Jin combos (Tekken 7)

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. uf+4)
b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
Instant screw (e.g. CH 4)
b,n,f+2,1 b,n,f+2 b+3,F~1,3
Crouching recovery (e.g. CH FUFT.3)
ws3 S! b+3,F~1 b+3,F~1,3

Mini-combos

[21] CH db+4
[20] (1,2),3
[20] ZEN.4
[+21] 4~3
[+19] dash OTG.d+2
[+15] f,F+4
CH f,F+4
[30] d+4
f+3~3
(1),3~3
[49] OTG.d+2
[45] f,F+4
[25] ZEN.3+4
[20] df+1+2,(Successful parry)
[+19] f,F+2
[+16] f+4
(db+2),3
[31] d+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[28] (b,n,f+2,1),df+2
[26] CH df+3
[25] d+3+4
[25] uf,n,4
[24] (df+1,4)~4
[22] f,n,d,df#1
[20] f,F+3
[20] CH (b,n,f+2),3
[18] CH df+2
[14] ws2
[13] uf+4
[0] low parry
[+49] b+3,F~1 b,n,f+2,3,F~3 S! b+3,F~1,3
[+48] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
f,n,d,df#2
[70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
[69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
[66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
[61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
CH 4
[59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
[58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
CH f+4,F
[67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
[66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
[64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
CH f+4
[64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
[50] f,f 4~3
f,n,d,df+4
[52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[51] b,n,f+2,3,F~3 S! 3,1,F~2
[48] b,n,f+2,3,F~3 S! db+2,2,3
CH b+3
[59] 4 S! d+1+2~ZEN.3+4 b+3,F~1,3
[59] 3,1,F~3 S! 3,1,F~2
[56] 3,1,F~3 S! db+2,2,3
CH b+3,F
CH (b,n,f+2),3,F
[61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3
CH uf+3
[68] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
(db+2,2),3
[57] b+2,1 4 S! b,n,f+2,1,df+2
CH db+2,2
[67] b,n,f+2[1],3,F~3 S! b,n,f+2,1,df+2
[61] b+2,1 4 S! 3,1,F~1,3
  1. Very finicky pickup. Can miss upclose.

Rage

[30] (b,n,f+2,1),df+2
[29] CH df+3
[27] d+3+4
[27] uf,n,4
[26] (df+1,4)~4
[24] f,n,d,df#1
[22] f,F+3
[22] CH (b,n,f+2),3
[19] CH df+2
[15] ws2
[14] uf+4
[0] low parry
[+65] R.f,n,d,df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
[+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3
[+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
R.f,n,d,df+1+2
[74] DF~df+2 b+3,F~1,3
[27] f,n,d,df#2
[23] CH 4
[+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
CH f+4,F
[92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
f,n,d,df+4
[63] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~f,F+2
[62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1
[53] b+2,1 R.b+1+2
CH uf+3
[80] b,n,f+2,1 R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
[66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1
CH b+3
[77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
CH b+3,F
CH (b,n,f+2),3,F
[87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
[79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3

Wall

Regular carry (30% scaling)
[+22] b,n,f+2,1,df+2
[+21] 1 db+2,2,3
[+21] 3,1,F~1,2
[+17] 1,2,3 d+4

Float

1
[+33] 4 S! d+1+2~3+4 b+3,F~1,3

Back-turned opponent

df+3,3
[56] 1+2
[25] d+3+4
[13] uf+4
[+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[+41] b,n,f+2,3,F~3 S! 3,1,F~2
b,n,f+2,1,df+2
[102] f,n,d,df#2, 4 S! 3,1,F~1,3
[97] db+3 S! 3,1,F~1,2
[96] db+3 S! 3,1,F~1,3
[82] db+3 S! db+2,2,3

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
CH db+4 (off-axis left)
[57] b+2,1 4 b,n,f+2,1,df+2
CH db+4 (off-axis right)
[57] b+2,1 4 3,1,F~1,3

External links