.
|
Jack-8-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Jack-8-2+4 |
i12 |
t |
35 |
-6 |
-3d |
|
|
- Throw Break 1 or 2
- Swaps positions on break
- Side Switch
|
Jack-8-3 |
i15 |
m |
18 |
-9 |
+5 |
|
|
Knee
- Transition to GMH with D
- Alternate input f+3 or ws3
|
Jack-8-3+4 |
pc7~22 |
|
|
|
|
|
|
- When timed with opponent attack, or absorbing an attack, gain Gamma Charge
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
|
Jack-8-4 |
i16 |
h |
18 |
-4 |
+7 |
+32a (+22) |
|
Balcony Break on CH |
Jack-8-b+1 |
i20 |
m |
17 |
-11 |
+8 |
|
|
|
Jack-8-b+1+2 |
i14 |
m |
28 |
-19 |
-1d (-10) |
|
|
Heat Engager
Heat Dash +5, +43d(+35)
Balcony Break
- Gain GMC on Heat activation
|
Jack-8-b+2 |
i19 |
m |
27 |
+2 |
+2a |
|
|
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
- Gain GMC on Heat activation
|
Jack-8-b+2* |
i35 |
m |
40 |
-2 |
+17a (+9) |
|
|
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
Wall Crush +5g on block
- Gain GMC on hit or block
- 16 chip damage on block
- Gain GMC on Heat activation
|
Jack-8-b+3 |
i16 |
m |
14 |
-9 |
+2 |
|
|
|
Jack-8-b+4 |
i13 |
m |
16 |
-13 |
-2 |
-2a |
|
|
Jack-8-Back Throw 1+3 |
i12 |
t |
70 |
! |
+3d |
|
|
|
Jack-8-Back Throw 2+4 |
i12 |
t |
70 |
! |
+17d |
|
|
Balcony Break
- Unbreakable
- 80 damage on wall splat
|
Jack-8-b,db,d,df+1 |
i29 |
l |
28 |
-37 |
+18d |
|
|
|
Jack-8-b,db,d,df+2 |
i22 |
m |
31 |
-9 |
+31d (-5) |
|
|
|
Jack-8-d+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs4 |
|
Jack-8-d+1+2 |
i27 |
m |
28 |
-18 |
+42a (+32) |
|
cs6 |
|
Jack-8-d+1+3 |
i12 |
t |
30 |
! |
+0d |
|
|
- Crouch Throw (Unbreakable)
Floor Break
- Can be done from crouch
- Alternate input GMH.1+3
|
Jack-8-d+2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs4 |
|
Jack-8-d+2+4 |
i12 |
t |
25 |
! |
+6d |
|
|
Heat Engager
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
- Gain GMC on Heat activation
|
Jack-8-d+3 |
i20 |
l |
12 |
-17 |
-6 |
|
cs4 |
|
Jack-8-d+3+4 |
|
|
|
|
|
|
|
- Transitions to SIT (Sit Down)
|
Jack-8-d+4 |
i16 |
l |
10 |
-15 |
-4 |
|
cs4 |
|
Jack-8-db+1 |
i12 |
l |
13 |
-12 |
+1 |
|
|
|
Jack-8-db1+2 |
i18 |
l,l |
8,21 |
-70 |
-5d |
|
|
|
Jack-8-db+2 |
i22 |
l |
24 |
-18 |
+3c |
+33d |
cs6 |
- Can be charged to power up
|
Jack-8-db+2* |
i36 |
l |
30 |
-33 |
+17d |
|
|
- Gain GMC on hit or block
- 9 chip damage on block
|
Jack-8-db+2+3 |
i11 |
t |
25 |
-2 |
+14c |
|
|
|
Jack-8-db+3 |
i21 |
l |
15 |
-20 |
-9 |
|
|
|
Jack-8-db+4 |
i16 |
l |
14 |
-13 |
-2 |
|
cs6 |
|
Jack-8-db,n,f+1+2 |
i11 |
t |
50 |
-6 |
-1d |
|
|
|
Jack-8-df+1 |
i14 |
m |
12 |
-4 |
+3 |
+5 |
|
|
Jack-8-df+1+3 |
i30~49 |
SM |
20 |
-11 |
+0d~+19d |
|
|
{{}} |
Jack-8-df+1+4 |
i34 |
l |
23 |
-37 |
+18d |
|
|
Homing
- Alternate input b,db,d,df+1 to power up
|
Jack-8-df+2 |
i15 |
m |
13 |
-14 |
+31a (+21) |
|
|
|
Jack-8-df+2+3 |
i22 |
m |
26 |
-9 |
+31d (-5) |
|
|
Balcony Break
- Alternate input b,db,d,df+2 to power up
|
Jack-8-df+2+4 |
i11 |
t |
10 |
-2 |
+26a |
|
|
|
Jack-8-df+3 |
i16 |
m |
16 |
-9 |
+2 |
|
|
|
Jack-8-df+3+4 |
i13 |
m |
28 |
-23 |
+10a (+1) |
|
|
Balcony Break |
Jack-8-df+4 |
i15 |
m |
17 |
-9 |
+5 |
+14c |
|
|
Jack-8-df,DF+2+4 |
i14 |
t |
10 |
-2 |
+54a |
|
|
|
Jack-8-(During Enemy wall stun) 1+3 |
i12 |
t |
33 |
! |
+0d |
|
|
- Wall throw (Unbreakable)
- Alternate input 2+4 or uf+1+2
|
Jack-8-f+1 |
i14 |
m |
13 |
-6 |
+5 |
|
|
- Tracking Notes:
- Might be sidewalked left at +8 only?
