Jin punishers

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This page is for Tekken 8. For Tekken 7, see Jin punishers (Tekken 7).

Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 {{{paul-a}}}
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-102,429+7
-12b+1,231+32a (+17)
-13df+1,428+10g
-14f+1+238+21a (+11)
f+3,129+4
-15d+3+420+32a (+22)
Crouching
-11ws4,428+4
-13ws1,226+3c
ws1,3,2,1,4,237-8
-14ws214+39a (+29)
Back-turned opponent
-101,2,137+31a (+21)
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Cross Kicks
82

ws4,4

m,​h
13,​15
-7
+4
,i19~20
t53 r30
  • Combo from 1st hit with 1f delay
Twin Lancer
77

ws1,2

m,​m
7,​19
-8
+3c
,i19~20
t60 r26
Spike
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 13f
  • Enter ZEN -9 +2c r27 with F
Kazama Style 6 Hit Combo Redux
78

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​l,​M
7,​8,​4,​3,​5,​10
-16
-8
,i31~32
  • ,js8~28
  • fs29~31
  • Combo from 1st hit
Spike
Crouching Uppercut
80

ws2

m
14
-12
i14~15
t35 r20
Left Right > Black Wing Rondo
22

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
,i20~22
  • js20~49
  • fs50~52
t84 r37
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Switchblade
28

2,4

h,​h
9,​20
-13
+7
,i24~27
t66 r29
Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6, +14g r26 with F
Shun Maten
55

b+1,2

h,​h
11,​20
-10
+32a (+17)
,i22~24
t67 r31
Tornado
  • Combo from 1st hit with 8f delay
Mid Left Punch > High Roundhouse Kick
38

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8)
,i18~21
t66 r30
Balcony Break
  • Combo from 1st hit with 6f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Double Chamber Punch
36

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14 i9~10
t71 r33
Balcony Break
  • Jail from 1st attack
  • Chip damage on block
Tanden Nidan-uchi
33

f+3,1

m,​m
12,​17
-12
+4
,i22
t68 r31
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 7F
  • Input can be delayed by 8F
  • Balcony break on airborne hit
Double Lift Kick
49

d+3+4

m,​m
5,​15
-19
i15 i10~12
  • js16~31
  • fs32~34
t63 r36


Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4i1029-9[1]High
f+4i16-1721-8Mid
b+2,1i15~1622-9Mid
CD.df#2i11~i1225+5High
  1. Duckable