Jin |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Jin movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Hellfire Trespass Slayer
H.2+3
m,h,m
57
+3
+0d
i15~16
r33
- Transition to attack throw after 1st hit
- Transitions to Breaking Step automatically on block
- Cancel Breaking Step transition with B
- Chip damage on block
- Jail from 1st attack
- Ends Heat
Hellfire Darkside Slayer
H.2+3,4
m,h,m
48
+9
+32a (-4)
i15~16
r32
- Chip damage on block
- Jail from 1st attack
- Ends Heat
Tanden Nidan-uchi
f+3,1
m,m
12,17
-12
+4
,i22
t68 r31
- Combo from 1st hit
- Balcony break on airborne hit
Demon's Paw
f,F+2
m
22
4?/7?
9?/12?
-8
+15a (+6)
i14~15
t44 r29
- Cannot be buffered
- 6 chip damage on block
Fiendish Claw
ZEN.2
h
27
-5
+17a (+8)
i21~i22
pc6~20
t54 r32
- Chip damage on block
- +0 on block after absorbing an attack
Sometimes written CDS.2
Awakened Power Stance
H.db+1+2
M
0
+4
+23g~+38g
i19~34
pc6~18
t60 r26
- Enter Awakened Breaking Step r10 on hit or block
- Unparryable by traditional parries, Asuka, Nina, etc
- Partially uses remaining Heat time
- Causes wall splat on hit
- Opponent recovers crouching
Awakened Thunder God Fist
H.db+1+2,1
M,m
0,25
-13
+72a (+56)
,i20~22
- ,js22~43
- fs44~46
t52 r30
- 10 chip damage on block
Awakened Wind God Fist
H.db+1+2,2
M,sm
0,23
+4
+38a (+28)
,i11~12
t36 r24
- 9 chip damage on block
Awakened Demon's Hoof
H.db+1+2,3
M,M
0,25
+2c
+22a
,i26~28
- ,js5~25
- fs26~28
t54 r26
- 10 chip damage on block
Awakened Demon's Tail
H.db+1+2,DF+3
M,L
0,24
-23
-2a
,i33~34
- ,js5~25
- fs26~28
t75 r41
- 10 chip damage on block
Awakened Spinning Demon
H.db+1+2,4,4
M,L,m
0,10,28
-23
+20d (-15)
,i25~26
t77 r34
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right > Black Wing Rondo
1,2,1
h,h,m
5,12,20
-16
+31a (+21)
,i20~22
- js20~49
- fs50~52
t84 r37
- Combo from 2nd CH with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
- Chip damage on block
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
+0
+31d
,i24~26
t72 r21
- Interrupt with i10 from 2nd block
- Input can be delayed 9f
- Move can be delayed 4f
Left Right > Spinning Hook Kick
1,2,4
h,h,h
5,12,26
-4
+23a (+14)
,i20~22
t72 r25
- Combo from 3rd hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
Left Jab > Single Low
1,3
h,L
5,9
-12
-1
,i16~17
t61 r30
- Combo from 1st hit with 4f delay
- Grounded hit can be inconsistent
Left Jab > Double Low
1,3,4
h,L,l
5,9,17
-13
+3
+29a
,i23
t85 r32
- Combo from 2nd CH with 7f delay
- Input can be delayed 12f
Double Thrust
2,1
h,m
9,9
-3
+6
,i16~17
t47 r20
- Jail from 1st attack with 2f delay
- Same animation as df+1
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
+27a
,i18~20
t73 r26
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Double Thrust > Low Trick Kick
2,1,4~4
h,m,l
9,9,20
-31
+16a
,i20~21
t90 r28
Interrupt with i16 from 2nd block
Switchblade
2,4
h,h
9,20
-9
+11
,i24~27
t66 r29
- Combo from 1st hit with 2f delay
- Enter ZEN -6 +14 r26 with F
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+29a
,i18
t86 r32
- Combo from 2nd CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 12f
Spinning Flare Kick
- ws4~3
- CD.df+4,3+4
4~3
m
27
-11~-2
+2a~+12a
i24~34
- js12~31
- fs32~
t62 r28 FUFT
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tanden Nidan-uchi
f+3,1
m,m
12,17
-12
+4
,i22
t68 r31
- Combo from 1st hit
- Balcony break on airborne hit
Left Sidekick > Stinger
f+3,3
m,h
12,14
-8
+8
,i20
t62 r27
- Enter ZEN -7 +9 r26 with F
- Transition to backdash with B
Front Thrust Kick
f+4
m
21
- Enter ZEN -1 +11 +49a r26 with F
- Balcony break on airborne hit
Double Chamber Punch
f+1+2
h,h
14,24
-6
+21a (+11)
i14 i9~10
t71 r33
- Jail from 1st attack
- Chip damage on block
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch > High Roundhouse Kick
df+1,4
m,h
10,18
-9
+10g
+17a (+8)
,i18~21
t66 r30
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
Fiendish Rend
df+2
m
12
-9
+6