- Might be sidestepped left at -4 only?
- Effectively homing?
|
Jack-8-f+1+2 |
i27 pc7 |
m,m |
12,20 |
-12 |
+32d (+6) |
|
pc7 |
Balcony Break
- Chip damage on block when absorbing an attack (12)
- Tracking notes:
- Can sidewalked left at -7
- Can sidestepped at -6
|
Jack-8-f+2 |
i10 |
h |
22 |
-12 |
+5 |
+32a (+24) |
|
- Tracking notes:
- Can be sidewalked left at -2 or -1
- Can be sidestepped right at -4
|
Jack-8-f+3+4 |
i22 |
m |
24 |
-11 |
+9c |
|
|
- Headbutt
- Transition to GMH with D
|
Jack-8-f+4 |
i17 |
m |
20 |
-4 |
+7 |
+32d (+22) |
|
Balcony Break on CH |
Jack-8-f+4~1 |
i65 |
h |
80 |
! |
+5 |
|
|
Unblockable |
Jack-8-f+4~1,2 |
i15 (66~) |
M |
30 |
+8 |
+0d |
|
|
Elbow |
Jack-8-FC.1 |
i19 |
l |
10 |
-8 |
+3 |
|
cs1 |
|
Jack-8-FC.1+2 |
i24 |
l |
21 |
-15 |
+13d |
|
cs1 |
- Alternate input FC.db+1+2
|
Jack-8-FC.2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs1 |
|
Jack-8-FC.3 |
i20 |
l |
12 |
-17 |
-6 |
|
cs1 |
|
Jack-8-FC.4 |
i16 |
l |
10 |
-15 |
-4 |
|
cs1 |
|
Jack-8-FC.db+1 |
i14 |
l |
14 |
-11 |
+3 |
|
cs1 |
|
Jack-8-FC.df+1 |
i23 |
m |
5 |
-21 |
-11c |
|
|
|
Jack-8-FC.df+2 |
i17 |
m |
12 |
-13 |
-2 |
|
cs |
|
Jack-8-FC.df+3+4* |
i30~35 |
m |
32 |
-4 |
+21d (+13d) |
|
|
Balcony Break
Reversal Break
- Gain GMC on hit or block
- 9 chip damage on block
|
Jack-8-FC.df+4 |
i12 |
m |
10 |
-12 |
+4 |
|
|
|
Jack-8-f,F+1 |
i15~16 |
m |
22 |
-6 |
+8c |
+16d |
|
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
- Tracking notes:
- Assuming i18 startup (f,n,f,f+1)
- Can sidewalk left at -6
- Can sidestep right at -5
- Can sidewalk right at -3
- Can sidestep left at -2
|
Jack-8-f,F+1+2 |
i15 |
m |
20 |
-15 |
+22cs |
|
|
|
Jack-8-f,F+1+4 |
i21 |
M (l) |
25 |
-82 |
-88 |
|
js |
|
Jack-8-f,F+2 |
i18 |
m |
23 |
-16 |
+53a (+43) |
|
|
- Can be charged to power up
|
Jack-8-f,F+2* |
34 |
m |
35 |
-15 |
+61a |
|
|
Tornado
- Gain GMC on hit or block
- 14 chip damage on block
|
Jack-8-f,F+3 |
i26 |
M |
22 |
+4c |
+9c |
+22a |
|
|
Jack-8-f,F+4 |
i16 |
m |
32 |
-10 |
+15d (+5) |
|
|
Tornado
Balcony Break
- Chip damage on block (12)
|
Jack-8-f,f,F+1+2 |
i20~23 |
m |
34 |
+4 |
+7a (-2) |
|
|
Balcony Break
- Chip damage on block (10)
- Alternate input wr1+2
|
Jack-8-f,f,F+2 |
i22 |
m |
25 |
+6 |
+10 |
|
|
- Chip damage on block (7)
- Guarantees i10 moves on hit
- Alternate input wr2
|
Jack-8-GMC.1 |
i22 |
m |
22 |
-6 |
+73a (+57) |
|
|
Homing
- Partially uses remaining Heat time
- Chip damage on block (4)
