| Josie (Tekken 7) |
|---|
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws3 |
| Generic | FUFT.4 | f+2,4 |
| Alisa |
|
f,f df+2 |
|
df+2 | |
| db+4 |
| |
| Asuka | b+3 |
|
| Claudio | f+2,2 | f,f f+1+2 |
| Devil Jin |
|
swl df+2[2] |
| R.f,n,d,df+4,3+4 | f+1+2 | |
| Eddy | 3~4 |
|
| b+3,3 | df+4~f~1 | |
| Heihachi | f,F+2 |
|
| Jack-7 | R.b+1+2 |
|
| d+1+2 |
| |
| Law | db+3+4 | 3 |
| Leroy | db+1+2 | b+1,1[3] |
| Lucky Chloe |
|
3,3 |
| Paul |
|
f+4,3 |
| Xiaoyu | BT.3 | uf+3+4[3] |
| BT.f+3+4,3+4 | b+1,2,4,4 | |
| AOP.4~3 | ws3 (delay) | |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2,2 | 25 | +9 |
| 1,4,3 | 29 | +1 | |
| -11 | b+1,1 | 30 | +16g |
| -12 | f+2,4 | 33 | +16a (+7) |
| -14 | f+1+2 | 20 (49) | +41d (+33) |
| -15 | uf+4 | 13 (62) | +33a (+23) |
| -16 | b+1+2 | 21 (70) | +53a |
| Crouching | |||
| -10 | FC.1 | 5 | +6 |
| -11 | ws4 | 16 | +5 |
| -13 | ws2,1 | 22 (59) | +26a |
| -15 | uf+4 | 13 (62) | +33a (+23) |
| -23 | uf,n,4 | 25 (74) | +34a (+24) |
| Back-turned opponent | |||
| -10 | 1,2,3 | 40 | +10a (+1) |
| 1,2,2 | 25 | +9b[4] | |
| 1,2,4~4[5] | 60 | +14a (+5) | |
| -11 | b+1,2,4,4 | 54 | +15a (+6) |
| -12 | f+2,3,3 | 51 | +27a (+17) |
| Grounded opponent | |||
| -15 | d+4 | 6 | +1a (-7) |
| -16 | db+3 | 9 | -3a (-11) |
| -19 | d+3+4 | 19 | +9a (-8) |
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,4,3 | i10 | 29 | -4[6] | High | |
| b+1,1 | i11 | 30 | -3[7] | High | |
| b+1,2 | i11 | 22 | -5 | High | |
| 2,4 | i12 | 30 | +11g[7] | High | |
| uf+3+4 | i14 | 34 | -13 | Mid | |
| df+2 | i15 | 10 (59) | -13 | Mid | |
| b+4,3 | i16 | 28 | -6 | Mid | |
| f+4,3 | i17 | 27 | -10 | Mid | |
- ↑ Possible but ridiculously inconsistent.
- ↑ You will need to react and chase down u+4,U~3.
- ↑ 3.0 3.1 Only hits off-axis from point-blank. Works both sides. Does not hit head-on.
- ↑ Against most characters df+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.
- ↑ Third hit can be ducked.
- ↑ Hit confirm last hit
- ↑ 7.0 7.1 Last hit can be ducked, but is hard.