i16~17
t47 r30
- Enter Breaking Step -2 +13g r23 with df
- Chip damage on block
Brazilian Kick
df+3~3
m
20
+6c
+13c
i23~i24
t48 r23
- Enter Breaking Step +2c +9c r27 with df
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash
d+1
m,t
21,10
-13
+0d
i21
pc7~20
t56 r35
- Balcony break on airborne hit
- Transition to attack throw on standing hit
- -9 on block after absorbing an attack and 8 chip damage on block
Kazama Style Three-Quarter Kick
d+3,4,3
l,h,m
7,10,21
-12
+31d (+23)
,i24~25
t95 r33
- Combo from 2nd CH with 2f delay
- Input can be delayed 10f
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Savage Sword
db+2,2,3
m,h,m
12,11,21
-9
+20a
,i35~i36
t87 r27
- Balcony break on airborne hit
Left Spinning Back Kick
db+3
h
28
-10~-8
+17a
i19~i21
cs4~21
t56 r35
Balcony break on airborne hit
Power Stance
db+1+2
M
0
-11~+4
+17g~+32g
i19~34
t60 r26
- +4a (-5) on BT hit
- Unparryable by traditional parries, Asuka, Nina, etc
- Opponent recovers crouching
- Power up in Heat
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Maten
b+1,2
h,h
11,20
-10
+32a (+17)
,i22~24
t67 r31
- Combo from 1st hit with 8f delay
Shun Masatsu
b+2,1
m,m
12,10
-9
+2
,i14~15
t57 r27
- Combo from 1st hit with 1f delay
- Combo from 1st CH with 13f delay
Left Knee > Right Thrust
b+3,2
m,m
17,20
-9
+9g +21w
,i19~20
t66 r30
- Balcony break on airborne hit
Suigetsu Strike
b+1+2
m
20
-12
+6
i23~24
ps3~10
t54 r30
Punch sabaki: balcony break and +34d (+26) on hit
- Zanshin
- Crouching Demon Stance (CDS)
- Mental Alertness (2)
b+3+4
cs6~39
r5 ZEN
- Can perform all attacks from ZEN Stance
- Enter Breaking Step with DF
- Cancel on any frame with f
- Transition to dash with f
- Steps backward
- Actionable after 5f
Sometimes written CDS
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Avenger
- Konshin Seikenzuki
ub+1+2
m!
50
+9a (+0)
i75~i76
t110 r34
- Cancel to r50 with b,b
Evading Middle Strike
uf+2
m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
t41 r25
- Balcony break on CH
- Evasive, can avoid some attacks due to built-in sidestep
Delayed Rising Toe Kick
uf,n,4
m
20
-13
+32a (+22a)
i23~i25
- js9~30
- fs31~33
t55 r30
Sometimes written Delayed Hopkick
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw
f,F+2
m
22
4?/7?
9?/12?
-8
+15a (+6)
i14~15
t44 r29
- Cannot be buffered
- 6 chip damage on block
Left Axe Kick > Left Jab
f,F+3,1
m,h
20,5
+1
+7
,i15
t58 r18
- Links to 1 jab extensions (e.g. f,F+3,1,2,4)
b,f+2,1
m,h
15,14
-5
+6
+9
,i21
t61 r24
- Combo from 1st hit with 8f delay
- Input can be delayed 12f
Evil Intent
b,f+2,1,2
m,h,m
15,14,20
-5
+18a (+9)
+50a (+3)
,i19~20
t88 r26
- Combo from 2nd CH with 15f
- Input can be delayed 16f
- Move can be delayed 10f
Geyser
b,f+2,1,df+2
m,h,M
15,14,22
-14
+37a (+27)
,i28~29
t107 r36
- Combo from 2nd CH
- Input can be delayed 16f
- Move can be delayed 10f
Keito
b,f+2,3
m,m
15,17
-9
+6
+59a
,i25
t72 r31
- Combo from 1st hit with 4f delay
- Input can be delayed 9f
- Enter ZEN +2 +17g +71a r20 with F
Leaping Side Kick
f,n,d,df,UF+3
f,f,F+3
m
30
+6
+13a~+14a (+3~+4)
i22~i23
- js3~25
- fs26~28
t59 r36
- Chip damage on block
Sometimes written wr3
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Lancer
ws1,2
m,m
7,19
-8
+3c
,i19~20
t60 r26
- Combo from 1st hit with 1f delay
- Combo from 1st CH with 10f delay
- Input can be delayed 13f
- Enter ZEN -9 +2 r27 with F
ws1,3
m,h
7,8
-6
+4
,i14
t54 r26
- Jail from 1st attack
- Transition to r25 backdash with B
Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
m,h,m,m,l,M
7,8,4,3,5,10
-16
-8
,i31~32
- ,js8~28
- fs29~31
- Combo from 1st hit
Solar Plexus Strike > Brazilian Kick
ws1,3~3
m,m
7,20
+6
+13c
,i23~i24
t72 r23
- Enter Breaking Step +2 +9c with DF
- +16a on BT hit
Double Cross Kicks
ws4,4
m,h
13,15
-7
+4
,i19~20
t53 r30
- Combo from 1st hit with 1f delay
CD (Breaking Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Crouch Dash
- Breaking Step
f,n,d,df
r3?