|
Jack-8-GMC.2 |
i20 pc1 |
h |
42 |
+11 |
+31a (+5) |
|
pc1 |
Tornado
Guard Break
Reversal Break
Balcony Break
- Partially uses remaining Heat time
- 4 chip damage on block
|
Jack-8-GMC.3+4 |
i20 pc6 |
sm |
24 |
-9 |
+14d |
|
pc6 |
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
- Partially uses remaining Heat time
- Consumes Gamma Charge upon use
- 7 chip damage on block
- Gain GMC on Heat activation
|
Jack-8-GMH.1 |
i22 |
m |
20 |
-9 |
+25d |
|
|
|
Jack-8-GMH.1+2 |
i16 |
th |
45 (57) |
-6 |
+0d |
|
|
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
|
Jack-8-GMH.1+3 |
i15 |
t |
30 |
! |
+0d |
|
|
- Crouch Throw (Unbreakable)
Floor Break
|
Jack-8-GMH.2 |
i20 |
h |
40 |
+11g |
+21d (+11) |
|
|
|
Jack-8-GMH.2+4 |
i15 |
t |
25 |
! |
+6d |
|
|
Heat Engager
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input d+2+4
- Gain GMC on Heat activation
|
Jack-8-GMH.3 |
i24 |
M |
28 |
+4 |
+9c |
+22a |
|
|
Jack-8-GMH.3+4 |
i20 pc6 |
SM |
20 |
-13 |
+40d (-18) |
|
pc6 |
Heat Engager
Heat Dash +5, +36a(+26)
- 6 chip damage on block when absorbing an attack
- Gain GMC on Heat activation
|
Jack-8-GMH.4 |
i14~18 |
h |
30 |
+4 |
+21d (+11) |
|
|
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
- 9 chip damage on block
- Gain GMC on Heat activation
|
Jack-8-GMH.f |
|
|
|
|
|
|
|
|
Jack-8-GMH.f+1 |
i20 |
M |
26 |
-17 |
+66a (+50) |
|
|
|
Jack-8-GMH.f+2 |
i17 |
m |
34 |
-13 |
+30a (+4) |
|
|
|
Jack-8-GMH.ub |
js12 |
|
|
|
|
|
js12 |
|
Jack-8-GMH.uf |
js12 |
|
|
|
|
|
js12 |
|
Jack-8-Grounded face up d+1+2 |
i28 |
m |
18 |
+18g |
+39d |
|
|
- Recovers in SIT, then stands up
|
Jack-8-H.2+3 |
i10 |
h,m,t |
50 |
-9 |
-2d (-12) |
|
|
|
Jack-8-hcf |
i22~ |
|
|
|
|
|
|
- Alternate input 1+4
- Can be looped together in 360 motions for up to 5 spins
|
Jack-8-hcf:df+1 |
i20~23 |
m |
36 |
-17 |
+66a (+50) |
|
|
Tornado
- Instant Tornado
- Just frame version of hcf,df+1, for a normal version search "one"
- Alternate input 1+4:df+1
|
Jack-8-H.f+3+4 |
i22~23 |
m |
30 |
+0 |
+9c |
|
|
- Headbutt
- Transition to GMH with D
- Partially uses remaining heat time
- 6 chip damage on block
|
Jack-8-H.uf+3 |
i19 |
L |
16 |
-12 |
+8c |
|
js9 |
- Only deals recoverable damage
- Cannot K.O.
- Automatically transitions to GMH on hit
- Partially uses remaining heat time
- 3 chip damage on block
- Alternate input H.ub+3, H.u+3
|
Jack-8-Left Throw |
i12 |
t |
40 |
-3 |
+1d |
|
|
|
Jack-8-qcb+2 |
i11 |
t |
45 |
-2 |
+5d |
|
|
|