Jin punishers (Tekken 7)

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Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}


Standing
Enemy Move Damage Frames
-102,429 (58)+18a (+9)
1,219+3
2,118+6
-121+230 (58)+12a (+3)
-13df+1,428+10g
418+16g
R.b+1+255-82+0d
-14f+1+238 (79)+7a (-2)
f,n,d,df#2[hard][1]25 (69/79)+70a (+50)
-15uf+413 (62)+33a (+23)
d+3+425 (74/97)+32a (+22)
Crouching
-10hFC.15+6
-11ws416+8
-12cc 2,4[hard]29 (58)+18a (+9)
-13ws1,226+3c
R.b+1+255-82+0d
-14ws214 (65/88)+39a (+29)
-17cc d+3+4[hard]25 (74/97)+32a (+22)
Back-turned opponent
-102,1,4~438+16d
-14df+3,328 (56)+8
-15d+3+425 (67)+32a (+22)
-17b,n,f+2,1,df+257 (102)+37a (+27)
Grounded opponent
-16d+48-1a (-9)
-19OTG.d+219-2a (-10)
-24f,F+415+2a (-6)
-314~321-1a (-9)

Related moves

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+4

L
11
-12
-1
i16
cs6~

OTG.d+2

L
24
-13
+3
i19

f,F+4

M
19
+0c
+8c
i21
Floor Break

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f

ws4

m
16
-3
+8
i11

2,4

h,​h
9,​20
-9
+18a (+9)
Tailspin
Balcony Break
  • Combo from 1st hit

ws1,2

m,​m
1016
-8
+3c
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 2f from hit
  • Combo can be delayed 11f from CH
Rage Art

R.b+1+2

h
55-82
-9
+0d
i13
pc8~

ws2

m
14
-12
i14

d+3+4

m,​m
25
-19
i15

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
Interruptable by i16 after 2nd on block

df+3,3

m,​h
14,​14
-8
+8
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10f from hit

d+3+4

m,​m
25
-19
i15

b,​n,​f+2,​1,df+2

m,​h,​m
15,​14,​28
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 5f from CH

2,4

h,​h
9,​20
-9
+18a (+9)
Tailspin
Balcony Break
  • Combo from 1st hit

1,2

h,​h
7,​12
-2
+3
+7
Combo from 1st hit

2,1

h,​m
9,​9
-3
+6
Combo from 1st hit

1+2

m,​m,​h
30
-14
+12a (+3)
i12
Balcony Break

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8)
Tailspin
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7f from hit
  • Combo can be delayed 9f from CH

4

h
18
-9
+16g
i13
Homing
Tailspin
Balcony Break
Rage Art

R.b+1+2

h
55-82
-9
+0d
i13
pc8~

f+1+2

h,​h
38
-9
+7a (-2)
i14
Balcony Break
Wall Bounce
[[#Jin-CD.df${justFrame}2]]

CD.df#2

h
25
+5
i11
Balcony Break

uf+4

m
13
-13
i15
js9~

d+3+4

m,​m
25
-19
i15


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1019-2High
2,1i1018-3High
2,4i1029-9[2]High
df+1,4i1328-9[2]Mid
f+1+2i1438-9High
f,n,d,df#2[1]i11(~14)25 (69)+5High
uf+4i1513 (62)-13Mid
d+3+4i1525 (74)-19Mid
b+2,1i1522-9Mid
f+4i1621-8Mid
f,F+2i14(~17)24-8Mid
f,n,d,df#1i16(~19)22 (73)-13Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links