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Cancel to sidestep with u
- Cancel to block with b
Sometimes written CD
f,n,d,df,UF
- js1~20
- fs21~23
r26
- Can access wr3 by inputting 3 on frames 1~2
- Can access uf1+2 by inputting 1+2 on frames 1~2
- Unable to act from frames 3~26
Sometimes written CD.UF
Thrusting Uppercut
CD.df+1
m
20
- Turns into CD.df#1 while in heat
Sometimes written f,n,d,df+1
Electric Thrusting Uppercut
CD.df#1
M
22
- Chip damage on block
Sometimes written
- f,n,d,d#1
- ECD+1
Wind Hook Fist
CD.df+2
h
20
- Turns into EWHF (CD.df#2) while in heat
Sometimes written
- WHF
- f,n,d,df+2
Electric Wind Hook Fist
CD.df#2
h
25
- Recovers 3f faster on hit or block (t36 r24)
Sometimes written
- EWHF
- Electric
- ECD+2
- f,n,d,df#2
Depraved Savagery
CD.DF+4,2
l,M
12,28
-16
+21a
,i31~i32
- ,js8~28
- fs29~31
t81 r28
- Combo from 1st hit
- Chip damage on block
ZEN (Zenshin/Zanshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zenshin
f+3+4
cs10~39
r10 ZEN
- Enter Breaking Step r20 with DF
- Steps forward
- Actionable after 10f
Sometimes written ZEN
- Zanshin
- Crouching Demon Stance (CDS)
- Mental Alertness (2)
b+3+4
cs6~39
r5 ZEN
- Can perform all attacks from ZEN Stance
- Enter Breaking Step with DF
- Cancel on any frame with f
- Transition to dash with f
- Steps backward
- Actionable after 5f
Sometimes written CDS
Brimstone Bite
ZEN.1,2
m,m
14,21
-14
+32a (+6)
,i23~24
t56 r32
- Combo from 1st hit with 6f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Cancel to Breaking Step -11 -12 r40 with DF on frame 20
Sometimes written CDS.1,2
Kazama Style Leg Strike Flurry
ZEN.1,3
m,h,t
14,14,14
-9
+0d
,i24~25
t74 r31
- Combo from 1st hit
- Transition to attack throw on standing or airborne hit
- +33a (+18) on side hit
- +18a (+11) and balcony break on BT hit
Sometimes written CDS.1,3
Fiendish Claw
ZEN.2
h
27
-5
+17a (+8)
i21~i22
pc6~20
t54 r32
- Chip damage on block
- +0 on block after absorbing an attack
Sometimes written CDS.2
Halberd Heel
ZEN.3
m
20
-9
+10g
+22a
i17~i18
t50 r32
- +17a (+8) on BT hit
Sometimes written CDS.3
Corpse Crusher
ZEN.4
M
24
+2~+8
+17d~+23d
i27~i33
- js7~33
- fs34~36
t64 r31
- Chip damage on block
Sometimes written CDS.4
Low Chop > Karmic Epicenter
ZEN.1+2
l,t
10,20
-14
+4 +16w
i24 i61
cs10~
t57 r33 FC
- Transition to attack throw on standing hit
- Recover standing after throw
Sometimes written CDS.1+2
Black Wing Bolt
ZEN.3+4
h
25
+9g~+15g
+19a (+9) +15w
i21~27
- js10~32
- fs33~35
t58 r31
- Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
- Chip damage on block
Sometimes written CDS.3+4
Black Wing Rondo
ZEN.u+1
m
20
-16
+31a (+21)
i14~i16
- js8~43
- fs44~46
t53 r37
- Chip damage on block
Sometimes written CDS.u+1
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
r55
- Can't block for 5 seconds
- CH state for 5 seconds
Parry
b+2+4
b+1+3
ps3~9
r30
- Strong parry: parries all highs or mids except throws, unblockables and charge moves
- r14 after parrying
- Plus frames after parrying depend on the recovery of the parried move
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick
1+3
t
35
+0
+2d
i12~i14
t39 r25
- Throw break 1 or 2
- Jin recovers BT on break
Over the Shoulder Reverse
2+4
t
35
-3
+0d
i12~i14
t39 r25
- Throw break 1 or 2
- Side switch on hit
Complicated Wire
qcb+1+3
h
40
5?
7?
-2
0
i12
t39 r27
- Throw break 1
- Opponent recovers FUFA
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |